forked from external-repos/LifeTrinket
Compare commits
77 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
e427bfd0cf | ||
|
|
ed10edc6d2 | ||
|
|
7696b357b4 | ||
|
|
a7b78b8e7a | ||
|
|
fa95d171b7 | ||
|
|
00a556be0e | ||
|
|
3276dc81fc | ||
|
|
28c2ff536f | ||
|
|
6beddf06e2 | ||
|
|
2a885f9a43 | ||
|
|
9c27f34261 | ||
|
|
fa5829b402 | ||
|
|
71f26d0dc5 | ||
|
|
3a568fc3ab | ||
|
|
355f4bd4cd | ||
|
|
17e174bfe1 | ||
|
|
e1e8da858b | ||
|
|
e02f071415 | ||
|
|
e04f31bb67 | ||
|
|
e5386d08a4 | ||
|
|
d6cd678e9f | ||
|
|
334b46db6e | ||
|
|
e03ecc6f51 | ||
|
|
d4dc44076d | ||
|
|
a1b5cfd871 | ||
|
|
f11eea5e53 | ||
|
|
905912a7fd | ||
|
|
a90dd7c9ea | ||
|
|
ef1310d674 | ||
|
|
fe3bb6c78c | ||
|
|
6d2b3b6a6f | ||
|
|
0f86928cb3 | ||
|
|
efbfb7719c | ||
|
|
71e5614f52 | ||
|
|
677fd79bee | ||
|
|
1bff41bc10 | ||
|
|
7852520f8e | ||
|
|
04c3d60967 | ||
|
|
664e2e5688 | ||
|
|
6eb7ac9f50 | ||
|
|
ef06e0d125 | ||
|
|
ae9f5707b2 | ||
|
|
a18c253624 | ||
|
|
3f319c4f3c | ||
|
|
8b33a2a38a | ||
|
|
cc915dff36 | ||
|
|
db80e563f2 | ||
|
|
573af42b75 | ||
|
|
89e1eaff4e | ||
|
|
0f4e896342 | ||
|
|
dc1d5fe01d | ||
|
|
41e73d2c0c | ||
|
|
724dcf086c | ||
|
|
51f9c4d20e | ||
|
|
354c0dbbb2 | ||
|
|
3770d13beb | ||
|
|
13733242a2 | ||
|
|
81f3891b20 | ||
|
|
e153de9093 | ||
|
|
07775f85d2 | ||
|
|
10039175a1 | ||
|
|
bcf2a0a840 | ||
|
|
d25da5d97b | ||
|
|
f5a80e573e | ||
|
|
1f36264e39 | ||
|
|
d615cfd3ba | ||
|
|
4453b12ce6 | ||
|
|
d601a820f8 | ||
|
|
0455f43794 | ||
|
|
f94103fe51 | ||
|
|
c36668b933 | ||
|
|
f9d0346300 | ||
|
|
2f3ee74c74 | ||
|
|
f8f0788b97 | ||
|
|
bfe25eacb7 | ||
|
|
7b0965c0dd | ||
|
|
e55ea6a83a |
@@ -1,8 +1,12 @@
|
||||
robots.txt,1693082171694,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
|
||||
manifest.json,1693082171694,91ce94afb71f33a477f5d8d48c3f98bd7de422279c74f17b6500eec72003ac1a
|
||||
assets/index-5265c558.css,1693082171837,08c4451946bbdf520fe337edb365417a8bbf91914c018b83866723ef52d57b43
|
||||
index.html,1693082171837,09e1919fbaaa3a0bf08f43eb46c29136d62a7747b41f8b5d0f4a7ed23337c344
|
||||
logo192.png,1693082171693,4309255bccbdbb341b5ab88708677e3d43b9e171d2666528ff932295a8257e4e
|
||||
favicon.ico,1693082171692,48d8c1b9714dbc9bcb012d9c9f04112d229f20e6c889bda588ac159f973e6a8d
|
||||
logo512.png,1693082171694,92c7c05dc98170596d04f48e5e60eaae9535f409bcaeff129fd98fef8aba9f4e
|
||||
assets/index-5023e89e.js,1693082171838,8a6177168e95e1ca90e5ad8774252a8a02a9a78765bd329b7deae729c01aedf3
|
||||
index.html,1711189442688,fa2549e32940c356ac5cee88c8db61076ad62fb4e599858c8e45cfc68cd901c4
|
||||
manifest.json,1711189442512,7ff5111aa04a42adff3b38924ec467b6f345ed0309dba1486dc9b783b60c2a9d
|
||||
registerSW.js,1711189442688,5b6445b5215737c53ef0d379c151d57de165a056de2d1c5812ed614f158ebcbd
|
||||
sw.js,1711189443521,9c09d33ea573bb818864bfad526fa911839637171773eca8e31905458679846d
|
||||
robots.txt,1711189442512,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
|
||||
manifest.webmanifest,1711189442688,f2bf253209f6e292a6b0dbfa06fb4ac188eb5f2dba568c3ad5511b9ed52c1f51
|
||||
workbox-3e911b1d.js,1711189443521,d5dbc868a5c07af633d29de7ba3ffe37542aaaabdf33713b4298df31f92f11ff
|
||||
assets/index-WLCHZTqE.css,1711189442688,877e5ea9bfd3a1ca0e6449e8213da8a3c7717e530370f12669bb5c70dd21e700
|
||||
favicon.ico,1711189442511,8cefe5adbf00d337d8633fb744b9f2c4914f769b319be4bb7e184b7a4aa17160
|
||||
logo192.png,1711189442511,3d1e2e6f064d4fd325828f21bb6493ff0dbf2390b0e7d2aba9f2b6def4829799
|
||||
logo512.png,1711189442511,892a4da1cc5434929a83a71fcbcb0d0d80aa82f44e3c21e9b20ffe9267197133
|
||||
assets/index-OHs0lOr7.js,1711189442688,aa0dca732cd5b6f621ecb7c6dbcbfdbccde78941cfad954f6626d4ff83040c7f
|
||||
|
||||
47
.github/workflows/firebase-release.yml
vendored
47
.github/workflows/firebase-release.yml
vendored
@@ -4,32 +4,33 @@ name: Deploy to Firebase Hosting
|
||||
tags:
|
||||
- '*'
|
||||
jobs:
|
||||
# build_and_deploy:
|
||||
# runs-on: ubuntu-latest
|
||||
# env:
|
||||
# REPO_READ_ACCESS_TOKEN: ${{ secrets.REPO_READ_ACCESS_TOKEN }}
|
||||
# steps:
|
||||
# - name: Checkout repository
|
||||
# uses: actions/checkout@v3
|
||||
build_and_deploy:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
VITE_REPO_READ_ACCESS_TOKEN: ${{ secrets.REPO_READ_ACCESS_TOKEN }}
|
||||
VITE_FIREBASE_ANALYTICS_API_KEY: ${{ secrets.FIREBASE_ANALYTICS_API_KEY }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# - name: Setup bun
|
||||
# uses: oven-sh/setup-bun@v1
|
||||
- name: Setup bun
|
||||
uses: oven-sh/setup-bun@v1
|
||||
|
||||
# - name: Build, lint, and deploy
|
||||
# run: |
|
||||
# bun install
|
||||
# bun run build
|
||||
# bun run lint
|
||||
# - name: Deploy to Firebase Hosting
|
||||
# uses: FirebaseExtended/action-hosting-deploy@v0
|
||||
# with:
|
||||
# repoToken: '${{ secrets.GITHUB_TOKEN }}'
|
||||
# firebaseServiceAccount: '${{ secrets.FIREBASE_SERVICE_ACCOUNT_LIFE_TRINKET }}'
|
||||
# channelId: live
|
||||
# projectId: life-trinket
|
||||
- name: Build, lint, and deploy
|
||||
run: |
|
||||
bun install
|
||||
bun run build
|
||||
bun run lint
|
||||
- name: Deploy to Firebase Hosting
|
||||
uses: FirebaseExtended/action-hosting-deploy@v0
|
||||
with:
|
||||
repoToken: '${{ secrets.GITHUB_TOKEN }}'
|
||||
firebaseServiceAccount: '${{ secrets.FIREBASE_SERVICE_ACCOUNT_LIFE_TRINKET }}'
|
||||
channelId: live
|
||||
projectId: life-trinket
|
||||
|
||||
release:
|
||||
# needs: build_and_deploy
|
||||
needs: build_and_deploy
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
working-directory: ${{ github.workspace }}
|
||||
@@ -52,7 +53,7 @@ jobs:
|
||||
- name: Create Release
|
||||
uses: ncipollo/release-action@v1.13.0
|
||||
with:
|
||||
body: release_note.txt
|
||||
bodyFile: release_note.txt
|
||||
commit: ${{ github.sha }}
|
||||
tag: '${{ steps.version.outputs.prop }}'
|
||||
token: ${{ secrets.RELEASE_TOKEN }}
|
||||
|
||||
15
package.json
15
package.json
@@ -1,11 +1,12 @@
|
||||
{
|
||||
"name": "life-trinket",
|
||||
"private": true,
|
||||
"version": "0.5.3",
|
||||
"version": "0.9.41",
|
||||
"type": "commonjs",
|
||||
"engines": {
|
||||
"node": ">=18",
|
||||
"npm": "please use bun or yarn :) "
|
||||
"yarn": "use pnpm",
|
||||
"npm": "please use pnpm"
|
||||
},
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
@@ -13,7 +14,7 @@
|
||||
"lint": "eslint . --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
|
||||
"preview": "vite preview",
|
||||
"generate-icons": "npx @svgr/cli src/Icons/svgs",
|
||||
"deploy": "bun build && firebase deploy --only hosting"
|
||||
"deploy": "bun run build && firebase deploy --only hosting"
|
||||
},
|
||||
"dependencies": {
|
||||
"@mui/material": "^5.13.6",
|
||||
@@ -22,6 +23,7 @@
|
||||
"react": "^18.2.0",
|
||||
"react-dom": "^18.2.0",
|
||||
"react-screen-wake-lock": "^3.0.2",
|
||||
"react-swipeable": "^7.0.1",
|
||||
"react-twc": "^1.3.0",
|
||||
"zod": "^3.22.4"
|
||||
},
|
||||
@@ -43,8 +45,9 @@
|
||||
"install": "^0.13.0",
|
||||
"postcss": "^8.4.32",
|
||||
"prettier": "2.8.8",
|
||||
"tailwindcss": "^3.4.0",
|
||||
"typescript": "^5.0.2",
|
||||
"vite": "^4.4.5"
|
||||
"tailwindcss": "^3.4.1",
|
||||
"typescript": "^5.3.3",
|
||||
"vite": "^5.0.12",
|
||||
"vite-plugin-pwa": "^0.17.4"
|
||||
}
|
||||
}
|
||||
|
||||
9603
pnpm-lock.yaml
generated
Normal file
9603
pnpm-lock.yaml
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -17,6 +17,8 @@ export type RotationButtonProps = TwcComponentProps<'button'> & {
|
||||
$rotation?: number;
|
||||
};
|
||||
|
||||
export const MAX_TAP_MOVE_DISTANCE = 20;
|
||||
|
||||
const CommanderDamageContainer = twc.div<RotationDivProps>((props) => [
|
||||
'flex flex-grow',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
@@ -38,7 +40,7 @@ const CommanderDamageTextContainer = twc.div<RotationDivProps>((props) => [
|
||||
: '',
|
||||
]);
|
||||
|
||||
const PartnerDamageSeperator = twc.div<RotationDivProps>((props) => [
|
||||
const PartnerDamageSeparator = twc.div<RotationDivProps>((props) => [
|
||||
'bg-black',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? 'w-full h-px'
|
||||
@@ -54,6 +56,7 @@ type CommanderDamageButtonComponentProps = {
|
||||
type InputProps = {
|
||||
opponentIndex: number;
|
||||
isPartner: boolean;
|
||||
event: React.PointerEvent<HTMLButtonElement>;
|
||||
};
|
||||
|
||||
export const CommanderDamage = ({
|
||||
@@ -63,12 +66,8 @@ export const CommanderDamage = ({
|
||||
}: CommanderDamageButtonComponentProps) => {
|
||||
const { updatePlayer } = usePlayers();
|
||||
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||
const [timeoutFinished, setTimeoutFinished] = useState(false);
|
||||
const [hasPressedDown, setHasPressedDown] = useState(false);
|
||||
|
||||
const isSide =
|
||||
player.settings.rotation === Rotation.Side ||
|
||||
player.settings.rotation === Rotation.SideFlipped;
|
||||
const [downLongPressed, setDownLongPressed] = useState(false);
|
||||
const downPositionRef = useRef({ x: 0, y: 0 });
|
||||
|
||||
const handleCommanderDamageChange = (
|
||||
index: number,
|
||||
@@ -107,34 +106,47 @@ export const CommanderDamage = ({
|
||||
handleLifeChange(player.lifeTotal - increment);
|
||||
};
|
||||
|
||||
const handleDownInput = ({ opponentIndex, isPartner }: InputProps) => {
|
||||
setTimeoutFinished(false);
|
||||
setHasPressedDown(true);
|
||||
const handleDownInput = ({ opponentIndex, isPartner, event }: InputProps) => {
|
||||
downPositionRef.current = { x: event.clientX, y: event.clientY };
|
||||
setDownLongPressed(false);
|
||||
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
setTimeoutFinished(true);
|
||||
setDownLongPressed(true);
|
||||
handleCommanderDamageChange(opponentIndex, -1, isPartner);
|
||||
}, decrementTimeoutMs);
|
||||
};
|
||||
|
||||
const handleUpInput = ({ opponentIndex, isPartner }: InputProps) => {
|
||||
if (!(hasPressedDown && !timeoutFinished)) {
|
||||
const handleUpInput = ({ opponentIndex, isPartner, event }: InputProps) => {
|
||||
if (downLongPressed) {
|
||||
return;
|
||||
}
|
||||
|
||||
const upPosition = { x: event.clientX, y: event.clientY };
|
||||
|
||||
const hasMoved =
|
||||
Math.abs(upPosition.x - downPositionRef.current.x) >
|
||||
MAX_TAP_MOVE_DISTANCE ||
|
||||
Math.abs(upPosition.y - downPositionRef.current.y) >
|
||||
MAX_TAP_MOVE_DISTANCE;
|
||||
|
||||
if (hasMoved) {
|
||||
return;
|
||||
}
|
||||
|
||||
clearTimeout(timeoutRef.current);
|
||||
|
||||
handleCommanderDamageChange(opponentIndex, 1, isPartner);
|
||||
setHasPressedDown(false);
|
||||
};
|
||||
|
||||
const handleLeaveInput = () => {
|
||||
setTimeoutFinished(true);
|
||||
setDownLongPressed(true);
|
||||
clearTimeout(timeoutRef.current);
|
||||
setHasPressedDown(false);
|
||||
};
|
||||
|
||||
const opponentIndex = opponent.index;
|
||||
const fontSize = isSide ? '4vmax' : '7vmin';
|
||||
const fontSize = player.isSide ? '4vmax' : '7vmin';
|
||||
const fontWeight = 'bold';
|
||||
const strokeWidth = isSide ? '0.4vmax' : '0.7vmin';
|
||||
const strokeWidth = player.isSide ? '0.4vmax' : '0.7vmin';
|
||||
|
||||
return (
|
||||
<CommanderDamageContainer
|
||||
@@ -145,10 +157,12 @@ export const CommanderDamage = ({
|
||||
<CommanderDamageButton
|
||||
key={opponentIndex}
|
||||
$rotation={player.settings.rotation}
|
||||
onPointerDown={() =>
|
||||
handleDownInput({ opponentIndex, isPartner: false })
|
||||
onPointerDown={(e) =>
|
||||
handleDownInput({ opponentIndex, isPartner: false, event: e })
|
||||
}
|
||||
onPointerUp={(e) =>
|
||||
handleUpInput({ opponentIndex, isPartner: false, event: e })
|
||||
}
|
||||
onPointerUp={() => handleUpInput({ opponentIndex, isPartner: false })}
|
||||
onPointerLeave={handleLeaveInput}
|
||||
onContextMenu={(e: React.MouseEvent<HTMLButtonElement, MouseEvent>) => {
|
||||
e.preventDefault();
|
||||
@@ -171,15 +185,15 @@ export const CommanderDamage = ({
|
||||
|
||||
{opponent.settings.usePartner && (
|
||||
<>
|
||||
<PartnerDamageSeperator $rotation={player.settings.rotation} />
|
||||
<PartnerDamageSeparator $rotation={player.settings.rotation} />
|
||||
<CommanderDamageButton
|
||||
key={opponentIndex}
|
||||
$rotation={player.settings.rotation}
|
||||
onPointerDown={() =>
|
||||
handleDownInput({ opponentIndex, isPartner: true })
|
||||
onPointerDown={(e) =>
|
||||
handleDownInput({ opponentIndex, isPartner: true, event: e })
|
||||
}
|
||||
onPointerUp={() =>
|
||||
handleUpInput({ opponentIndex, isPartner: true })
|
||||
onPointerUp={(e) =>
|
||||
handleUpInput({ opponentIndex, isPartner: true, event: e })
|
||||
}
|
||||
onPointerLeave={handleLeaveInput}
|
||||
onContextMenu={(
|
||||
|
||||
@@ -3,7 +3,7 @@ import { twc } from 'react-twc';
|
||||
import { decrementTimeoutMs } from '../../Data/constants';
|
||||
import { CounterType, Rotation } from '../../Types/Player';
|
||||
import { OutlinedText } from '../Misc/OutlinedText';
|
||||
import { RotationDivProps } from './CommanderDamage';
|
||||
import { MAX_TAP_MOVE_DISTANCE, RotationDivProps } from './CommanderDamage';
|
||||
|
||||
const ExtraCounterContainer = twc.div`
|
||||
flex
|
||||
@@ -47,6 +47,7 @@ type ExtraCounterProps = {
|
||||
type: CounterType;
|
||||
setCounterTotal: (updatedCounterTotal: number, type: CounterType) => void;
|
||||
rotation: number;
|
||||
isSide: boolean;
|
||||
playerIndex: number;
|
||||
};
|
||||
|
||||
@@ -56,14 +57,13 @@ const ExtraCounter = ({
|
||||
setCounterTotal,
|
||||
type,
|
||||
rotation,
|
||||
isSide,
|
||||
playerIndex,
|
||||
}: ExtraCounterProps) => {
|
||||
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||
const [timeoutFinished, setTimeoutFinished] = useState(false);
|
||||
const [hasPressedDown, setHasPressedDown] = useState(false);
|
||||
|
||||
const isSide =
|
||||
rotation === Rotation.Side || rotation === Rotation.SideFlipped;
|
||||
const downPositionRef = useRef({ x: 0, y: 0 });
|
||||
|
||||
const handleCountChange = (increment: number) => {
|
||||
if (!counterTotal) {
|
||||
@@ -73,7 +73,8 @@ const ExtraCounter = ({
|
||||
setCounterTotal(counterTotal + increment, type);
|
||||
};
|
||||
|
||||
const handleDownInput = () => {
|
||||
const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
downPositionRef.current = { x: event.clientX, y: event.clientY };
|
||||
setTimeoutFinished(false);
|
||||
setHasPressedDown(true);
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
@@ -82,10 +83,23 @@ const ExtraCounter = ({
|
||||
}, decrementTimeoutMs);
|
||||
};
|
||||
|
||||
const handleUpInput = () => {
|
||||
const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
if (!(hasPressedDown && !timeoutFinished)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const upPosition = { x: event.clientX, y: event.clientY };
|
||||
|
||||
const hasMoved =
|
||||
Math.abs(upPosition.x - downPositionRef.current.x) >
|
||||
MAX_TAP_MOVE_DISTANCE ||
|
||||
Math.abs(upPosition.y - downPositionRef.current.y) >
|
||||
MAX_TAP_MOVE_DISTANCE;
|
||||
|
||||
if (hasMoved) {
|
||||
return;
|
||||
}
|
||||
|
||||
clearTimeout(timeoutRef.current);
|
||||
handleCountChange(1);
|
||||
setHasPressedDown(false);
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
import { useRef, useState } from 'react';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { TwcComponentProps, twc } from 'react-twc';
|
||||
import { lifeLongPressMultiplier } from '../../Data/constants';
|
||||
import { Rotation } from '../../Types/Player';
|
||||
import { Player, Rotation } from '../../Types/Player';
|
||||
import { MAX_TAP_MOVE_DISTANCE } from './CommanderDamage';
|
||||
import { checkContrast } from '../../Utils/checkContrast';
|
||||
|
||||
type RotationButtonProps = TwcComponentProps<'div'> & {
|
||||
$align?: string;
|
||||
@@ -12,7 +14,6 @@ const LifeCounterButtonTwc = twc.button`
|
||||
h-full
|
||||
w-full
|
||||
flex
|
||||
text-lifeCounter-text
|
||||
font-semibold
|
||||
bg-transparent
|
||||
border-none
|
||||
@@ -39,29 +40,41 @@ const TextContainer = twc.div<RotationButtonProps>((props) => [
|
||||
]);
|
||||
|
||||
type LifeCounterButtonProps = {
|
||||
lifeTotal: number;
|
||||
player: Player;
|
||||
setLifeTotal: (lifeTotal: number) => void;
|
||||
rotation: number;
|
||||
operation: 'add' | 'subtract';
|
||||
increment: number;
|
||||
};
|
||||
|
||||
const LifeCounterButton = ({
|
||||
lifeTotal,
|
||||
player,
|
||||
setLifeTotal,
|
||||
rotation,
|
||||
operation,
|
||||
increment,
|
||||
}: LifeCounterButtonProps) => {
|
||||
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||
const [timeoutFinished, setTimeoutFinished] = useState(false);
|
||||
const [hasPressedDown, setHasPressedDown] = useState(false);
|
||||
const downPositionRef = useRef({ x: 0, y: 0 });
|
||||
|
||||
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
|
||||
|
||||
useEffect(() => {
|
||||
const contrast = checkContrast(player.color, '#00000080');
|
||||
|
||||
if (contrast === 'Fail') {
|
||||
setIconColor('light');
|
||||
} else {
|
||||
setIconColor('dark');
|
||||
}
|
||||
}, [player.color]);
|
||||
|
||||
const handleLifeChange = (increment: number) => {
|
||||
setLifeTotal(lifeTotal + increment);
|
||||
setLifeTotal(player.lifeTotal + increment);
|
||||
};
|
||||
|
||||
const handleDownInput = () => {
