Merge branch 'soulfire' into 'master'

CMR: Soulfire Eruption and support

See merge request core-developers/forge!3347
This commit is contained in:
Michael Kamensky
2020-11-08 04:38:28 +00:00
3 changed files with 50 additions and 72 deletions

View File

@@ -3,6 +3,7 @@ package forge.game.ability.effects;
import com.google.common.collect.Lists;
import forge.GameCommand;
import forge.game.Game;
import forge.game.GameObject;
import forge.game.ability.AbilityUtils;
import forge.game.ability.SpellAbilityEffect;
import forge.game.card.*;
@@ -114,6 +115,18 @@ public class RepeatEachEffect extends SpellAbilityEffect {
}
}
// for a mixed list of target permanents and players, e.g. Soulfire Eruption
if (sa.hasParam("RepeatTargeted")) {
final List <GameObject> tgts = getTargets(sa);
if (tgts != null) {
for (final Object o : tgts) {
source.addRemembered(o);
AbilityUtils.resolve(repeat);
source.removeRemembered(o);
}
}
}
if (sa.hasParam("RepeatPlayers")) {
final FCollection<Player> repeatPlayers = AbilityUtils.getDefinedPlayers(source, sa.getParam("RepeatPlayers"), sa);
if (sa.hasParam("ClearRememberedBeforeLoop")) {

View File

@@ -17,7 +17,9 @@
*/
package forge.game.spellability;
import com.google.common.base.Predicates;
import com.google.common.collect.Iterables;
import com.google.common.collect.Lists;
import forge.game.GameEntity;
import forge.game.GameObject;
@@ -25,7 +27,7 @@ import forge.game.card.Card;
import forge.game.card.CardCollection;
import forge.game.card.CardCollectionView;
import forge.game.player.Player;
import forge.game.player.PlayerCollection;
import forge.util.collect.FCollection;
import java.util.ArrayList;
import java.util.List;
@@ -39,98 +41,51 @@ import java.util.List;
* @version $Id$
*/
public class TargetChoices implements Cloneable {
private int numTargeted = 0;
// Card or Player are legal targets.
private final CardCollection targetCards = new CardCollection();
private final PlayerCollection targetPlayers = new PlayerCollection();
private final List<SpellAbility> targetSpells = new ArrayList<>();
private final FCollection<GameObject> targets = new FCollection<GameObject>();
public final int getNumTargeted() {
return numTargeted;
return targets.size();
}
public final int getTotalTargetedCMC() {
int totalCMC = 0;
for (Card c : targetCards) {
for (Card c : Iterables.filter(targets, Card.class)) {
totalCMC += c.getCMC();
}
return totalCMC;
}
public final boolean add(final GameObject o) {
if (o instanceof Player) {
return addTarget((Player) o);
} else if (o instanceof Card) {
return addTarget((Card) o);
} else if (o instanceof SpellAbility) {
return addTarget((SpellAbility) o);
}
return false;
}
private final boolean addTarget(final Card c) {
if (targetCards.add(c)) {
numTargeted++;
return true;
}
return false;
}
private final boolean addTarget(final Player p) {
if (targetPlayers.add(p)) {
numTargeted++;
return true;
}
return false;
}
private final boolean addTarget(final SpellAbility sa) {
if (!targetSpells.contains(sa)) {
targetSpells.add(sa);
numTargeted++;
return true;
if (o instanceof Player || o instanceof Card || o instanceof SpellAbility) {
return targets.add(o);
}
return false;
}
public final boolean remove(final GameObject target) {
// remove returns true if element was found in given list
if (targetCards.remove(target) || targetPlayers.remove(target) || targetSpells.remove(target)) {
numTargeted--;
return true;
}
return false;
return targets.remove(target);
}
public final CardCollectionView getTargetCards() {
return targetCards;
return new CardCollection(Iterables.filter(targets, Card.class));
}
public final Iterable<Player> getTargetPlayers() {
return targetPlayers;
return Iterables.filter(targets, Player.class);
}
public final Iterable<SpellAbility> getTargetSpells() {
return targetSpells;
return Iterables.filter(targets, SpellAbility.class);
}
public final List<GameEntity> getTargetEntities() {
final List<GameEntity> tgts = new ArrayList<>();
tgts.addAll(targetPlayers);
tgts.addAll(targetCards);
return tgts;
return Lists.newArrayList(Iterables.filter(targets, GameEntity.class));
}
public final List<GameObject> getTargets() {
final List<GameObject> tgts = new ArrayList<>();
tgts.addAll(targetPlayers);
tgts.addAll(targetCards);
tgts.addAll(targetSpells);
return tgts;
return this.targets;
}
@@ -165,45 +120,41 @@ public class TargetChoices implements Cloneable {
}
public final boolean isTargetingAnyCard() {
return !targetCards.isEmpty();
return Iterables.any(targets, Predicates.instanceOf(Card.class));
}
public final boolean isTargetingAnyPlayer() {
return !targetPlayers.isEmpty();
return Iterables.any(targets, Predicates.instanceOf(Player.class));
}
public final boolean isTargetingAnySpell() {
return !targetSpells.isEmpty();
return Iterables.any(targets, Predicates.instanceOf(SpellAbility.class));
}
public final boolean isTargeting(GameObject e) {
return targetCards.contains(e) || targetSpells.contains(e) || targetPlayers.contains(e);
return targets.contains(e);
}
public final Card getFirstTargetedCard() {
return Iterables.getFirst(targetCards, null);
return Iterables.getFirst(Iterables.filter(targets, Card.class), null);
}
public final Player getFirstTargetedPlayer() {
return Iterables.getFirst(targetPlayers, null);
return Iterables.getFirst(getTargetPlayers(), null);
}
public final SpellAbility getFirstTargetedSpell() {
return Iterables.getFirst(targetSpells, null);
return Iterables.getFirst(getTargetSpells(), null);
}
public final boolean isEmpty() {
return targetCards.isEmpty() && targetSpells.isEmpty() && targetPlayers.isEmpty();
return targets.isEmpty();
}
@Override
public TargetChoices clone() {
TargetChoices tc = new TargetChoices();
tc.targetCards.addAll(targetCards);
tc.targetPlayers.addAll(targetPlayers);
tc.targetSpells.addAll(targetSpells);
tc.numTargeted = numTargeted;
tc.targets.addAll(targets);
return tc;
}

