mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 19:58:00 +00:00
- Make more use of ActivateForSacCost AI function.
This commit is contained in:
@@ -108,7 +108,8 @@ public class DrawAi extends SpellAbilityAi {
|
||||
if ((!game.getPhaseHandler().getNextTurn().equals(ai)
|
||||
|| game.getPhaseHandler().getPhase().isBefore(PhaseType.END_OF_TURN))
|
||||
&& !sa.hasParam("PlayerTurn") && !SpellAbilityAi.isSorcerySpeed(sa)
|
||||
&& ai.getCardsIn(ZoneType.Hand).size() > 1) {
|
||||
&& ai.getCardsIn(ZoneType.Hand).size() > 1
|
||||
&& !ComputerUtil.ActivateForSacCost(sa, ai)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -52,7 +52,6 @@ public class LifeLoseAi extends SpellAbilityAi {
|
||||
|
||||
final Cost abCost = sa.getPayCosts();
|
||||
final Card source = sa.getSourceCard();
|
||||
boolean priority = false;
|
||||
|
||||
final String amountStr = sa.getParam("LifeAmount");
|
||||
|
||||
@@ -99,22 +98,6 @@ public class LifeLoseAi extends SpellAbilityAi {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (amount >= opp.getLife()) {
|
||||
priority = true; // killing the human should be done asap
|
||||
}
|
||||
|
||||
// Don't use loselife before main 2 if possible
|
||||
if (ai.getGame().getPhaseHandler().getPhase().isBefore(PhaseType.MAIN2)
|
||||
&& !sa.hasParam("ActivationPhases") && !priority
|
||||
&& !ComputerUtil.castSpellInMain1(ai, sa)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Don't tap creatures that may be able to block
|
||||
if (ComputerUtil.waitForBlocking(sa) && !priority) {
|
||||
return false;
|
||||
}
|
||||
|
||||
final Target tgt = sa.getTarget();
|
||||
|
||||
if (sa.getTarget() != null) {
|
||||
@@ -126,9 +109,26 @@ public class LifeLoseAi extends SpellAbilityAi {
|
||||
}
|
||||
}
|
||||
|
||||
if (priority || SpellAbilityAi.isSorcerySpeed(sa)
|
||||
if (amount >= opp.getLife()) {
|
||||
return true; // killing the human should be done asap
|
||||
}
|
||||
|
||||
// Don't use loselife before main 2 if possible
|
||||
if (ai.getGame().getPhaseHandler().getPhase().isBefore(PhaseType.MAIN2)
|
||||
&& !sa.hasParam("ActivationPhases")
|
||||
&& !ComputerUtil.castSpellInMain1(ai, sa)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Don't tap creatures that may be able to block
|
||||
if (ComputerUtil.waitForBlocking(sa)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SpellAbilityAi.isSorcerySpeed(sa)
|
||||
|| sa.hasParam("ActivationPhases")
|
||||
|| SpellAbilityAi.playReusable(ai, sa)) {
|
||||
|| SpellAbilityAi.playReusable(ai, sa)
|
||||
|| ComputerUtil.ActivateForSacCost(sa, ai)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user