Agetian
c12d7a055b
- Added Game Night definition.
2018-12-18 10:03:19 +03:00
Agetian
988d0559aa
- Improved the Teneb event in Time Vault to be more consistent.
2018-12-18 10:01:52 +03:00
Michael Kamensky
d454253faa
Merge branch 'fix-changezone-for-transformed' into 'master'
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Transformed objects must be reset to Original before they go through copyCard on ChangeZone (+ a few minor fixes)
Closes #786
See merge request core-developers/forge!1230
2018-12-17 17:18:24 +00:00
Agetian
01026e5d74
- Assorted fixes:
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* Fixed ConcurrentModificationException when controlling something with Old Man of the Sea
* Added an AI hint to River Sneak.
* Fixed The Scorpion God.
2018-12-17 18:44:45 +03:00
Agetian
f703a903f5
- Transformed objects must be reset to Original before they go through CardFactory.copyCard, or they end up in a mixed state, at least visually (since the transformed state is set on the copied object).
2018-12-17 17:21:34 +03:00
Michael Kamensky
82bd4ad235
Merge branch 'master' into 'master'
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Added a previously unoverridden method to WrappedAbility which is needed for Street Sweeper.
See merge request core-developers/forge!1229
2018-12-17 14:20:09 +00:00
Agetian
0bd8e3a9a2
- Added a previously unoverridden method to WrappedAbility which is needed for checking AttachedTo on triggers properly (fixes Street Sweeper).
2018-12-17 16:17:13 +03:00
Michael Kamensky
14f458b327
Merge branch 'master' into 'master'
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Fixed Bogardan Phoenix.
Closes #785
See merge request core-developers/forge!1228
2018-12-17 06:30:52 +00:00
Agetian
4efc697c4f
- Removed an unnecessary reference.
2018-12-17 08:38:26 +03:00
Agetian
c1c7147f00
- More meaningful names in Bogardan Phoenix script.
2018-12-17 08:04:55 +03:00
Agetian
7875707f3c
- Fixed Bogardan Phoenix.
2018-12-16 23:47:17 +03:00
Michael Kamensky
fa5f0fbd95
Merge branch 'ai-optional-costs' into 'master'
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AI optional cost choice update
Closes #783
See merge request core-developers/forge!1227
2018-12-16 20:16:35 +00:00
Agetian
69446cd5a2
- Fixed Bone Dragon.
2018-12-16 22:54:03 +03:00
Agetian
6bc46c2e56
- Fix imports.
2018-12-16 15:06:26 +03:00
Agetian
767e13c547
- NPE guard.
2018-12-16 09:50:18 +03:00
Agetian
81c76952ea
- Code cleanup.
2018-12-16 09:43:52 +03:00
Agetian
14799ccd62
- Complete the basic implementation of AI optional cost choice, remove getOptionalCosts.
2018-12-16 09:11:54 +03:00
Agetian
7a53a0fb36
- Improve implementation for Entwine AI.
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- Fixed an issue which made the SpellAbilityAi#isSorcerySpeed not to work correctly when checking from subabilities.
2018-12-15 22:08:16 +03:00
Agetian
0628ebcb54
- First steps in figuring out the infrastructure for AI chooseOptionalCosts and implementing Entwine.
2018-12-15 20:43:57 +03:00
Michael Kamensky
78247abd33
Merge branch 'master' into 'master'
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Tweaked AI logic for Llanowar Scout.
See merge request core-developers/forge!1226
2018-12-15 17:27:44 +00:00
Agetian
fc966a6ad4
- Tweaked AI logic for Llanowar Scout.
2018-12-15 20:27:07 +03:00
Michael Kamensky
5e0fcad125
Merge branch 'ai-blaze-low-xdmg' into 'master'
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Assorted AI improvements
See merge request core-developers/forge!1225
2018-12-15 15:14:35 +00:00
Agetian
498f7325c9
- Fix the AI logic for Expansion // Explosion (casting for 0, underdrawing).
2018-12-15 11:58:43 +03:00
Agetian
f2e9d5913e
- Default settings for holding back X damage spells.
2018-12-15 10:01:29 +03:00
Agetian
c6515bdf4a
- Some tweaks to damage chaining.
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- Improved Narset Transcendent AI logic for -2.
2018-12-15 09:58:02 +03:00
Agetian
f9cd173405
- Prevent the AI from relying on the ability to play a spell with an optional cost when deciding to do an assault attack with possible non-combat damage (prevents certain silly suicidal chump-attacks)
2018-12-15 09:10:55 +03:00
Agetian
134b4a7d77
- Added basic AI support for Jump-start (the old-fashioned way for now).
