swordshine
877aec25b0
- added new planes in changes.txt
2013-06-01 12:06:01 +00:00
Sloth
ace9303c3f
- Make more use of ActivateForSacCost AI function.
2013-06-01 12:03:50 +00:00
swordshine
6542b6085a
- Plane: Added Mimano
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- Added Grimoire Thief
2013-06-01 11:59:05 +00:00
Hellfish
be10997f8e
*Fixed early morning code
2013-06-01 11:55:01 +00:00
Chris
8f3167ec39
- Added new card names to changes.txt.
2013-06-01 11:51:57 +00:00
Hellfish
b2f356b133
*Made ReplaceMoved work with zone lists for origin and destination.
2013-06-01 10:31:17 +00:00
moomarc
e5774dbaa9
- fixed offerings for AI
2013-06-01 09:11:52 +00:00
moomarc
824818e6ae
- removed unused methods
2013-06-01 08:29:51 +00:00
moomarc
1ac1e83f4c
- moved handleConvokedCards and handleOfferings out of main inputs (no longer changes game state from EDT thread)
2013-06-01 07:55:34 +00:00
Sloth
0bfbf986c7
- AI will now use Transform abilities.
2013-06-01 07:35:02 +00:00
Sloth
e80f5aacb6
- Improved knownOriginCanPlayAI.
2013-06-01 07:19:23 +00:00
swordshine
735bcaef21
- Added Furnace Layer, Mirrored Depths and Kharasha Foothills(PC2 set is over 90% implemented)
2013-06-01 00:43:15 +00:00
Maxmtg
ef6d584f0a
removed an unneeded parameter
2013-05-31 23:31:37 +00:00
Maxmtg
e612c7f01a
GameAction.moveTo(final Zone zoneTo, Card c, Integer position) now demands to be run from non-edt
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GuiDisplayUtil - warped tutor functions in game.getAction.invoke() to run in aux game thread.
"Manual Breakpoint" - removed because EDT won't give accurate information on player zones.
2013-05-31 23:13:38 +00:00
Maxmtg
f412e5ccf3
got sick and tired of 7-parameter function choosePermanentsToSacrifice - made 2 overloads with 4 params.
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When min = 0 cancel button is enabled
2013-05-31 22:29:46 +00:00
Sol
262fbf5728
- Exalted will now display both the triggering host and the attacker on the stack.
2013-05-31 21:56:27 +00:00
moomarc
ebce943f38
- Implemented <SubType> Offering ability from BOK.
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- Added Patron of the Akki, Patron of the Kitsune, Patron of the Moon and Patron of the Orochi
2013-05-31 17:20:41 +00:00
Agetian
913ba50b58
Fixed a bug that caused the spell event sounds not to be played.
2013-05-31 16:29:05 +00:00
Chris
f376a39d08
- Added a fluff piece to the changes.txt file.
2013-05-31 14:51:22 +00:00
Chris
9b1d0c4d4b
- Cleared out the changes.txt file, now ready for new material.
2013-05-31 14:46:16 +00:00
Sloth
42ba9a3f6d
- Reduced the TAKE_BEST_THRESHOLD in BoosterDraftAI.
2013-05-31 13:21:57 +00:00
Sloth
80f98a4697
- Fixed AI evaluating basic lands as the highest possible picks in draft mode.
2013-05-31 13:14:46 +00:00
Sol
bdefbe8a84
- Thanks for pointing out that Reveal was in GameAction Max.
2013-05-31 13:00:35 +00:00
Sloth
cc5249c6fb
- AI will now aggressively sacrifice stolen creatures to gain life.
2013-05-31 11:44:27 +00:00
Chris
9b6a7379f3
[maven-release-plugin] prepare for next development iteration
2013-05-31 11:42:05 +00:00
Chris
6bd507a2ad
[maven-release-plugin] prepare release forge-1.4.0
forge-1.4.0
2013-05-31 11:41:52 +00:00
Chris
7731cfd89e
- Preparing the changes.txt file for the next beta build and release.
2013-05-31 11:29:07 +00:00
Chris
446e669996
- Update pom to version 1.4.0
2013-05-31 11:25:28 +00:00
moomarc
d47e8ffa47
- small description fix
2013-05-31 09:47:05 +00:00
moomarc
45ea4e3439
- added HasAttackEffect svar to Ogre Marauder
2013-05-31 08:48:57 +00:00
Maxmtg
0d4c4cd9f4
chooseCardsToRevealFromHand - moved function to player controller
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RevealEffectBase disbanded
2013-05-31 07:40:11 +00:00
Sol
e7ae35a147
- Extracted reveal to players function into Game.
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- Cascade will no longer call GuiChoose for AI vs AI matches
2013-05-31 02:25:35 +00:00
Sloth
b9419f44e2
- Added the quest opponent Gunnery Sergeant Hartman 2 and 3 by Nordos.
2013-05-30 20:27:42 +00:00
Maxmtg
49c4db353d
a small cleanup
2013-05-30 20:01:40 +00:00
Maxmtg
55d1aae94d
AI vs AI playback now catches spell-cast event
2013-05-30 14:08:35 +00:00
Maxmtg
406a87a347
AS vs AI playback control bugfix (end paused game)
2013-05-30 13:53:45 +00:00
Maxmtg
92ed246e83
AI vs AI playback controls - almost working
2013-05-30 13:49:15 +00:00
Maxmtg
e3f34ff833
shows decks from shop on double click
2013-05-30 12:32:11 +00:00
Maxmtg
e210260aa0
bugfix for concede on play/draw
2013-05-30 12:28:00 +00:00
Maxmtg
4052f179d4
A slow-down to AI vs AI games (not finished yet),
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Closing the window during AI vs AI match leads to a draw
2013-05-30 12:24:34 +00:00
Sloth
545d64d23c
- Improved ControlGainAI.
2013-05-30 10:16:32 +00:00
Sloth
b1ccea8702
- Improved lifeInDanger AI function.
2013-05-30 10:15:36 +00:00
Sloth
cc0e999f8e
- Fixed DamagePreventAI not filtering targetables.
2013-05-30 09:12:04 +00:00
Hellfish
42754554ae
*PlaneswalkedFrom triggers were getting a list of cards planeswalked from that would change by the time they evaluated it. Fixes Orzhova.
2013-05-30 06:17:24 +00:00
Maxmtg
2b53b2ae20
more events instead of direct calls are used for both log and sound system
2013-05-29 22:18:07 +00:00
Maxmtg
77a319deac
Log uses GameEvent to recieve 'damaged' information
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DeckChooser allows decks from quest shop
2013-05-29 21:53:47 +00:00
Maxmtg
b798eef761
rename GameEventType to GameLogEntryType to avoid mixing up things.
2013-05-29 20:05:34 +00:00
Maxmtg
7804f5f79d
Log uses visitor pattern instead of instance of checks
2013-05-29 20:02:56 +00:00
Maxmtg
9c5b5c6d73
just removed the extra parameter transferred through the dispatch from all the visitors (they may just hold the extra data in their own fields)
2013-05-29 19:44:20 +00:00
Maxmtg
ac4537fbb2
sorry, I meant PhaseLabels are awful. They have setEnabled, isEnabled and getEnabled - first one overrides a method
2013-05-29 19:26:15 +00:00