|
||||
const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
downPositionRef.current = { x: event.clientX, y: event.clientY };
|
||||
setTimeoutFinished(false);
|
||||
setHasPressedDown(true);
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
@@ -70,10 +83,23 @@ const LifeCounterButton = ({
|
||||
}, 500);
|
||||
};
|
||||
|
||||
const handleUpInput = () => {
|
||||
const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
if (!(hasPressedDown && !timeoutFinished)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const upPosition = { x: event.clientX, y: event.clientY };
|
||||
|
||||
const hasMoved =
|
||||
Math.abs(upPosition.x - downPositionRef.current.x) >
|
||||
MAX_TAP_MOVE_DISTANCE ||
|
||||
Math.abs(upPosition.y - downPositionRef.current.y) >
|
||||
MAX_TAP_MOVE_DISTANCE;
|
||||
|
||||
if (hasMoved) {
|
||||
return;
|
||||
}
|
||||
|
||||
clearTimeout(timeoutRef.current);
|
||||
handleLifeChange(operation === 'add' ? 1 : -1);
|
||||
setHasPressedDown(false);
|
||||
@@ -86,7 +112,8 @@ const LifeCounterButton = ({
|
||||
};
|
||||
|
||||
const fontSize =
|
||||
rotation === Rotation.SideFlipped || rotation === Rotation.Side
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side
|
||||
? '8vmax'
|
||||
: '12vmin';
|
||||
|
||||
@@ -102,8 +129,11 @@ const LifeCounterButton = ({
|
||||
aria-label={`${operation === 'add' ? 'Add' : 'Subtract'} life`}
|
||||
>
|
||||
<TextContainer
|
||||
$rotation={rotation}
|
||||
$rotation={player.settings.rotation}
|
||||
$align={operation === 'add' ? 'right' : 'left'}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark
|
||||
data-[contrast=light]:text-icons-light"
|
||||
>
|
||||
{operation === 'add' ? '\u002B' : '\u2212'}
|
||||
</TextContainer>
|
||||
|
||||
@@ -4,13 +4,11 @@ import { Rotation } from '../../Types/Player';
|
||||
import { RotationDivProps } from './CommanderDamage';
|
||||
|
||||
const LoseButton = twc.div<RotationDivProps>((props) => [
|
||||
'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none',
|
||||
'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none py-2 px-4 ',
|
||||
|
||||
props.$rotation === Rotation.SideFlipped
|
||||
? `right-auto top-[15%] left-[27%]`
|
||||
: props.$rotation === Rotation.Side
|
||||
? `right-auto top-[15%] left-[27%]`
|
||||
: 'right-[15%] top-1/4',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? `left-[21%]`
|
||||
: 'top-[21%]',
|
||||
]);
|
||||
|
||||
type LoseButtonProps = {
|
||||
@@ -24,6 +22,8 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
|
||||
? rotation
|
||||
: rotation === Rotation.Side
|
||||
? rotation - 180
|
||||
: rotation === Rotation.Flipped
|
||||
? rotation - 180
|
||||
: rotation;
|
||||
|
||||
return (
|
||||
@@ -33,7 +33,7 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
|
||||
aria-label={`Lose Game`}
|
||||
style={{ rotate: `${calcRotation}deg` }}
|
||||
>
|
||||
<Skull size="5vmin" color="black" opacity={0.5} />
|
||||
<Skull size="8vmin" color="black" opacity={0.5} />
|
||||
</LoseButton>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
import { twc } from 'react-twc';
|
||||
import { Cog } from '../../Icons/generated';
|
||||
import { Rotation } from '../../Types/Player';
|
||||
import { RotationButtonProps } from './CommanderDamage';
|
||||
|
||||
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
|
||||
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
|
||||
props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
|
||||
? `right-auto top-[1vmax] left-[27%]`
|
||||
: 'top-1/4 right-[1vmax]',
|
||||
]);
|
||||
|
||||
type SettingsButtonProps = {
|
||||
onClick: () => void;
|
||||
rotation: Rotation;
|
||||
};
|
||||
|
||||
const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => {
|
||||
return (
|
||||
<SettingsButtonTwc
|
||||
onClick={onClick}
|
||||
$rotation={rotation}
|
||||
aria-label={`Settings`}
|
||||
>
|
||||
<Cog size="5vmin" color="black" opacity="0.3" />
|
||||
</SettingsButtonTwc>
|
||||
);
|
||||
};
|
||||
|
||||
export default SettingsButton;
|
||||
@@ -10,6 +10,8 @@ import {
|
||||
import { CounterType, Player, Rotation } from '../../Types/Player';
|
||||
import { RotationDivProps } from '../Buttons/CommanderDamage';
|
||||
import ExtraCounter from '../Buttons/ExtraCounter';
|
||||
import { useEffect, useState } from 'react';
|
||||
import { checkContrast } from '../../Utils/checkContrast';
|
||||
|
||||
const Container = twc.div<RotationDivProps>((props) => [
|
||||
'flex',
|
||||
@@ -19,9 +21,9 @@ const Container = twc.div<RotationDivProps>((props) => [
|
||||
]);
|
||||
|
||||
export const ExtraCountersGrid = twc.div<RotationDivProps>((props) => [
|
||||
'flex absolute flex-row flex-grow pointer-events-none',
|
||||
'flex absolute flex-row flex-grow pointer-events-none overflow-x-scroll overflow-y-hidden',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? 'flex-col-reverse h-full w-auto bottom-auto'
|
||||
? 'flex-col-reverse h-full w-auto bottom-auto right-0'
|
||||
: 'w-full bottom-0',
|
||||
]);
|
||||
|
||||
@@ -31,6 +33,17 @@ type ExtraCountersBarProps = {
|
||||
|
||||
const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
const { updatePlayer } = usePlayers();
|
||||
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
|
||||
|
||||
useEffect(() => {
|
||||
const contrast = checkContrast(player.color, '#00000080');
|
||||
|
||||
if (contrast === 'Fail') {
|
||||
setIconColor('light');
|
||||
} else {
|
||||
setIconColor('dark');
|
||||
}
|
||||
}, [player.color]);
|
||||
|
||||
const handleCounterChange = (
|
||||
updatedCounterTotal: number,
|
||||
@@ -93,13 +106,20 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
{useCommanderDamage && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<CommanderTax size={iconSize} opacity="0.5" color="black" />}
|
||||
Icon={
|
||||
<CommanderTax
|
||||
size={iconSize}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||
/>
|
||||
}
|
||||
type={CounterType.CommanderTax}
|
||||
counterTotal={
|
||||
player.extraCounters?.find(
|
||||
(counter) => counter.type === 'commanderTax'
|
||||
)?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -107,13 +127,20 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
{Boolean(useCommanderDamage && usePartner) && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<PartnerTax size={iconSize} opacity="0.5" color="black" />}
|
||||
Icon={
|
||||
<PartnerTax
|
||||
size={iconSize}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||
/>
|
||||
}
|
||||
type={CounterType.PartnerTax}
|
||||
counterTotal={
|
||||
player.extraCounters?.find(
|
||||
(counter) => counter.type === 'partnerTax'
|
||||
)?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -121,12 +148,19 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
{usePoison && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<Poison size={iconSize} opacity="0.5" color="black" />}
|
||||
Icon={
|
||||
<Poison
|
||||
size={iconSize}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||
/>
|
||||
}
|
||||
type={CounterType.Poison}
|
||||
counterTotal={
|
||||
player.extraCounters?.find((counter) => counter.type === 'poison')
|
||||
?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -134,12 +168,19 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
{useEnergy && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<Energy size={iconSize} opacity="0.5" color="black" />}
|
||||
Icon={
|
||||
<Energy
|
||||
size={iconSize}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||
/>
|
||||
}
|
||||
type={CounterType.Energy}
|
||||
counterTotal={
|
||||
player.extraCounters?.find((counter) => counter.type === 'energy')
|
||||
?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -147,13 +188,20 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
{useExperience && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<Experience size={iconSize} opacity="0.5" color="black" />}
|
||||
Icon={
|
||||
<Experience
|
||||
size={iconSize}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||
/>
|
||||
}
|
||||
type={CounterType.Experience}
|
||||
counterTotal={
|
||||
player.extraCounters?.find(
|
||||
(counter) => counter.type === 'experience'
|
||||
)?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
|
||||
@@ -8,7 +8,7 @@ import {
|
||||
import LifeCounterButton from '../Buttons/LifeCounterButton';
|
||||
import { OutlinedText } from '../Misc/OutlinedText';
|
||||
|
||||
const LifeCountainer = twc.div<RotationDivProps>((props) => [
|
||||
const LifeContainer = twc.div<RotationDivProps>((props) => [
|
||||
'flex flex-grow relative w-full h-full justify-between items-center',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? 'flex-col-reverse'
|
||||
@@ -49,28 +49,13 @@ type HealthProps = {
|
||||
|
||||
const Health = ({
|
||||
player,
|
||||
rotation,
|
||||
handleLifeChange,
|
||||
differenceKey,
|
||||
recentDifference,
|
||||
}: HealthProps) => {
|
||||
const [showStartingPlayer, setShowStartingPlayer] = useState(
|
||||
localStorage.getItem('playing') === 'true'
|
||||
);
|
||||
const [fontSize, setFontSize] = useState(16);
|
||||
const textContainerRef = useRef<HTMLDivElement | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!showStartingPlayer) {
|
||||
const playingTimer = setTimeout(() => {
|
||||
localStorage.setItem('playing', 'true');
|
||||
setShowStartingPlayer(localStorage.getItem('playing') === 'true');
|
||||
}, 3_000);
|
||||
|
||||
return () => clearTimeout(playingTimer);
|
||||
}
|
||||
}, [showStartingPlayer]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!textContainerRef.current) {
|
||||
return;
|
||||
@@ -99,12 +84,13 @@ const Health = ({
|
||||
}, [textContainerRef]);
|
||||
|
||||
const calculateFontSize = (container: HTMLDivElement) => {
|
||||
const isSide =
|
||||
rotation === Rotation.SideFlipped || rotation === Rotation.Side;
|
||||
const widthRatio = player.isSide
|
||||
? container.clientHeight
|
||||
: container.clientWidth;
|
||||
|
||||
const widthRatio = isSide ? container.clientHeight : container.clientWidth;
|
||||
|
||||
const heightRatio = isSide ? container.clientWidth : container.clientHeight;
|
||||
const heightRatio = player.isSide
|
||||
? container.clientWidth
|
||||
: container.clientHeight;
|
||||
|
||||
const minRatio = Math.min(widthRatio, heightRatio);
|
||||
|
||||
@@ -116,11 +102,10 @@ const Health = ({
|
||||
};
|
||||
|
||||
return (
|
||||
<LifeCountainer $rotation={player.settings.rotation}>
|
||||
<LifeContainer $rotation={player.settings.rotation}>
|
||||
<LifeCounterButton
|
||||
lifeTotal={player.lifeTotal}
|
||||
player={player}
|
||||
setLifeTotal={handleLifeChange}
|
||||
rotation={player.settings.rotation}
|
||||
operation="subtract"
|
||||
increment={-1}
|
||||
/>
|
||||
@@ -148,13 +133,12 @@ const Health = ({
|
||||
</LifeCounterTextContainer>
|
||||
</TextWrapper>
|
||||
<LifeCounterButton
|
||||
lifeTotal={player.lifeTotal}
|
||||
player={player}
|
||||
setLifeTotal={handleLifeChange}
|
||||
rotation={player.settings.rotation}
|
||||
operation="add"
|
||||
increment={1}
|
||||
/>
|
||||
</LifeCountainer>
|
||||
</LifeContainer>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,16 +1,64 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { useSwipeable } from 'react-swipeable';
|
||||
import { twc } from 'react-twc';
|
||||
import { useAnalytics } from '../../Hooks/useAnalytics';
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../Hooks/usePlayers';
|
||||
import { Cog } from '../../Icons/generated';
|
||||
import { Player, Rotation } from '../../Types/Player';
|
||||
import { RotationDivProps } from '../Buttons/CommanderDamage';
|
||||
import { checkContrast } from '../../Utils/checkContrast';
|
||||
import {
|
||||
RotationButtonProps,
|
||||
RotationDivProps,
|
||||
} from '../Buttons/CommanderDamage';
|
||||
import { LoseGameButton } from '../Buttons/LoseButton';
|
||||
import SettingsButton from '../Buttons/SettingsButton';
|
||||
import CommanderDamageBar from '../Counters/CommanderDamageBar';
|
||||
import ExtraCountersBar from '../Counters/ExtraCountersBar';
|
||||
import PlayerMenu from '../Player/PlayerMenu';
|
||||
import PlayerMenu from '../Players/PlayerMenu';
|
||||
import { StartingPlayerCard } from '../PreStartGame/StartingPlayerCard';
|
||||
import Health from './Health';
|
||||
|
||||
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
|
||||
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
|
||||
props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
|
||||
? `right-auto top-[1vmax] left-[27%]`
|
||||
: 'top-1/4 right-[1vmax]',
|
||||
]);
|
||||
|
||||
type SettingsButtonProps = {
|
||||
onClick: () => void;
|
||||
rotation: Rotation;
|
||||
color: string;
|
||||
};
|
||||
|
||||
const SettingsButton = ({ onClick, rotation, color }: SettingsButtonProps) => {
|
||||
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
|
||||
|
||||
useEffect(() => {
|
||||
const contrast = checkContrast(color, '#00000080');
|
||||
|
||||
if (contrast === 'Fail') {
|
||||
setIconColor('light');
|
||||
} else {
|
||||
setIconColor('dark');
|
||||
}
|
||||
}, [color]);
|
||||
|
||||
return (
|
||||
<SettingsButtonTwc
|
||||
onClick={onClick}
|
||||
$rotation={rotation}
|
||||
aria-label={`Settings`}
|
||||
>
|
||||
<Cog
|
||||
size="5vmin"
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||
/>
|
||||
</SettingsButtonTwc>
|
||||
);
|
||||
};
|
||||
|
||||
const LifeCounterContentWrapper = twc.div`
|
||||
relative flex flex-grow flex-col items-center w-full h-full overflow-hidden`;
|
||||
|
||||
@@ -21,17 +69,13 @@ const LifeCounterWrapper = twc.div<RotationDivProps>((props) => [
|
||||
: `flex-col`,
|
||||
]);
|
||||
|
||||
const StartingPlayerNoticeWrapper = twc.div`z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-primary-main`;
|
||||
|
||||
const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
|
||||
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper',
|
||||
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper opacity-75',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? `rotate-[${props.$rotation - 90}deg]`
|
||||
: '',
|
||||
]);
|
||||
|
||||
const DynamicText = twc.div`text-[8vmin]`;
|
||||
|
||||
const hasCommanderDamageReached21 = (player: Player) => {
|
||||
const commanderDamageTotals = player.commanderDamage.map(
|
||||
(commanderDamage) => commanderDamage.damageTotal
|
||||
@@ -62,36 +106,81 @@ const playerCanLose = (player: Player) => {
|
||||
type LifeCounterProps = {
|
||||
player: Player;
|
||||
opponents: Player[];
|
||||
isStartingPlayer?: boolean;
|
||||
};
|
||||
|
||||
const RECENT_DIFFERENCE_TTL = 3_000;
|
||||
|
||||
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||
const { updatePlayer, updateLifeTotal } = usePlayers();
|
||||
const { settings } = useGlobalSettings();
|
||||
const { settings, playing } = useGlobalSettings();
|
||||
const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
|
||||
undefined
|
||||
);
|
||||
|
||||
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
|
||||
const [recentDifference, setRecentDifference] = useState(0);
|
||||
const [differenceKey, setDifferenceKey] = useState(Date.now());
|
||||
const [isLandscape, setIsLandscape] = useState(false);
|
||||
|
||||
const calcRot = player.isSide
|
||||
? player.settings.rotation - 180
|
||||
: player.settings.rotation;
|
||||
|
||||
const rotationAngle = isLandscape ? calcRot : calcRot + 90;
|
||||
|
||||
const handlers = useSwipeable({
|
||||
trackMouse: true,
|
||||
onSwipedDown: (e) => {
|
||||
e.event.stopPropagation();
|
||||
analytics.trackEvent('open_player_menu_swipe');
|
||||
setShowPlayerMenu(true);
|
||||
},
|
||||
onSwipedUp: (e) => {
|
||||
e.event.stopPropagation();
|
||||
analytics.trackEvent('close_player_menu_swipe');
|
||||
setShowPlayerMenu(false);
|
||||
},
|
||||
|
||||
swipeDuration: 500,
|
||||
onSwiping: (e) => e.event.stopPropagation(),
|
||||
rotationAngle,
|
||||
});
|
||||
const analytics = useAnalytics();
|
||||
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => {
|
||||
setRecentDifference(0);
|
||||
}, 3_000);
|
||||
if (recentDifference === 0) {
|
||||
clearTimeout(recentDifferenceTimerRef.current);
|
||||
return;
|
||||
}
|
||||
|
||||
return () => clearTimeout(timer);
|
||||
recentDifferenceTimerRef.current = setTimeout(() => {
|
||||
analytics.trackEvent('life_changed', {
|
||||
lifeChangedAmount: recentDifference,
|
||||
});
|
||||
setRecentDifference(0);
|
||||
}, RECENT_DIFFERENCE_TTL);
|
||||
|
||||
return () => {
|
||||
clearTimeout(recentDifferenceTimerRef.current);
|
||||
};
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [recentDifference]);
|
||||
|
||||
useEffect(() => {
|
||||
if (player.showStartingPlayer) {
|
||||
const playingTimer = setTimeout(() => {
|
||||
localStorage.setItem('playing', 'true');
|
||||
player.showStartingPlayer = false;
|
||||
updatePlayer(player);
|
||||
}, 3_000);
|
||||
const resizeObserver = new ResizeObserver(() => {
|
||||
if (document.body.clientWidth > document.body.clientHeight)
|
||||
setIsLandscape(true);
|
||||
else setIsLandscape(false);
|
||||
return () => {
|
||||
// Cleanup: disconnect the ResizeObserver when the component unmounts.