2018-12-15 08:52:59 +03:00
Agetian
08ead5b5e2
- Tweaked Risk Factor to be AI-playable.
2018-12-15 08:09:01 +03:00
Agetian
5ff5ce0556
- PumpAI should account for spending a card cast from hand when counting P/T (fixes Inner Calm, Outer Strength AI assumptions).
2018-12-14 13:51:55 +03:00
Agetian
091fe36b2b
- Basic logic to try not to be very wasteful with X-based direct damage spells (and the AI properties for it). Currently in Experimental profile.
2018-12-14 13:51:23 +03:00
Michael Kamensky
97d536807c
Merge branch 'master' into 'master'
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A sturdier logic for Doublecast-like card AI.
See merge request core-developers/forge!1224
2018-12-14 05:59:11 +00:00
Agetian
5b7f184053
- A sturdier logic for Doublecast-like card AI.
2018-12-14 08:55:50 +03:00
Michael Kamensky
fb6e4be3e2
Merge branch 'master' into 'master'
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Code simplification/cleanup.
See merge request core-developers/forge!1223
2018-12-13 19:10:59 +00:00
Agetian
ad5ece5242
- Code simplification/cleanup.
2018-12-13 22:09:46 +03:00
Michael Kamensky
a9e3a2d927
Merge branch 'fix-damagereceivedcond' into 'master'
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Fixed an issue which caused DamageReceivedCondition not to work and always return 0.
See merge request core-developers/forge!1219
2018-12-13 19:04:02 +00:00
Michael Kamensky
f6bd4ca951
Merge branch 'master' into 'master'
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Minor code cleanup.
See merge request core-developers/forge!1222
2018-12-13 19:03:25 +00:00
Agetian
7fd2a5fa04
- Code cleanup.
2018-12-13 22:02:17 +03:00
Michael Kamensky
92fc1b1061
Merge branch 'master' into 'master'
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A more reliable check for Valid Targeting in damage chaining.
See merge request core-developers/forge!1221
2018-12-13 18:58:44 +00:00
Agetian
36154db24d
- A more reliable check for Valid Targeting in damage chaining.
2018-12-13 21:57:01 +03:00
Michael Kamensky
cdd9c882fb
Merge branch 'master' into 'master'
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Improve AI damage chaining for spells with restricted targeting
See merge request core-developers/forge!1220
2018-12-13 17:08:49 +00:00
Agetian
3896a79cfa
- Improve damage chaining so that the AI doesn't try to chain a spell with restricted targeting to a general use spell (e.g. a spell that targets only attacking creatures to a Lightning Strike outside of combat).
2018-12-13 20:08:01 +03:00
Michael Kamensky
8419eeea8f
Merge branch 'quest-challenges-fix' into 'master'
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Fixed an issue with loading quest challenges from the wrong folder.
Closes #781
See merge request core-developers/forge!1217
2018-12-13 12:56:45 +00:00
Agetian
ee960c9c08
- Fixed an issue which caused DamageReceivedCondition not to work and always return 0 (looks like it needs an internal LKI check).
2018-12-13 15:55:42 +03:00
Agetian
ec77e89516
- Fixed an issue with loading quest challenges from the wrong folder.
2018-12-13 13:25:10 +03:00
Michael Kamensky
8f10ff8016
Merge branch 'master' into 'master'
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Restore the "move equipment" functionality for the AI
See merge request core-developers/forge!1216
2018-12-12 18:57:00 +00:00
Agetian
f09ec13428
- Restore the "move equipment" functionality for the AI
2018-12-12 21:54:14 +03:00
Michael Kamensky
32386f67fa
Merge branch 'ai-damage-chaining' into 'master'
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Basic AI damage chaining
See merge request core-developers/forge!1211
2018-12-12 18:31:00 +00:00
Michael Kamensky
c89996ad94
Merge branch 'clone-effect-flip' into 'master'
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Prevent a NPE on cloning a flipped card.
Closes #779
See merge request core-developers/forge!1215
2018-12-12 18:30:43 +00:00
Agetian
f45bccf71d
- chainDmg not null is already ensured on top
2018-12-12 20:40:26 +03:00
Agetian
adec6c720f
- Removed a superfluous isAI check, handled inside getDamagingSAToChain (one more).
2018-12-12 20:39:49 +03:00