marthinwurer
56460ae534
in progress
2023-02-07 16:57:56 -07:00
Anthony Calosa
1dbf2d7fc1
update
2023-02-07 01:08:01 +08:00
Anthony Calosa
5e1c3a5a0a
support code, code2 & alias on image lookup
2023-02-07 00:52:30 +08:00
Anthony Calosa
297356853a
remove redundant alias
2023-02-06 21:36:06 +08:00
Anthony Calosa
2018bfa362
update lookup
2023-02-06 21:22:06 +08:00
Anthony Calosa
ed3b81cb96
add support for Edition code/alias for card images
2023-02-06 18:25:27 +08:00
Hans Mackowiak
2fad4324e9
CardFactoryUtil: More Than Meets the Eye create there instead
2023-02-04 18:24:14 +01:00
Anthony Calosa
44d1d19bd6
Update phyrexian syntax, add ConniveAI ( #2357 )
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* update syntax
- fix mobile display for compleated symbols
* update
* update cards
* fix Raffine Scheming Seer
* # ConniveAI
* remove unused var
* unused import
* add missing token script
2023-02-02 09:03:07 +03:00
Anthony Calosa
c39ac61384
Merge pull request #2265 from jjayers99/master
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Adventure mode revamp, Phase 1
2023-01-27 19:47:51 +08:00
jjayers99
801c5e2659
Addition of rotating mechanic based shops in color Identity towns and capitals.
2023-01-26 10:07:29 -05:00
GitHub Actions
3b94d10c0f
[maven-release-plugin] prepare for next development iteration
2023-01-25 22:05:01 -05:00
GitHub Actions
2009b57a59
[maven-release-plugin] prepare release forge-1.6.54
2023-01-25 22:05:01 -05:00
Northmoc
cae6d8deca
straighten out Compleated reminder text
2023-01-20 08:23:52 -05:00
Anthony Calosa
944933fd12
fix copying deck to clipboard
2023-01-02 15:55:31 +08:00
Paco
64a980b156
Fix loading bundle string
2022-12-28 20:59:53 +00:00
DorkmasterFlek
358c38ee72
Make set codes case-insensitive during deck import
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This moves the createMap() function up to the StorageReaderBase class and makes all subclasses call this function in readAll() to allow subclasses to override this. We then override this in the CardEdition Reader class to create a case-insensitive map for the card sets during deck import. This matches the way set aliases are already using a case-insensitive map, so lowercase set codes (e.g. Moxfield and other sites exports) will work for all sets in deck import.
2022-12-15 17:03:26 -05:00
Anthony Calosa
838117d0bf
Merge pull request #2080 from kevlahnota/newmaster2
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fix Adventure RewardActor crash
2022-12-12 16:30:24 +08:00
Anthony Calosa
e17e3628fd
fix Adventure RewardActor crash
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- additional check for ImageUtil
2022-12-12 15:41:25 +08:00
tool4EvEr
1f6c4a430d
Clean up
2022-12-11 20:14:22 +01:00
Anthony Calosa
d6b4e0d377
fix NPE getting paperCard from imagekey
2022-12-11 14:34:49 +08:00
Anthony Calosa
c6ec2c80d3
Merge pull request #2060 from paulsnoops/remove_mcicode
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Remove unused MciCode
2022-12-10 11:01:19 +08:00
asvitkine
96b6bafc2b
Fix simulation AI exception with random effects.
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Uses a seeded deterministic random generator when simulating choices, which ensures the same number of sub-choices are always used, which the code requires. Adds a test.
2022-12-09 16:08:44 -05:00
paulsnoops
885b959489
Remove unused MciCode
2022-12-09 14:37:23 +00:00
Anthony Calosa
149e8494ae
Merge pull request #1779 from add-le/patch-fr-1
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Add some label to translate saga info
2022-11-05 06:29:02 +08:00
add-le
7762e4695f
add some labels
2022-11-01 18:59:45 +01:00
Northmoc
b0cc9ba678
more - including revival_experiment.txt
2022-11-01 09:36:07 -04:00
Northmoc
a316b9ce23
more!
