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sorry, I meant PhaseLabels are awful. They have setEnabled, isEnabled and getEnabled - first one overrides a method
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@@ -482,7 +482,6 @@ public class PlayerControllerHuman extends PlayerController {
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@Override
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public void takePriority() {
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PhaseType phase = game.getPhaseHandler().getPhase();
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boolean maySkipPriority = mayAutoPass(phase) || isUiSetToSkipPhase(game.getPhaseHandler().getPlayerTurn(), phase);
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if (game.getStack().isEmpty() && maySkipPriority) {
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return;
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