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- Default settings for holding back X damage spells.
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@@ -80,6 +80,8 @@ public enum AiProps { /** */
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AVOID_TARGETING_CREATS_THAT_WILL_DIE ("true"), /** */
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DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION ("true"), /** */
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CHANCE_TO_CHAIN_TWO_DAMAGE_SPELLS("50"), /** */
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HOLD_X_DAMAGE_SPELLS_FOR_MORE_DAMAGE_CHANCE("100"),
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HOLD_X_DAMAGE_SPELLS_THRESHOLD("5"), /** */
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PRIORITY_REDUCTION_FOR_STORM_SPELLS ("0"), /** */
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USE_BERSERK_AGGRESSIVELY ("false"), /** */
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MIN_COUNT_FOR_STORM_SPELLS ("0"), /** */
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@@ -127,11 +129,9 @@ public enum AiProps { /** */
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FLASH_USE_BUFF_AURAS_AS_COMBAT_TRICKS("true"),
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FLASH_BUFF_AURA_CHANCE_TO_CAST_EARLY("1"),
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FLASH_BUFF_AURA_CHANCE_CAST_AT_EOT("5"),
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FLASH_BUFF_AURA_CHANCE_TO_RESPOND_TO_STACK("100"), /** */
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FLASH_BUFF_AURA_CHANCE_TO_RESPOND_TO_STACK("100"); /** */
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// Experimental features, must be promoted or removed after extensive testing and, ideally, defaulting
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HOLD_X_DAMAGE_SPELLS_FOR_MORE_DAMAGE_CHANCE("0"),
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HOLD_X_DAMAGE_SPELLS_THRESHOLD("0"); /** */
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// <-- There are no other experimental options here -->
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// <-- There are no experimental options here -->
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private final String strDefaultVal;
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@@ -125,6 +125,15 @@ DESTROY_IMMEDIATELY_UNBLOCKABLE_LIFE_IN_DNGR=5
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# if the AI is in danger of dying.
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CHANCE_TO_CHAIN_TWO_DAMAGE_SPELLS=25
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# The chance that the AI will try to hold on to a direct damage spell with X in its cost (e.g. Blaze, Fireball, etc.)
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# so that it doesn't cast it too early in the game against an early game target. Note that when in danger or when the
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# AI has a chance to finish the opponent off with such a spell, it will not hold back the spells.
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HOLD_X_DAMAGE_SPELLS_FOR_MORE_DAMAGE_CHANCE=100
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# This threshold defines the minimum amount of damage *or* the minimum number of the AI's turn in order to play a
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# direct damage spell with X without holding it back. For example, if set to 5, the AI will prefer to hold the spell
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# back (unless lethal/in danger) unless it can deal 5 or more damage with it or unless it's the AI's 5th turn or later.
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HOLD_X_DAMAGE_SPELLS_THRESHOLD=6
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# Permission timings
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MIN_SPELL_CMC_TO_COUNTER=2
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CHANCE_TO_COUNTER_CMC_1=0
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@@ -125,6 +125,15 @@ DESTROY_IMMEDIATELY_UNBLOCKABLE_LIFE_IN_DNGR=5
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# if the AI is in danger of dying.
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CHANCE_TO_CHAIN_TWO_DAMAGE_SPELLS=50
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# The chance that the AI will try to hold on to a direct damage spell with X in its cost (e.g. Blaze, Fireball, etc.)
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# so that it doesn't cast it too early in the game against an early game target. Note that when in danger or when the
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# AI has a chance to finish the opponent off with such a spell, it will not hold back the spells.
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HOLD_X_DAMAGE_SPELLS_FOR_MORE_DAMAGE_CHANCE=100
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# This threshold defines the minimum amount of damage *or* the minimum number of the AI's turn in order to play a
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# direct damage spell with X without holding it back. For example, if set to 5, the AI will prefer to hold the spell
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# back (unless lethal/in danger) unless it can deal 5 or more damage with it or unless it's the AI's 5th turn or later.
