drdev
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8de3157cbe
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Add quest classes to mobile game
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2014-04-06 20:23:03 +00:00 |
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drdev
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2df3525918
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Support selecting teams
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2014-04-06 16:38:29 +00:00 |
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Sloth
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e1d7dae168
|
- Updated some quest decks and a challenge.
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2014-04-06 13:54:58 +00:00 |
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swordshine
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338bbab074
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- Fixed Decree of Pain
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2014-04-06 11:00:09 +00:00 |
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swordshine
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18112f9d31
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- Update scripts for CopySpellAbility effects
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2014-04-06 10:53:00 +00:00 |
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Sloth
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331e1ae505
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- Extended use of the dealsFirstStrikeDamage function.
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2014-04-06 07:52:22 +00:00 |
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Sloth
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ab6d4c933f
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- Updated some quest decks.
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2014-04-06 06:31:55 +00:00 |
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swordshine
|
90166d32e0
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- Fixed Swirling Sandstorm
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2014-04-06 05:50:51 +00:00 |
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drdev
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aca1e1bc4f
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Add item manager to mobile game
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2014-04-06 05:04:13 +00:00 |
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Sloth
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f15bd570cd
|
- Updated some quest decks.
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2014-04-05 19:41:24 +00:00 |
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drdev
|
cc833c86bb
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Improve gesture support in and around toggle switches
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2014-04-05 19:38:43 +00:00 |
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Sloth
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39a7e2b882
|
- Improves AiAttackController.
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2014-04-05 19:28:16 +00:00 |
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drdev
|
7d236e0227
|
Improve toggle switch appearance
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2014-04-05 18:59:12 +00:00 |
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Sloth
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ee88f0ab95
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- The AI will now predict P/T changes from effects in the command zone (like Jace, Architect of Thought's +1 ability).
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2014-04-05 07:50:43 +00:00 |
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swordshine
|
aabb5888fe
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- Added Game of Chaos
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2014-04-05 06:39:18 +00:00 |
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Sloth
|
96338eb652
|
- AI will now try to chump block with creatures that have SacMe SVars > 3 (for example Rukh Egg).
|
2014-04-05 06:12:34 +00:00 |
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drdev
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a71f9c46eb
|
Add toggle switch for changing between Human and AI
|
2014-04-04 22:16:02 +00:00 |
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Sloth
|
69d1c2ceea
|
- Improved isUsefulPumpKeyword.
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2014-04-04 20:02:16 +00:00 |
|
Sloth
|
fd88585bd4
|
- Expanded the predictThreatenedObjects AI function.
|
2014-04-04 18:42:50 +00:00 |
|
Sloth
|
b8825ceb8b
|
- Minor AI updates.
|
2014-04-04 15:18:00 +00:00 |
|
excessum
|
60eee41d72
|
- Basic AI upgrade to check if possible animated creatures should attack before deciding to animate them.
|
2014-04-04 14:40:28 +00:00 |
|
Sloth
|
f90b74a864
|
- The AI will now try to avoid destroying cards with the SacMe SVar.
|
2014-04-04 14:37:30 +00:00 |
|
Sloth
|
9d2b6a1f9f
|
- Little AI updates.
|
2014-04-03 21:57:39 +00:00 |
|
Sloth
|
06dcc00517
|
- The AI will now check static abilities when checking possible animated blockers (Svogthos, the Restless Tomb).
|
2014-04-03 12:54:29 +00:00 |
|
swordshine
|
373e7cc9ca
|
- Fix Bifurcate
|
2014-04-03 06:50:04 +00:00 |
|
swordshine
|
b8221a6f89
|
- experimental fix for Lim-Dul's Vault
|
2014-04-03 06:33:06 +00:00 |
|
drdev
|
083afd6ed5
|
Add divot to combo box
|
2014-04-03 04:46:19 +00:00 |
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drdev
|
9fbb1eedb8
|
Flesh out ConstructedScreen more
Support alphaComposite for Graphics
|
2014-04-03 04:21:59 +00:00 |
|
Sol
|
41d864cbe8
|
- Fix Knollspine Invocation not being able to be activated due to when CanPlay() is called relative to AnnounceX()
|
2014-04-03 03:03:26 +00:00 |
|
Sol
|
a0fdf02280
|
- Fixed Night Soil from needing X-2 cards to remove instead of 2.
|
2014-04-03 02:00:39 +00:00 |
|
Sloth
|
0de3d58651
|
- The AI will now check activation restrictions when checking possible animated blockers.
|
2014-04-02 14:48:34 +00:00 |
|
Sloth
|
cea352d029
|
- NPE prevention in AiAttackController.
|
2014-04-02 05:30:21 +00:00 |
|
drdev
|
8e207fd1e0
|
Work on ConstructedScreen
|
2014-04-02 00:00:07 +00:00 |
|
excessum
|
e0b93081c2
|
- Basic AI upgrade to check for possible animated creatures (ie. manlands) before deciding attackers
|
2014-04-01 14:50:54 +00:00 |
|
Sloth
|
fb9d515404
|
- Updated some quest decks.
|
2014-04-01 07:59:24 +00:00 |
|
moomarc
|
6f1d20ec5d
|
- Updated new cards list in CHANGES.txt
|
2014-04-01 07:38:46 +00:00 |
|
Sloth
|
4dc993a3e4
|
- Fixed NPE caused by Skyship Weatherlight when no card is left.
|
2014-04-01 07:25:25 +00:00 |
|
moomarc
|
a38a733734
|
- Updated precon names on server to lowercase. Fixes issue where unix systems wouldn't recognise the images due to mismatched case.
|
2014-04-01 07:08:24 +00:00 |
|
moomarc
|
d5fbed3b98
|
- Script tweaks
|
2014-03-31 14:32:16 +00:00 |
|
moomarc
|
b175dd703a
|
- Added Quarum Trench Gnomes
|
2014-03-31 14:21:09 +00:00 |
|
moomarc
|
be3661edee
|
- Added Harvest Mage (see http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=14167 for existing issue that is more noticeable with Harvest Mage)
|
2014-03-31 13:25:29 +00:00 |
|
drdev
|
156c0c1a4f
|
Start working on Constructed screen
|
2014-03-31 03:46:55 +00:00 |
|
drdev
|
756b9e58fb
|
Get land stacking working
|
2014-03-31 01:57:08 +00:00 |
|
drdev
|
b42a3e3c54
|
Ensure card panels reset between games
|
2014-03-31 01:38:45 +00:00 |
|
drdev
|
9843d323c5
|
Tweak fling gesture
|
2014-03-31 01:20:54 +00:00 |
|
drdev
|
f42830f615
|
Fix fling gestures
|
2014-03-31 00:55:43 +00:00 |
|
drdev
|
44144cc70d
|
Support fling gestures
|
2014-03-30 23:09:34 +00:00 |
|
drdev
|
7803bde1b5
|
Prevent crash if playing for ante
|
2014-03-30 23:09:10 +00:00 |
|
Sol
|
8110a19f7b
|
- Add ID to cardname may untap cards.
|
2014-03-30 21:11:36 +00:00 |
|
Sol
|
42297e47b7
|
- Fix when Ichneumon Druid triggers
|
2014-03-30 20:33:14 +00:00 |
|