Compare commits

...

16 Commits

Author SHA1 Message Date
Viktor Rådberg
ef06e0d125 bump 2024-02-09 23:04:29 +01:00
Viktor Rådberg
ae9f5707b2 update blur 2024-02-09 23:04:14 +01:00
Viktor Rådberg
a18c253624 bump 2024-01-31 23:12:46 +01:00
Viktor Rådberg
3f319c4f3c add some blur to settings 2024-01-31 23:12:31 +01:00
Viktor Rådberg
db80e563f2 bump 2024-01-27 18:05:54 +01:00
Viktor Rådberg
573af42b75 fix taps and some settings stuff 2024-01-27 18:05:18 +01:00
Viktor Rådberg
89e1eaff4e bump 2024-01-27 16:25:40 +01:00
Viktor Rådberg
0f4e896342 Merge pull request #31 from Vikeo/swipable-settings
Swipable settings
2024-01-27 16:23:54 +01:00
Viktor Rådberg
dc1d5fe01d tsc 2024-01-27 16:20:09 +01:00
Viktor Rådberg
41e73d2c0c swipe 2024-01-27 11:05:54 +01:00
Viktor Rådberg
724dcf086c is side 2024-01-27 09:32:00 +01:00
Viktor Rådberg
51f9c4d20e initial test 2024-01-26 21:24:40 +01:00
Viktor Rådberg
354c0dbbb2 bump 2024-01-20 11:11:03 +01:00
Viktor Rådberg
3770d13beb fix some styling 2024-01-20 10:56:53 +01:00
Viktor Rådberg
13733242a2 bump 2024-01-14 14:39:20 +01:00
Viktor Rådberg
81f3891b20 add better pwa support 2024-01-14 14:38:56 +01:00
21 changed files with 2524 additions and 473 deletions

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@@ -1,7 +1,7 @@
{
"name": "life-trinket",
"private": true,
"version": "0.5.51",
"version": "0.6.4",
"type": "commonjs",
"engines": {
"node": ">=18",
@@ -22,6 +22,7 @@
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-screen-wake-lock": "^3.0.2",
"react-swipeable": "^7.0.1",
"react-twc": "^1.3.0",
"zod": "^3.22.4"
},
@@ -43,8 +44,9 @@
"install": "^0.13.0",
"postcss": "^8.4.32",
"prettier": "2.8.8",
"tailwindcss": "^3.4.0",
"typescript": "^5.0.2",
"vite": "^4.4.5"
"tailwindcss": "^3.4.1",
"typescript": "^5.3.3",
"vite": "^5.0.12",
"vite-plugin-pwa": "^0.17.4"
}
}

