Sloth
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b542de031c
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- Fixed Rain of Daggers.
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2012-07-23 11:26:43 +00:00 |
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Sloth
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6eec1a60b4
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- Fixed Serpent Generator.
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2012-07-23 11:22:24 +00:00 |
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Sloth
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14e9edf6a6
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- Fixed Coat of Arms.
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2012-07-23 10:45:46 +00:00 |
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Chris
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28a8705d0b
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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2012-07-23 10:34:42 +00:00 |
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Sloth
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cb5cbe5718
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- Added the quest deck Ghost Rider 3.
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2012-07-22 21:45:09 +00:00 |
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Sloth
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5b3bd0c050
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- Fixed Miracle not being flagged as a triggered ability.
- Fixed matchSpellAbility checking wrongly.
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2012-07-22 18:32:18 +00:00 |
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Sloth
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8ba64281a5
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- Added some better AI code to Shocklands.
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2012-07-22 17:30:20 +00:00 |
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Sol
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68e16c0514
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- If a Card is on the Stack, add the X Mana Cost in the CMC.
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2012-07-22 16:38:50 +00:00 |
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Sloth
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1fcd2b381d
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- The AI will no longer tutor cards in main1 with more than one card in hand already.
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2012-07-22 16:23:23 +00:00 |
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Sloth
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9f58140991
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- Fixed Rhox Faithmender.
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2012-07-22 15:48:38 +00:00 |
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Sol
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3715d29164
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- Dev Mode now loading Milling and Unlmiited Land preferences on init.
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2012-07-22 15:08:35 +00:00 |
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Sol
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f5e2fcb713
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- Fixing issue when paying the last 2/B mana shard
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2012-07-22 14:11:21 +00:00 |
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Chris
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6ee331b739
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- Added a fluff piece to the changes.txt file.
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2012-07-22 13:53:49 +00:00 |
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Chris
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32f50d300c
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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2012-07-22 10:53:43 +00:00 |
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Sol
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b6547808cd
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- Latest attempt at fixing City of Brass triggers without screwing up Priority.
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2012-07-22 03:10:03 +00:00 |
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slapshot5
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f5070b5aaf
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cleaning up a few java import warnings
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2012-07-22 00:48:34 +00:00 |
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Sol
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e11aff66a7
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- Reverting City of Brass fix, since it screws up Priority when AI responds on the Stack.
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2012-07-21 21:38:30 +00:00 |
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Sol
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72214b3311
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- Hooking up the new TableModel to display Booster Packs in Quest Card shop
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2012-07-21 18:43:00 +00:00 |
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Sloth
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da92961f25
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- Fix for last commit.
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2012-07-21 17:14:09 +00:00 |
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Sloth
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d33838cde6
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- More Cleanup in ComputerAIGeneral.
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2012-07-21 17:05:51 +00:00 |
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Sol
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b5aff459f3
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- Simplifying CEditorPreferences.java
- Adding Power/Toughness as hideable columns
- Fix a potential crash when trying to sort a column directly after hiding columns
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2012-07-21 16:35:09 +00:00 |
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Sol
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236c29cc40
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- Quest Boosters (and other Openable packs) should now use the right sell value if they are named correctly.
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2012-07-21 14:29:01 +00:00 |
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Sloth
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10375b0c8b
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- Restructuring in ComputerAIGeneral and ComputerUtil.
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2012-07-21 12:32:03 +00:00 |
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Sloth
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d07a81933f
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- Little cleanups in Player and GameAction.
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2012-07-21 12:04:52 +00:00 |
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Sloth
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7361ac1c4f
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- Removed two instances of checkStateEffects() in InputMulligan.
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2012-07-21 11:28:54 +00:00 |
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Sloth
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457b30a2b7
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- Commented out 4 of the 5 instances of GuiDisplayUtil.updateGUI(). It looks like one is enough.
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2012-07-21 11:06:31 +00:00 |
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Chris
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a5d72db345
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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2012-07-21 10:34:38 +00:00 |
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Sol
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62cb2599c5
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- PhaseHandler change wasn't quite right since other things use that (such as triggers when you play lands?) Moving pass priority after .push() calls in Magic Stack seem to do the trick though
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2012-07-21 03:29:29 +00:00 |
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Sol
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1ab919ad61
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- Potential fix for triggers being placed too early on the stack. If this doesn't work, we'll have to move the passPriority lower in the magicStack.push()
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2012-07-21 03:15:35 +00:00 |
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Chris
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28fb932bee
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- CheckStyle.
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2012-07-20 22:21:33 +00:00 |
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Sloth
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3c652ebf15
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- Improved AI handling of Exalted (it now uses all the CombatUtil functions).
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2012-07-20 16:30:20 +00:00 |
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Chris
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dec5537e6b
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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2012-07-20 10:41:51 +00:00 |
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Sloth
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f31039aeee
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- Fixed Flying WU theme.
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2012-07-20 10:31:07 +00:00 |
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Sloth
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4054c92d37
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- The AI will now always bring Shocklands into play tapped (I'm sick of people reporting).
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2012-07-19 21:26:10 +00:00 |
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Sloth
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c1829b372e
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- Added some cards to staticReplaceDamage.
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2012-07-19 21:16:08 +00:00 |
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Sloth
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b0bd1e6d72
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- Little touch-up for -X/-0 spells.
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2012-07-19 19:29:27 +00:00 |
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mcrawford620
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7e721da1da
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- Refactor Sealed Deck generation so it works and uses same logic as Booster Decks.
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2012-07-19 18:37:37 +00:00 |
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mcrawford620
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7e28b72e7b
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- Fix for discard/draw AI
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2012-07-19 11:16:28 +00:00 |
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Chris
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1c26d852ac
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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2012-07-19 10:33:26 +00:00 |
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mcrawford620
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4bb8c2ba70
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- AI for draw/discard
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2012-07-19 04:54:21 +00:00 |
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mcrawford620
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15ff211f3c
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- AI for Fight
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2012-07-19 03:48:33 +00:00 |
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Sloth
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1ba819d162
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- The AI will no longer sacrifice enchanted permanents as part of costs.
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2012-07-18 20:50:30 +00:00 |
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Sloth
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bfde67cef6
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- Improved AI handling exalted creatures with 0 power.
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2012-07-18 20:13:03 +00:00 |
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Sloth
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e89fb54902
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- Added Elderwood Scion.
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2012-07-18 15:00:37 +00:00 |
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Sloth
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f662d39a58
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- Moved getSpellCostChange after targeting.
- Added Spellwild Ouphe.
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2012-07-18 14:51:22 +00:00 |
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ArsenalNut
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fcb9323e1b
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fixed Vendilion Clique
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2012-07-18 14:03:06 +00:00 |
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Sloth
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0dc24820bb
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- Fixed cost of Servant of Nefarox.
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2012-07-18 13:59:46 +00:00 |
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Sloth
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4f4531eb96
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- Added Semblance Anvil.
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2012-07-18 12:06:05 +00:00 |
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Sloth
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75136c9b36
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- The AI will now try to attack with unblockable creatures in exalted mode.
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2012-07-18 11:38:16 +00:00 |
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Chris
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a6c8734d10
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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2012-07-18 10:45:11 +00:00 |
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