|
||||
resizeObserver.disconnect();
|
||||
};
|
||||
});
|
||||
|
||||
return () => clearTimeout(playingTimer);
|
||||
}
|
||||
resizeObserver.observe(document.body);
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [player.showStartingPlayer]);
|
||||
}, [document.body.clientHeight, document.body.clientWidth]);
|
||||
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side;
|
||||
@@ -113,45 +202,40 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||
? player.settings.rotation - 90
|
||||
: player.settings.rotation;
|
||||
|
||||
const calcTextRotation =
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side
|
||||
? player.settings.rotation - 180
|
||||
: player.settings.rotation;
|
||||
const amountOfPlayers = opponents.length + 1;
|
||||
|
||||
return (
|
||||
<LifeCounterContentWrapper style={{ background: player.color }}>
|
||||
<LifeCounterWrapper
|
||||
$rotation={player.settings.rotation}
|
||||
style={{ rotate: `${calcRotation}deg` }}
|
||||
{...handlers}
|
||||
>
|
||||
{settings.showStartingPlayer &&
|
||||
player.isStartingPlayer &&
|
||||
player.showStartingPlayer && (
|
||||
<StartingPlayerNoticeWrapper
|
||||
style={{ rotate: `${calcRotation}deg` }}
|
||||
>
|
||||
<DynamicText style={{ rotate: `${calcTextRotation}deg` }}>
|
||||
You start!
|
||||
</DynamicText>
|
||||
</StartingPlayerNoticeWrapper>
|
||||
)}
|
||||
{amountOfPlayers > 1 &&
|
||||
!playing &&
|
||||
settings.showStartingPlayer &&
|
||||
player.isStartingPlayer && <StartingPlayerCard player={player} />}
|
||||
|
||||
{player.hasLost && (
|
||||
<PlayerLostWrapper $rotation={player.settings.rotation} />
|
||||
)}
|
||||
|
||||
<CommanderDamageBar
|
||||
opponents={opponents}
|
||||
player={player}
|
||||
key={player.index}
|
||||
handleLifeChange={handleLifeChange}
|
||||
/>
|
||||
<SettingsButton
|
||||
onClick={() => {
|
||||
setShowPlayerMenu(!showPlayerMenu);
|
||||
}}
|
||||
rotation={player.settings.rotation}
|
||||
/>
|
||||
{settings.showPlayerMenuCog && (
|
||||
<SettingsButton
|
||||
onClick={() => {
|
||||
analytics.trackEvent('open_player_menu_button');
|
||||
setShowPlayerMenu(!showPlayerMenu);
|
||||
}}
|
||||
rotation={player.settings.rotation}
|
||||
color={player.color}
|
||||
/>
|
||||
)}
|
||||
{playerCanLose(player) && (
|
||||
<LoseGameButton
|
||||
rotation={player.settings.rotation}
|
||||
@@ -166,9 +250,12 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||
handleLifeChange={handleLifeChange}
|
||||
/>
|
||||
<ExtraCountersBar player={player} />
|
||||
{showPlayerMenu && (
|
||||
<PlayerMenu player={player} setShowPlayerMenu={setShowPlayerMenu} />
|
||||
)}
|
||||
|
||||
<PlayerMenu
|
||||
isShown={showPlayerMenu}
|
||||
player={player}
|
||||
setShowPlayerMenu={setShowPlayerMenu}
|
||||
/>
|
||||
</LifeCounterWrapper>
|
||||
</LifeCounterContentWrapper>
|
||||
);
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
import { Modal } from '@mui/material';
|
||||
import { theme } from '../../Data/theme';
|
||||
import { twc } from 'react-twc';
|
||||
import { Separator } from './Separator';
|
||||
import { Paragraph } from './TextComponents';
|
||||
import { Cross } from '../../Icons/generated';
|
||||
import { useEffect } from 'react';
|
||||
import { useAnalytics } from '../../Hooks/useAnalytics';
|
||||
|
||||
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[80vw] h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary`;
|
||||
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary w-[95vw] max-w-[548px]`;
|
||||
|
||||
type InfoModalProps = {
|
||||
isOpen: boolean;
|
||||
@@ -10,74 +14,98 @@ type InfoModalProps = {
|
||||
};
|
||||
|
||||
export const InfoModal = ({ isOpen, closeModal }: InfoModalProps) => {
|
||||
const analytics = useAnalytics();
|
||||
|
||||
useEffect(() => {
|
||||
if (!isOpen) {
|
||||
return;
|
||||
}
|
||||
|
||||
analytics.trackEvent('info_opened');
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [isOpen]);
|
||||
|
||||
return (
|
||||
<Modal open={isOpen} onClose={closeModal}>
|
||||
<ModalWrapper>
|
||||
<div>
|
||||
<h2 style={{ textAlign: 'center' }}>📋 Usage Guide</h2>
|
||||
<p>
|
||||
There are some controls that you might not know about, so here's a
|
||||
short list of them.
|
||||
</p>
|
||||
|
||||
<h3>Life counter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
<strong>Tap</strong> on a player's + or - button to add or
|
||||
subtract <strong>1 life</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on a player's + or - button to add or
|
||||
subtract <strong>10 life</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Commander damage and other counters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
<strong>Tap</strong> on the counter to add{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on the counter to subtract{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Other</h3>
|
||||
<p>
|
||||
When a player is <strong>at or below 0 life</strong>, has taken{' '}
|
||||
<strong>21 or more Commander Damage</strong> or has{' '}
|
||||
<strong>10 or more poison counters</strong>, a button with a skull
|
||||
will appear on that player's card.
|
||||
</p>
|
||||
<p>
|
||||
Tap on the button to mark that player as lost, dimming their player
|
||||
card.
|
||||
</p>
|
||||
</div>
|
||||
<br />
|
||||
<div
|
||||
style={{
|
||||
textAlign: 'center',
|
||||
marginTop: '1rem',
|
||||
}}
|
||||
>
|
||||
Visit my
|
||||
<a
|
||||
href="https://github.com/Vikeo/LifeTrinket"
|
||||
target="_blank"
|
||||
style={{
|
||||
textDecoration: 'none',
|
||||
color: theme.palette.primary.light,
|
||||
}}
|
||||
<Modal
|
||||
open={isOpen}
|
||||
onClose={closeModal}
|
||||
style={{ display: 'flex', justifyContent: 'center' }}
|
||||
>
|
||||
<>
|
||||
<div className="flex justify-center items-center relative w-full max-w-[532px]">
|
||||
<button
|
||||
onClick={closeModal}
|
||||
className="flex absolute top-12 right-0 z-10 w-10 h-10 bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
|
||||
>
|
||||
{' '}
|
||||
GitHub{' '}
|
||||
</a>
|
||||
for more info about this web app.
|
||||
<Cross size="16px" className="text-text-primary " />
|
||||
</button>
|
||||
</div>
|
||||
</ModalWrapper>
|
||||
<ModalWrapper>
|
||||
<div>
|
||||
<h2 className="text-2xl text-center mb-4">📋 Usage Guide</h2>
|
||||
<Separator height="1px" />
|
||||
<Paragraph className="my-4">
|
||||
There are some controls that you might not know about, so here's a
|
||||
short list of them.
|
||||
</Paragraph>
|
||||
<h3 className="text-lg font-bold mb-2">Life counter</h3>
|
||||
<ul className="list-disc ml-6 mb-4">
|
||||
<li>
|
||||
<strong>Tap</strong> on a player's + or - button to add or
|
||||
subtract <strong>1 life</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on a player's + or - button to add
|
||||
or subtract <strong>10 life</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3 className="text-lg font-bold mb-2">
|
||||
Commander damage and other counters
|
||||
</h3>
|
||||
<ul className="list-disc ml-6 mb-4">
|
||||
<li>
|
||||
<strong>Tap</strong> on the counter to add{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on the counter to subtract{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3 className="text-lg font-bold mb-2">Other functionality</h3>
|
||||
<ul className="list-disc ml-6">
|
||||
<li>
|
||||
<Paragraph className="mb-1">
|
||||
When a player is <strong>at or below 0 life</strong>, has
|
||||
taken <strong>21 or more Commander Damage</strong> or has{' '}
|
||||
<strong>10 or more poison counters</strong>, a button with a
|
||||
skull will appear on that player's card. Tapping it will dim
|
||||
the player's card.
|
||||
</Paragraph>
|
||||
</li>
|
||||
<li>
|
||||
<Paragraph className="mb-4">
|
||||
Swiping <strong>down</strong> on a player's card will show
|
||||
that player's settings menu.
|
||||
</Paragraph>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div className="text-center mt-4">
|
||||
Visit my{' '}
|
||||
<a
|
||||
href="https://github.com/Vikeo/LifeTrinket"
|
||||
target="_blank"
|
||||
className="text-text-secondary underline"
|
||||
>
|
||||
GitHub
|
||||
</a>{' '}
|
||||
for more info about this web app.
|
||||
</div>
|
||||
</ModalWrapper>
|
||||
</>
|
||||
</Modal>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -7,7 +7,7 @@ export const Separator = ({
|
||||
}) => {
|
||||
return (
|
||||
<div
|
||||
className={`bg-common-black bg-opacity-30 rounded-full mt-2 mb-2`}
|
||||
className={`bg-common-white bg-opacity-30 rounded-full mt-2 mb-2`}
|
||||
style={{ width, height }}
|
||||
/>
|
||||
);
|
||||
|
||||
@@ -1,179 +1,302 @@
|
||||
import { Button, FormLabel, Modal, Switch } from '@mui/material';
|
||||
import { Modal, Switch } from '@mui/material';
|
||||
import { useEffect } from 'react';
|
||||
import { twc } from 'react-twc';
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { Cross } from '../../Icons/generated';
|
||||
import { PreStartMode } from '../../Types/Settings';
|
||||
import { ModalWrapper } from './InfoModal';
|
||||
import { Separator } from './Separator';
|
||||
import { Paragraph } from './TextComponents';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { useAnalytics } from '../../Hooks/useAnalytics';
|
||||
|
||||
const SettingContainer = twc.div`w-full flex flex-col`;
|
||||
const SettingContainer = twc.div`w-full flex flex-col mb-2`;
|
||||
|
||||
const ToggleContainer = twc.div`flex flex-row justify-between items-center`;
|
||||
const ToggleContainer = twc.div`flex flex-row justify-between items-center -mb-1`;
|
||||
|
||||
const Container = twc.div`flex flex-col items-center w-full`;
|
||||
const Container = twc.div`flex flex-col items-start w-full`;
|
||||
|
||||
const Description = twc.p`mr-16 text-xs text-left text-text-secondary`;
|
||||
|
||||
const baseGithubReleasesUrl =
|
||||
'https://github.com/Vikeo/LifeTrinket/releases/tag/';
|
||||
|
||||
type SettingsModalProps = {
|
||||
isOpen: boolean;
|
||||
closeModal: () => void;
|
||||
};
|
||||
|
||||
export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
|
||||
const { settings, setSettings, isPWA } = useGlobalSettings();
|
||||
const [isLatestVersion, setIsLatestVersion] = useState(false);
|
||||
const newVersion = useRef<string | undefined>(undefined);
|
||||
const { settings, setSettings, isPWA, version } = useGlobalSettings();
|
||||
const analytics = useAnalytics();
|
||||
|
||||
useEffect(() => {
|
||||
if (!isOpen) {
|
||||
return;
|
||||
}
|
||||
async function checkIfLatestVersion() {
|
||||
try {
|
||||
const result = await fetch(
|
||||
'https://api.github.com/repos/Vikeo/LifeTrinket/releases/latest',
|
||||
{
|
||||
headers: {
|
||||
/* @ts-expect-error is defined in vite.config.ts*/
|
||||
Authorization: `Bearer ${REPO_READ_ACCESS_TOKEN}`,
|
||||
Accept: 'application/vnd.github+json',
|
||||
'X-GitHub-Api-Version': '2022-11-28',
|
||||
},
|
||||
}
|
||||
);
|
||||
const data = await result.json();
|
||||
|
||||
if (!data.name) {
|
||||
setIsLatestVersion(false);
|
||||
newVersion.current = undefined;
|
||||
return;
|
||||
}
|
||||
|
||||
/* @ts-expect-error is defined in vite.config.ts*/
|
||||
if (data.name === APP_VERSION) {
|
||||
newVersion.current = data.name;
|
||||
setIsLatestVersion(true);
|
||||
return;
|
||||
}
|
||||
setIsLatestVersion(false);
|
||||
} catch (error) {
|
||||
console.error('error getting latest version string', error);
|
||||
}
|
||||
}
|
||||
checkIfLatestVersion();
|
||||
analytics.trackEvent('settings_opened');
|
||||
version.checkForNewVersion('settings');
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [isOpen]);
|
||||
|
||||
return (
|
||||
<Modal open={isOpen} onClose={closeModal}>
|
||||
<ModalWrapper>
|
||||
<Container>
|
||||
<h2 style={{ textAlign: 'center' }}>⚙️ Settings ⚙️</h2>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Show Start Player</FormLabel>
|
||||
<Switch
|
||||
checked={settings.showStartingPlayer}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
showStartingPlayer: !settings.showStartingPlayer,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
On start or reset of game, will pick a random player who will
|
||||
start first if this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Keep Awake</FormLabel>
|
||||
<Switch
|
||||
checked={settings.keepAwake}
|
||||
onChange={() => {
|
||||
setSettings({ ...settings, keepAwake: !settings.keepAwake });
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will prevent device from going to sleep while this app is open if
|
||||
this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
|
||||
<Switch
|
||||
checked={settings.goFullscreenOnStart}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
goFullscreenOnStart: !settings.goFullscreenOnStart,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will enter fullscreen mode when starting a game if this is
|
||||
enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
{!isPWA && (
|
||||
<>
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<Paragraph>
|
||||
<b>Tip:</b> You can{' '}
|
||||
<b>add this webapp to your home page on iOS</b> or{' '}
|
||||
<b>install it on Android</b> to have it act just like a
|
||||
normal app!
|
||||
</Paragraph>
|
||||
</ToggleContainer>
|
||||
<Description className="mt-1">
|
||||
If you do, this app will work offline and the toolbar will be
|
||||
automatically hidden.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
</>
|
||||
)}
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<Paragraph>
|
||||
{/* @ts-expect-error is defined in vite.config.ts*/}
|
||||
Current version: {APP_VERSION}{' '}
|
||||
{isLatestVersion && (
|
||||
<span className="text-sm text-text-secondary">(latest)</span>
|
||||
)}
|
||||
</Paragraph>
|
||||
{!isLatestVersion && newVersion.current && (
|
||||
<Paragraph className="text-text-secondary text-lg text-center">
|
||||
New version ({newVersion.current}) is available!{' '}
|
||||
</Paragraph>
|
||||
)}
|
||||
</SettingContainer>
|
||||
{!isLatestVersion && newVersion.current && (
|
||||
<Button
|
||||
variant="contained"
|
||||
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
|
||||
onClick={() => window?.location?.reload()}
|
||||
>
|
||||
<span>Update</span>
|
||||
<span className="text-xs"> (reload app)</span>
|
||||
</Button>
|
||||
)}
|
||||
<Separator height="1px" />
|
||||
<Modal
|
||||
open={isOpen}
|
||||
onClose={() => {
|
||||
analytics.trackEvent('settings_outside_clicked');
|
||||
|
||||
<Button
|
||||
variant="contained"
|
||||
onClick={closeModal}
|
||||
style={{ marginTop: '0.25rem' }}
|
||||
closeModal();
|
||||
}}
|
||||
className="w-full flex justify-center"
|
||||
>
|
||||
<>
|
||||
<div className="flex justify-center items-center relative w-full max-w-[532px]">
|
||||
<button
|
||||
onClick={() => {
|
||||
analytics.trackEvent('settings_cross_clicked');
|
||||
closeModal();
|
||||
}}
|
||||
className="flex absolute top-12 right-0 z-10 w-10 h-10 bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
|
||||
>
|
||||
Save and Close
|
||||
</Button>
|
||||
</Container>
|
||||
</ModalWrapper>
|
||||
<Cross size="16px" className="text-text-primary " />
|
||||
</button>
|
||||
</div>
|
||||
<ModalWrapper>
|
||||
<Container>
|
||||
<h2 className="text-center text-2xl mb-2 w-full">⚙️ Settings ⚙️</h2>
|
||||
<div className="flex flex-col mb-2 w-full">
|
||||
<div className="text-text-primary flex items-center gap-2">
|
||||
Current version: {version.installedVersion}{' '}
|
||||
{version.isLatest && (
|
||||
<span className="text-sm text-text-secondary">(latest)</span>
|
||||
)}
|
||||
<div className="text-xs text-text-primary opacity-75">
|
||||
(
|
||||
<a
|
||||
href={baseGithubReleasesUrl + version.installedVersion}
|
||||
target="_blank"
|
||||
className="underline"
|
||||
onClick={() => {
|
||||
analytics.trackEvent(
|
||||
`current_change_log_clicked_v${version.installedVersion}`
|
||||
);
|
||||
}}
|
||||
>
|
||||
Release notes
|
||||
</a>
|
||||
)
|
||||
</div>
|
||||
</div>
|
||||
{!version.isLatest && version.remoteVersion && (
|
||||
<>
|
||||
<div className="flex gap-2 items-center mt-2">
|
||||
<Paragraph className="text-text-secondary">
|
||||
{version.remoteVersion} available!
|
||||
</Paragraph>
|
||||
<div className="text-xs text-text-primary opacity-75">
|
||||
(
|
||||
<a
|
||||
href={baseGithubReleasesUrl + version.remoteVersion}
|
||||
target="_blank"
|
||||
className="underline"
|
||||
onClick={() => {
|
||||
analytics.trackEvent(
|
||||
`new_change_log_clicked_v${version.remoteVersion}`
|
||||
);
|
||||
}}
|
||||
>
|
||||
Release notes
|
||||
</a>
|
||||
)
|
||||
</div>
|
||||
</div>
|
||||
<button
|
||||
className="flex justify-center items-center self-start mt-2 bg-primary-main px-3 py-1 rounded-md"
|
||||
onClick={() => {
|
||||
{
|
||||
analytics.trackEvent(`pressed_update`, {
|
||||
toVersion: version.remoteVersion,
|
||||
fromVersion: version.installedVersion,
|
||||
});
|
||||
window?.location?.reload();
|
||||
}
|
||||
}}
|
||||
>
|
||||
<span className="text-sm">Update</span>
|
||||
<span className="text-xs"> (reload app)</span>
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
<Separator height="1px" />
|
||||
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<label>Show Player Menu Cog</label>
|
||||
<Switch
|
||||
checked={settings.showPlayerMenuCog}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
showPlayerMenuCog: !settings.showPlayerMenuCog,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
A cog on the top right of each player's card will be shown if
|
||||
this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<label>Show Start Player</label>
|
||||
<Switch
|
||||
checked={settings.showStartingPlayer}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
showStartingPlayer: !settings.showStartingPlayer,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
On start or reset of game, will pick a random starting player,
|
||||
according to the <b>Pre-Start mode</b>
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<div className="flex flex-row justify-between items-center mb-1">
|
||||
<label htmlFor="pre-start-modes">Player selection style</label>
|
||||
<select
|
||||
name="pre-start-modes"
|
||||
id="pre-start-modes"
|
||||
value={settings.preStartMode}
|
||||
className="bg-primary-main border-none outline-none text-text-primary rounded-md p-1 text-xs disabled:bg-primary-dark"
|
||||
onChange={(e) => {
|
||||
setSettings({
|
||||
...settings,
|
||||
preStartMode: e.target.value as PreStartMode,
|
||||
});
|
||||
}}
|
||||
disabled={!settings.showStartingPlayer}
|
||||
>
|
||||
<option value={PreStartMode.None}>Instant</option>
|
||||
<option value={PreStartMode.RandomKing}>Royal Shuffle</option>
|
||||
<option value={PreStartMode.FingerGame}>
|
||||
Touch Roulette
|
||||
</option>
|
||||
<option value={PreStartMode.Trivia}>Group Trivia</option>
|
||||
</select>
|
||||
</div>
|
||||
<div className="text-xs text-left text-text-secondary">
|
||||
Different ways to determine the starting player before the game
|
||||
starts.
|
||||
</div>
|
||||
|
||||
{settings.preStartMode === PreStartMode.None && (
|
||||
<div className="text-xs text-left text-text-secondary mt-1">
|
||||
<span className="text-text-primary">Instant:</span> A random
|
||||
starting player will simply be shown on start.
|
||||
</div>
|
||||
)}
|
||||
{settings.preStartMode === PreStartMode.RandomKing && (
|
||||
<div className="text-xs text-left text-text-secondary mt-1">
|
||||
<span className="text-text-primary">Royal Shuffle:</span>{' '}
|
||||
Randomly pass a crown between all players, press the screen to
|
||||
stop it. The player who has the crown when it stops gets to
|
||||
start.
|
||||
</div>
|
||||
)}
|
||||
{settings.preStartMode === PreStartMode.FingerGame && (
|
||||
<div className="text-xs text-left text-text-secondary mt-1">
|
||||
<span className="text-text-primary">Touch Roulette:</span> All
|
||||
players put a finger on the screen, one will be chosen at
|
||||
random.