View File

@@ -17,6 +17,8 @@ export type RotationButtonProps = TwcComponentProps<'button'> & {
$rotation?: number;
};
export const MAX_TAP_MOVE_DISTANCE = 20;
const CommanderDamageContainer = twc.div<RotationDivProps>((props) => [
'flex flex-grow',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
@@ -38,7 +40,7 @@ const CommanderDamageTextContainer = twc.div<RotationDivProps>((props) => [
: '',
]);
const PartnerDamageSeperator = twc.div<RotationDivProps>((props) => [
const PartnerDamageSeparator = twc.div<RotationDivProps>((props) => [
'bg-black',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'w-full h-px'
@@ -54,6 +56,7 @@ type CommanderDamageButtonComponentProps = {
type InputProps = {
opponentIndex: number;
isPartner: boolean;
event: React.PointerEvent<HTMLButtonElement>;
};
export const CommanderDamage = ({
@@ -65,10 +68,7 @@ export const CommanderDamage = ({
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
const [timeoutFinished, setTimeoutFinished] = useState(false);
const [hasPressedDown, setHasPressedDown] = useState(false);
const isSide =
player.settings.rotation === Rotation.Side ||
player.settings.rotation === Rotation.SideFlipped;
const downPositionRef = useRef({ x: 0, y: 0 });
const handleCommanderDamageChange = (
index: number,
@@ -107,7 +107,8 @@ export const CommanderDamage = ({
handleLifeChange(player.lifeTotal - increment);
};
const handleDownInput = ({ opponentIndex, isPartner }: InputProps) => {
const handleDownInput = ({ opponentIndex, isPartner, event }: InputProps) => {
downPositionRef.current = { x: event.clientX, y: event.clientY };
setTimeoutFinished(false);
setHasPressedDown(true);
timeoutRef.current = setTimeout(() => {
@@ -116,11 +117,23 @@ export const CommanderDamage = ({
}, decrementTimeoutMs);
};
const handleUpInput = ({ opponentIndex, isPartner }: InputProps) => {
const handleUpInput = ({ opponentIndex, isPartner, event }: InputProps) => {
if (!(hasPressedDown && !timeoutFinished)) {
return;
}
clearTimeout(timeoutRef.current);
const upPosition = { x: event.clientX, y: event.clientY };
const hasMoved =
Math.abs(upPosition.x - downPositionRef.current.x) >
MAX_TAP_MOVE_DISTANCE ||
Math.abs(upPosition.y - downPositionRef.current.y) >
MAX_TAP_MOVE_DISTANCE;
if (hasMoved) {
return;
}
handleCommanderDamageChange(opponentIndex, 1, isPartner);
setHasPressedDown(false);
};
@@ -132,9 +145,9 @@ export const CommanderDamage = ({
};
const opponentIndex = opponent.index;
const fontSize = isSide ? '4vmax' : '7vmin';
const fontSize = player.isSide ? '4vmax' : '7vmin';
const fontWeight = 'bold';
const strokeWidth = isSide ? '0.4vmax' : '0.7vmin';
const strokeWidth = player.isSide ? '0.4vmax' : '0.7vmin';
return (
<CommanderDamageContainer
@@ -145,10 +158,12 @@ export const CommanderDamage = ({
<CommanderDamageButton
key={opponentIndex}
$rotation={player.settings.rotation}
onPointerDown={() =>
handleDownInput({ opponentIndex, isPartner: false })
onPointerDown={(e) =>
handleDownInput({ opponentIndex, isPartner: false, event: e })
}
onPointerUp={(e) =>
handleUpInput({ opponentIndex, isPartner: false, event: e })
}
onPointerUp={() => handleUpInput({ opponentIndex, isPartner: false })}
onPointerLeave={handleLeaveInput}
onContextMenu={(e: React.MouseEvent<HTMLButtonElement, MouseEvent>) => {
e.preventDefault();
@@ -171,15 +186,15 @@ export const CommanderDamage = ({
{opponent.settings.usePartner && (
<>
<PartnerDamageSeperator $rotation={player.settings.rotation} />
<PartnerDamageSeparator $rotation={player.settings.rotation} />
<CommanderDamageButton
key={opponentIndex}
$rotation={player.settings.rotation}
onPointerDown={() =>
handleDownInput({ opponentIndex, isPartner: true })
onPointerDown={(e) =>
handleDownInput({ opponentIndex, isPartner: true, event: e })
}
onPointerUp={() =>
handleUpInput({ opponentIndex, isPartner: true })
onPointerUp={(e) =>
handleUpInput({ opponentIndex, isPartner: true, event: e })
}
onPointerLeave={handleLeaveInput}
onContextMenu={(

View File

@@ -3,7 +3,7 @@ import { twc } from 'react-twc';
import { decrementTimeoutMs } from '../../Data/constants';
import { CounterType, Rotation } from '../../Types/Player';
import { OutlinedText } from '../Misc/OutlinedText';
import { RotationDivProps } from './CommanderDamage';
import { MAX_TAP_MOVE_DISTANCE, RotationDivProps } from './CommanderDamage';
const ExtraCounterContainer = twc.div`
flex
@@ -47,6 +47,7 @@ type ExtraCounterProps = {
type: CounterType;
setCounterTotal: (updatedCounterTotal: number, type: CounterType) => void;
rotation: number;
isSide: boolean;
playerIndex: number;
};
@@ -56,14 +57,13 @@ const ExtraCounter = ({
setCounterTotal,
type,
rotation,
isSide,
playerIndex,
}: ExtraCounterProps) => {
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
const [timeoutFinished, setTimeoutFinished] = useState(false);
const [hasPressedDown, setHasPressedDown] = useState(false);
const isSide =
rotation === Rotation.Side || rotation === Rotation.SideFlipped;
const downPositionRef = useRef({ x: 0, y: 0 });
const handleCountChange = (increment: number) => {
if (!counterTotal) {
@@ -73,7 +73,8 @@ const ExtraCounter = ({
setCounterTotal(counterTotal + increment, type);
};
const handleDownInput = () => {
const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
downPositionRef.current = { x: event.clientX, y: event.clientY };
setTimeoutFinished(false);
setHasPressedDown(true);
timeoutRef.current = setTimeout(() => {
@@ -82,10 +83,23 @@ const ExtraCounter = ({
}, decrementTimeoutMs);
};
const handleUpInput = () => {
const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
if (!(hasPressedDown && !timeoutFinished)) {
return;
}
const upPosition = { x: event.clientX, y: event.clientY };
const hasMoved =
Math.abs(upPosition.x - downPositionRef.current.x) >
MAX_TAP_MOVE_DISTANCE ||
Math.abs(upPosition.y - downPositionRef.current.y) >
MAX_TAP_MOVE_DISTANCE;
if (hasMoved) {
return;
}
clearTimeout(timeoutRef.current);
handleCountChange(1);
setHasPressedDown(false);

