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- It should be a special action to remove the effect of Glass Asp (these effects might be transformed to delayed triggers in the future)
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@@ -4,9 +4,9 @@ Types:Creature Snake
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PT:2/1
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ NafsEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
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SVar:NafsEffect:DB$ Effect | Name$ Glass Asp Effect | EffectOwner$ TriggeredTarget | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp | SVars$ Bleed,ExileEffect
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SVar:DrawTrig:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Command | Execute$ Bleed | TriggerDescription$ You lose 2 life at the beginning of your next draw step unless you pay 2 before that step.
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SVar:DrawTrig:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Command | Execute$ Bleed | TriggerDescription$ You lose 2 life at the beginning of your next draw step unless you pay {2} before that step.
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SVar:Bleed:DB$ LoseLife | Defined$ You | LifeAmount$ 2 | SubAbility$ ExileEffect
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SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
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SVar:PayUp:AB$ ChangeZone | Cost$ 2 | Defined$ Self | Origin$ Command | Destination$ Exile | Static$ True | ActivationZone$ Command | AILogic$ Always | SpellDescription$ Pay 2 to remove this effect.
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SVar:PayUp:ST$ ChangeZone | Cost$ 2 | Defined$ Self | Origin$ Command | Destination$ Exile | ActivationZone$ Command | AILogic$ Always | SpellDescription$ Pay {2} to remove this effect.
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SVar:Picture:http://www.wizards.com/global/images/magic/general/glass_asp.jpg
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Oracle:Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
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@@ -7,6 +7,6 @@ SVar:NafsEffect:DB$ Effect | Name$ Nafs Asp Effect | EffectOwner$ TriggeredTarge
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SVar:DrawTrig:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Command | Execute$ Bleed | TriggerDescription$ You lose 1 life at the beginning of your next draw step unless you pay {1} before that draw step.
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SVar:Bleed:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | SubAbility$ ExileEffect
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SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
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SVar:PayUp:AB$ ChangeZone | Cost$ 1 | Defined$ Self | Origin$ Command | Destination$ Exile | Static$ True | ActivationZone$ Command | AILogic$ Always | SpellDescription$ Pay 1 to remove this effect.
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SVar:PayUp:ST$ ChangeZone | Cost$ 1 | Defined$ Self | Origin$ Command | Destination$ Exile | ActivationZone$ Command | AILogic$ Always | SpellDescription$ Pay {1} to remove this effect.
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SVar:Picture:http://www.wizards.com/global/images/magic/general/nafs_asp.jpg
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Oracle:Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.
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@@ -6,6 +6,6 @@ SVar:DBEffect:DB$ Effect | Name$ Quenchable Fire Effect | EffectOwner$ Targeted
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SVar:UpkeepTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | Execute$ Bleed | TriggerDescription$ It deals an additional 3 damage to you at the beginning of that player's next upkeep step unless you pay {U} before that step.
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SVar:Bleed:DB$ DealDamage | Defined$ You | NumDmg$ 3 | DamageSource$ Imprinted | SubAbility$ ExileEffect
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SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
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SVar:PayUp:AB$ ChangeZone | Cost$ U | Defined$ Self | Origin$ Command | Destination$ Exile | Static$ True | ActivationZone$ Command | AILogic$ Always | SpellDescription$ Pay U to remove this effect.
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SVar:PayUp:ST$ ChangeZone | Cost$ U | Defined$ Self | Origin$ Command | Destination$ Exile | ActivationZone$ Command | AILogic$ Always | SpellDescription$ Pay {U} to remove this effect.
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SVar:Picture:http://www.wizards.com/global/images/magic/general/quenchable_fire.jpg
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Oracle:Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
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@@ -5,9 +5,9 @@ PT:2/2
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ PoisonTarget | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that step. (A player with ten or more poison counters loses the game.)
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SVar:PoisonTarget:DB$ Poison | Num$ 1 | Defined$ TriggeredTarget | SubAbility$ CobraEffect
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SVar:CobraEffect:DB$ Effect | Name$ Sabertooth Cobra Effect | EffectOwner$ TriggeredTarget | Duration$ Permanent | Triggers$ PoisonTrig | RememberObjects$ TriggeredTarget | Abilities$ PayUp | SVars$ Bleed,ExileEffect
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SVar:PoisonTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | Execute$ Bleed | TriggerDescription$ You get another poison counter at the beginning of your next upkeep unless you pay 2 before that step.
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SVar:PoisonTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | Execute$ Bleed | TriggerDescription$ You get another poison counter at the beginning of your next upkeep unless you pay {2} before that step.
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SVar:Bleed:DB$ Poison | Num$ 1 | Defined$ You | SubAbility$ ExileEffect
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SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
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SVar:PayUp:AB$ ChangeZone | Cost$ 2 | Defined$ Self | Origin$ Command | Destination$ Exile | Static$ True | ActivationZone$ Command | AILogic$ Always | SpellDescription$ Pay 2 to remove this effect.
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SVar:PayUp:ST$ ChangeZone | Cost$ 2 | Defined$ Self | Origin$ Command | Destination$ Exile | ActivationZone$ Command | AILogic$ Always | SpellDescription$ Pay {2} to remove this effect.
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SVar:Picture:http://www.wizards.com/global/images/magic/general/sabertooth_cobra.jpg
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Oracle:Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that step. (A player with ten or more poison counters loses the game.)
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