Commit Graph

1353 Commits

Author SHA1 Message Date
Krazy
ea646ff9ad Fixes for old quests not working with tournaments. 2014-06-08 19:15:40 +00:00
drdev
20a7da9302 Start working on draft screen 2014-06-07 03:38:35 +00:00
Krazy
e877613d32 Finished up the tournament mode. Added changes to changes.txt. See forums for complete details. 2014-06-06 07:31:57 +00:00
Krazy
9f776f0d1a Changed the way draft tokens work. Players can now spend tokens freely while drafts are generated every 5 turns regardless of token count. 2014-06-05 21:29:13 +00:00
Krazy
6e2a9be30d Removed ability to concede for AI in tournaments.
Rewrote booster configuration selection for tournaments.
Minor balance adjustments for tournaments.
2014-06-05 20:37:15 +00:00
drdev
4f15de6639 Refactor so profile props can be loaded for mobile game 2014-06-05 19:21:50 +00:00
elcnesh
8c1bd75c6b Commander damage from your own commander can be lethal, so do not omit this number when displaying commander damage.
Format commander damage in multiplayer games a bit nicer.
2014-06-05 14:20:41 +00:00
Sol
e04b64f7be - Initial checkin for Winston Draft mode. The menu item for Winston Draft is currently commented out, but it should be functional even though the AI is randomnly taking piles based on pile size. 2014-06-05 02:39:48 +00:00
Krazy
423a9f1687 Rewrote draft generation and rotations. 2014-06-03 23:58:50 +00:00
elcnesh
0a51c45081 Fix putting creatures onto the battlefield blocking. They are inserting into the existing damage assignment order. 2014-06-03 14:24:36 +00:00
Krazy
5b073a4f56 Few tournament tweaks and fixes. 2014-06-03 00:25:28 +00:00
Krazy
c7357eaacd Prevent draft scumming by removing the draft from the quest if the draft is left early. 2014-06-01 21:13:58 +00:00
Krazy
9fdc946bd7 Tournament results are now recorded and displayed. 2014-06-01 20:39:42 +00:00
Krazy
3006081872 Fixed drafted cards not being added to your pool in tournament mode. Put measures in place to stop a rare NPE. 2014-06-01 19:52:58 +00:00
Krazy
f7af4ad823 Small tournament bug fix. 2014-06-01 06:04:03 +00:00
Krazy
0ce6c5a045 Bug fixes for tournament mode. 2014-06-01 05:51:37 +00:00
Krazy
4962c9d91e Improvements to tournament screen selection. 2014-06-01 05:25:22 +00:00
Krazy
f7d82c00d5 Fixed crash on startup. 2014-06-01 05:19:50 +00:00
Krazy
3d19965896 Can now continue interrupted tournaments.
Now enforcing credit requirements for entry to tournaments.
2014-06-01 05:08:13 +00:00
Krazy
0aefe88a7d Added image to tournament deck building screen.
Added tournament prizes.
Added extra confirmation dialogues to "dangerous" actions in tournament mode.
Several tournament bug fixes and UI improvements.
2014-06-01 04:52:48 +00:00
Krazy
e05948fb99 Edit deck stage of draft tournaments now persists between loading and saving quests. 2014-05-31 21:53:51 +00:00
Krazy
289e1c35c5 Initial commit of the Draft Tournament for Quests. 2014-05-31 21:04:29 +00:00
Krazy
b89648bed2 Something about creature stacking seems to be causing the ConcurrentModificationExceptions. Disabling until I get around to fixing it. 2014-05-30 20:32:35 +00:00
drdev
86dd678604 Show progress trail for scanning for existing items 2014-05-30 00:46:46 +00:00
drdev
e3c98c3782 Get downloaders working from mobile game 2014-05-29 03:14:39 +00:00
Krazy
3304a458d0 Random duel button now only regenerates duels if a duel can be started. This prevents the list from getting refreshed every time it fails to start a game. 2014-05-28 05:43:56 +00:00
Krazy
58fc6b426a Changed win streak label height on the Challenges submenu to fit the entirety of the text, bringing it in line with the duels submenu. 2014-05-28 05:31:58 +00:00
drdev
226145ca22 Further refactor downloader 2014-05-28 01:24:49 +00:00
drdev
df0e320a5f Refactor gui downloaders to be reusable by mobile app 2014-05-27 05:57:03 +00:00
Krazy
22ae54c2bd Added a button that starts a duel against a random opponent in quest mode.
Fixed some Android pom spacing.
Fixed a bug when generating booster boxes.
2014-05-27 02:52:01 +00:00
Krazy
504b092a99 Potential fix for Banishing Light/Mortal Obstinacy crash. Minor testing is successful with no immediately apparent side-effects. 2014-05-26 00:51:47 +00:00
drdev
d49498d437 Improve layout of VAssignDamage 2014-05-25 23:11:15 +00:00
drdev
ac37de0b5f Draw p/t overlay 2014-05-25 02:05:01 +00:00
drdev
cc432ecc69 Allow deselecting image view item by tapping again
Change Creatures/Spells/Lands group by to "Default" to make it more concise
2014-05-24 19:44:24 +00:00
swordshine
56801c5032 - CNS: Added Coercive Portal and Council's Judgment 2014-05-24 03:55:15 +00:00
swordshine
933488f9e9 - CNS: Added Brago's Representative 2014-05-19 06:00:43 +00:00
Krazy
d7f1f6e6e0 Mythic rare card generator now returns null for sets without mythic rare cards. This is used to fix win streak rewards. 2014-05-15 00:48:48 +00:00
Krazy
343c19a588 Fixed win streak bonuses trying to choose mythic rares for sets that do not have them. 2014-05-11 16:34:12 +00:00
drdev
0c6c1f897c Refactor sound support so it can work on both desktop and android 2014-05-09 01:08:52 +00:00
drdev
3926826bcb Refactor so error handler setup earlier 2014-05-08 17:35:22 +00:00
Krazy
d4d6592d53 A few minor tweaks for wording and calculating when rewards are awarded. (Ex: Jackpot is now awarded on the 80th win, not the 81st.) 2014-05-08 17:30:20 +00:00
swordshine
c91f1854ea - Fix Premature Burial so it works when casting from other's hand 2014-05-05 05:43:29 +00:00
drdev
8e11cde662 Show scrollbar as needed for Players pane 2014-05-05 01:14:13 +00:00
drdev
4ba4533c61 Show storm count in card detail pane for storm cards 2014-05-04 21:25:00 +00:00
drdev
c2a75f9bce Fix so DEV_MODE flag updated appropriately 2014-05-04 18:27:18 +00:00
Krazy
effd8cb2c8 Adjusted credit reward for life total differences. 2014-05-04 06:20:26 +00:00
drdev
f2ff5cc850 Fix so clicking on card detail pane properly flips cards 2014-05-04 05:10:48 +00:00
drdev
cdf8dd84ee Refactor so mobile game can determine whether card can be flipped 2014-05-04 05:01:47 +00:00
Krazy
b869d5732f Fixed a spacing problem. 2014-05-04 04:49:32 +00:00
Krazy
c7e4eb83ab Fixed creatures row being created when no creatures were on the field while creature stacking is enabled. 2014-05-04 04:47:24 +00:00