View File

@@ -2,6 +2,7 @@ import { useRef, useState } from 'react';
import { TwcComponentProps, twc } from 'react-twc';
import { lifeLongPressMultiplier } from '../../Data/constants';
import { Rotation } from '../../Types/Player';
import { MAX_TAP_MOVE_DISTANCE } from './CommanderDamage';
type RotationButtonProps = TwcComponentProps<'div'> & {
$align?: string;
@@ -56,12 +57,14 @@ const LifeCounterButton = ({
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
const [timeoutFinished, setTimeoutFinished] = useState(false);
const [hasPressedDown, setHasPressedDown] = useState(false);
const downPositionRef = useRef({ x: 0, y: 0 });
const handleLifeChange = (increment: number) => {
setLifeTotal(lifeTotal + increment);
};
const handleDownInput = () => {
const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
downPositionRef.current = { x: event.clientX, y: event.clientY };
setTimeoutFinished(false);
setHasPressedDown(true);
timeoutRef.current = setTimeout(() => {
@@ -70,10 +73,23 @@ const LifeCounterButton = ({
}, 500);
};
const handleUpInput = () => {
const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
if (!(hasPressedDown && !timeoutFinished)) {
return;
}
const upPosition = { x: event.clientX, y: event.clientY };
const hasMoved =
Math.abs(upPosition.x - downPositionRef.current.x) >
MAX_TAP_MOVE_DISTANCE ||
Math.abs(upPosition.y - downPositionRef.current.y) >
MAX_TAP_MOVE_DISTANCE;
if (hasMoved) {
return;
}
clearTimeout(timeoutRef.current);
handleLifeChange(operation === 'add' ? 1 : -1);
setHasPressedDown(false);

View File

@@ -4,13 +4,11 @@ import { Rotation } from '../../Types/Player';
import { RotationDivProps } from './CommanderDamage';
const LoseButton = twc.div<RotationDivProps>((props) => [
'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none',
'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none py-2 px-4 ',
props.$rotation === Rotation.SideFlipped
? `right-auto top-[15%] left-[27%]`
: props.$rotation === Rotation.Side
? `right-auto top-[15%] left-[27%]`
: 'right-[15%] top-1/4',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? `left-[19%]`
: 'top-[21%]',
]);
type LoseButtonProps = {
@@ -24,6 +22,8 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
? rotation
: rotation === Rotation.Side
? rotation - 180
: rotation === Rotation.Flipped
? rotation - 180
: rotation;
return (
@@ -33,7 +33,7 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
aria-label={`Lose Game`}
style={{ rotate: `${calcRotation}deg` }}
>
<Skull size="5vmin" color="black" opacity={0.5} />
<Skull size="8vmin" color="black" opacity={0.5} />
</LoseButton>
);
};

View File

@@ -1,30 +0,0 @@
import { twc } from 'react-twc';
import { Cog } from '../../Icons/generated';
import { Rotation } from '../../Types/Player';
import { RotationButtonProps } from './CommanderDamage';
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
? `right-auto top-[1vmax] left-[27%]`
: 'top-1/4 right-[1vmax]',
]);
type SettingsButtonProps = {
onClick: () => void;
rotation: Rotation;
};
const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => {
return (
<SettingsButtonTwc
onClick={onClick}
$rotation={rotation}
aria-label={`Settings`}
>
<Cog size="5vmin" color="black" opacity="0.3" />
</SettingsButtonTwc>
);
};
export default SettingsButton;

View File

@@ -100,6 +100,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
(counter) => counter.type === 'commanderTax'
)?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -114,6 +115,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
(counter) => counter.type === 'partnerTax'
)?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -127,6 +129,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
player.extraCounters?.find((counter) => counter.type === 'poison')
?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -140,6 +143,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
player.extraCounters?.find((counter) => counter.type === 'energy')
?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -154,6 +158,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
(counter) => counter.type === 'experience'
)?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>

