drdev
98951a9e2b
Prevent tapped card remaining tapped in graveyard
2014-10-01 19:08:45 +00:00
drdev
3bd35d225c
Prevent incorrectly preventing certain information being correct when first opening match screen
2014-10-01 17:12:35 +00:00
drdev
ec1451fe85
Make spacing consistent
2014-10-01 16:44:50 +00:00
drdev
d8962746e6
Clear damage when card leaves battlefield
2014-10-01 16:39:52 +00:00
drdev
4978e34262
Commit large scale CardView refactoring to support head-to-head better, handle hidden and face down cards better, and reduce flickering of P/T and other attributes
2014-10-01 14:15:25 +00:00
swordshine
b12ca2f1dc
- Update Formats for PerSetTracking
2014-10-01 11:57:19 +00:00
drdev
a7c2931ff9
Version bump to 1.5.28.011
2014-09-30 19:21:20 +00:00
drdev
f815c6d058
For now, prevent using player specific menu when that player doesn't have priority
2014-09-30 19:18:43 +00:00
Agetian
ba5feb5021
- Invert a condition in phasesCheck in an attempt to prevent a NPE
2014-09-30 19:00:30 +00:00
drdev
89fd88ad1d
Allow all overlays to face top human player if needed
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Allow top human player to concede
2014-09-30 18:23:42 +00:00
drdev
f8c2af1ad3
Make player menus appear in the correct place
2014-09-30 18:10:30 +00:00
Agetian
ca2db87d6c
- A somewhat better temporary solution for the issue with foils: will now fully randomize the foil overlays inside the game (where there is no problem with them), but still set the default foil overlay of 1 for the deck editors (where the foil overlays "flicker" in case of randomization).
2014-09-30 18:08:04 +00:00
drdev
5eaa5733df
Fix so player specific menu can be tapped to close
2014-09-30 08:37:38 +00:00
drdev
f62c5d0343
Fix so player specific menus appear in correct location
2014-09-30 08:34:18 +00:00
drdev
3c3c488c48
Simplify code
2014-09-30 08:21:22 +00:00
drdev
989c6f0ffb
Add Hot Seat Mode setting for mobile game
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Prevent crash when rendering card without display area set yet
2014-09-30 08:19:55 +00:00
drdev
8fb607c92d
Allow stack items to appear rotated 90 degrees
2014-09-30 08:11:10 +00:00
drdev
7f73d6f719
Avoid making theming optional since things don't look right otherwise
2014-09-30 08:10:55 +00:00
Sol
239f49c53d
- Add a Quest Preference for Item Level Restriction, defaulting to enabled (1).
2014-09-29 23:55:44 +00:00
Chris
72cf37406f
Added new card names to changes.txt.
2014-09-29 22:34:01 +00:00
drdev
3001429536
Fix so clipping works properly against objects rotated 90 degrees
2014-09-29 21:40:22 +00:00
drdev
a82123bb95
Fix so rotated 90 components can capture input
2014-09-29 21:33:07 +00:00
drdev
167c2befb0
Support 90 degree rotation so match menu can appear on right side of screen
2014-09-29 20:45:11 +00:00
Agetian
b35aa63654
- Attempt to fix Battalion according to friarsol's suggestion.
2014-09-29 18:56:41 +00:00
drdev
85bcd08eab
Tweak how 2nd human opponent displayed so its more of a mirroring effect than pure rotation
2014-09-29 18:49:07 +00:00
excessum
214c929ca3
- Re-factored payManaCostFromPool() out from payManaCost()
2014-09-29 12:36:33 +00:00
elcnesh
9ce50662fe
Fix counter placement sound playing repeatedly.
2014-09-29 09:08:45 +00:00
Sloth
97a46fae15
- Fixed several bugs in isPreferredTarget.
2014-09-28 21:35:46 +00:00
drdev
8583b45b81
Version bump to 1.5.28.010
2014-09-28 19:42:58 +00:00
drdev
1d02422553
Add Chromatic and Epic challenges
2014-09-28 18:38:24 +00:00
drdev
04f725a142
Add Domain achievement
2014-09-28 17:50:19 +00:00
drdev
962ea5c452
Fix so targets for subabilities of stack items are accounted for with target arrows
2014-09-28 17:36:14 +00:00
drdev
05f289222a
Add 3 deck challenge achievements
2014-09-28 16:42:23 +00:00
drdev
fece3f9f0b
Add Challenges achievement category
2014-09-28 16:07:38 +00:00
drdev
56e2e63379
Prevent P/T being hidden for tapped cards in a stack
2014-09-28 16:02:20 +00:00
drdev
8209e80b03
Support showing special symbols used by charms
2014-09-28 15:49:41 +00:00
drdev
ff50f4fe5f
Use \u syntax for special characters
2014-09-28 15:45:32 +00:00
elcnesh
e44b4b3cbc
Multiple fixes.
...
- Make determination of card viewing permissions much faster;
- A general fix related to choosing a fixed amount of options from a list;
- Improve display of card's names;
- Reduce card flickering when changing phases.
2014-09-28 15:43:34 +00:00
drdev
6969aaad91
Cleanup charm formatting
2014-09-28 15:39:27 +00:00
drdev
e19c0ba694
Version bump to 1.5.28.009
2014-09-28 15:06:00 +00:00
Agetian
0c09cdbbe0
- Better version of the previous fix.
2014-09-28 13:47:49 +00:00
Agetian
cb93455530
- Fix a NPE with automated targeting for cards that require dividing damage (e.g. Polukranos, World Eater; Armament Corps).
2014-09-28 13:45:27 +00:00
drdev
024d832bce
Add support for displaying formatted timestamp for earned achievements
2014-09-28 10:06:10 +00:00
drdev
43d4bab1b7
Add timestamp support to achievements
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Throw out any previously earned ManaScrewed achievements due to now fixed bug
2014-09-28 09:40:21 +00:00
drdev
0a313c4071
Fix ManaScrewed achievement
2014-09-28 09:25:03 +00:00
drdev
89348087af
Reduce size of achievements file
2014-09-28 09:07:13 +00:00
drdev
2306524df1
Refactor achievement definitions to make them easier to implement
2014-09-28 09:01:16 +00:00
Agetian
cc920261d8
- Fix effects like Fact or Fiction not revealing the cards properly to the player.
2014-09-28 07:32:51 +00:00
Agetian
09b8e0f9e1
- Make it impossible to undeclare attackers with "CARDNAME attacks each combat if able" at will.
2014-09-28 06:15:52 +00:00
excessum
f9a4cd63d7
- AI will now take note of static P/T abilities when using Animate and Pump effects
2014-09-28 02:53:03 +00:00