From ed58918f129ed0773833ce61004a92f58df66ed1 Mon Sep 17 00:00:00 2001 From: Hans Mackowiak Date: Sun, 8 Nov 2020 08:54:29 +0100 Subject: [PATCH] GameAction: reset LastState after Static Rules are applied --- forge-game/src/main/java/forge/game/GameAction.java | 1 + 1 file changed, 1 insertion(+) diff --git a/forge-game/src/main/java/forge/game/GameAction.java b/forge-game/src/main/java/forge/game/GameAction.java index 0d341688083..8b4527cdb44 100644 --- a/forge-game/src/main/java/forge/game/GameAction.java +++ b/forge-game/src/main/java/forge/game/GameAction.java @@ -1105,6 +1105,7 @@ public class GameAction { // trigger reset above will activate the copy's Always trigger, which needs to be triggered at // this point. checkStaticAbilities(false, affectedCards, CardCollection.EMPTY); + game.copyLastState(); if (!refreeze) { game.getStack().unfreezeStack();