View File

@@ -8,7 +8,7 @@ import {
import LifeCounterButton from '../Buttons/LifeCounterButton';
import { OutlinedText } from '../Misc/OutlinedText';
const LifeCountainer = twc.div<RotationDivProps>((props) => [
const LifeContainer = twc.div<RotationDivProps>((props) => [
'flex flex-grow relative w-full h-full justify-between items-center',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col-reverse'
@@ -49,7 +49,6 @@ type HealthProps = {
const Health = ({
player,
rotation,
handleLifeChange,
differenceKey,
recentDifference,
@@ -99,12 +98,13 @@ const Health = ({
}, [textContainerRef]);
const calculateFontSize = (container: HTMLDivElement) => {
const isSide =
rotation === Rotation.SideFlipped || rotation === Rotation.Side;
const widthRatio = player.isSide
? container.clientHeight
: container.clientWidth;
const widthRatio = isSide ? container.clientHeight : container.clientWidth;
const heightRatio = isSide ? container.clientWidth : container.clientHeight;
const heightRatio = player.isSide
? container.clientWidth
: container.clientHeight;
const minRatio = Math.min(widthRatio, heightRatio);
@@ -116,7 +116,7 @@ const Health = ({
};
return (
<LifeCountainer $rotation={player.settings.rotation}>
<LifeContainer $rotation={player.settings.rotation}>
<LifeCounterButton
lifeTotal={player.lifeTotal}
setLifeTotal={handleLifeChange}
@@ -154,7 +154,7 @@ const Health = ({
operation="add"
increment={1}
/>
</LifeCountainer>
</LifeContainer>
);
};

View File

@@ -1,11 +1,11 @@
import { useEffect, useState } from 'react';
import { useSwipeable } from 'react-swipeable';
import { twc } from 'react-twc';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { Player, Rotation } from '../../Types/Player';
import { RotationDivProps } from '../Buttons/CommanderDamage';
import { LoseGameButton } from '../Buttons/LoseButton';
import SettingsButton from '../Buttons/SettingsButton';
import CommanderDamageBar from '../Counters/CommanderDamageBar';
import ExtraCountersBar from '../Counters/ExtraCountersBar';
import PlayerMenu from '../Player/PlayerMenu';
@@ -24,7 +24,7 @@ const LifeCounterWrapper = twc.div<RotationDivProps>((props) => [
const StartingPlayerNoticeWrapper = twc.div`z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-primary-main`;
const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper',
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper opacity-75',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? `rotate-[${props.$rotation - 90}deg]`
: '',
@@ -64,6 +64,8 @@ type LifeCounterProps = {
opponents: Player[];
};
const RECENT_DIFFERENCE_TTL = 3_000;
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
const { updatePlayer, updateLifeTotal } = usePlayers();
const { settings } = useGlobalSettings();
@@ -71,14 +73,53 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
const [recentDifference, setRecentDifference] = useState(0);
const [differenceKey, setDifferenceKey] = useState(Date.now());
const [isLandscape, setIsLandscape] = useState(false);
const calcRot = player.isSide
? player.settings.rotation - 180
: player.settings.rotation;
const rotationAngle = isLandscape ? calcRot : calcRot + 90;
const handlers = useSwipeable({
trackMouse: true,
onSwipedDown: (e) => {
e.event.stopPropagation();
console.log(`User DOWN Swiped on player ${player.index}`);
setShowPlayerMenu(true);
},
onSwipedUp: (e) => {
e.event.stopPropagation();
console.log(`User UP Swiped on player ${player.index}`);
setShowPlayerMenu(false);
},
swipeDuration: 500,
onSwiping: (e) => e.event.stopPropagation(),
rotationAngle,
});
useEffect(() => {
const timer = setTimeout(() => {
setRecentDifference(0);
}, 3_000);
}, RECENT_DIFFERENCE_TTL);
return () => clearTimeout(timer);
}, [recentDifference]);
const resizeObserver = new ResizeObserver(() => {
if (document.body.clientWidth > document.body.clientHeight)
setIsLandscape(true);
else setIsLandscape(false);
return;
});
resizeObserver.observe(document.body);
return () => {
clearTimeout(timer);
// Cleanup: disconnect the ResizeObserver when the component unmounts.
resizeObserver.disconnect();
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [recentDifference, document.body.clientHeight, document.body.clientWidth]);
useEffect(() => {
if (player.showStartingPlayer) {
@@ -124,6 +165,7 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
<LifeCounterWrapper
$rotation={player.settings.rotation}
style={{ rotate: `${calcRotation}deg` }}
{...handlers}
>
{settings.showStartingPlayer &&
player.isStartingPlayer &&
@@ -150,12 +192,6 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
key={player.index}
handleLifeChange={handleLifeChange}
/>
<SettingsButton
onClick={() => {
setShowPlayerMenu(!showPlayerMenu);
}}
rotation={player.settings.rotation}
/>
{playerCanLose(player) && (
<LoseGameButton
rotation={player.settings.rotation}
@@ -170,9 +206,12 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
handleLifeChange={handleLifeChange}
/>
<ExtraCountersBar player={player} />
{showPlayerMenu && (
<PlayerMenu player={player} setShowPlayerMenu={setShowPlayerMenu} />
)}
<PlayerMenu
isShown={showPlayerMenu}
player={player}
setShowPlayerMenu={setShowPlayerMenu}
/>
</LifeCounterWrapper>
</LifeCounterContentWrapper>
);

