Commit Graph

1485 Commits

Author SHA1 Message Date
marthinwurer
56460ae534 in progress 2023-02-07 16:57:56 -07:00
Anthony Calosa
1dbf2d7fc1 update 2023-02-07 01:08:01 +08:00
Anthony Calosa
5e1c3a5a0a support code, code2 & alias on image lookup 2023-02-07 00:52:30 +08:00
Anthony Calosa
297356853a remove redundant alias 2023-02-06 21:36:06 +08:00
Anthony Calosa
2018bfa362 update lookup 2023-02-06 21:22:06 +08:00
Anthony Calosa
ed3b81cb96 add support for Edition code/alias for card images 2023-02-06 18:25:27 +08:00
Hans Mackowiak
2fad4324e9 CardFactoryUtil: More Than Meets the Eye create there instead 2023-02-04 18:24:14 +01:00
Anthony Calosa
44d1d19bd6 Update phyrexian syntax, add ConniveAI (#2357)
* update syntax
- fix mobile display for compleated symbols

* update

* update cards

* fix Raffine Scheming Seer

* # ConniveAI

* remove unused var

* unused import

* add missing token script
2023-02-02 09:03:07 +03:00
Anthony Calosa
c39ac61384 Merge pull request #2265 from jjayers99/master
Adventure mode revamp, Phase 1
2023-01-27 19:47:51 +08:00
jjayers99
801c5e2659 Addition of rotating mechanic based shops in color Identity towns and capitals. 2023-01-26 10:07:29 -05:00
GitHub Actions
3b94d10c0f [maven-release-plugin] prepare for next development iteration 2023-01-25 22:05:01 -05:00
GitHub Actions
2009b57a59 [maven-release-plugin] prepare release forge-1.6.54 2023-01-25 22:05:01 -05:00
Northmoc
cae6d8deca straighten out Compleated reminder text 2023-01-20 08:23:52 -05:00
Anthony Calosa
944933fd12 fix copying deck to clipboard 2023-01-02 15:55:31 +08:00
Paco
64a980b156 Fix loading bundle string 2022-12-28 20:59:53 +00:00
DorkmasterFlek
358c38ee72 Make set codes case-insensitive during deck import
This moves the createMap() function up to the StorageReaderBase class and makes all subclasses call this function in readAll() to allow subclasses to override this.  We then override this in the CardEdition Reader class to create a case-insensitive map for the card sets during deck import.  This matches the way set aliases are already using a case-insensitive map, so lowercase set codes (e.g. Moxfield and other sites exports) will work for all sets in deck import.
2022-12-15 17:03:26 -05:00
Anthony Calosa
838117d0bf Merge pull request #2080 from kevlahnota/newmaster2
fix Adventure RewardActor crash
2022-12-12 16:30:24 +08:00
Anthony Calosa
e17e3628fd fix Adventure RewardActor crash
- additional check for ImageUtil
2022-12-12 15:41:25 +08:00
tool4EvEr
1f6c4a430d Clean up 2022-12-11 20:14:22 +01:00
Anthony Calosa
d6b4e0d377 fix NPE getting paperCard from imagekey 2022-12-11 14:34:49 +08:00
Anthony Calosa
c6ec2c80d3 Merge pull request #2060 from paulsnoops/remove_mcicode
Remove unused MciCode
2022-12-10 11:01:19 +08:00
asvitkine
96b6bafc2b Fix simulation AI exception with random effects.
Uses a seeded deterministic random generator when simulating choices, which ensures  the same number of sub-choices are always used, which the code requires. Adds a test.
2022-12-09 16:08:44 -05:00
paulsnoops
885b959489 Remove unused MciCode 2022-12-09 14:37:23 +00:00
Anthony Calosa
149e8494ae Merge pull request #1779 from add-le/patch-fr-1
Add some label to translate saga info
2022-11-05 06:29:02 +08:00
add-le
7762e4695f add some labels 2022-11-01 18:59:45 +01:00
Northmoc
b0cc9ba678 more - including revival_experiment.txt 2022-11-01 09:36:07 -04:00
Northmoc
a316b9ce23 more! 2022-10-31 22:06:09 -04:00
Northmoc
e00387f0fa BOT: "new" mechanics (#1679)
* CardFactoryUtil.addStaticAbility support "Living metal" keyword

* GameActionUtil.getAlternativeCosts() add "More Than Meets the Eye"

