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13 lines
1.3 KiB
Plaintext
13 lines
1.3 KiB
Plaintext
Name:Glass Asp
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ManaCost:1 G G
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Types:Creature Snake
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PT:2/1
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ NafsEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
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SVar:NafsEffect:DB$ Effect | Name$ Glass Asp Effect | EffectOwner$ TriggeredTarget | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp | SVars$ Bleed,ExileEffect
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SVar:DrawTrig:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Command | Execute$ Bleed | TriggerDescription$ You lose 2 life at the beginning of your next draw step unless you pay {2} before that step.
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SVar:Bleed:DB$ LoseLife | Defined$ You | LifeAmount$ 2 | SubAbility$ ExileEffect
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SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
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SVar:PayUp:ST$ ChangeZone | Cost$ 2 | Defined$ Self | Origin$ Command | Destination$ Exile | ActivationZone$ Command | AILogic$ Always | SpellDescription$ Pay {2} to remove this effect.
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SVar:Picture:http://www.wizards.com/global/images/magic/general/glass_asp.jpg
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Oracle:Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
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