View File

@@ -3,7 +3,7 @@ import { twc } from 'react-twc';
import { Separator } from './Separator';
import { Paragraph } from './TextComponents';
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[80vw] h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary`;
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary w-[95vw] max-w-[548px]`;
type InfoModalProps = {
isOpen: boolean;
@@ -12,63 +12,77 @@ type InfoModalProps = {
export const InfoModal = ({ isOpen, closeModal }: InfoModalProps) => {
return (
<Modal open={isOpen} onClose={closeModal}>
<ModalWrapper>
<div>
<h2 className="text-2xl text-center mb-4">📋 Usage Guide</h2>
<Separator height="1px" />
<Paragraph className="my-4">
There are some controls that you might not know about, so here's a
short list of them.
</Paragraph>
<h3 className="text-lg font-bold mb-2">Life counter</h3>
<ul className="list-disc ml-6 mb-4">
<li>
<strong>Tap</strong> on a player's + or - button to add or
subtract <strong>1 life</strong>.
</li>
<li>
<strong>Long press</strong> on a player's + or - button to add or
subtract <strong>10 life</strong>.
</li>
</ul>
<h3 className="text-lg font-bold mb-2">
Commander damage and other counters
</h3>
<ul className="list-disc ml-6 mb-4">
<li>
<strong>Tap</strong> on the counter to add{' '}
<strong>1 counter</strong>.
</li>
<li>
<strong>Long press</strong> on the counter to subtract{' '}
<strong>1 counter</strong>.
</li>
</ul>
<h3 className="text-lg font-bold mb-2">Other</h3>
<Paragraph className="mb-4">
When a player is <strong>at or below 0 life</strong>, has taken{' '}
<strong>21 or more Commander Damage</strong> or has{' '}
<strong>10 or more poison counters</strong>, a button with a skull
will appear on that player's card. Tapping it will dim the player's
card.
</Paragraph>
</div>
<div className="text-center mt-4">
Visit my
<a
href="https://github.com/Vikeo/LifeTrinket"
target="_blank"
className="text-text-secondary underline"
<Modal
open={isOpen}
onClose={closeModal}
style={{ display: 'flex', justifyContent: 'center' }}
>
<>
<div className="flex relative w-full max-w-[548px]">
<button
onClick={closeModal}
className="flex absolute top-10 right-0 z-10 w-10 h-10 text-common-white bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
>
{' '}
GitHub{' '}
</a>
for more info about this web app.
X
</button>
</div>
</ModalWrapper>
<ModalWrapper>
<div>
<h2 className="text-2xl text-center mb-4">📋 Usage Guide</h2>
<Separator height="1px" />
<Paragraph className="my-4">
There are some controls that you might not know about, so here's a
short list of them.
</Paragraph>
<h3 className="text-lg font-bold mb-2">Life counter</h3>
<ul className="list-disc ml-6 mb-4">
<li>
<strong>Tap</strong> on a player's + or - button to add or
subtract <strong>1 life</strong>.
</li>
<li>
<strong>Long press</strong> on a player's + or - button to add
or subtract <strong>10 life</strong>.
</li>
</ul>
<h3 className="text-lg font-bold mb-2">
Commander damage and other counters
</h3>
<ul className="list-disc ml-6 mb-4">
<li>
<strong>Tap</strong> on the counter to add{' '}
<strong>1 counter</strong>.
</li>
<li>
<strong>Long press</strong> on the counter to subtract{' '}
<strong>1 counter</strong>.
</li>
</ul>
<h3 className="text-lg font-bold mb-2">Other</h3>
<Paragraph className="mb-4">
When a player is <strong>at or below 0 life</strong>, has taken{' '}
<strong>21 or more Commander Damage</strong> or has{' '}
<strong>10 or more poison counters</strong>, a button with a skull
will appear on that player's card. Tapping it will dim the
player's card.
</Paragraph>
</div>
<div className="text-center mt-4">
Visit my
<a
href="https://github.com/Vikeo/LifeTrinket"
target="_blank"
className="text-text-secondary underline"
>
{' '}
GitHub{' '}
</a>
for more info about this web app.
</div>
</ModalWrapper>
</>
</Modal>
);
};