|
||||
</div>
|
||||
)}
|
||||
|
||||
{settings.preStartMode === PreStartMode.Trivia && (
|
||||
<div className="text-xs text-left text-text-secondary mt-1">
|
||||
<span className="text-text-primary">Group Trivia:</span> A
|
||||
random "who is the most ..." type question will be shown, the
|
||||
group decides which player fits the question best.
|
||||
</div>
|
||||
)}
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<label>Keep Awake</label>
|
||||
<Switch
|
||||
checked={settings.keepAwake}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
keepAwake: !settings.keepAwake,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will prevent device from going to sleep while this app is open
|
||||
if this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<label>
|
||||
Fullscreen on start{' '}
|
||||
<span className="text-xs">(Android only)</span>
|
||||
</label>
|
||||
<Switch
|
||||
checked={settings.goFullscreenOnStart}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
goFullscreenOnStart: !settings.goFullscreenOnStart,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will enter fullscreen mode when starting a game if this is
|
||||
enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<Separator height="1px" />
|
||||
<button
|
||||
className="flex justify-center self-center items-center mt-1 mb-1 bg-primary-main px-3 py-1 rounded-md"
|
||||
onClick={() => {
|
||||
analytics.trackEvent('settings_save_clicked');
|
||||
closeModal();
|
||||
}}
|
||||
>
|
||||
<span className="text-sm">Save and Close</span>
|
||||
</button>
|
||||
{!isPWA && (
|
||||
<>
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<Paragraph>
|
||||
<b>Tip:</b> You can{' '}
|
||||
<b>add this webapp to your home page on iOS</b> or{' '}
|
||||
<b>install it on Android</b> to have it act just like a
|
||||
normal app!
|
||||
</Paragraph>
|
||||
</ToggleContainer>
|
||||
<Description className="mt-1">
|
||||
If you do, this app will work offline and the toolbar will
|
||||
be automatically hidden.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
</>
|
||||
)}
|
||||
<Separator height="1px" />
|
||||
</Container>
|
||||
</ModalWrapper>
|
||||
</>
|
||||
</Modal>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Button, Checkbox } from '@mui/material';
|
||||
import { Checkbox } from '@mui/material';
|
||||
import { useRef } from 'react';
|
||||
import { twc } from 'react-twc';
|
||||
import { theme } from '../../Data/theme';
|
||||
@@ -17,12 +17,8 @@ import {
|
||||
ResetGame,
|
||||
} from '../../Icons/generated';
|
||||
import { Player, Rotation } from '../../Types/Player';
|
||||
import {
|
||||
RotationButtonProps,
|
||||
RotationDivProps,
|
||||
} from '../Buttons/CommanderDamage';
|
||||
|
||||
const CheckboxContainer = twc.div``;
|
||||
import { RotationDivProps } from '../Buttons/CommanderDamage';
|
||||
import { useAnalytics } from '../../Hooks/useAnalytics';
|
||||
|
||||
const PlayerMenuWrapper = twc.div`
|
||||
flex
|
||||
@@ -31,10 +27,12 @@ const PlayerMenuWrapper = twc.div`
|
||||
w-full
|
||||
h-full
|
||||
bg-background-settings
|
||||
backdrop-blur-[3px]
|
||||
items-center
|
||||
justify-center
|
||||
z-[2]
|
||||
webkit-user-select-none
|
||||
transition-all
|
||||
`;
|
||||
|
||||
const BetterRowContainer = twc.div`
|
||||
@@ -43,75 +41,79 @@ const BetterRowContainer = twc.div`
|
||||
flex-grow
|
||||
w-full
|
||||
h-full
|
||||
justify-end
|
||||
justify-between
|
||||
items-stretch
|
||||
`;
|
||||
|
||||
const TogglesSection = twc.div`
|
||||
flex
|
||||
relative
|
||||
flex-row
|
||||
gap-2
|
||||
flex-wrap
|
||||
relative
|
||||
h-full
|
||||
justify-evenly
|
||||
items-center
|
||||
`;
|
||||
|
||||
const ButtonsSections = twc.div`
|
||||
flex
|
||||
max-w-full
|
||||
gap-4
|
||||
justify-between
|
||||
p-[3%]
|
||||
justify-evenly
|
||||
items-center
|
||||
flex-wrap
|
||||
mt-0
|
||||
px-2
|
||||
`;
|
||||
|
||||
const ColorPicker = twc.input`
|
||||
absolute
|
||||
top-[5%]
|
||||
left-[5%]
|
||||
const ColorPickerButton = twc.div`
|
||||
h-[8vmax]
|
||||
w-[8vmax]
|
||||
border-none
|
||||
outline-none
|
||||
relative
|
||||
max-h-12
|
||||
max-w-12
|
||||
rounded-full
|
||||
cursor-pointer
|
||||
bg-transparent
|
||||
user-select-none
|
||||
text-common-white
|
||||
overflow-hidden
|
||||
`;
|
||||
|
||||
const SettingsContainer = twc.div<RotationDivProps>((props) => [
|
||||
'flex flex-wrap h-full w-full',
|
||||
'flex flex-wrap h-full w-full overflow-y-scroll',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? 'flex-col'
|
||||
: 'flex-row',
|
||||
]);
|
||||
|
||||
const CloseButton = twc.button<RotationButtonProps>((props) => [
|
||||
'absolute border-none outline-none cursor-pointer bg-transparent z-[99]',
|
||||
props.$rotation === Rotation.Side
|
||||
? `top-[5%] right-auto left-[5%]`
|
||||
: props.$rotation === Rotation.SideFlipped
|
||||
? 'top-auto left-auto bottom-[5%] right-[5%]'
|
||||
: 'top-[15%] right-[5%]',
|
||||
]);
|
||||
|
||||
type PlayerMenuProps = {
|
||||
player: Player;
|
||||
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
|
||||
isShown: boolean;
|
||||
};
|
||||
|
||||
const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
const PlayerMenu = ({
|
||||
player,
|
||||
setShowPlayerMenu,
|
||||
isShown,
|
||||
}: PlayerMenuProps) => {
|
||||
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
|
||||
const dialogRef = useRef<HTMLDialogElement | null>(null);
|
||||
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||
|
||||
const { isSide } = useSafeRotate({
|
||||
rotation: player.settings.rotation,
|
||||
containerRef: settingsContainerRef,
|
||||
});
|
||||
|
||||
const handleOnClick = () => {
|
||||
setShowPlayerMenu(false);
|
||||
};
|
||||
const { fullscreen, wakeLock, goToStart } = useGlobalSettings();
|
||||
const {
|
||||
fullscreen,
|
||||
wakeLock,
|
||||
goToStart,
|
||||
settings,
|
||||
setPlaying,
|
||||
setRandomizingPlayer,
|
||||
} = useGlobalSettings();
|
||||
|
||||
const analytics = useAnalytics();
|
||||
|
||||
const { updatePlayer, resetCurrentGame } = usePlayers();
|
||||
|
||||
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
|
||||
@@ -129,6 +131,14 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
const handleResetGame = () => {
|
||||
resetCurrentGame();
|
||||
setShowPlayerMenu(false);
|
||||
setPlaying(false);
|
||||
setRandomizingPlayer(true);
|
||||
analytics.trackEvent('reset_game');
|
||||
};
|
||||
|
||||
const handleGoToStart = () => {
|
||||
goToStart();
|
||||
setRandomizingPlayer(true);
|
||||
};
|
||||
|
||||
const toggleFullscreen = () => {
|
||||
@@ -142,7 +152,6 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
|
||||
const iconSize = isSide ? '6vmin' : '3vmax';
|
||||
const extraCountersSize = isSide ? '8vmin' : '4vmax';
|
||||
const closeButtonSize = isSide ? '6vmin' : '3vmax';
|
||||
|
||||
const calcRotation =
|
||||
player.settings.rotation === Rotation.Side
|
||||
@@ -156,33 +165,10 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
//TODO: Fix hacky solution to rotation for SideFlipped
|
||||
style={{
|
||||
rotate:
|
||||
player.settings.rotation === Rotation.SideFlipped ? '180deg' : '',
|
||||
player.settings.rotation === Rotation.SideFlipped ? `180deg` : '',
|
||||
translate: isShown ? '' : player.isSide ? `-100%` : `0 -100%`,
|
||||
}}
|
||||
>
|
||||
<CloseButton
|
||||
$rotation={player.settings.rotation}
|
||||
style={{
|
||||
rotate:
|
||||
player.settings.rotation === Rotation.Side ||
|
||||
player.settings.rotation === Rotation.SideFlipped
|
||||
? `${player.settings.rotation - 180}deg`
|
||||
: '',
|
||||
}}
|
||||
>
|
||||
<Button
|
||||
variant="text"
|
||||
onClick={handleOnClick}
|
||||
style={{
|
||||
margin: 0,
|
||||
padding: 0,
|
||||
height: closeButtonSize,
|
||||
width: closeButtonSize,
|
||||
}}
|
||||
>
|
||||
<Cross size={closeButtonSize} />
|
||||
</Button>
|
||||
</CloseButton>
|
||||
|
||||
<SettingsContainer
|
||||
$rotation={player.settings.rotation}
|
||||
style={{
|
||||
@@ -190,17 +176,33 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
}}
|
||||
ref={settingsContainerRef}
|
||||
>
|
||||
<ColorPicker
|
||||
type="color"
|
||||
value={player.color}
|
||||
onChange={handleColorChange}
|
||||
role="button"
|
||||
aria-label="Color picker"
|
||||
/>
|
||||
<button
|
||||
onClick={() => {
|
||||
analytics.trackEvent('close_player_menu_button');
|
||||
setShowPlayerMenu(false);
|
||||
}}
|
||||
className="flex absolute top-0 right-2 z-10 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2 p-[0.2rem]"
|
||||
>
|
||||
<Cross size={buttonFontSize} className="text-primary-main " />
|
||||
</button>
|
||||
|
||||
<BetterRowContainer>
|
||||
<TogglesSection>
|
||||
<ColorPickerButton aria-label="Color picker">
|
||||
<input
|
||||
onChange={handleColorChange}
|
||||
type="color"
|
||||
className="size-[200%] absolute -left-2 -top-2"
|
||||
value={player.color}
|
||||
onClick={() => {
|
||||
analytics.trackEvent('color_picker_opened', {
|
||||
player: player.index,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ColorPickerButton>
|
||||
{player.settings.useCommanderDamage && (
|
||||
<CheckboxContainer>
|
||||
<div>
|
||||
<Checkbox
|
||||
name="usePartner"
|
||||
checked={player.settings.usePartner}
|
||||
@@ -220,15 +222,19 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
strokeWidth="30"
|
||||
/>
|
||||
}
|
||||
onChange={handleSettingsChange}
|
||||
onChange={(e) => {
|
||||
analytics.trackEvent('toggle_partner', {
|
||||
checked: e.target.checked,
|
||||
});
|
||||
handleSettingsChange(e);
|
||||
}}
|
||||
role="checkbox"
|
||||
aria-checked={player.settings.usePartner}
|
||||
aria-label="Partner"
|
||||
/>
|
||||
</CheckboxContainer>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<CheckboxContainer>
|
||||
<div>
|
||||
<Checkbox
|
||||
name="usePoison"
|
||||
checked={player.settings.usePoison}
|
||||
@@ -248,14 +254,18 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
strokeWidth="30"
|
||||
/>
|
||||
}
|
||||
onChange={handleSettingsChange}
|
||||
onChange={(e) => {
|
||||
analytics.trackEvent('toggle_poison', {
|
||||
checked: e.target.checked,
|
||||
});
|
||||
handleSettingsChange(e);
|
||||
}}
|
||||
role="checkbox"
|
||||
aria-checked={player.settings.usePoison}
|
||||
aria-label="Poison"
|
||||
/>
|
||||
</CheckboxContainer>
|
||||
|
||||
<CheckboxContainer>
|
||||
</div>
|
||||
<div>
|
||||
<Checkbox
|
||||
name="useEnergy"
|
||||
checked={player.settings.useEnergy}
|
||||
@@ -275,14 +285,18 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
strokeWidth="15"
|
||||
/>
|
||||
}
|
||||
onChange={handleSettingsChange}
|
||||
onChange={(e) => {
|
||||
analytics.trackEvent('toggle_energy', {
|
||||
checked: e.target.checked,
|
||||
});
|
||||
handleSettingsChange(e);
|
||||
}}
|
||||
role="checkbox"
|
||||
aria-checked={player.settings.useEnergy}
|
||||
aria-label="Energy"
|
||||
/>
|
||||
</CheckboxContainer>
|
||||
|
||||
<CheckboxContainer>
|
||||
</div>
|
||||
<div>
|
||||
<Checkbox
|
||||
name="useExperience"
|
||||
checked={player.settings.useExperience}
|
||||
@@ -302,26 +316,32 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
strokeWidth="15"
|
||||
/>
|
||||
}
|
||||
onChange={handleSettingsChange}
|
||||
onChange={(e) => {
|
||||
analytics.trackEvent('toggle_experience', {
|
||||
checked: e.target.checked,
|
||||
});
|
||||
handleSettingsChange(e);
|
||||
}}
|
||||
role="checkbox"
|
||||
aria-checked={player.settings.useExperience}
|
||||
aria-label="Experience"
|
||||
/>
|
||||
</CheckboxContainer>
|
||||
</div>
|
||||
</TogglesSection>
|
||||
<ButtonsSections className="mt-4">
|
||||
<Button
|
||||
variant="text"
|
||||
style={{
|
||||
cursor: 'pointer',
|
||||
userSelect: 'none',
|
||||
}}
|
||||
onClick={goToStart}
|
||||
<ButtonsSections>
|
||||
<button
|
||||
className="text-primary-main cursor-pointer webkit-user-select-none"
|
||||
onClick={() => endGameDialogRef.current?.show()}
|
||||
aria-label="Back to start"
|
||||
>
|
||||
<Exit size={iconSize} style={{ rotate: '180deg' }} />
|
||||
</Button>
|
||||
<CheckboxContainer>
|
||||
</button>
|
||||
<div
|
||||
data-fullscreen={document.fullscreenElement ? true : false}
|
||||
className="flex
|
||||
data-[fullscreen=true]:bg-secondary-dark rounded-lg border border-transparent
|
||||
data-[fullscreen=true]:border-primary-main"
|
||||
>
|
||||
<Checkbox
|
||||
name="fullscreen"
|
||||
checked={document.fullscreenElement ? true : false}
|
||||
@@ -336,62 +356,115 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
role="checkbox"
|
||||
aria-checked={document.fullscreenElement ? true : false}
|
||||
aria-label="Fullscreen"
|
||||
style={{ padding: '4px' }}
|
||||
/>
|
||||
</CheckboxContainer>
|
||||
</div>
|
||||
|
||||
<Button
|
||||
variant={wakeLock.active ? 'contained' : 'outlined'}
|
||||
<button
|
||||
data-wake-lock-active={settings.keepAwake}
|
||||
style={{
|
||||
cursor: 'pointer',
|
||||
userSelect: 'none',
|
||||
fontSize: buttonFontSize,
|
||||
padding: '0 4px 0 4px',
|
||||
}}
|
||||
onClick={wakeLock.toggleWakeLock}
|
||||
className="text-primary-main px-1 webkit-user-select-none cursor-pointer
|
||||
data-[wake-lock-active=true]:bg-secondary-dark rounded-lg border border-transparent
|
||||
data-[wake-lock-active=true]:border-primary-main
|
||||
"
|
||||
onClick={() => {
|
||||
wakeLock.toggleWakeLock();
|
||||
}}
|
||||
role="checkbox"
|
||||
aria-checked={wakeLock.active}
|
||||
aria-checked={settings.keepAwake}
|
||||
aria-label="Keep awake"
|
||||
>
|
||||
Keep Awake
|
||||
</Button>
|
||||
</button>
|
||||
|
||||
<Button
|
||||
<button
|
||||
style={{
|
||||
cursor: 'pointer',
|
||||
userSelect: 'none',
|
||||
fontSize: buttonFontSize,
|
||||
padding: '4px',
|
||||
padding: '2px',
|
||||
}}
|
||||
onClick={() => dialogRef.current?.show()}
|
||||
className="text-primary-main"
|
||||
onClick={() => resetGameDialogRef.current?.show()}
|
||||
role="checkbox"
|
||||
aria-checked={wakeLock.active}
|
||||
aria-label="Reset Game"
|
||||
>
|
||||
<ResetGame size={iconSize} />
|
||||
</Button>
|
||||
</button>
|
||||
</ButtonsSections>
|
||||
</BetterRowContainer>
|
||||
|
||||
<dialog
|
||||
ref={dialogRef}
|
||||
className="z-[9999] bg-background-default text-text-primary rounded-2xl border-none absolute top-[10%]"
|
||||
ref={resetGameDialogRef}
|
||||
className="z-[999] size-full bg-background-settings overflow-y-scroll"
|
||||
onClick={() => resetGameDialogRef.current?.close()}
|
||||
>
|
||||
<h1>Reset Game?</h1>
|
||||
<div style={{ display: 'flex', justifyContent: 'space-evenly' }}>
|
||||
<Button
|
||||
variant="contained"
|
||||
onClick={() => dialogRef.current?.close()}
|
||||
>
|
||||
No
|
||||
</Button>
|
||||
<Button
|
||||
variant="contained"
|
||||
onClick={() => {
|
||||
handleResetGame();
|
||||
dialogRef.current?.close();
|
||||
}}
|
||||
>
|
||||
Yes
|
||||
</Button>
|
||||
<div className="flex size-full items-center justify-center">
|
||||
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
|
||||
<h1
|
||||
className="text-center text-text-primary"
|
||||
style={{ fontSize: extraCountersSize }}
|
||||
>
|
||||
Reset Game?
|
||||
</h1>
|
||||
<div className="flex justify-evenly gap-2">
|
||||
<button
|
||||
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
||||
style={{ fontSize: iconSize }}
|
||||
onClick={() => resetGameDialogRef.current?.close()}
|
||||
>
|
||||
No
|
||||
</button>
|
||||
<button
|
||||
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
||||
onClick={() => {
|
||||
handleResetGame();
|
||||
resetGameDialogRef.current?.close();
|
||||
}}
|
||||
style={{ fontSize: iconSize }}
|
||||
>
|
||||
Yes
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</dialog>
|
||||
|
||||
<dialog
|
||||
ref={endGameDialogRef}
|
||||
className="z-[999] size-full bg-background-settings overflow-y-scroll"
|
||||
onClick={() => endGameDialogRef.current?.close()}
|
||||
>
|
||||
<div className="flex size-full items-center justify-center">
|
||||
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
|
||||
<h1
|
||||
className="text-center text-text-primary"
|
||||
style={{ fontSize: extraCountersSize }}
|
||||
>
|
||||
End Game?
