Commit Graph

24889 Commits

Author SHA1 Message Date
drdev
bddfff41f2 Auto-focus ListChooser search field on desktop
Increase width of buttons on DualListBox
Make border on ListChooser show up on certain themes
2014-05-03 15:36:56 +00:00
drdev
1c9edb4380 Fix custom select screen 2014-05-03 15:11:26 +00:00
drdev
b9dafed0ea Get DualListBox fleshed out 2014-05-03 15:07:10 +00:00
drdev
4a392fd465 Fix alignment of prompt in FOptionPane 2014-05-03 14:24:14 +00:00
swordshine
e933ecc70c - Added three bid life cards 2014-05-03 12:54:33 +00:00
swordshine
d4783e1b89 - Update Storm count in Players panel 2014-05-03 08:37:54 +00:00
excessum
37a7f291f1 - Check for intrinsic regenerate abilities before using targeted regenerate 2014-05-03 03:55:00 +00:00
drdev
4fd2df0093 Add support for checking for assets when opening android app 2014-05-03 01:40:06 +00:00
drdev
1729ce8a02 Support overriding location of user and cache dirs for android 2014-05-02 21:18:01 +00:00
Krazy
92749f64f8 Removed redundant version line from android pom. 2014-05-02 15:13:54 +00:00
swordshine
79db3bde17 - Attempt to fix an SBA issue (http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=14307&start=120#p151485) 2014-05-02 13:33:05 +00:00
swordshine
420e804a07 - Fixed Tribute 2014-05-02 12:48:40 +00:00
swordshine
eba7491804 - Fixed Nivmagus Elemental so it can exile ciphered spells 2014-05-02 12:35:17 +00:00
swordshine
7b4d766442 - Fixed Cultivate and friends so they only shuffle the library once. 2014-05-02 07:12:54 +00:00
Maxmtg
bb9c7dcec7 moved aux gui classes to a dedicated package to keep the root package clean. 2014-05-02 05:59:47 +00:00
Maxmtg
2c14552c7f package to hold aux gui classes 2014-05-02 05:57:55 +00:00
swordshine
bc58bd6de5 - Fixed Crown of Vigor 2014-05-02 05:49:51 +00:00
Maxmtg
74f9a5f722 Detach network code from game and gui. 2014-05-02 05:40:50 +00:00
swordshine
876d333498 - Update scripts 2014-05-02 05:34:52 +00:00
swordshine
6cd67b8012 - Fixed Lethal Vapors 2014-05-02 04:57:10 +00:00
drdev
0ed941b09a Increase allowed memory for build 2014-05-02 02:58:26 +00:00
Krazy
d37cc14fcb More android pom tweaks. 2014-05-02 01:31:32 +00:00
Krazy
cf79591985 Added a much higher memory allowance for Android builds. 2014-05-01 23:39:06 +00:00
Chris
86bdec3767 Attempt to fix forge-gui-desktop/src/main/config/forge.sh 2014-05-01 15:10:12 +00:00
swordshine
b143450d97 - more cards ready for multiplayer games
- Fixed a LKI issue when using RepeatEach effect (for each XX destroyed/exiled this way, its controller ...)
2014-05-01 14:18:01 +00:00
swordshine
5a671223b7 - Fixed a bug in CostTapType 2014-05-01 10:53:21 +00:00
swordshine
77b9021145 - Update HumanCostDecision for Sage of Hours 2014-05-01 09:30:24 +00:00
swordshine
5c7b881c49 - Update clash effects for multiplayer games 2014-05-01 08:32:24 +00:00
swordshine
49d7aa2b03 - Converted Vanish into Memory 2014-05-01 08:04:50 +00:00
swordshine
c924e0b760 - fix two cards containing delayed triggers 2014-05-01 07:06:51 +00:00
excessum
01c2b528b1 - Removed obsolete code from ProtectAi 2014-05-01 05:06:09 +00:00
excessum
8bcbc00fc4 - Remove invalid targets after resolved Shroud/Hexproof/Protect from list of threatened objects to prevent duplicate saves 2014-05-01 04:10:05 +00:00
Sol
e1f851360f - Adding a nullcheck for the PumpAI Targeting 2014-05-01 03:56:41 +00:00
Krazy
dc109993da Testing specifying more memory for the android build process specified in the pom. 2014-05-01 03:43:44 +00:00
swordshine
65454ef540 - Attempt to fix a bug so triggered abilities check the timestamps of cards before resolving 2014-05-01 02:52:39 +00:00
excessum
6192e66a00 - Allow AI to use pump-all spells/abilities as interrupts to opponent's removal. 2014-05-01 02:47:59 +00:00
excessum
b2fb1ecd05 - Added check in pumpAgainstRemoval() to prevent illegal number of targets 2014-05-01 02:16:13 +00:00
excessum
e1c791eabd - Added AI support for multi-target pumps as interrupts to opponent's removal 2014-05-01 02:13:03 +00:00
Sloth
0127161620 - Added infinite loop protection to prevent cases like AI using Sky Hussar. 2014-04-30 18:59:53 +00:00
Krazy
75d4184905 Adjusted credit reward calculation for overkill/life gain.
Commit message for the previous commit: Fixed a bug that would cause an infinite loop in the AI code for choosing tap/untap targets.
2014-04-30 18:26:25 +00:00
Krazy
e711c1bca1 2014-04-30 17:11:11 +00:00
Chris
d3a3ef878e Added new card names to changes.txt. 2014-04-30 14:45:12 +00:00
excessum
6e0a528c41 - check for regeneration shields when using curses to deal lethal damage 2014-04-30 14:11:07 +00:00
excessum
85883108ca - Allow AI to use pump spells/abilities as interrupts to opponent's removal. Added support for curses to predictThreatenedObjects() 2014-04-30 13:28:41 +00:00
swordshine
521ab9c3fd - Fixed AnimateAllEffect so it update card state now 2014-04-30 13:19:06 +00:00
swordshine
3185143f9f - Conspiracy: Added Brago, King Eternal 2014-04-30 08:45:37 +00:00
drdev
679a29fdfd Improve layout of DualListBox 2014-04-30 00:45:33 +00:00
Krazy
7a7f7fca5b Players can now win credits for overkill or gaining lots of life, as these strategies tend to make the player miss out on bonus credits for fast games. Life total differences of up to 2550 will award 1 credit for every 10 life over 50. Also increased cost of new quest item. 2014-04-29 19:32:27 +00:00
Krazy
5d77df7941 Small update to android pom to keep Eclipse from complaining when using ADT. 2014-04-29 17:07:41 +00:00
Sloth
11799fd2ca - Fixed AI not targeting with Armistice. 2014-04-29 06:56:24 +00:00