View File

@@ -67,116 +67,129 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
return (
<Modal open={isOpen} onClose={closeModal}>
<ModalWrapper>
<Container>
<h2 className="text-center text-2xl mb-2"> Settings </h2>
<Separator height="1px" />
<SettingContainer>
<ToggleContainer>
<FormLabel>Show Start Player</FormLabel>
<Switch
checked={settings.showStartingPlayer}
onChange={() => {
setSettings({
...settings,
showStartingPlayer: !settings.showStartingPlayer,
});
}}
/>
</ToggleContainer>
<Description>
On start or reset of game, will pick a random player who will
start first if this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Keep Awake</FormLabel>
<Switch
checked={settings.keepAwake}
onChange={() => {
setSettings({ ...settings, keepAwake: !settings.keepAwake });
}}
/>
</ToggleContainer>
<Description>
Will prevent device from going to sleep while this app is open if
this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
<Switch
checked={settings.goFullscreenOnStart}
onChange={() => {
setSettings({
...settings,
goFullscreenOnStart: !settings.goFullscreenOnStart,
});
}}
/>
</ToggleContainer>
<Description>
Will enter fullscreen mode when starting a game if this is
enabled.
</Description>
</SettingContainer>
{!isPWA && (
<>
<Separator height="1px" />
<SettingContainer>
<ToggleContainer>
<Paragraph>
<b>Tip:</b> You can{' '}
<b>add this webapp to your home page on iOS</b> or{' '}
<b>install it on Android</b> to have it act just like a
normal app!
</Paragraph>
</ToggleContainer>
<Description className="mt-1">
If you do, this app will work offline and the toolbar will be
automatically hidden.
</Description>
</SettingContainer>
</>
)}
<Separator height="1px" />
<SettingContainer>
<Paragraph>
{/* @ts-expect-error is defined in vite.config.ts*/}
Current version: {APP_VERSION}{' '}
{isLatestVersion && (
<span className="text-sm text-text-secondary">(latest)</span>
)}
</Paragraph>
{!isLatestVersion && newVersion && (
<Paragraph className="text-text-secondary text-lg text-center">
New version ({newVersion}) is available!{' '}
</Paragraph>
<>
<div className="flex relative w-full max-w-[548px]">
<button
onClick={closeModal}
className="flex absolute top-10 right-0 z-10 w-10 h-10 text-common-white bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
>
X
</button>
</div>
<ModalWrapper>
<Container>
<h2 className="text-center text-2xl mb-2"> Settings </h2>
<Separator height="1px" />
<SettingContainer>
<ToggleContainer>
<FormLabel>Show Start Player</FormLabel>
<Switch
checked={settings.showStartingPlayer}
onChange={() => {
setSettings({
...settings,
showStartingPlayer: !settings.showStartingPlayer,
});
}}
/>
</ToggleContainer>
<Description>
On start or reset of game, will pick a random player who will
start first if this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Keep Awake</FormLabel>
<Switch
checked={settings.keepAwake}
onChange={() => {
setSettings({
...settings,
keepAwake: !settings.keepAwake,
});
}}
/>
</ToggleContainer>
<Description>
Will prevent device from going to sleep while this app is open
if this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
<Switch
checked={settings.goFullscreenOnStart}
onChange={() => {
setSettings({
...settings,
goFullscreenOnStart: !settings.goFullscreenOnStart,
});
}}
/>
</ToggleContainer>
<Description>
Will enter fullscreen mode when starting a game if this is
enabled.
</Description>
</SettingContainer>
{!isPWA && (
<>
<Separator height="1px" />
<SettingContainer>
<ToggleContainer>
<Paragraph>
<b>Tip:</b> You can{' '}
<b>add this webapp to your home page on iOS</b> or{' '}
<b>install it on Android</b> to have it act just like a
normal app!
</Paragraph>
</ToggleContainer>
<Description className="mt-1">
If you do, this app will work offline and the toolbar will
be automatically hidden.
</Description>
</SettingContainer>
</>
)}
</SettingContainer>
{!isLatestVersion && newVersion && (
<Separator height="1px" />
<SettingContainer>
<Paragraph>
{/* @ts-expect-error is defined in vite.config.ts*/}
Current version: {APP_VERSION}{' '}
{isLatestVersion && (
<span className="text-sm text-text-secondary">(latest)</span>
)}
</Paragraph>
{!isLatestVersion && newVersion && (
<Paragraph className="text-text-secondary text-lg text-center">
New version ({newVersion}) is available!{' '}
</Paragraph>
)}
</SettingContainer>
{!isLatestVersion && newVersion && (
<Button
variant="contained"
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
onClick={() => window?.location?.reload()}
>
<span>Update</span>
<span className="text-xs">&nbsp;(reload app)</span>
</Button>
)}
<Separator height="1px" />
<Button
variant="contained"
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
onClick={() => window?.location?.reload()}
onClick={closeModal}
style={{ marginTop: '0.25rem' }}
>
<span>Update</span>
<span className="text-xs">&nbsp;(reload app)</span>
Save and Close
</Button>
)}
<Separator height="1px" />
<Button
variant="contained"
onClick={closeModal}
style={{ marginTop: '0.25rem' }}
>
Save and Close
</Button>
</Container>
</ModalWrapper>
</Container>
</ModalWrapper>
</>
</Modal>
);
};