|
||||
</h1>
|
||||
<div className="flex justify-evenly gap-2">
|
||||
<button
|
||||
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
||||
style={{ fontSize: iconSize }}
|
||||
onClick={() => endGameDialogRef.current?.close()}
|
||||
>
|
||||
No
|
||||
</button>
|
||||
<button
|
||||
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
||||
onClick={() => {
|
||||
handleGoToStart();
|
||||
endGameDialogRef.current?.close();
|
||||
}}
|
||||
style={{ fontSize: iconSize }}
|
||||
>
|
||||
Yes
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</dialog>
|
||||
</SettingsContainer>
|
||||
@@ -1,6 +1,8 @@
|
||||
import LifeCounter from '../LifeCounter/LifeCounter';
|
||||
import { Player as PlayerType } from '../../Types/Player';
|
||||
import { twc } from 'react-twc';
|
||||
import { usePlayers } from '../../Hooks/usePlayers';
|
||||
import { Player as PlayerType } from '../../Types/Player';
|
||||
import LifeCounter from '../LifeCounter/LifeCounter';
|
||||
import { GridLayout } from '../Views/Play';
|
||||
|
||||
const getGridArea = (player: PlayerType) => {
|
||||
switch (player.index) {
|
||||
@@ -21,15 +23,16 @@ const getGridArea = (player: PlayerType) => {
|
||||
}
|
||||
};
|
||||
|
||||
const PlayerWrapper = twc.div`w-full h-full bg-black`;
|
||||
const PlayersWrapper = twc.div`w-full h-full bg-black`;
|
||||
|
||||
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
||||
const { players } = usePlayers();
|
||||
|
||||
export const Player = (players: PlayerType[], gridClasses: string) => {
|
||||
return (
|
||||
<PlayerWrapper>
|
||||
<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}>
|
||||
<PlayersWrapper>
|
||||
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
|
||||
{players.map((player) => {
|
||||
const gridArea = getGridArea(player);
|
||||
|
||||
return (
|
||||
<div
|
||||
key={player.index}
|
||||
@@ -45,6 +48,6 @@ export const Player = (players: PlayerType[], gridClasses: string) => {
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</PlayerWrapper>
|
||||
</PlayersWrapper>
|
||||
);
|
||||
};
|
||||
198
src/Components/PreStartGame/Games/FingerGame.tsx
Normal file
198
src/Components/PreStartGame/Games/FingerGame.tsx
Normal file
@@ -0,0 +1,198 @@
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../../Hooks/usePlayers';
|
||||
|
||||
type TouchPoint = {
|
||||
x: number;
|
||||
y: number;
|
||||
id: number;
|
||||
};
|
||||
|
||||
const getOrientation = () => {
|
||||
return window.matchMedia('(orientation: portrait)').matches
|
||||
? 'portrait'
|
||||
: 'landscape';
|
||||
};
|
||||
|
||||
export const FingerGame = () => {
|
||||
const { players } = usePlayers();
|
||||
|
||||
const aboutToStartTimerRef = useRef<NodeJS.Timeout | null>(null);
|
||||
const selectingPlayerTimerRef = useRef<NodeJS.Timeout | null>(null);
|
||||
|
||||
const [touchPoints, setTouchPoints] = useState<TouchPoint[]>([]);
|
||||
const [selectedTouchPoint, setSelectedTouchPoint] = useState<
|
||||
TouchPoint | undefined
|
||||
>();
|
||||
const [timerStarted, setTimerStarted] = useState(false);
|
||||
|
||||
const { setPlaying, goToStart } = useGlobalSettings();
|
||||
|
||||
useEffect(() => {
|
||||
//Start playing when someone is selected and any touch point is released
|
||||
if (selectedTouchPoint && touchPoints.length !== players.length) {
|
||||
aboutToStartTimerRef.current = setTimeout(() => {
|
||||
setSelectedTouchPoint(undefined);
|
||||
setPlaying(true);
|
||||
}, 500);
|
||||
|
||||
setTimerStarted(true);
|
||||
return;
|
||||
}
|
||||
|
||||
// If no touch point is selected, select one with a delay
|
||||
if (touchPoints.length === players.length && !selectedTouchPoint) {
|
||||
selectingPlayerTimerRef.current = setTimeout(() => {
|
||||
const randomIndex = Math.floor(Math.random() * touchPoints.length);
|
||||
const randomTouchPoint = touchPoints[randomIndex];
|
||||
setSelectedTouchPoint(randomTouchPoint);
|
||||
}, 250);
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectingPlayerTimerRef.current) {
|
||||
clearTimeout(selectingPlayerTimerRef.current);
|
||||
}
|
||||
|
||||
return () => {
|
||||
if (aboutToStartTimerRef.current) {
|
||||
clearTimeout(aboutToStartTimerRef.current);
|
||||
}
|
||||
};
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [touchPoints, players.length]);
|
||||
|
||||
const handleOnTouchStart = (e: React.TouchEvent) => {
|
||||
if (selectedTouchPoint) {
|
||||
return;
|
||||
}
|
||||
//Get the first touch point id that isn't already in the touchPoints array
|
||||
const touch = Array.from(e.changedTouches).find(
|
||||
(t) => !touchPoints.find((p) => p.id === t.identifier)
|
||||
);
|
||||
|
||||
if (!touch) {
|
||||
console.error('No touch found');
|
||||
return;
|
||||
}
|
||||
|
||||
let { clientX, clientY } = touch;
|
||||
|
||||
// Adjust coordinates for portrait mode
|
||||
if (getOrientation() === 'portrait') {
|
||||
const tempX = clientX;
|
||||
clientX = clientY;
|
||||
clientY = window.innerWidth - tempX;
|
||||
}
|
||||
|
||||
const newTouchPoints = {
|
||||
x: clientX,
|
||||
y: clientY,
|
||||
id: touch.identifier,
|
||||
};
|
||||
|
||||
setTouchPoints([...touchPoints, newTouchPoints]);
|
||||
};
|
||||
|
||||
const handleOnTouchEnd = (e: React.TouchEvent) => {
|
||||
if (selectedTouchPoint) {
|
||||
aboutToStartTimerRef.current = setTimeout(() => {
|
||||
setSelectedTouchPoint(undefined);
|
||||
setPlaying(true);
|
||||
}, 500);
|
||||
setTimerStarted(true);
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the touch point that was just released
|
||||
const touch = e.changedTouches[e.changedTouches.length - 1];
|
||||
|
||||
// Get the index of the touch point that was just released
|
||||
const index = touchPoints.findIndex((p) => p.id === touch.identifier);
|
||||
|
||||
// Remove the touch point that was just released
|
||||
setTouchPoints([
|
||||
...touchPoints.slice(0, index),
|
||||
...touchPoints.slice(index + 1),
|
||||
]);
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
className="absolute flex justify-center items-center w-full h-full portrait:h-[100dvw] portrait:w-[100dvh] z-50 bg-secondary-main overflow-hidden"
|
||||
onTouchStart={handleOnTouchStart}
|
||||
onTouchEnd={handleOnTouchEnd}
|
||||
|
||||
// FIXEME: This code is not performant, but updates a touch point's position when it moves
|
||||
// onTouchMove={(e) => {
|
||||
// e.preventDefault();
|
||||
|
||||
// // Get the touch point that was just moved
|
||||
// const touch = Array.from(e.changedTouches).find((t) =>
|
||||
// touchPoints.find((p) => p.id === t.identifier)
|
||||
// );
|
||||
|
||||
// if (!touch) {
|
||||
// console.error('No touch found');
|
||||
// return;
|
||||
// }
|
||||
|
||||
// let { clientX, clientY } = touch;
|
||||
|
||||
// // Adjust coordinates for portrait mode
|
||||
// if (getOrientation() === 'portrait') {
|
||||
// const tempX = clientX;
|
||||
// clientX = clientY;
|
||||
// clientY = window.innerWidth - tempX;
|
||||
// }
|
||||
|
||||
// // Get the index of the touch point that was just moved
|
||||
// const index = touchPoints.findIndex(
|
||||
// (p) => p.id === touch.identifier
|
||||
// );
|
||||
|
||||
// // Update the touch point that was just moved
|
||||
// setTouchPoints([
|
||||
// ...touchPoints.slice(0, index),
|
||||
// { x: clientX, y: clientY, id: touch.identifier },
|
||||
// ...touchPoints.slice(index + 1),
|
||||
// ]);
|
||||
// }}
|
||||
>
|
||||
<button
|
||||
className="absolute flex top-4 left-4 rounded-lg px-2 py-1 justify-center bg-primary-main text-text-primary text-xs"
|
||||
onClick={goToStart}
|
||||
>
|
||||
<div className="text-xl leading-4">{'<'} </div>
|
||||
Back
|
||||
</button>
|
||||
{touchPoints.length !== players.length && (
|
||||
<div className="flex flex-col items-center text-[13vmin] whitespace-nowrap pointer-events-none webkit-user-select-none">
|
||||
Waiting for fingers <br />
|
||||
<div className="tabular-nums">
|
||||
{touchPoints.length}/{players.length}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{touchPoints.map((point, index) => (
|
||||
<div
|
||||
key={`touch-point-${index}`}
|
||||
data-is-selected={selectedTouchPoint?.id === point.id}
|
||||
data-unloading={timerStarted}
|
||||
className="absolute rounded-full translate-x-[-50%] translate-y-[-50%] transition-all duration-1000
|
||||
h-[75px] w-[75px]
|
||||
data-[unloading=false]:data-[is-selected=true]:h-[250px] data-[unloading=false]:data-[is-selected=true]:w-[250px]
|
||||
data-[unloading=true]:h-[0px] data-[unloading=true]:w-[0px] data-[unloading=true]:duration-[400ms]
|
||||
pointer-events-none
|
||||
"
|
||||
style={{
|
||||
left: point.x,
|
||||
top: point.y,
|
||||
backgroundColor: players[index]?.color ?? 'red',
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
import { usePlayers } from '../../../../Hooks/usePlayers';
|
||||
import { Player } from '../../../../Types/Player';
|
||||
import { GridLayout } from '../../../Views/Play';
|
||||
import { RoulettePlayerCard } from './RoulettePlayerCard';
|
||||
|
||||
const getGridArea = (player: Player) => {
|
||||
switch (player.index) {
|
||||
case 0:
|
||||
return 'grid-in-player0';
|
||||
case 1:
|
||||
return 'grid-in-player1';
|
||||
case 2:
|
||||
return 'grid-in-player2';
|
||||
case 3:
|
||||
return 'grid-in-player3';
|
||||
case 4:
|
||||
return 'grid-in-player4';
|
||||
case 5:
|
||||
return 'grid-in-player5';
|
||||
default:
|
||||
throw new Error('Invalid player index');
|
||||
}
|
||||
};
|
||||
|
||||
export const RandomKingPlayers = ({
|
||||
gridLayout,
|
||||
}: {
|
||||
gridLayout: GridLayout;
|
||||
}) => {
|
||||
const { players } = usePlayers();
|
||||
|
||||
return (
|
||||
<div className="w-full h-full bg-black">
|
||||
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
|
||||
{players.map((player) => {
|
||||
const gridArea = getGridArea(player);
|
||||
return (
|
||||
<div
|
||||
key={player.index}
|
||||
className={`flex justify-center items-center align-middle ${gridArea}`}
|
||||
>
|
||||
<RoulettePlayerCard player={player} />
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,94 @@
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../../../Hooks/usePlayers';
|
||||
|
||||
export const RandomKingSelectWrapper = () => {
|
||||
const { setRandomizingPlayer } = useGlobalSettings();
|
||||
|
||||
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null);
|
||||
const prevRandomIndexRef = useRef<number>(-1);
|
||||
|
||||
const { settings, randomizingPlayer, setPreStartCompleted } =
|
||||
useGlobalSettings();
|
||||
|
||||
const { players, setPlayers } = usePlayers();
|
||||
|
||||
useEffect(() => {
|
||||
if (
|
||||
players.length > 1 &&
|
||||
settings.showStartingPlayer &&
|
||||
randomizingPlayer
|
||||
) {
|
||||
randomIntervalRef.current = setInterval(() => {
|
||||
let randomIndex: number;
|
||||
|
||||
do {
|
||||
randomIndex = Math.floor(Math.random() * players.length);
|
||||
} while (randomIndex === prevRandomIndexRef.current);
|
||||
|
||||
prevRandomIndexRef.current = randomIndex;
|
||||
setPlayers(
|
||||
players.map((p) =>
|
||||
p.index === prevRandomIndexRef.current
|
||||
? {
|
||||
...p,
|
||||
isStartingPlayer: true,
|
||||
}
|
||||
: {
|
||||
...p,
|
||||
isStartingPlayer: false,
|
||||
}
|
||||
)
|
||||
);
|
||||
}, 100);
|
||||
}
|
||||
|
||||
const randomPlayerIndex = Math.floor(Math.random() * players.length);
|
||||
setPlayers(
|
||||
players.map((p) =>
|
||||
p.index === randomPlayerIndex
|
||||
? {
|
||||
...p,
|
||||
isStartingPlayer: true,
|
||||
}
|
||||
: {
|
||||
...p,
|
||||
isStartingPlayer: false,
|
||||
}
|
||||
)
|
||||
);
|
||||
|
||||
return () => {
|
||||
if (randomIntervalRef.current) {
|
||||
clearInterval(randomIntervalRef.current);
|
||||
}
|
||||
};
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [players.length, setPlayers, randomizingPlayer]);
|
||||
|
||||
const gradientColors = players.map((player) => player.color).join(', ');
|
||||
|
||||
return (
|
||||
<div
|
||||
className="absolute flex justify-center items-center h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-40 cursor-pointer text-5xl"
|
||||
onClick={() => {
|
||||
if (randomIntervalRef.current) {
|
||||
clearInterval(randomIntervalRef.current);
|
||||
randomIntervalRef.current = null;
|
||||
}
|
||||
setRandomizingPlayer(false);
|
||||
setPreStartCompleted(true);
|
||||
}}
|
||||
>
|
||||
<div className="absolute flex top-[30%] justify-center items-center px-8 py-4">
|
||||
<div
|
||||
className="absolute size-full blur-[3px] rounded-2xl opacity-90 saturate-150"
|
||||
style={{
|
||||
backgroundImage: `linear-gradient(60deg, ${gradientColors})`,
|
||||
}}
|
||||
/>
|
||||
<p className="relative z-10 text-[5vmax]">PRESS TO SELECT PLAYER</p>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,58 @@
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
|
||||
import { Player, Rotation } from '../../../../Types/Player';
|
||||
import { Paragraph } from '../../../Misc/TextComponents';
|
||||
import { DynamicText } from '../../StartingPlayerCard';
|
||||
|
||||
export const RoulettePlayerCard = ({ player }: { player: Player }) => {
|
||||
const startPlayingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||
|
||||
const { settings, randomizingPlayer, playing, setPlaying } =
|
||||
useGlobalSettings();
|
||||
|
||||
useEffect(() => {
|
||||
if (
|
||||
player.isStartingPlayer &&
|
||||
((!playing && randomizingPlayer) || !playing)
|
||||
) {
|
||||
startPlayingTimerRef.current = setTimeout(() => {
|
||||
setPlaying(true);
|
||||
}, 10_000);
|
||||
}
|
||||
|
||||
return () => clearTimeout(startPlayingTimerRef.current);
|
||||
}, [
|
||||
player.isStartingPlayer,
|
||||
playing,
|
||||
setPlaying,
|
||||
settings.preStartMode,
|
||||
randomizingPlayer,
|
||||
]);
|
||||
|
||||
const calcTextRotation =
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side
|
||||
? player.settings.rotation - 180
|
||||
: player.settings.rotation;
|
||||
|
||||
return (
|
||||
<div className="relative flex flex-grow flex-col items-center w-full h-full overflow-hidden">
|
||||
<div
|
||||
className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
|
||||
style={{ backgroundColor: player.color }}
|
||||
>
|
||||
{player.isStartingPlayer && (
|
||||
<DynamicText
|
||||
style={{
|
||||
rotate: `${calcTextRotation}deg`,
|
||||
}}
|
||||
>
|
||||
<div className="flex flex-col justify-center items-center">
|
||||
<Paragraph>👑</Paragraph>
|
||||
</div>
|
||||
</DynamicText>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
160
src/Components/PreStartGame/Games/Trivia.tsx
Normal file
160
src/Components/PreStartGame/Games/Trivia.tsx
Normal file
@@ -0,0 +1,160 @@
|
||||
import { useState } from 'react';
|
||||
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
|
||||
|
||||
const questions = [
|
||||
'Who has the most siblings?',
|
||||
'Who has the most pets?',
|
||||
'Who has the most tattoos?',
|
||||
'Who has the most piercings?',
|
||||
'Who has the most expensive shoes?',
|
||||
'Who has the most most amount of teeth?',
|
||||
'Who has the most least amount of teeth?',
|
||||
'Who has the most least amount of teeth?',
|
||||
'Who lives closest to the equator?',
|
||||
'Who is the tallest person in the group?',
|
||||
'Who is the shortest person in the group?',
|
||||
'Who speaks the most languages?',
|
||||
'Who has traveled to the most countries?',
|
||||
'Who has the earliest birthday in the year?',
|
||||
'Who has won the most awards or trophies?',
|
||||
'Who is the best cook among you?',
|
||||
'Who is the fastest runner?',
|
||||
'Who has the most unique hobby?',
|
||||
'Who is the biggest movie buff?',
|
||||
'Who is the most tech-savvy?',
|
||||
'Who is the best at solving puzzles?',
|
||||
'Who has the most extensive music collection?',
|
||||
'Who has the most impressive collection of books?',
|
||||
'Who has the most experience in a particular sport or activity?',
|
||||
'Who has the most interesting job or profession?',
|
||||
'Who has the most artistic talent?',
|
||||
'Who is the most organized person?',
|
||||
'Who is the best at keeping secrets?',
|
||||
'Who has the most fascinating family history?',
|
||||
'Who has the most embarrassing childhood nickname?',
|
||||
'Who has the most unusual talent or skill?',
|
||||
'Who has the most interesting family tradition?',
|
||||
'Who has the most impressive celebrity encounter?',
|
||||
'Who has the most unusual phobia?',
|
||||
'Who has the most adventurous spirit?',
|
||||
'Who has the most unique item in their wallet/purse?',
|
||||
'Who has the most daring fashion sense?',
|
||||
'Who has the most impressive party trick?',
|
||||
'Who has the most memorable encounter with a wild animal?',
|
||||
'Who has the most adventurous palate?',
|
||||
'Who has the most unusual collection?',
|
||||
'Who has the most unique bucket list item?',
|
||||
'Who has the most inspiring life motto or mantra?',
|
||||
'Who is the most likely to break out into song or dance in public?',
|
||||
'Who is the most likely to be found binge-watching TV shows?',
|
||||
'Who is the biggest procrastinator?',
|
||||
'Who is the most likely to cry during a movie?',
|
||||
'Who is the most adventurous when it comes to trying new foods?',
|
||||
"Who is the most likely to forget someone's birthday?",
|
||||
'Who is the best at giving advice?',
|
||||
'Who is the worst at giving advice?',
|
||||
'Who is the most likely to be found reading a book at a party?',
|
||||
'Who is the most likely to win in a game of charades?',
|
||||
'Who is the most likely to get lost in their own neighborhood?',
|
||||
'Who is the most sentimental?',
|
||||
'Who is the most likely to become famous?',
|
||||
'Who is the most likely to become a millionaire?',
|
||||
'Who is the most likely to start their own business?',
|
||||
'Who is the most likely to become president?',
|
||||
'Who is the most likely to go viral on social media?',
|
||||
'Who is the most likely to win a Nobel Prize?',
|
||||
'Who is the most likely to be a superhero in disguise?',
|
||||
'Who is the most likely to survive a zombie apocalypse?',
|
||||
'Who is the most likely to believe in aliens?',
|
||||
'Who is the most likely to spend all their money on something silly?',
|
||||
'Who is the most likely to write a bestselling novel?',
|
||||
'Who is the most likely to be a secret agent?',
|
||||
'Who is the most likely to be a professional athlete?',
|
||||
'Who is the most likely to win a game of trivia?',
|
||||
|
||||
'Who is the most likely to win the upcoming game?',
|
||||
'Who is the most likely to win at a game of Pokémon TCG?',
|
||||
'Who has the most valuable card in their collection?',
|
||||
'Who is the best at building decks?',
|
||||
'Who has won the most games?',
|
||||
'Who has the largest collection of cards?',
|
||||
'Who is the most knowledgeable about Magic the Gathering lore?',
|
||||
'Who is the most strategic?',
|
||||
'Who is the most likely to trade away their most valuable card for something silly?',
|
||||
'Who is the most competitive?',
|
||||
'Who would be the most creative when it comes to making up new Magic the Gathering rules?',
|
||||
'Who is the most likely to organize a Magic the Gathering draft tournament?',
|
||||
'Who is the most enthusiastic about opening booster packs?',
|
||||
'Who has the most unique and unusual Magic the Gathering deck?',
|
||||
'Who is the most likely to cosplay as their favorite Magic the Gathering character?',
|
||||
'Who is the most likely to forget to bring their Magic the Gathering deck to a game night?',
|
||||
'Who is the most generous when it comes to lending out their decks?',
|
||||
'Who is the most likely to start their own Magic the Gathering YouTube channel?',
|
||||
'Who is the most skilled at bluffing during a game of Magic the Gathering?',
|
||||
'Who is the most likely to spend all their money on Magic the Gathering cards?',
|
||||
'Who is the most likely to rage quit during a game of Magic the Gathering?',
|
||||
