forked from external-repos/LifeTrinket
221 lines
7.0 KiB
TypeScript
221 lines
7.0 KiB
TypeScript
import { useEffect, useState } from 'react';
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import { useSwipeable } from 'react-swipeable';
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import { twc } from 'react-twc';
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import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
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import { usePlayers } from '../../Hooks/usePlayers';
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import { Player, Rotation } from '../../Types/Player';
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import { RotationDivProps } from '../Buttons/CommanderDamage';
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import { LoseGameButton } from '../Buttons/LoseButton';
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import CommanderDamageBar from '../Counters/CommanderDamageBar';
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import ExtraCountersBar from '../Counters/ExtraCountersBar';
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import PlayerMenu from '../Player/PlayerMenu';
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import Health from './Health';
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const LifeCounterContentWrapper = twc.div`
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relative flex flex-grow flex-col items-center w-full h-full overflow-hidden`;
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const LifeCounterWrapper = twc.div<RotationDivProps>((props) => [
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'relative flex items-center w-full h-full z-[1]',
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props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
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? `flex-row`
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: `flex-col`,
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]);
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const StartingPlayerNoticeWrapper = twc.div`z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-primary-main`;
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const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
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'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper opacity-75',
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props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
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? `rotate-[${props.$rotation - 90}deg]`
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: '',
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]);
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const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
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const hasCommanderDamageReached21 = (player: Player) => {
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const commanderDamageTotals = player.commanderDamage.map(
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(commanderDamage) => commanderDamage.damageTotal
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);
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const partnerDamageTotals = player.commanderDamage.map(
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(commanderDamage) => commanderDamage.partnerDamageTotal
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);
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return (
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commanderDamageTotals.some((damageTotal) => damageTotal >= 21) ||
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partnerDamageTotals.some((partnerDamageTotal) => partnerDamageTotal >= 21)
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);
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};
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const playerCanLose = (player: Player) => {
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const poisonCounter = player.extraCounters.find(
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(counter) => counter.type === 'poison'
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);
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return (
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player.lifeTotal < 1 ||
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hasCommanderDamageReached21(player) ||
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(poisonCounter && poisonCounter.value >= 10)
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);
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};
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type LifeCounterProps = {
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player: Player;
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opponents: Player[];
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};
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const RECENT_DIFFERENCE_TTL = 3_000;
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const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
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const { updatePlayer, updateLifeTotal } = usePlayers();
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const { settings } = useGlobalSettings();
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const [showPlayerMenu, setShowPlayerMenu] = useState(false);
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const [recentDifference, setRecentDifference] = useState(0);
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const [differenceKey, setDifferenceKey] = useState(Date.now());
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const [isLandscape, setIsLandscape] = useState(false);
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const calcRot = player.isSide
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? player.settings.rotation - 180
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: player.settings.rotation;
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const rotationAngle = isLandscape ? calcRot : calcRot + 90;
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const handlers = useSwipeable({
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trackMouse: true,
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onSwipedDown: (e) => {
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e.event.stopPropagation();
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console.log(`User DOWN Swiped on player ${player.index}`);
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setShowPlayerMenu(true);
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},
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onSwipedUp: (e) => {
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e.event.stopPropagation();
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console.log(`User UP Swiped on player ${player.index}`);
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setShowPlayerMenu(false);
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},
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swipeDuration: 500,
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onSwiping: (e) => e.event.stopPropagation(),
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rotationAngle,
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});
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useEffect(() => {
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const timer = setTimeout(() => {
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setRecentDifference(0);
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}, RECENT_DIFFERENCE_TTL);
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const resizeObserver = new ResizeObserver(() => {
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if (document.body.clientWidth > document.body.clientHeight)
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setIsLandscape(true);
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else setIsLandscape(false);
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return;
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});
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resizeObserver.observe(document.body);
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return () => {
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clearTimeout(timer);
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// Cleanup: disconnect the ResizeObserver when the component unmounts.
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resizeObserver.disconnect();
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [recentDifference, document.body.clientHeight, document.body.clientWidth]);
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useEffect(() => {
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if (player.showStartingPlayer) {
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const playingTimer = setTimeout(() => {
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localStorage.setItem('playing', 'true');
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player.showStartingPlayer = false;
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updatePlayer(player);
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}, 3_000);
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return () => clearTimeout(playingTimer);
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}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [player.showStartingPlayer]);
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player.settings.rotation === Rotation.SideFlipped ||
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player.settings.rotation === Rotation.Side;
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const handleLifeChange = (updatedLifeTotal: number) => {
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const difference = updateLifeTotal(player, updatedLifeTotal);
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setRecentDifference(recentDifference + difference);
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setDifferenceKey(Date.now());
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};
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const toggleGameLost = () => {
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const updatedPlayer = { ...player, hasLost: !player.hasLost };
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updatePlayer(updatedPlayer);
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};
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const calcRotation =
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player.settings.rotation === Rotation.SideFlipped ||
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player.settings.rotation === Rotation.Side
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? player.settings.rotation - 90
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: player.settings.rotation;
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const calcTextRotation =
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player.settings.rotation === Rotation.SideFlipped ||
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player.settings.rotation === Rotation.Side
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? player.settings.rotation - 180
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: player.settings.rotation;
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return (
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<LifeCounterContentWrapper style={{ background: player.color }}>
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<LifeCounterWrapper
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$rotation={player.settings.rotation}
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style={{ rotate: `${calcRotation}deg` }}
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{...handlers}
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>
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{settings.showStartingPlayer &&
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player.isStartingPlayer &&
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player.showStartingPlayer && (
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<StartingPlayerNoticeWrapper
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style={{ rotate: `${calcRotation}deg` }}
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>
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<DynamicText
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style={{
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rotate: `${calcTextRotation}deg`,
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}}
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>
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You start!
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</DynamicText>
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</StartingPlayerNoticeWrapper>
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)}
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{player.hasLost && (
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<PlayerLostWrapper $rotation={player.settings.rotation} />
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)}
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<CommanderDamageBar
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opponents={opponents}
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player={player}
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key={player.index}
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handleLifeChange={handleLifeChange}
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/>
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{playerCanLose(player) && (
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<LoseGameButton
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rotation={player.settings.rotation}
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onClick={toggleGameLost}
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/>
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)}
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<Health
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player={player}
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rotation={player.settings.rotation}
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differenceKey={differenceKey}
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recentDifference={recentDifference}
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handleLifeChange={handleLifeChange}
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/>
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<ExtraCountersBar player={player} />
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<PlayerMenu
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isShown={showPlayerMenu}
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player={player}
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setShowPlayerMenu={setShowPlayerMenu}
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/>
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</LifeCounterWrapper>
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</LifeCounterContentWrapper>
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);
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};
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export default LifeCounter;
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