View File

@@ -6,7 +6,6 @@ import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { useSafeRotate } from '../../Hooks/useSafeRotate';
import {
Cross,
Energy,
Exit,
Experience,
@@ -17,10 +16,7 @@ import {
ResetGame,
} from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player';
import {
RotationButtonProps,
RotationDivProps,
} from '../Buttons/CommanderDamage';
import { RotationDivProps } from '../Buttons/CommanderDamage';
const CheckboxContainer = twc.div``;
@@ -31,10 +27,12 @@ const PlayerMenuWrapper = twc.div`
w-full
h-full
bg-background-settings
backdrop-blur-[3px]
items-center
justify-center
z-[2]
webkit-user-select-none
transition-all
`;
const BetterRowContainer = twc.div`
@@ -43,16 +41,19 @@ const BetterRowContainer = twc.div`
flex-grow
w-full
h-full
justify-end
justify-between
items-stretch
`;
const TogglesSection = twc.div`
flex
relative
flex-row
flex-wrap
relative
gap-2
h-full
justify-evenly
items-center
`;
const ButtonsSections = twc.div`
@@ -62,14 +63,14 @@ const ButtonsSections = twc.div`
justify-between
p-[3%]
items-center
flex-wrap
`;
const ColorPicker = twc.input`
absolute
top-[5%]
left-[5%]
h-[8vmax]
w-[8vmax]
max-h-12
max-w-11
border-none
outline-none
cursor-pointer
@@ -85,21 +86,17 @@ const SettingsContainer = twc.div<RotationDivProps>((props) => [
: 'flex-row',
]);
const CloseButton = twc.button<RotationButtonProps>((props) => [
'absolute border-none outline-none cursor-pointer bg-transparent z-[99]',
props.$rotation === Rotation.Side
? `top-[5%] right-auto left-[5%]`
: props.$rotation === Rotation.SideFlipped
? 'top-auto left-auto bottom-[5%] right-[5%]'
: 'top-[15%] right-[5%]',
]);
type PlayerMenuProps = {
player: Player;
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
isShown: boolean;
};
const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
const PlayerMenu = ({
player,
setShowPlayerMenu,
isShown,
}: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const dialogRef = useRef<HTMLDialogElement | null>(null);
@@ -108,9 +105,6 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
containerRef: settingsContainerRef,
});
const handleOnClick = () => {
setShowPlayerMenu(false);
};
const { fullscreen, wakeLock, goToStart } = useGlobalSettings();
const { updatePlayer, resetCurrentGame } = usePlayers();
@@ -142,7 +136,6 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
const iconSize = isSide ? '6vmin' : '3vmax';
const extraCountersSize = isSide ? '8vmin' : '4vmax';
const closeButtonSize = isSide ? '6vmin' : '3vmax';
const calcRotation =
player.settings.rotation === Rotation.Side
@@ -156,33 +149,10 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
//TODO: Fix hacky solution to rotation for SideFlipped
style={{
rotate:
player.settings.rotation === Rotation.SideFlipped ? '180deg' : '',
player.settings.rotation === Rotation.SideFlipped ? `180deg` : '',
translate: isShown ? '' : player.isSide ? `-100%` : `0 -100%`,
}}
>
<CloseButton
$rotation={player.settings.rotation}
style={{
rotate:
player.settings.rotation === Rotation.Side ||
player.settings.rotation === Rotation.SideFlipped
? `${player.settings.rotation - 180}deg`
: '',
}}
>
<Button
variant="text"
onClick={handleOnClick}
style={{
margin: 0,
padding: 0,
height: closeButtonSize,
width: closeButtonSize,
}}
>
<Cross size={closeButtonSize} />
</Button>
</CloseButton>
<SettingsContainer
$rotation={player.settings.rotation}
style={{
@@ -190,15 +160,15 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
}}
ref={settingsContainerRef}
>
<ColorPicker
type="color"
value={player.color}
onChange={handleColorChange}
role="button"
aria-label="Color picker"
/>
<BetterRowContainer>
<TogglesSection>
<ColorPicker
type="color"
value={player.color}
onChange={handleColorChange}
role="button"
aria-label="Color picker"
/>
{player.settings.useCommanderDamage && (
<CheckboxContainer>
<Checkbox
@@ -373,9 +343,9 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
</BetterRowContainer>
<dialog
ref={dialogRef}
className="z-[9999] min-h-2/4 bg-background-default text-text-primary rounded-2xl border-none absolute top-[10%]"
className="z-[9999] min-h-2/4 bg-background-default text-text-primary rounded-2xl border-none absolute bottom-[20%]"
>
<div className="h-full flex flex-col p-4 gap-2">
<div className="flex flex-col p-4 gap-2">
<h1 className="text-center">Reset Game?</h1>
<div className="flex justify-evenly gap-4">
<Button