'Who is the most likely to win in a Magic the Gathering trivia contest?',
|
||||
'Who is the most likely to build a themed Magic the Gathering deck?',
|
||||
'Who is the most likely to organize a Magic the Gathering cube draft?',
|
||||
'Who is the most likely to teach new players how to play Magic the Gathering?',
|
||||
'Who is the most likely to build a commander deck with a ridiculous theme?',
|
||||
'Who is the most likely to collect foreign-language Magic the Gathering cards?',
|
||||
'Who is the most likely to participate in a Magic the Gathering charity event?',
|
||||
'Who is the most likely to cosplay as their Magic the Gathering commander?',
|
||||
'Who is the most likely to organize a Magic the Gathering charity tournament?',
|
||||
];
|
||||
|
||||
export const Trivia = () => {
|
||||
const { setPlaying, goToStart } = useGlobalSettings();
|
||||
|
||||
const [randomQuestion, setRandomQuestion] = useState(
|
||||
questions[Math.floor(Math.random() * questions.length)]
|
||||
);
|
||||
|
||||
const setUniqueRandomQuestion = () => {
|
||||
let newRandomQuestion =
|
||||
questions[Math.floor(Math.random() * questions.length)];
|
||||
while (newRandomQuestion === randomQuestion) {
|
||||
newRandomQuestion =
|
||||
questions[Math.floor(Math.random() * questions.length)];
|
||||
}
|
||||
setRandomQuestion(newRandomQuestion);
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
className="absolute flex justify-center items-center w-full h-full portrait:h-[100dvw] portrait:w-[100dvh] z-50 bg-secondary-main overflow-hidden"
|
||||
onClick={() => setPlaying(true)}
|
||||
>
|
||||
<button
|
||||
className="absolute flex top-4 left-4 rounded-lg px-2 py-1 justify-center bg-primary-main text-text-primary text-xs"
|
||||
onClick={goToStart}
|
||||
>
|
||||
<div className="text-xl leading-[0.80rem]">{'<'} </div>
|
||||
Back
|
||||
</button>
|
||||
|
||||
<button
|
||||
className="absolute flex top-4 right-4 rounded-lg px-2 py-1 justify-center bg-primary-main text-text-primary text-xs"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
setUniqueRandomQuestion();
|
||||
}}
|
||||
>
|
||||
Reroll
|
||||
</button>
|
||||
|
||||
<div className="size-full flex flex-col justify-between items-center whitespace-nowrap pointer-events-none webkit-user-select-none text-wrap text-center py-[10vmin] px-[10vmax]">
|
||||
<div className="text-[6vmin]">Decide who starts by answering:</div>
|
||||
<div className="flex flex-col">
|
||||
<div className="text-[8vmin] rotate-180 text-text-primary opacity-40">
|
||||
{randomQuestion}
|
||||
</div>
|
||||
<div className="text-[8vmin]">{randomQuestion}</div>
|
||||
</div>
|
||||
|
||||
<div className="text-[6vmin]">(Tap the screen to dismiss)</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
35
src/Components/PreStartGame/PreStart.tsx
Normal file
35
src/Components/PreStartGame/PreStart.tsx
Normal file
@@ -0,0 +1,35 @@
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { PreStartMode } from '../../Types/Settings';
|
||||
import { GridLayout } from '../Views/Play';
|
||||
import { FingerGame } from './Games/FingerGame';
|
||||
import { RandomKingPlayers } from './Games/RandomKing/RandomKingPlayers';
|
||||
import { RandomKingSelectWrapper } from './Games/RandomKing/RandomKingSelectWrapper';
|
||||
import { Trivia } from './Games/Trivia';
|
||||
|
||||
export const PreStart = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
||||
const { settings, randomizingPlayer, goToStart } = useGlobalSettings();
|
||||
|
||||
if (settings.preStartMode === PreStartMode.RandomKing) {
|
||||
if (!randomizingPlayer) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<RandomKingSelectWrapper />
|
||||
<RandomKingPlayers gridLayout={gridLayout} />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
if (settings.preStartMode === PreStartMode.FingerGame) {
|
||||
return <FingerGame />;
|
||||
}
|
||||
|
||||
if (settings.preStartMode === PreStartMode.Trivia) {
|
||||
return <Trivia />;
|
||||
}
|
||||
|
||||
goToStart();
|
||||
return null;
|
||||
};
|
||||
60
src/Components/PreStartGame/StartingPlayerCard.tsx
Normal file
60
src/Components/PreStartGame/StartingPlayerCard.tsx
Normal file
@@ -0,0 +1,60 @@
|
||||
import { twc } from 'react-twc';
|
||||
import { baseColors } from '../../../tailwind.config';
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { Player, Rotation } from '../../Types/Player';
|
||||
import { PreStartMode } from '../../Types/Settings';
|
||||
import { Paragraph } from '../Misc/TextComponents';
|
||||
|
||||
export const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
|
||||
|
||||
export const StartingPlayerCard = ({ player }: { player: Player }) => {
|
||||
const { settings, setPlaying, randomizingPlayer } = useGlobalSettings();
|
||||
|
||||
const calcTextRotation =
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side
|
||||
? player.settings.rotation - 180
|
||||
: player.settings.rotation;
|
||||
|
||||
const calcRotation =
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side
|
||||
? player.settings.rotation - 90
|
||||
: player.settings.rotation;
|
||||
|
||||
return (
|
||||
<div
|
||||
className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none"
|
||||
style={{
|
||||
rotate: `${calcRotation}deg`,
|
||||
backgroundImage:
|
||||
!randomizingPlayer ||
|
||||
(settings.preStartMode !== PreStartMode.None &&
|
||||
settings.preStartMode !== PreStartMode.FingerGame)
|
||||
? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
|
||||
: 'none',
|
||||
}}
|
||||
onClick={() => {
|
||||
setPlaying(true);
|
||||
}}
|
||||
>
|
||||
<DynamicText
|
||||
style={{
|
||||
rotate: `${calcTextRotation}deg`,
|
||||
}}
|
||||
>
|
||||
<div className="flex flex-col justify-center items-center">
|
||||
<Paragraph>👑</Paragraph>
|
||||
{(!randomizingPlayer ||
|
||||
(settings.preStartMode !== PreStartMode.None &&
|
||||
settings.preStartMode !== PreStartMode.FingerGame)) && (
|
||||
<>
|
||||
<Paragraph>You start!</Paragraph>
|
||||
<Paragraph className="text-xl">(Press to hide)</Paragraph>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</DynamicText>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -1,67 +1,115 @@
|
||||
import { useEffect } from 'react';
|
||||
import { twc } from 'react-twc';
|
||||
import { twGridTemplateAreas } from '../../../tailwind.config';
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../Hooks/usePlayers';
|
||||
import { Orientation } from '../../Types/Settings';
|
||||
import { Player } from '../Player/Player';
|
||||
import { twc } from 'react-twc';
|
||||
import { Orientation, PreStartMode } from '../../Types/Settings';
|
||||
import { Players } from '../Players/Players';
|
||||
import { PreStart } from '../PreStartGame/PreStart';
|
||||
|
||||
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden`;
|
||||
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
|
||||
|
||||
type GridTemplateAreasKeys = keyof typeof twGridTemplateAreas;
|
||||
|
||||
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
|
||||
|
||||
export const Play = () => {
|
||||
const { players } = usePlayers();
|
||||
const { initialGameSettings } = useGlobalSettings();
|
||||
const { players, setPlayers } = usePlayers();
|
||||
const { initialGameSettings, playing, settings, preStartCompleted } =
|
||||
useGlobalSettings();
|
||||
|
||||
let Layout: JSX.Element;
|
||||
let gridLayout: GridLayout;
|
||||
switch (players.length) {
|
||||
case 1:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Player(players, 'grid-areas-onePlayerPortrait');
|
||||
gridLayout = 'grid-areas-onePlayerPortrait';
|
||||
}
|
||||
Layout = Player(players, 'grid-areas-onePlayerLandscape');
|
||||
gridLayout = 'grid-areas-onePlayerLandscape';
|
||||
break;
|
||||
case 2:
|
||||
switch (initialGameSettings?.orientation) {
|
||||
case Orientation.Portrait:
|
||||
Layout = Player(players, 'grid-areas-twoPlayersOppositePortrait');
|
||||
gridLayout = 'grid-areas-twoPlayersOppositePortrait';
|
||||
break;
|
||||
default:
|
||||
case Orientation.Landscape:
|
||||
Layout = Player(players, 'grid-areas-twoPlayersSameSideLandscape');
|
||||
gridLayout = 'grid-areas-twoPlayersSameSideLandscape';
|
||||
break;
|
||||
case Orientation.OppositeLandscape:
|
||||
Layout = Player(players, 'grid-areas-twoPlayersOppositeLandscape');
|
||||
gridLayout = 'grid-areas-twoPlayersOppositeLandscape';
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Player(players, 'grid-areas-threePlayersSide');
|
||||
gridLayout = 'grid-areas-threePlayersSide';
|
||||
break;
|
||||
}
|
||||
Layout = Player(players, 'grid-areas-threePlayers');
|
||||
gridLayout = 'grid-areas-threePlayers';
|
||||
break;
|
||||
default:
|
||||
case 4:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Player(players, 'grid-areas-fourPlayerPortrait');
|
||||
gridLayout = 'grid-areas-fourPlayerPortrait';
|
||||
break;
|
||||
}
|
||||
Layout = Player(players, 'grid-areas-fourPlayer');
|
||||
gridLayout = 'grid-areas-fourPlayer';
|
||||
break;
|
||||
case 5:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Player(players, 'grid-areas-fivePlayersSide');
|
||||
gridLayout = 'grid-areas-fivePlayersSide';
|
||||
break;
|
||||
}
|
||||
Layout = Player(players, 'grid-areas-fivePlayers');
|
||||
gridLayout = 'grid-areas-fivePlayers';
|
||||
break;
|
||||
case 6:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Player(players, 'grid-areas-sixPlayersSide');
|
||||
gridLayout = 'grid-areas-sixPlayersSide';
|
||||
break;
|
||||
}
|
||||
Layout = Player(players, 'grid-areas-sixPlayers');
|
||||
gridLayout = 'grid-areas-sixPlayers';
|
||||
break;
|
||||
}
|
||||
|
||||
return <MainWrapper>{Layout}</MainWrapper>;
|
||||
useEffect(() => {
|
||||
if (settings.preStartMode !== PreStartMode.None) {
|
||||
return;
|
||||
}
|
||||
|
||||
const randomIndex = Math.floor(Math.random() * players.length);
|
||||
|
||||
setPlayers(
|
||||
players.map((p) =>
|
||||
p.index === randomIndex
|
||||
? {
|
||||
...p,
|
||||
isStartingPlayer: true,
|
||||
}
|
||||
: {
|
||||
...p,
|
||||
isStartingPlayer: false,
|
||||
}
|
||||
)
|
||||
);
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, []);
|
||||
|
||||
if (
|
||||
!preStartCompleted &&
|
||||
settings.preStartMode !== PreStartMode.None &&
|
||||
!playing &&
|
||||
settings.showStartingPlayer
|
||||
) {
|
||||
return (
|
||||
<MainWrapper>
|
||||
<PreStart gridLayout={gridLayout} />
|
||||
</MainWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<MainWrapper>
|
||||
<Players gridLayout={gridLayout} />
|
||||
</MainWrapper>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -3,10 +3,12 @@ import React from 'react';
|
||||
import { theme } from '../../../Data/theme';
|
||||
import {
|
||||
FivePlayers,
|
||||
FivePlayersSide,
|
||||
FourPlayers,
|
||||
FourPlayersSide,
|
||||
OnePlayerPortrait,
|
||||
SixPlayers,
|
||||
SixPlayersSide,
|
||||
ThreePlayers,
|
||||
ThreePlayersSide,
|
||||
TwoPlayersOppositeLandscape,
|
||||
@@ -18,7 +20,7 @@ import { twc } from 'react-twc';
|
||||
import OnePlayerLandscape from '../../../Icons/generated/Layouts/OnePlayerLandscape';
|
||||
import { Orientation } from '../../../Types/Settings';
|
||||
|
||||
const LayoutWrapper = twc.div`flex flex-row justify-between self-center`;
|
||||
const LayoutWrapper = twc.div`flex flex-row justify-center items-center self-center w-full`;
|
||||
|
||||
type LayoutOptionsProps = {
|
||||
numberOfPlayers: number;
|
||||
@@ -31,8 +33,10 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
selectedOrientation,
|
||||
onChange,
|
||||
}) => {
|
||||
const iconHeight = '30vmin';
|
||||
const iconWidth = '20vmin';
|
||||
const iconWidth = '21vmin';
|
||||
const iconHeight = '40vmin';
|
||||
const iconMaxWidth = '124px';
|
||||
const iconMaxHeight = '196px';
|
||||
|
||||
const renderLayoutOptions = () => {
|
||||
switch (numberOfPlayers) {
|
||||
@@ -58,6 +62,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
@@ -81,6 +86,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
@@ -94,6 +100,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<TwoPlayersSameSide
|
||||
height={iconHeight}
|
||||
@@ -117,6 +124,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Portrait}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<TwoPlayersOppositePortrait
|
||||
height={iconHeight}
|
||||
@@ -140,6 +148,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.OppositeLandscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<TwoPlayersOppositeLandscape
|
||||
height={iconHeight}
|
||||
@@ -168,6 +177,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<ThreePlayers
|
||||
height={iconHeight}
|
||||
@@ -191,6 +201,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Portrait}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<ThreePlayersSide
|
||||
height={iconHeight}
|
||||
@@ -220,6 +231,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<FourPlayers
|
||||
height={iconHeight}
|
||||
@@ -243,6 +255,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Portrait}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<FourPlayersSide
|
||||
height={iconHeight}
|
||||
@@ -272,6 +285,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<FivePlayers
|
||||
height={iconHeight}
|
||||
@@ -291,20 +305,21 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
}
|
||||
label=""
|
||||
/>
|
||||
{/* <FormControlLabel
|
||||
value={GridTemplateAreas.FivePlayersSide}
|
||||
<FormControlLabel
|
||||
value={Orientation.Portrait}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<FivePlayersSide
|
||||
height={iconHeight}
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<FivePlayersSide
|
||||
height={iconHeight}
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
@@ -313,7 +328,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/> */}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
|
||||
@@ -324,6 +339,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<SixPlayers
|
||||
height={iconHeight}
|
||||
@@ -343,20 +359,21 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
}
|
||||
label=""
|
||||
/>
|
||||
{/* <FormControlLabel
|
||||
value={GridTemplateAreas.SixPlayersSide}
|
||||
<FormControlLabel
|
||||
value={Orientation.Portrait}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<SixPlayersSide
|
||||
height={iconHeight}
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.secondary.main}
|
||||
/>
|
||||
}
|
||||
checkedIcon={
|
||||
<SixPlayersSide
|
||||
height={iconHeight}
|
||||
height={iconHeight}
|
||||
width={iconWidth}
|
||||
fill={theme.palette.primary.main}
|
||||
/>
|
||||
@@ -365,7 +382,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/> */}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
|
||||
|
||||
@@ -9,9 +9,10 @@ import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../../Hooks/usePlayers';
|
||||
import { Cog, Info } from '../../../Icons/generated';
|
||||
import {
|
||||
GameFormat,
|
||||
InitialGameSettings,
|
||||
Orientation,
|
||||
PreStartMode,
|
||||
defaultInitialGameSettings,
|
||||
} from '../../../Types/Settings';
|
||||
import { InfoModal } from '../../Misc/InfoModal';
|
||||
import { SettingsModal } from '../../Misc/SettingsModal';
|
||||
@@ -20,7 +21,9 @@ import { LayoutOptions } from './LayoutOptions';
|
||||
|
||||
const MainWrapper = twc.div`w-[100dvw] h-fit pb-14 overflow-hidden items-center flex flex-col`;
|
||||
|
||||
const StartButtonFooter = twc.div`fixed bottom-4 z-1`;
|
||||
const StartButtonFooter = twc.div`w-full max-w-[548px] fixed bottom-4 z-1 items-center flex flex-col px-4 z-10`;
|
||||
|
||||
const SliderWrapper = twc.div`mx-8`;
|
||||
|
||||
const ToggleButtonsWrapper = twc.div`flex flex-row justify-between items-center`;
|
||||
|
||||
@@ -87,27 +90,50 @@ const Start = () => {
|
||||
setInitialGameSettings,
|
||||
settings,
|
||||
isPWA,
|
||||
setRandomizingPlayer,
|
||||
version,
|
||||
} = useGlobalSettings();
|
||||
|
||||
const [openInfoModal, setOpenInfoModal] = useState(false);
|
||||
const [openSettingsModal, setOpenSettingsModal] = useState(false);
|
||||
|
||||
const [playerOptions, setPlayerOptions] = useState<InitialGameSettings>(
|
||||
initialGameSettings || {
|
||||
numberOfPlayers: 4,
|
||||
startingLifeTotal: 40,
|
||||
useCommanderDamage: true,
|
||||
orientation: Orientation.Portrait,
|
||||
gameFormat: GameFormat.Commander,
|
||||
}
|
||||
initialGameSettings || defaultInitialGameSettings
|
||||
);
|
||||
|
||||
let tracked = false;
|
||||
// Check for new version on mount
|
||||
useEffect(() => {
|
||||
if (!tracked) {
|
||||
console.log('checking version');
|
||||
version.checkForNewVersion('start_menu');
|
||||
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
tracked = true;
|
||||
}
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
setInitialGameSettings(playerOptions);
|
||||
}, [playerOptions, setInitialGameSettings]);
|
||||
|
||||
useEffect(() => {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
});
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [playerOptions.numberOfPlayers]);
|
||||
|
||||
const doStartGame = () => {
|
||||
if (!initialGameSettings) {
|
||||
return;
|
||||
}
|
||||
|
||||
analytics.trackEvent('game_started', { ...initialGameSettings });
|
||||
analytics.trackEvent('game_started', {
|
||||
...initialGameSettings,
|
||||
...settings,
|
||||
isPWA,
|
||||
});
|
||||
|
||||
try {
|
||||
if (settings.goFullscreenOnStart) {
|
||||
@@ -124,25 +150,15 @@ const Start = () => {
|
||||
setInitialGameSettings(initialGameSettings);
|
||||
setPlayers(createInitialPlayers(initialGameSettings));
|
||||
setShowPlay(true);
|
||||
setRandomizingPlayer(settings.preStartMode === PreStartMode.RandomKing);
|
||||
localStorage.setItem('playing', 'false');
|
||||
localStorage.setItem('showPlay', 'true');
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
setInitialGameSettings(playerOptions);
|
||||
}, [playerOptions, setInitialGameSettings]);
|
||||
|
||||
const valuetext = (value: number) => {
|
||||
const valueText = (value: number) => {
|
||||
return `${value}`;
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
});
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [playerOptions.numberOfPlayers]);
|
||||
|
||||
return (
|
||||
<MainWrapper>
|
||||
<Info
|
||||
@@ -170,128 +186,143 @@ const Start = () => {
|
||||
|
||||
<SupportMe />
|
||||
|
||||
<h1 className="text-3xl block font-bold mt-6 mb-5 text-text-primary">
|
||||
<h1 className="relative flex flex-col text-3xl font-bold mt-6 mb-6 text-text-primary justify-center items-center">
|
||||
Life Trinket
|
||||
<div className="h-[1px] w-[120%] bg-common-white opacity-50" />
|
||||
<div className="flex absolute text-xs font-medium -bottom-4">
|
||||
v{version.installedVersion}
|
||||
</div>
|
||||
</h1>
|
||||
|
||||
<FormControl focused={false} style={{ width: '80vw' }}>
|
||||
<FormLabel>Number of Players</FormLabel>
|
||||
<Slider
|
||||
title="Number of Players"
|
||||
max={6}
|
||||
min={1}
|
||||
aria-label="Custom marks"
|
||||
value={playerOptions?.numberOfPlayers ?? 4}
|
||||
getAriaValueText={valuetext}
|
||||
step={null}
|
||||
marks={playerMarks}
|
||||
onChange={(_e, value) => {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
numberOfPlayers: value as number,
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
<FormLabel className="mt-[0.7rem]">Starting Health</FormLabel>
|
||||
<Slider
|
||||
title="Starting Health"
|
||||
max={60}
|
||||
min={20}
|
||||
aria-label="Custom marks"
|
||||
value={playerOptions?.startingLifeTotal ?? 40}
|
||||
getAriaValueText={valuetext}
|
||||
step={10}
|
||||
marks={healthMarks}
|
||||
onChange={(_e, value) =>
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
startingLifeTotal: value as number,
|
||||
orientation: Orientation.Landscape,
|
||||
})
|
||||
}
|
||||
/>
|
||||
|
||||
<ToggleButtonsWrapper className="mt-4">
|
||||
<ToggleContainer>
|
||||
<FormLabel>Commander</FormLabel>
|
||||
<Switch
|
||||
checked={
|
||||
playerOptions.useCommanderDamage ??
|
||||
initialGameSettings?.useCommanderDamage ??