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HOLD_X_DAMAGE_SPELLS_THRESHOLD=5
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# Permission timings
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MIN_SPELL_CMC_TO_COUNTER=0
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CHANCE_TO_COUNTER_CMC_1=30
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@@ -125,6 +125,15 @@ DESTROY_IMMEDIATELY_UNBLOCKABLE_LIFE_IN_DNGR=5
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# if the AI is in danger of dying.
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CHANCE_TO_CHAIN_TWO_DAMAGE_SPELLS=100
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# The chance that the AI will try to hold on to a direct damage spell with X in its cost (e.g. Blaze, Fireball, etc.)
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# so that it doesn't cast it too early in the game against an early game target. Note that when in danger or when the
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# AI has a chance to finish the opponent off with such a spell, it will not hold back the spells.
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HOLD_X_DAMAGE_SPELLS_FOR_MORE_DAMAGE_CHANCE=100
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# This threshold defines the minimum amount of damage *or* the minimum number of the AI's turn in order to play a
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# direct damage spell with X without holding it back. For example, if set to 5, the AI will prefer to hold the spell
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# back (unless lethal/in danger) unless it can deal 5 or more damage with it or unless it's the AI's 5th turn or later.
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HOLD_X_DAMAGE_SPELLS_THRESHOLD=5
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# Permission timings
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MIN_SPELL_CMC_TO_COUNTER=2
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CHANCE_TO_COUNTER_CMC_1=30
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@@ -281,13 +290,4 @@ MOJHOSTO_CHANCE_TO_USE_JHOIRA_COPY_INSTANT=20
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# -- features is over. These toggles will be removed later, or may be reintroduced under a --
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# -- different name if necessary --
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# The chance that the AI will try to hold on to a direct damage spell with X in its cost (e.g. Blaze, Fireball, etc.)
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# so that it doesn't cast it too early in the game against an early game target. Note that when in danger or when the
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# AI has a chance to finish the opponent off with such a spell, it will not hold back the spells.
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HOLD_X_DAMAGE_SPELLS_FOR_MORE_DAMAGE_CHANCE=100
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# This threshold defines the minimum amount of damage *or* the minimum number of the AI's turn in order to play a
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# direct damage spell with X without holding it back. For example, if set to 5, the AI will prefer to hold the spell
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# back (unless lethal/in danger) unless it can deal 5 or more damage with it or unless it's the AI's 5th turn or later.
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HOLD_X_DAMAGE_SPELLS_THRESHOLD=5
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# <-- there are no other experimental options here at the moment -->
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# <-- there are no experimental options here at the moment -->
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@@ -125,6 +125,15 @@ DESTROY_IMMEDIATELY_UNBLOCKABLE_LIFE_IN_DNGR=5
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# if the AI is in danger of dying.
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CHANCE_TO_CHAIN_TWO_DAMAGE_SPELLS=75
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# The chance that the AI will try to hold on to a direct damage spell with X in its cost (e.g. Blaze, Fireball, etc.)
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# so that it doesn't cast it too early in the game against an early game target. Note that when in danger or when the
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# AI has a chance to finish the opponent off with such a spell, it will not hold back the spells.
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HOLD_X_DAMAGE_SPELLS_FOR_MORE_DAMAGE_CHANCE=85
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# This threshold defines the minimum amount of damage *or* the minimum number of the AI's turn in order to play a
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# direct damage spell with X without holding it back. For example, if set to 5, the AI will prefer to hold the spell
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# back (unless lethal/in danger) unless it can deal 5 or more damage with it or unless it's the AI's 5th turn or later.
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HOLD_X_DAMAGE_SPELLS_THRESHOLD=3
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# Permission timings
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MIN_SPELL_CMC_TO_COUNTER=0
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CHANCE_TO_COUNTER_CMC_1=80
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