2022-10-31 22:06:09 -04:00
Northmoc
e00387f0fa
BOT: "new" mechanics ( #1679 )
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* CardFactoryUtil.addStaticAbility support "Living metal" keyword
* GameActionUtil.getAlternativeCosts() add "More Than Meets the Eye"
* Keyword.LIVING_METAL and Keyword.MORE_THAN_MEETS_THE_EYE
* TypeLists add Robot
* AlternativeCost.MTMtE
* ultra_magnus_tactician_ultra_magnus_armored_carrier.txt
* CardSplitType.Convert
* CardStateName.Converted
* GameState.addCard Converted check
* DevModeCheats for Converted
* Card.changeCardState() add Convert mode
* Card.isConvertable()
* PaperCard.hasBackFace add Convert
* Card implement convertedTimestamp
* Card.keywordsToText add Living metal to list
* DamageDealEffect.internalDamageDeal move "ExcessSVar" for more flexibility
* ComputerUtil.choosePermanentsToSacrifice improve AI for Megatron
* megatron_tyrant_megatron_destructive_force.txt
* optimus_prime_hero_optimus_prime_autobot_leader.txt
* ChangeZoneEffect.changeKnownOriginResolve support "Converted"
* Card.changeCardState() fixup
2022-10-17 19:04:06 +03:00
add-le
e5f16c4d67
label to translate color choices
2022-10-14 18:50:10 +02:00
tool4ever
9d5953579c
Desktop: speed up lobby slot type changes caused by multiple deck generation calls in some cases ( #1657 )
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* Clean up
* Avoid multiple deck generation calls during refresh of deck lists
Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
2022-10-09 08:19:30 +03:00
Grimm
34ca9907ca
added custom cards to adventure
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do not show dialog if all options are invalid
changed castles to have 2 floors
added custom cards for each castle
added possibility for a respawn on maps
2022-09-27 02:04:56 +02:00
Anthony Calosa
78cb1e0207
Merge pull request #1438 from Northmoc/specImages
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HBG: Specialize face images for local/FTP
2022-09-20 06:56:47 +08:00
Northmoc
1615516a18
improve image fetching for Specialize cards
2022-09-06 21:20:43 -04:00
add-le
77df6ce696
Add french translation ( #1436 )
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* add fil properties for french
* add french translation
* update pom file
* fix some translations of french
* Revert "update pom file"
2022-09-01 19:10:54 +03:00
Northmoc
60b2ea2546
first stab
2022-08-31 17:14:58 -04:00
paulsnoops
ada408e6f7
WIP: DMU Booster Draft
2022-08-30 12:09:57 +01:00
Northmoc
84384981be
CardRules.Reader.getCard support additional faces for Specialize
2022-08-26 16:05:01 -04:00
Northmoc
58a96a6acc
CardSplitType.Specialize
2022-08-26 16:04:57 -04:00
Northmoc
6d14daaa76
CardStateName for Specialize
2022-08-26 16:04:55 -04:00
Northmoc
5c14fd06e4
CardRules support multiple specialize faces
2022-08-26 16:04:53 -04:00
Northmoc
bb52a6b2bb
DMC: Jared Carthalion and support ( #1368 )
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* add text to all color tokens
* all_3_3_kavu_trample.txt
* ColorSet.isAllColors boolean
* ForgeScript.cardStateHasProperty "AllColors"
* CountersPutEffect.resolvePerType "CounterNumPerDefined"
* jared_carthalion.txt
2022-08-21 16:20:21 +03:00
Grimm
9402a15502
Adventure player reworked colorid to support multicolor
2022-08-09 16:04:30 +02:00
Grimm
c1a6313b1e
reworked starting deck to jumpstart, constructed or chaos
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support localization in UIData and removed it from code (only NewGameScene for now)
2022-08-09 13:33:06 +02:00
Anthony Calosa
194d5b00dc
fix LibGDXImageFetcher not deleting .tmp files
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- removed unnecessary keys for 2nd variants displaying first art.
should fix displaying duplicated art when using image fetcher
2022-07-31 12:04:57 +08:00
Anthony Calosa
31bd2ff572
fix plural ends with "ds"
2022-07-29 21:07:48 +08:00
Anthony Calosa
47f240af0c
return Pair values
2022-07-12 21:38:00 +08:00
Anthony Calosa
4fb89c121f
update check
2022-07-12 21:13:13 +08:00
Anthony Calosa
7f6bbfea3c
move audit to StaticData
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- fix cards with setlookup
closes #1096
2022-07-12 19:02:35 +08:00
Anthony Calosa
a71148cfe3
fix auditer
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closes #1096
2022-07-12 18:36:59 +08:00
Anthony Calosa
1710447322
update
2022-07-12 14:55:59 +08:00