|
||||
true
|
||||
}
|
||||
<div className="overflow-hidden items-center flex flex-col max-w-[548px] w-full mb-8 px-4">
|
||||
<FormControl focused={false} style={{ width: '100%' }}>
|
||||
<FormLabel>Number of Players</FormLabel>
|
||||
<SliderWrapper>
|
||||
<Slider
|
||||
title="Number of Players"
|
||||
max={6}
|
||||
min={1}
|
||||
aria-label="Custom marks"
|
||||
value={playerOptions?.numberOfPlayers ?? 4}
|
||||
getAriaValueText={valueText}
|
||||
step={null}
|
||||
marks={playerMarks}
|
||||
onChange={(_e, value) => {
|
||||
if (value) {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
useCommanderDamage: value,
|
||||
numberOfPlayers: 4,
|
||||
startingLifeTotal: 40,
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
return;
|
||||
}
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
useCommanderDamage: value,
|
||||
numberOfPlayers: 2,
|
||||
startingLifeTotal: 20,
|
||||
numberOfPlayers: value as number,
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Button
|
||||
variant="contained"
|
||||
style={{ height: '2rem' }}
|
||||
onClick={() => {
|
||||
setOpenSettingsModal(true);
|
||||
</SliderWrapper>
|
||||
|
||||
<FormLabel className="mt-[0.7rem]">Starting Health</FormLabel>
|
||||
<SliderWrapper>
|
||||
<Slider
|
||||
title="Starting Health"
|
||||
max={60}
|
||||
min={20}
|
||||
aria-label="Custom marks"
|
||||
value={playerOptions?.startingLifeTotal ?? 40}
|
||||
getAriaValueText={valueText}
|
||||
step={10}
|
||||
marks={healthMarks}
|
||||
onChange={(_e, value) =>
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
startingLifeTotal: value as number,
|
||||
orientation: Orientation.Landscape,
|
||||
})
|
||||
}
|
||||
/>
|
||||
</SliderWrapper>
|
||||
|
||||
<ToggleButtonsWrapper className="mt-4">
|
||||
<ToggleContainer>
|
||||
<FormLabel>Commander</FormLabel>
|
||||
<Switch
|
||||
checked={
|
||||
playerOptions.useCommanderDamage ??
|
||||
initialGameSettings?.useCommanderDamage ??
|
||||
true
|
||||
}
|
||||
onChange={(_e, value) => {
|
||||
if (value) {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
useCommanderDamage: value,
|
||||
numberOfPlayers: 4,
|
||||
startingLifeTotal: 40,
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
return;
|
||||
}
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
useCommanderDamage: value,
|
||||
numberOfPlayers: 2,
|
||||
startingLifeTotal: 20,
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<div className="flex flex-nowrap text-nowrap relative justify-center items-start">
|
||||
<Button
|
||||
variant="contained"
|
||||
style={{ height: '2rem' }}
|
||||
onClick={() => {
|
||||
setOpenSettingsModal(true);
|
||||
}}
|
||||
>
|
||||
<Cog /> Game Settings
|
||||
</Button>
|
||||
|
||||
<div
|
||||
data-not-latest-version={
|
||||
!version.isLatest && !!version.remoteVersion
|
||||
}
|
||||
className="absolute flex justify-center text-text-primary text-xxs -bottom-5 bg-primary-dark px-2 rounded-md
|
||||
opacity-0 transition-all duration-200 delay-500
|
||||
data-[not-latest-version=true]:opacity-100
|
||||
"
|
||||
>
|
||||
<div className="absolute bg-primary-dark rotate-45 size-2 -top-[2px] z-0" />
|
||||
<span className="z-10">
|
||||
v{version.remoteVersion} available!
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</ToggleButtonsWrapper>
|
||||
|
||||
<FormLabel>Layout</FormLabel>
|
||||
<LayoutOptions
|
||||
numberOfPlayers={playerOptions.numberOfPlayers}
|
||||
selectedOrientation={playerOptions.orientation}
|
||||
onChange={(orientation) => {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
orientation,
|
||||
});
|
||||
}}
|
||||
>
|
||||
<Cog /> Other settings
|
||||
</Button>
|
||||
</ToggleButtonsWrapper>
|
||||
|
||||
<FormLabel>Layout</FormLabel>
|
||||
{/* <LayoutOptions
|
||||
numberOfPlayers={playerOptions.numberOfPlayers}
|
||||
gridAreas={playerOptions.gridAreas}
|
||||
onChange={(gridAreas) =>
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
gridAreas,
|
||||
//TODO fix the layout selection
|
||||
orientation: Orientation.Portrait,
|
||||
})
|
||||
}
|
||||
/> */}
|
||||
<LayoutOptions
|
||||
numberOfPlayers={playerOptions.numberOfPlayers}
|
||||
selectedOrientation={playerOptions.orientation}
|
||||
onChange={(orientation) => {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
orientation,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</FormControl>
|
||||
|
||||
{!isPWA && (
|
||||
<p className="text-center, max-w-[75%] text-xs text-text-primary">
|
||||
If you're on iOS, this page works better if you{' '}
|
||||
<strong>hide the toolbar</strong> or{' '}
|
||||
<strong>add the app to your home screen</strong>.
|
||||
</p>
|
||||
)}
|
||||
/>
|
||||
</FormControl>
|
||||
{!isPWA && (
|
||||
<p className="text-center text-xs text-text-primary w-11/12 mt-4">
|
||||
If you're on iOS, this page works better if you{' '}
|
||||
<strong>hide the toolbar</strong> or{' '}
|
||||
<strong>add the app to your home screen</strong>.
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<StartButtonFooter>
|
||||
<Button
|
||||
size="large"
|
||||
variant="contained"
|
||||
onClick={doStartGame}
|
||||
style={{ width: '90dvw' }}
|
||||
fullWidth
|
||||
>
|
||||
START GAME
|
||||
</Button>
|
||||
|
||||
@@ -1,6 +1,13 @@
|
||||
import { createContext } from 'react';
|
||||
import { InitialGameSettings, Settings } from '../Types/Settings';
|
||||
|
||||
type Version = {
|
||||
installedVersion: string;
|
||||
isLatest: boolean;
|
||||
checkForNewVersion: (source: 'settings' | 'start_menu') => Promise<void>;
|
||||
remoteVersion?: string;
|
||||
};
|
||||
|
||||
export type GlobalSettingsContextType = {
|
||||
fullscreen: {
|
||||
isFullscreen: boolean;
|
||||
@@ -22,7 +29,15 @@ export type GlobalSettingsContextType = {
|
||||
setInitialGameSettings: (initialGameSettings: InitialGameSettings) => void;
|
||||
settings: Settings;
|
||||
setSettings: (settings: Settings) => void;
|
||||
playing: boolean;
|
||||
setPlaying: (playing: boolean) => void;
|
||||
randomizingPlayer: boolean;
|
||||
setRandomizingPlayer: (stopRandom: boolean) => void;
|
||||
isPWA: boolean;
|
||||
preStartCompleted: boolean;
|
||||
setPreStartCompleted: (completed: boolean) => void;
|
||||
|
||||
version: Version;
|
||||
};
|
||||
|
||||
export const GlobalSettingsContext =
|
||||
|
||||
@@ -7,6 +7,8 @@ export type PlayersContextType = {
|
||||
updatePlayer: (updatedPlayer: Player) => void;
|
||||
updateLifeTotal: (player: Player, updatedLifeTotal: number) => number;
|
||||
resetCurrentGame: () => void;
|
||||
startingPlayerIndex: number;
|
||||
setStartingPlayerIndex: (index: number) => void;
|
||||
};
|
||||
|
||||
export const PlayersContext = createContext<PlayersContextType | null>(null);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Player, Rotation } from '../Types/Player';
|
||||
import { InitialGameSettings, Orientation } from '../Types/Settings';
|
||||
|
||||
const presetColors = [
|
||||
export const presetColors = [
|
||||
'#F06292', // Light Pink
|
||||
'#4DB6AC', // Teal
|
||||
'#FFA726', // Orange
|
||||
@@ -127,15 +127,15 @@ const getOrientationRotations = (
|
||||
case Orientation.Portrait:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Side;
|
||||
return Rotation.Flipped;
|
||||
case 1:
|
||||
return Rotation.Side;
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.SideFlipped;
|
||||
return Rotation.Side;
|
||||
case 3:
|
||||
return Rotation.SideFlipped;
|
||||
return Rotation.Normal;
|
||||
case 4:
|
||||
return Rotation.SideFlipped;
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
@@ -163,17 +163,17 @@ const getOrientationRotations = (
|
||||
case Orientation.Portrait:
|
||||
switch (index) {
|
||||
case 0:
|
||||
return Rotation.Side;
|
||||
return Rotation.SideFlipped;
|
||||
case 1:
|
||||
return Rotation.Side;
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Side;
|
||||
return Rotation.Flipped;
|
||||
case 3:
|
||||
return Rotation.SideFlipped;
|
||||
return Rotation.Side;
|
||||
case 4:
|
||||
return Rotation.SideFlipped;
|
||||
return Rotation.Normal;
|
||||
case 5:
|
||||
return Rotation.SideFlipped;
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
@@ -191,10 +191,8 @@ export const createInitialPlayers = ({
|
||||
}: InitialGameSettings): Player[] => {
|
||||
const players: Player[] = [];
|
||||
const availableColors = [...presetColors]; // Create a copy of the colors array
|
||||
const firstPlayerIndex = Math.floor(Math.random() * numberOfPlayers);
|
||||
|
||||
for (let i = 0; i <= numberOfPlayers - 1; i++) {
|
||||
const isStartingPlayer = i === firstPlayerIndex;
|
||||
const colorIndex = Math.floor(Math.random() * availableColors.length);
|
||||
const color = availableColors[colorIndex];
|
||||
|
||||
@@ -224,11 +222,11 @@ export const createInitialPlayers = ({
|
||||
usePoison: false,
|
||||
rotation,
|
||||
},
|
||||
isStartingPlayer,
|
||||
showStartingPlayer: isStartingPlayer,
|
||||
extraCounters: [],
|
||||
commanderDamage,
|
||||
hasLost: false,
|
||||
isStartingPlayer: false,
|
||||
isSide: rotation === Rotation.Side || rotation === Rotation.SideFlipped,
|
||||
};
|
||||
|
||||
players.push(player);
|
||||
|
||||
@@ -2,7 +2,7 @@ import { initializeApp } from 'firebase/app';
|
||||
import { getAnalytics, logEvent } from 'firebase/analytics';
|
||||
|
||||
const firebaseConfig = {
|
||||
apiKey: 'AIzaSyCZ1AHMb5zmWS4VoRnC-OBxTswUfrJ0mlY',
|
||||
apiKey: import.meta.env.VITE_FIREBASE_API_KEY,
|
||||
authDomain: 'life-trinket.firebaseapp.com',
|
||||
projectId: 'life-trinket',
|
||||
storageBucket: 'life-trinket.appspot.com',
|
||||
@@ -18,7 +18,17 @@ export const useAnalytics = () => {
|
||||
eventName: string,
|
||||
eventParams?: { [key: string]: unknown }
|
||||
) => {
|
||||
logEvent(analytics, eventName, eventParams);
|
||||
if (process.env.NODE_ENV === 'development') {
|
||||
console.info('Event not tracked:', { eventName, eventParams });
|
||||
return;
|
||||
}
|
||||
|
||||
const paramsWithVersion = {
|
||||
...eventParams,
|
||||
app_version: import.meta.env.VITE_APP_VERSION,
|
||||
};
|
||||
|
||||
logEvent(analytics, eventName, paramsWithVersion);
|
||||
};
|
||||
|
||||
return { trackEvent };
|
||||
|
||||
52
src/Hooks/useOrientation.ts
Normal file
52
src/Hooks/useOrientation.ts
Normal file
@@ -0,0 +1,52 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
export interface OrientationState {
|
||||
angle: number;
|
||||
type: string;
|
||||
}
|
||||
|
||||
const defaultState: OrientationState = {
|
||||
angle: 0,
|
||||
type: 'landscape-primary',
|
||||
};
|
||||
|
||||
export default function useOrientation(
|
||||
initialState: OrientationState = defaultState
|
||||
) {
|
||||
const [state, setState] = useState(initialState);
|
||||
const [isLandscape, setIsLandscape] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
const screen = window.screen;
|
||||
let mounted = true;
|
||||
|
||||
const onChange = () => {
|
||||
if (mounted) {
|
||||
const { orientation } = screen;
|
||||
|
||||
if (orientation) {
|
||||
const { angle, type } = orientation;
|
||||
setState({ angle, type });
|
||||
if (type.includes('landscape')) {
|
||||
setIsLandscape(true);
|
||||
} else if (type.includes('portrait')) {
|
||||
setIsLandscape(false);
|
||||
}
|
||||
} else if (window.orientation !== undefined) {
|
||||
setState({
|
||||
angle:
|
||||
typeof window.orientation === 'number' ? window.orientation : 0,
|
||||
type: '',
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
onChange();
|
||||
|
||||
return () => {
|
||||
mounted = false;
|
||||
};
|
||||
}, [isLandscape]);
|
||||
|
||||
return { state, isLandscape };
|
||||
}
|
||||
@@ -7,8 +7,11 @@ import {
|
||||
import { useAnalytics } from '../Hooks/useAnalytics';
|
||||
import {
|
||||
InitialGameSettings,
|
||||
InitialGameSettingsSchema,
|
||||
Settings,
|
||||
defaultInitialGameSettings,
|
||||
defaultSettings,
|
||||
initialGameSettingsSchema,
|
||||
settingsSchema,
|
||||
} from '../Types/Settings';
|
||||
|
||||
export const GlobalSettingsProvider = ({
|
||||
@@ -21,57 +24,109 @@ export const GlobalSettingsProvider = ({
|
||||
const savedShowPlay = localStorage.getItem('showPlay');
|
||||
const savedGameSettings = localStorage.getItem('initialGameSettings');
|
||||
const savedSettings = localStorage.getItem('settings');
|
||||
const savedPlaying = localStorage.getItem('playing');
|
||||
const savedPreStartComplete = localStorage.getItem('preStartComplete');
|
||||
|
||||
const [playing, setPlaying] = useState<boolean>(
|
||||
savedPlaying ? savedPlaying === 'true' : false
|
||||
);
|
||||
const setPlayingAndLocalStorage = (playing: boolean) => {
|
||||
setPlaying(playing);
|
||||
localStorage.setItem('playing', String(playing));
|
||||
};
|
||||
|
||||
const [preStartCompleted, setPreStartCompleted] = useState<boolean>(
|
||||
savedPreStartComplete ? savedPreStartComplete === 'true' : false
|
||||
);
|
||||
|
||||
const [showPlay, setShowPlay] = useState<boolean>(
|
||||
savedShowPlay ? savedShowPlay === 'true' : false
|
||||
);
|
||||
|
||||
const [randomizingPlayer, setRandomizingPlayer] = useState<boolean>(
|
||||
savedSettings
|
||||
? Boolean(JSON.parse(savedSettings).preStartMode === 'random-king')
|
||||
: true
|
||||
);
|
||||
|
||||
const [initialGameSettings, setInitialGameSettings] =
|
||||
useState<InitialGameSettings | null>(
|
||||
savedGameSettings ? JSON.parse(savedGameSettings) : null
|
||||
);
|
||||
|
||||
const setInitialGameSettingsAndLocalStorage = (
|
||||
initialGameSettings: InitialGameSettings
|
||||
) => {
|
||||
setInitialGameSettings(initialGameSettings);
|
||||
localStorage.setItem(
|
||||
'initialGameSettings',
|
||||
JSON.stringify(initialGameSettings)
|
||||
);
|
||||
};
|
||||
|
||||
const [settings, setSettings] = useState<Settings>(
|
||||
savedSettings
|
||||
? JSON.parse(savedSettings)
|
||||
: { goFullscreenOnStart: true, keepAwake: true, showStartingPlayer: true }
|
||||
savedSettings ? JSON.parse(savedSettings) : defaultSettings
|
||||
);
|
||||
|
||||
const setSettingsAndLocalStorage = (settings: Settings) => {
|
||||
setSettings(settings);
|
||||
localStorage.setItem('settings', JSON.stringify(settings));
|
||||
};
|
||||
|
||||
const removeLocalStorage = async () => {
|
||||
localStorage.removeItem('initialGameSettings');
|
||||
localStorage.removeItem('players');
|
||||
localStorage.removeItem('playing');
|
||||
localStorage.removeItem('showPlay');
|
||||
localStorage.removeItem('preStartComplete');
|
||||
|
||||
setPlaying(false);
|
||||
setShowPlay(false);
|
||||
setPreStartCompleted(false);
|
||||
};
|
||||
|
||||
// Set settings if they are not valid
|
||||
useEffect(() => {
|
||||
if (savedGameSettings && JSON.parse(savedGameSettings).gridAreas) {
|
||||
removeLocalStorage();
|
||||
window.location.reload();
|
||||
// If there are no saved settings, set default settings
|
||||
if (!savedSettings) {
|
||||
setSettingsAndLocalStorage(defaultSettings);
|
||||
return;
|
||||
}
|
||||
|
||||
const parsedSettings = settingsSchema.safeParse(JSON.parse(savedSettings));
|
||||
|
||||
// If saved settings are not valid, remove them
|
||||
if (!parsedSettings.success) {
|
||||
console.error('invalid settings, resetting to default settings');
|
||||
setSettingsAndLocalStorage(defaultSettings);
|
||||
return;
|
||||
}
|
||||
localStorage.setItem('settings', JSON.stringify(parsedSettings.data));
|
||||
}, [settings, savedSettings]);
|
||||
|
||||
// Set initial game settings if they are not valid
|
||||
useEffect(() => {
|
||||
if (!savedGameSettings) {
|
||||
setInitialGameSettingsAndLocalStorage(defaultInitialGameSettings);
|
||||
return;
|
||||
}
|
||||
|
||||
//parse existing game settings with zod schema
|
||||
const parsedInitialGameSettings =
|
||||
InitialGameSettingsSchema.safeParse(initialGameSettings);
|
||||
initialGameSettingsSchema.safeParse(initialGameSettings);
|
||||
|
||||
if (!parsedInitialGameSettings.success) {
|
||||
removeLocalStorage();
|
||||
window.location.reload();
|
||||
console.error('invalid game settings, resetting to default settings');
|
||||
setInitialGameSettingsAndLocalStorage(defaultInitialGameSettings);
|
||||
return;
|
||||
}
|
||||
|
||||
localStorage.setItem(
|
||||
'initialGameSettings',
|
||||
JSON.stringify(initialGameSettings)
|
||||
JSON.stringify(parsedInitialGameSettings.data)
|
||||
);
|
||||
}, [initialGameSettings, savedGameSettings]);
|
||||
|
||||
useEffect(() => {
|
||||
localStorage.setItem('settings', JSON.stringify(settings));
|
||||
}, [settings]);
|
||||
|
||||
const [isFullscreen, setIsFullscreen] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
@@ -87,6 +142,11 @@ export const GlobalSettingsProvider = ({
|
||||
};
|
||||
}, []);
|
||||
|
||||
const [isLatestVersion, setIsLatestVersion] = useState(false);
|
||||
const [remoteVersion, setRemoteVersion] = useState<string | undefined>(
|
||||
undefined
|
||||
);
|
||||
|
||||
const { isSupported, release, released, request, type } = useWakeLock();
|
||||
|
||||
const active = settings.keepAwake;
|
||||
@@ -135,6 +195,51 @@ export const GlobalSettingsProvider = ({
|
||||
}
|
||||
};
|
||||
|
||||