View File

@@ -0,0 +1,14 @@
Name:Soulfire Eruption
ManaCost:6 R R R
Types:Sorcery
A:SP$ RepeatEach | Cost$ 6 R R R | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Choose any number of target creatures, planeswalkers, and/or players | TargetMin$ 0 | TargetMax$ MaxTgt | References$ MaxTgt,MaxPl,MaxPerm | RepeatSubAbility$ DBDig | RepeatTargeted$ True | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then CARDNAME deals damage equal to that card's converted mana cost to that permanent or player. You may play the exiled cards until the end of your next turn.
SVar:DBDig:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ImprintRevealed$ True | Reveal$ True | SubAbility$ DBDealDamage
SVar:DBDealDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X | References$ X | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True
SVar:DBEffect:DB$ Effect | StaticAbilities$ STMayPlay | Duration$ UntilTheEndOfYourNextTurn | RememberObjects$ ValidExile Card.ExiledWithSource | ForgetOnMoved$ Exile
SVar:STMayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ You may play the exiled cards until the end of your next turn.
SVar:MaxTgt:SVar$MaxPl/Plus.MaxPerm
SVar:MaxPl:PlayerCountPlayers$Amount
SVar:MaxPerm:Count$Valid Creature,Planeswalker
SVar:X:Imprinted$CardManaCost
Oracle:Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's converted mana cost to that permanent or player. You may play the exiled cards until the end of your next turn.