swordshine
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79db3bde17
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- Attempt to fix an SBA issue (http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=14307&start=120#p151485)
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2014-05-02 13:33:05 +00:00 |
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swordshine
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420e804a07
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- Fixed Tribute
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2014-05-02 12:48:40 +00:00 |
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swordshine
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eba7491804
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- Fixed Nivmagus Elemental so it can exile ciphered spells
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2014-05-02 12:35:17 +00:00 |
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swordshine
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7b4d766442
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- Fixed Cultivate and friends so they only shuffle the library once.
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2014-05-02 07:12:54 +00:00 |
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Maxmtg
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bb9c7dcec7
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moved aux gui classes to a dedicated package to keep the root package clean.
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2014-05-02 05:59:47 +00:00 |
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Maxmtg
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2c14552c7f
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package to hold aux gui classes
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2014-05-02 05:57:55 +00:00 |
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swordshine
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bc58bd6de5
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- Fixed Crown of Vigor
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2014-05-02 05:49:51 +00:00 |
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Maxmtg
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74f9a5f722
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Detach network code from game and gui.
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2014-05-02 05:40:50 +00:00 |
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swordshine
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876d333498
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- Update scripts
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2014-05-02 05:34:52 +00:00 |
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swordshine
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6cd67b8012
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- Fixed Lethal Vapors
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2014-05-02 04:57:10 +00:00 |
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drdev
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0ed941b09a
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Increase allowed memory for build
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2014-05-02 02:58:26 +00:00 |
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Krazy
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d37cc14fcb
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More android pom tweaks.
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2014-05-02 01:31:32 +00:00 |
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Krazy
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cf79591985
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Added a much higher memory allowance for Android builds.
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2014-05-01 23:39:06 +00:00 |
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Chris
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86bdec3767
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Attempt to fix forge-gui-desktop/src/main/config/forge.sh
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2014-05-01 15:10:12 +00:00 |
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swordshine
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b143450d97
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- more cards ready for multiplayer games
- Fixed a LKI issue when using RepeatEach effect (for each XX destroyed/exiled this way, its controller ...)
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2014-05-01 14:18:01 +00:00 |
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swordshine
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5a671223b7
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- Fixed a bug in CostTapType
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2014-05-01 10:53:21 +00:00 |
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swordshine
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77b9021145
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- Update HumanCostDecision for Sage of Hours
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2014-05-01 09:30:24 +00:00 |
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swordshine
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5c7b881c49
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- Update clash effects for multiplayer games
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2014-05-01 08:32:24 +00:00 |
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swordshine
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49d7aa2b03
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- Converted Vanish into Memory
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2014-05-01 08:04:50 +00:00 |
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swordshine
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c924e0b760
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- fix two cards containing delayed triggers
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2014-05-01 07:06:51 +00:00 |
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excessum
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01c2b528b1
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- Removed obsolete code from ProtectAi
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2014-05-01 05:06:09 +00:00 |
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excessum
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8bcbc00fc4
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- Remove invalid targets after resolved Shroud/Hexproof/Protect from list of threatened objects to prevent duplicate saves
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2014-05-01 04:10:05 +00:00 |
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Sol
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e1f851360f
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- Adding a nullcheck for the PumpAI Targeting
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2014-05-01 03:56:41 +00:00 |
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Krazy
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dc109993da
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Testing specifying more memory for the android build process specified in the pom.
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2014-05-01 03:43:44 +00:00 |
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swordshine
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65454ef540
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- Attempt to fix a bug so triggered abilities check the timestamps of cards before resolving
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2014-05-01 02:52:39 +00:00 |
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excessum
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6192e66a00
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- Allow AI to use pump-all spells/abilities as interrupts to opponent's removal.
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2014-05-01 02:47:59 +00:00 |
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excessum
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b2fb1ecd05
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- Added check in pumpAgainstRemoval() to prevent illegal number of targets
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2014-05-01 02:16:13 +00:00 |
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excessum
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e1c791eabd
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- Added AI support for multi-target pumps as interrupts to opponent's removal
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2014-05-01 02:13:03 +00:00 |
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Sloth
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0127161620
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- Added infinite loop protection to prevent cases like AI using Sky Hussar.
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2014-04-30 18:59:53 +00:00 |
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Krazy
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75d4184905
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Adjusted credit reward calculation for overkill/life gain.
Commit message for the previous commit: Fixed a bug that would cause an infinite loop in the AI code for choosing tap/untap targets.
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2014-04-30 18:26:25 +00:00 |
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Krazy
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e711c1bca1
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2014-04-30 17:11:11 +00:00 |
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Chris
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d3a3ef878e
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Added new card names to changes.txt.
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2014-04-30 14:45:12 +00:00 |
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excessum
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6e0a528c41
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- check for regeneration shields when using curses to deal lethal damage
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2014-04-30 14:11:07 +00:00 |
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excessum
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85883108ca
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- Allow AI to use pump spells/abilities as interrupts to opponent's removal. Added support for curses to predictThreatenedObjects()
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2014-04-30 13:28:41 +00:00 |
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swordshine
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521ab9c3fd
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- Fixed AnimateAllEffect so it update card state now
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2014-04-30 13:19:06 +00:00 |
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swordshine
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3185143f9f
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- Conspiracy: Added Brago, King Eternal
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2014-04-30 08:45:37 +00:00 |
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drdev
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679a29fdfd
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Improve layout of DualListBox
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2014-04-30 00:45:33 +00:00 |
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Krazy
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7a7f7fca5b
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Players can now win credits for overkill or gaining lots of life, as these strategies tend to make the player miss out on bonus credits for fast games. Life total differences of up to 2550 will award 1 credit for every 10 life over 50. Also increased cost of new quest item.
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2014-04-29 19:32:27 +00:00 |
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Krazy
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5d77df7941
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Small update to android pom to keep Eclipse from complaining when using ADT.
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2014-04-29 17:07:41 +00:00 |
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Sloth
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11799fd2ca
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- Fixed AI not targeting with Armistice.
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2014-04-29 06:56:24 +00:00 |
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Sloth
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cb18d42769
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- Added DGM to the Ravnica world.
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2014-04-29 06:43:58 +00:00 |
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drdev
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2394b8fb19
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Prevent crash when resolving Ponder on mobile game
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2014-04-29 04:42:53 +00:00 |
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drdev
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21a1c26cc7
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Implement DualListBox for mobile
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2014-04-29 04:28:57 +00:00 |
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Krazy
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96b9b3da00
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Finished up basic android .apk building support. See forum for details.
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2014-04-29 03:49:11 +00:00 |
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drdev
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f4c1b90e34
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Fix stack description of Ponder
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2014-04-29 03:12:02 +00:00 |
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drdev
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a3800f7835
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Commit mobile maven prefs
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2014-04-29 02:38:54 +00:00 |
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Krazy
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da420eeb68
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Part two of the previous commit. Because SVN is not Git.
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2014-04-29 01:57:31 +00:00 |
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Krazy
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b59a0ef265
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Added an expensive quest item that increases the variety of boosters when awarded for wins.
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2014-04-29 01:56:40 +00:00 |
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drdev
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b2bc1975ec
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Remove unused assets files
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2014-04-29 01:38:32 +00:00 |
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drdev
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eb6e6d9b80
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Fix padding for settings screen
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2014-04-29 00:58:29 +00:00 |
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