* Keyword.LIVING_METAL and Keyword.MORE_THAN_MEETS_THE_EYE

* TypeLists add Robot

* AlternativeCost.MTMtE

* ultra_magnus_tactician_ultra_magnus_armored_carrier.txt

* CardSplitType.Convert

* CardStateName.Converted

* GameState.addCard Converted check

* DevModeCheats for Converted

* Card.changeCardState() add Convert mode

* Card.isConvertable()

* PaperCard.hasBackFace add Convert

* Card implement convertedTimestamp

* Card.keywordsToText add Living metal to list

* DamageDealEffect.internalDamageDeal move "ExcessSVar" for more flexibility

* ComputerUtil.choosePermanentsToSacrifice improve AI for Megatron

* megatron_tyrant_megatron_destructive_force.txt

* optimus_prime_hero_optimus_prime_autobot_leader.txt

* ChangeZoneEffect.changeKnownOriginResolve support "Converted"

* Card.changeCardState() fixup
2022-10-17 19:04:06 +03:00
add-le
e5f16c4d67 label to translate color choices 2022-10-14 18:50:10 +02:00
tool4ever
9d5953579c Desktop: speed up lobby slot type changes caused by multiple deck generation calls in some cases (#1657)
* Clean up

* Avoid multiple deck generation calls during refresh of deck lists

Co-authored-by: tool4EvEr <tool4EvEr@192.168.0.59>
2022-10-09 08:19:30 +03:00
Grimm
34ca9907ca added custom cards to adventure
do not show dialog if all options are invalid
changed castles to have 2 floors
added custom cards for each castle
added possibility for a respawn on maps
2022-09-27 02:04:56 +02:00
Anthony Calosa
78cb1e0207 Merge pull request #1438 from Northmoc/specImages
HBG: Specialize face images for local/FTP
2022-09-20 06:56:47 +08:00
Northmoc
1615516a18 improve image fetching for Specialize cards 2022-09-06 21:20:43 -04:00
add-le
77df6ce696 Add french translation (#1436)
* add fil properties for french

* add french translation

* update pom file

* fix some translations of french

* Revert "update pom file"
2022-09-01 19:10:54 +03:00
Northmoc
60b2ea2546 first stab 2022-08-31 17:14:58 -04:00
paulsnoops
ada408e6f7 WIP: DMU Booster Draft 2022-08-30 12:09:57 +01:00
Northmoc
84384981be CardRules.Reader.getCard support additional faces for Specialize 2022-08-26 16:05:01 -04:00
Northmoc
58a96a6acc CardSplitType.Specialize 2022-08-26 16:04:57 -04:00
Northmoc
6d14daaa76 CardStateName for Specialize 2022-08-26 16:04:55 -04:00
Northmoc
5c14fd06e4 CardRules support multiple specialize faces 2022-08-26 16:04:53 -04:00
Northmoc
bb52a6b2bb DMC: Jared Carthalion and support (#1368)
* add text to all color tokens

* all_3_3_kavu_trample.txt

* ColorSet.isAllColors boolean

* ForgeScript.cardStateHasProperty "AllColors"

* CountersPutEffect.resolvePerType "CounterNumPerDefined"

* jared_carthalion.txt
2022-08-21 16:20:21 +03:00
Grimm
9402a15502 Adventure player reworked colorid to support multicolor 2022-08-09 16:04:30 +02:00
Grimm
c1a6313b1e reworked starting deck to jumpstart, constructed or chaos
support localization in UIData and removed it from code (only NewGameScene for now)
2022-08-09 13:33:06 +02:00
Anthony Calosa
194d5b00dc fix LibGDXImageFetcher not deleting .tmp files
- removed unnecessary keys for 2nd variants displaying first art.
  should fix displaying duplicated art when using image fetcher
2022-07-31 12:04:57 +08:00
Anthony Calosa
31bd2ff572 fix plural ends with "ds" 2022-07-29 21:07:48 +08:00
Anthony Calosa
47f240af0c return Pair values 2022-07-12 21:38:00 +08:00
Anthony Calosa
4fb89c121f update check 2022-07-12 21:13:13 +08:00
Anthony Calosa
7f6bbfea3c move audit to StaticData
- fix cards with setlookup
closes #1096
2022-07-12 19:02:35 +08:00
Anthony Calosa
a71148cfe3 fix auditer
closes #1096
2022-07-12 18:36:59 +08:00
Anthony Calosa
1710447322 update 2022-07-12 14:55:59 +08:00