const setPreStartCompletedAndLocalStorage = (preStartComplete: boolean) => {
|
||||
setPreStartCompleted(preStartComplete);
|
||||
localStorage.setItem('playing', String(playing));
|
||||
};
|
||||
|
||||
async function checkForNewVersion(source: 'settings' | 'start_menu') {
|
||||
try {
|
||||
const result = await fetch(
|
||||
'https://api.github.com/repos/Vikeo/LifeTrinket/releases/latest',
|
||||
{
|
||||
headers: {
|
||||
Authorization: `Bearer ${
|
||||
import.meta.env.VITE_REPO_READ_ACCESS_TOKEN
|
||||
}`,
|
||||
Accept: 'application/vnd.github+json',
|
||||
'X-GitHub-Api-Version': '2022-11-28',
|
||||
},
|
||||
}
|
||||
);
|
||||
const data = await result.json();
|
||||
|
||||
if (!data.name) {
|
||||
setRemoteVersion(undefined);
|
||||
setIsLatestVersion(false);
|
||||
return;
|
||||
}
|
||||
|
||||
setRemoteVersion(data.name);
|
||||
|
||||
if (data.name === import.meta.env.VITE_APP_VERSION) {
|
||||
setIsLatestVersion(true);
|
||||
return;
|
||||
}
|
||||
|
||||
analytics.trackEvent(`${source}_has_new_version`, {
|
||||
remoteVersion: data.name,
|
||||
installedVersion: import.meta.env.VITE_APP_VERSION,
|
||||
});
|
||||
|
||||
setIsLatestVersion(false);
|
||||
} catch (error) {
|
||||
console.error('error getting latest version string', error);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
fullscreen: { isFullscreen, enableFullscreen, disableFullscreen },
|
||||
wakeLock: {
|
||||
@@ -148,23 +253,41 @@ export const GlobalSettingsProvider = ({
|
||||
goToStart,
|
||||
showPlay,
|
||||
setShowPlay,
|
||||
playing,
|
||||
setPlaying: setPlayingAndLocalStorage,
|
||||
initialGameSettings,
|
||||
setInitialGameSettings,
|
||||
settings,
|
||||
setSettings,
|
||||
setSettings: setSettingsAndLocalStorage,
|
||||
randomizingPlayer,
|
||||
setRandomizingPlayer,
|
||||
isPWA: window?.matchMedia('(display-mode: standalone)').matches,
|
||||
preStartCompleted,
|
||||
setPreStartCompleted: setPreStartCompletedAndLocalStorage,
|
||||
|
||||
version: {
|
||||
installedVersion: import.meta.env.VITE_APP_VERSION,
|
||||
remoteVersion,
|
||||
isLatest: isLatestVersion,
|
||||
checkForNewVersion,
|
||||
},
|
||||
};
|
||||
}, [
|
||||
active,
|
||||
analytics,
|
||||
initialGameSettings,
|
||||
isFullscreen,
|
||||
isSupported,
|
||||
release,
|
||||
active,
|
||||
request,
|
||||
settings,
|
||||
showPlay,
|
||||
type,
|
||||
showPlay,
|
||||
playing,
|
||||
initialGameSettings,
|
||||
settings,
|
||||
randomizingPlayer,
|
||||
preStartCompleted,
|
||||
remoteVersion,
|
||||
isLatestVersion,
|
||||
analytics,
|
||||
]);
|
||||
|
||||
return (
|
||||
|
||||
@@ -7,6 +7,17 @@ import { InitialGameSettings } from '../Types/Settings';
|
||||
export const PlayersProvider = ({ children }: { children: ReactNode }) => {
|
||||
const savedPlayers = localStorage.getItem('players');
|
||||
|
||||
const savedStartingPlayerIndex = localStorage.getItem('startingPlayerIndex');
|
||||
|
||||
const [startingPlayerIndex, setStartingPlayerIndex] = useState<number>(
|
||||
savedStartingPlayerIndex ? parseInt(savedStartingPlayerIndex) : -1
|
||||
);
|
||||
|
||||
const setStartingPlayerIndexAndLocalStorage = (index: number) => {
|
||||
setStartingPlayerIndex(index);
|
||||
localStorage.setItem('startingPlayerIndex', String(index));
|
||||
};
|
||||
|
||||
const [players, setPlayers] = useState<Player[]>(
|
||||
savedPlayers ? JSON.parse(savedPlayers) : []
|
||||
);
|
||||
@@ -50,9 +61,7 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
|
||||
return;
|
||||
}
|
||||
|
||||
const startingPlayerIndex = Math.floor(
|
||||
Math.random() * initialGameSettings.numberOfPlayers
|
||||
);
|
||||
const newStartingPlayerIndex = Math.floor(Math.random() * players.length);
|
||||
|
||||
players.forEach((player: Player) => {
|
||||
player.commanderDamage.map((damage) => {
|
||||
@@ -65,16 +74,9 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
|
||||
});
|
||||
|
||||
player.lifeTotal = initialGameSettings.startingLifeTotal;
|
||||
|
||||
player.hasLost = false;
|
||||
|
||||
const isStartingPlayer = player.index === startingPlayerIndex;
|
||||
|
||||
player.isStartingPlayer = isStartingPlayer;
|
||||
|
||||
if (player.isStartingPlayer) {
|
||||
player.showStartingPlayer = true;
|
||||
}
|
||||
player.isStartingPlayer = newStartingPlayerIndex === player.index;
|
||||
|
||||
updatePlayer(player);
|
||||
});
|
||||
@@ -87,8 +89,10 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
|
||||
updatePlayer,
|
||||
updateLifeTotal,
|
||||
resetCurrentGame,
|
||||
startingPlayerIndex,
|
||||
setStartingPlayerIndex: setStartingPlayerIndexAndLocalStorage,
|
||||
};
|
||||
}, [players]);
|
||||
}, [players, startingPlayerIndex]);
|
||||
|
||||
return (
|
||||
<PlayersContext.Provider value={ctxValue}>
|
||||
|
||||
@@ -6,8 +6,8 @@ export type Player = {
|
||||
commanderDamage: CommanderDamage[];
|
||||
extraCounters: ExtraCounter[];
|
||||
isStartingPlayer: boolean;
|
||||
showStartingPlayer: boolean;
|
||||
hasLost: boolean;
|
||||
isSide: boolean;
|
||||
};
|
||||
|
||||
export type PlayerSettings = {
|
||||
|
||||
@@ -12,10 +12,19 @@ export enum GameFormat {
|
||||
TwoHeadedGiant = 'two-headed-giant',
|
||||
}
|
||||
|
||||
export enum PreStartMode {
|
||||
None = 'none',
|
||||
RandomKing = 'random-king',
|
||||
FingerGame = 'finger-game',
|
||||
Trivia = 'trivia',
|
||||
}
|
||||
|
||||
export type Settings = {
|
||||
keepAwake: boolean;
|
||||
showStartingPlayer: boolean;
|
||||
showPlayerMenuCog: boolean;
|
||||
goFullscreenOnStart: boolean;
|
||||
preStartMode: PreStartMode;
|
||||
};
|
||||
|
||||
export type InitialGameSettings = {
|
||||
@@ -26,10 +35,34 @@ export type InitialGameSettings = {
|
||||
orientation: Orientation;
|
||||
};
|
||||
|
||||
export const InitialGameSettingsSchema = z.object({
|
||||
startingLifeTotal: z.number().min(1).max(200).default(20),
|
||||
useCommanderDamage: z.boolean().default(false),
|
||||
gameFormat: z.nativeEnum(GameFormat).optional(),
|
||||
numberOfPlayers: z.number().min(1).max(6).default(2),
|
||||
orientation: z.nativeEnum(Orientation).default(Orientation.Landscape),
|
||||
export const initialGameSettingsSchema = z.object({
|
||||
startingLifeTotal: z.number().min(1).max(200),
|
||||
useCommanderDamage: z.boolean(),
|
||||
gameFormat: z.nativeEnum(GameFormat),
|
||||
numberOfPlayers: z.number().min(1).max(6),
|
||||
orientation: z.nativeEnum(Orientation),
|
||||
});
|
||||
|
||||
export const defaultInitialGameSettings = {
|
||||
numberOfPlayers: 4,
|
||||
startingLifeTotal: 40,
|
||||
useCommanderDamage: true,
|
||||
orientation: Orientation.Landscape,
|
||||
gameFormat: GameFormat.Commander,
|
||||
};
|
||||
|
||||
export const settingsSchema = z.object({
|
||||
keepAwake: z.boolean(),
|
||||
showStartingPlayer: z.boolean(),
|
||||
showPlayerMenuCog: z.boolean(),
|
||||
goFullscreenOnStart: z.boolean(),
|
||||
preStartMode: z.nativeEnum(PreStartMode),
|
||||
});
|
||||
|
||||
export const defaultSettings: Settings = {
|
||||
goFullscreenOnStart: true,
|
||||
keepAwake: true,
|
||||
showStartingPlayer: true,
|
||||
showPlayerMenuCog: true,
|
||||
preStartMode: PreStartMode.None,
|
||||
};
|
||||
|
||||
87
src/Utils/checkContrast.ts
Normal file
87
src/Utils/checkContrast.ts
Normal file
@@ -0,0 +1,87 @@
|
||||
type RGBA = {
|
||||
red: number;
|
||||
green: number;
|
||||
blue: number;
|
||||
alpha: number;
|
||||
};
|
||||
|
||||
export const hexToRgb = (hex: string): RGBA => {
|
||||
hex = hex.replace(/^#/, '');
|
||||
let alpha = 255;
|
||||
|
||||
if (hex.length === 8) {
|
||||
alpha = parseInt(hex.slice(6, 8), 16);
|
||||
hex = hex.substring(0, 6);
|
||||
}
|
||||
|
||||
if (hex.length === 4) {
|
||||
alpha = parseInt(hex.slice(3, 4).repeat(2), 16);
|
||||
hex = hex.substring(0, 3);
|
||||
}
|
||||
|
||||
if (hex.length === 3) {
|
||||
hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2];
|
||||
}
|
||||
|
||||
const num = parseInt(hex, 16);
|
||||
const red = num >> 16;
|
||||
const green = (num >> 8) & 255;
|
||||
const blue = num & 255;
|
||||
|
||||
return { red, green, blue, alpha };
|
||||
};
|
||||
|
||||
export const luminance = (a: number, b: number) => {
|
||||
const l1 = Math.max(a, b);
|
||||
const l2 = Math.min(a, b);
|
||||
return (l1 + 0.05) / (l2 + 0.05);
|
||||
};
|
||||
|
||||
export const rgbContrast = (a: RGBA, b: RGBA) => {
|
||||
return luminance(relativeLuminance(a), relativeLuminance(b));
|
||||
};
|
||||
|
||||
// calculate the color contrast ratio
|
||||
export const checkContrast = (hexC1: string, hexC2: string) => {
|
||||
const color1rgb = hexToRgb(hexC1);
|
||||
const color2rgb = hexToRgb(hexC2);
|
||||
|
||||
const contrast = rgbContrast(color1rgb, color2rgb);
|
||||
|
||||
if (contrast >= 7) {
|
||||
return 'AAA';
|
||||
}
|
||||
|
||||
if (contrast >= 4.5) {
|
||||
return 'AA';
|
||||
}
|
||||
|
||||
if (contrast >= 3) {
|
||||
return 'AA Large';
|
||||
}
|
||||
|
||||
return 'Fail';
|
||||
};
|
||||
|
||||
// red, green, and blue coefficients
|
||||
const rc = 0.2126;
|
||||
const gc = 0.7152;
|
||||
const bc = 0.0722;
|
||||
// low-gamma adjust coefficient
|
||||
const lowc = 1 / 12.92;
|
||||
|
||||
function adjustGamma(input: number) {
|
||||
return Math.pow((input + 0.055) / 1.055, 2.4);
|
||||
}
|
||||
|
||||
export const relativeLuminance = (rgb: RGBA) => {
|
||||
const rsrgb = rgb.red / 255;
|
||||
const gsrgb = rgb.green / 255;
|
||||
const bsrgb = rgb.blue / 255;
|
||||
|
||||
const r = rsrgb <= 0.03928 ? rsrgb * lowc : adjustGamma(rsrgb);
|
||||
const g = gsrgb <= 0.03928 ? gsrgb * lowc : adjustGamma(gsrgb);
|
||||
const b = bsrgb <= 0.03928 ? bsrgb * lowc : adjustGamma(bsrgb);
|
||||
|
||||
return r * rc + g * gc + b * bc;
|
||||
};
|
||||
@@ -2,8 +2,18 @@
|
||||
@tailwind components;
|
||||
@tailwind utilities;
|
||||
|
||||
html {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
body {
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
html,
|
||||
body {
|
||||
height: 100%;
|
||||
position: relative;
|
||||
background-color: theme('colors.background.default');
|
||||
margin: 0;
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
|
||||
|
||||
10
src/vite-env.d.ts
vendored
10
src/vite-env.d.ts
vendored
@@ -1 +1,11 @@
|
||||
/// <reference types="vite/client" />
|
||||
|
||||
interface ImportMetaEnv {
|
||||
readonly VITE_APP_VERSION: string;
|
||||
readonly VITE_REPO_READ_ACCESS_TOKEN: string;
|
||||
readonly VITE_FIREBASE_ANALYTICS_API_KEY: string;
|
||||
}
|
||||
|
||||
interface ImportMeta {
|
||||
readonly env: ImportMetaEnv;
|
||||
}
|
||||
|
||||
@@ -2,79 +2,91 @@
|
||||
import tailwindcssGridAreas from '@savvywombat/tailwindcss-grid-areas';
|
||||
import type { Config } from 'tailwindcss';
|
||||
|
||||
export const baseColors = {
|
||||
primary: {
|
||||
main: '#3E7D78',
|
||||
dark: '#2D5F5B',
|
||||
},
|
||||
secondary: {
|
||||
main: '#284F4C',
|
||||
dark: '#1B3B38',
|
||||
},
|
||||
background: {
|
||||
default: '#08253B',
|
||||
backdrop: 'rgba(0, 0, 0, 0.3)',
|
||||
settings: 'rgba(20, 20, 0, 0.9)',
|
||||
},
|
||||
icons: {
|
||||
dark: '#00000080',
|
||||
light: '#ffffff4f',
|
||||
},
|
||||
text: {
|
||||
primary: '#F5F5F5',
|
||||
secondary: '#76A6A5',
|
||||
},
|
||||
action: {
|
||||
disabled: '#234A47',
|
||||
},
|
||||
common: {
|
||||
white: '#F9FFE3',
|
||||
black: '#000000',
|
||||
},
|
||||
lifeCounter: {
|
||||
text: 'rgba(0, 0, 0, 0.4)',
|
||||
lostWrapper: '#000000',
|
||||
},
|
||||
interface: {
|
||||
loseButton: {
|
||||
background: '#43434380',
|
||||
},
|
||||
recentDifference: {
|
||||
background: 'rgba(255, 255, 255, 0.6);',
|
||||
text: '#333333',
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
export const twGridTemplateAreas = {
|
||||
onePlayerLandscape: ['player0 player0'],
|
||||
onePlayerPortrait: ['player0', 'player0'],
|
||||
twoPlayersOppositeLandscape: ['player0', 'player1'],
|
||||
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
|
||||
twoPlayersSameSideLandscape: ['player0 player1'],
|
||||
threePlayers: ['player0 player0', 'player1 player2'],
|
||||
threePlayersSide: [
|
||||
'player0 player0 player0 player2',
|
||||
'player1 player1 player1 player2',
|
||||
],
|
||||
fourPlayerPortrait: [
|
||||
'player0 player1 player1 player1 player1 player3',
|
||||
'player0 player2 player2 player2 player2 player3',
|
||||
],
|
||||
fourPlayer: ['player0 player1', 'player2 player3'],
|
||||
fivePlayers: [
|
||||
'player0 player0 player0 player1 player1 player1',
|
||||
'player2 player2 player3 player3 player4 player4',
|
||||
],
|
||||
fivePlayersSide: [
|
||||
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
|
||||
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
|
||||
],
|
||||
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
|
||||
sixPlayersSide: [
|
||||
'player0 player1 player1 player1 player1 player1 player1 player2 player2 player2 player2 player2 player2 player3',
|
||||
'player0 player4 player4 player4 player4 player4 player4 player5 player5 player5 player5 player5 player5 player3',
|
||||
],
|
||||
};
|
||||
|
||||
/** @type {import('tailwindcss').Config} */
|
||||
export default {
|
||||
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
|
||||
theme: {
|
||||
screens: {
|
||||
modalSm: '548px',
|
||||
},
|
||||
extend: {
|
||||
gridTemplateAreas: {
|
||||
onePlayerLandscape: ['player0 player0'],
|
||||
onePlayerPortrait: ['player0', 'player0'],
|
||||
twoPlayersOppositeLandscape: ['player0', 'player1'],
|
||||
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
|
||||
twoPlayersSameSideLandscape: ['player0 player1'],
|
||||
threePlayers: ['player0 player0', 'player1 player2'],
|
||||
threePlayersSide: [
|
||||
'player0 player0 player0 player2',
|
||||
'player1 player1 player1 player2',
|
||||
],
|
||||
fourPlayerPortrait: [
|
||||
'player0 player1 player1 player1 player1 player3',
|
||||
'player0 player2 player2 player2 player2 player3',
|
||||
],
|
||||
fourPlayer: ['player0 player1', 'player2 player3'],
|
||||
fivePlayers: [
|
||||
'player0 player0 player0 player1 player1 player1',
|
||||
'player2 player2 player3 player3 player4 player4',
|
||||
],
|
||||
fivePlayersSide: [
|
||||
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
|
||||
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
|
||||
],
|
||||
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
|
||||
sixPlayersSide: [
|
||||
'player0 player1 player1 player1 player1 player2 player2 player2 player2 player3',
|
||||
'player0 player4 player4 player4 player4 player5 player5 player5 player5 player3',
|
||||
],
|
||||
},
|
||||
colors: {
|
||||
primary: {
|
||||
main: '#7F9172',
|
||||
dark: '#57654F',
|
||||
},
|
||||
secondary: {
|
||||
main: '#5E714C',
|
||||
},
|
||||
background: {
|
||||
default: '#495E35',
|
||||
backdrop: 'rgba(0, 0, 0, 0.3)',
|
||||
settings: 'rgba(20, 20, 0, 0.9)',
|
||||
},
|
||||
text: {
|
||||
primary: '#F5F5F5',
|
||||
secondary: '#b3b39b',
|
||||
},
|
||||
action: {
|
||||
disabled: '#5E714C',
|
||||
},
|
||||
common: {
|
||||
white: '#F9FFE3',
|
||||
black: '#000000',
|
||||
},
|
||||
lifeCounter: {
|
||||
text: 'rgba(0, 0, 0, 0.4)',
|
||||
lostWrapper: '#00000070',
|
||||
},
|
||||
interface: {
|
||||
loseButton: {
|
||||
background: '#43434380',
|
||||
},
|
||||
recentDifference: {
|
||||
background: 'rgba(255, 255, 255, 0.6);',
|
||||
text: '#333333',
|
||||
},
|
||||
},
|
||||
},
|
||||
gridTemplateAreas: twGridTemplateAreas,
|
||||
colors: baseColors,
|
||||
keyframes: {
|
||||
fadeOut: {
|
||||
'0%': {
|
||||
@@ -91,19 +103,11 @@ export default {
|
||||
animation: {
|
||||
fadeOut: 'fadeOut 3s 1s ease-out forwards',
|
||||
},
|
||||
fontSize: {
|
||||
xxs: ['0.625rem', '1rem'],
|
||||
},
|
||||
},
|
||||
},
|
||||
plugins: [tailwindcssGridAreas],
|
||||
} satisfies Config;
|
||||
|
||||
// const fadeOut = keyframes`
|
||||
// 0% {
|
||||
// opacity: 1;
|
||||
// }
|
||||
// 33% {
|
||||
// opacity: 0.6;
|
||||
// }
|
||||
// 100% {
|
||||
// opacity: 0;
|
||||
// }
|
||||
// `;
|
||||
// #98FF98
|
||||
|
||||
@@ -1,9 +1,19 @@
|
||||
import { defineConfig } from 'vite';
|
||||
import react from '@vitejs/plugin-react-swc';
|
||||
import { defineConfig } from 'vite';
|
||||
import { VitePWA } from 'vite-plugin-pwa';
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [react()],
|
||||
plugins: [
|
||||
react(),
|
||||
VitePWA({
|
||||
registerType: 'autoUpdate',
|
||||
workbox: {
|
||||
clientsClaim: true,
|
||||
skipWaiting: true,
|
||||
},
|
||||
}),
|
||||
],
|
||||
build: {
|
||||
minify: 'esbuild',
|
||||
rollupOptions: {
|
||||
@@ -11,7 +21,14 @@ export default defineConfig({
|
||||
},
|
||||
},
|
||||
define: {
|
||||
APP_VERSION: JSON.stringify(process.env.npm_package_version),
|
||||
REPO_READ_ACCESS_TOKEN: JSON.stringify(process.env.REPO_READ_ACCESS_TOKEN),
|
||||
'import.meta.env.VITE_APP_VERSION': JSON.stringify(
|
||||
process.env.npm_package_version
|
||||
),
|
||||
VITE_REPO_READ_ACCESS_TOKEN: JSON.stringify(
|
||||
process.env.VITE_REPO_READ_ACCESS_TOKEN
|
||||
),
|
||||
VITE_FIREBASE_ANALYTICS_API_KEY: JSON.stringify(
|
||||
process.env.VITE_FIREBASE_ANALYTICS_API_KEY
|
||||
),
|
||||
},
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user