View File

@@ -176,7 +176,7 @@ const Start = () => {
Life Trinket
</h1>
<div className="overflow-hidden items-center flex flex-col max-w-[548px] mb-8 px-4">
<div className="overflow-hidden items-center flex flex-col max-w-[548px] w-full mb-8 px-4">
<FormControl focused={false} style={{ width: '100%' }}>
<FormLabel>Number of Players</FormLabel>
<SliderWrapper>

View File

@@ -229,6 +229,7 @@ export const createInitialPlayers = ({
extraCounters: [],
commanderDamage,
hasLost: false,
isSide: rotation === Rotation.Side || rotation === Rotation.SideFlipped,
};
players.push(player);

View File

@@ -0,0 +1,53 @@
import { useEffect, useState } from 'react';
export interface OrientationState {
angle: number;
type: string;
}
const defaultState: OrientationState = {
angle: 0,
type: 'landscape-primary',
};
export default function useOrientation(
initialState: OrientationState = defaultState
) {
const [state, setState] = useState(initialState);
const [isLandscape, setIsLandscape] = useState(false);
useEffect(() => {
const screen = window.screen;
let mounted = true;
const onChange = () => {
if (mounted) {
const { orientation } = screen;
console.log(orientation);
if (orientation) {
const { angle, type } = orientation;
setState({ angle, type });
if (type.includes('landscape')) {
setIsLandscape(true);
} else if (type.includes('portrait')) {
setIsLandscape(false);
}
} else if (window.orientation !== undefined) {
setState({
angle:
typeof window.orientation === 'number' ? window.orientation : 0,
type: '',
});
}
}
};
onChange();
return () => {
mounted = false;
};
}, [isLandscape]);
return { state, isLandscape };
}

View File

@@ -8,6 +8,7 @@ export type Player = {
isStartingPlayer: boolean;
showStartingPlayer: boolean;
hasLost: boolean;
isSide: boolean;
};
export type PlayerSettings = {

View File

@@ -2,8 +2,18 @@
@tailwind components;
@tailwind utilities;
html {
overflow: hidden;
}
body {
overflow: auto;
}
html,
body {
height: 100%;
position: relative;
background-color: theme('colors.background.default');
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',

View File

@@ -6,6 +6,9 @@ import type { Config } from 'tailwindcss';
export default {
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
theme: {
screens: {
modalSm: '548px',
},
extend: {
gridTemplateAreas: {
onePlayerLandscape: ['player0 player0'],
@@ -53,10 +56,10 @@ export default {
},
text: {
primary: '#F5F5F5',
secondary: '#b3b39b',
secondary: '#76A6A5',
},
action: {
disabled: '#5E714C',
disabled: '#234A47',
},
common: {
white: '#F9FFE3',
@@ -64,7 +67,7 @@ export default {
},
lifeCounter: {
text: 'rgba(0, 0, 0, 0.4)',
lostWrapper: '#00000070',
lostWrapper: '#000000',
},
interface: {
loseButton: {

View File

@@ -1,9 +1,19 @@
import { defineConfig } from 'vite';
import react from '@vitejs/plugin-react-swc';
import { defineConfig } from 'vite';
import { VitePWA } from 'vite-plugin-pwa';
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
plugins: [
react(),
VitePWA({
registerType: 'autoUpdate',
workbox: {
clientsClaim: true,
skipWaiting: true,
},
}),
],
build: {
minify: 'esbuild',
rollupOptions: {

2231
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