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BOT: "new" mechanics (#1679)
* CardFactoryUtil.addStaticAbility support "Living metal" keyword * GameActionUtil.getAlternativeCosts() add "More Than Meets the Eye" * Keyword.LIVING_METAL and Keyword.MORE_THAN_MEETS_THE_EYE * TypeLists add Robot * AlternativeCost.MTMtE * ultra_magnus_tactician_ultra_magnus_armored_carrier.txt * CardSplitType.Convert * CardStateName.Converted * GameState.addCard Converted check * DevModeCheats for Converted * Card.changeCardState() add Convert mode * Card.isConvertable() * PaperCard.hasBackFace add Convert * Card implement convertedTimestamp * Card.keywordsToText add Living metal to list * DamageDealEffect.internalDamageDeal move "ExcessSVar" for more flexibility * ComputerUtil.choosePermanentsToSacrifice improve AI for Megatron * megatron_tyrant_megatron_destructive_force.txt * optimus_prime_hero_optimus_prime_autobot_leader.txt * ChangeZoneEffect.changeKnownOriginResolve support "Converted" * Card.changeCardState() fixup
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@@ -5,6 +5,7 @@ import forge.card.CardFace.FaceSelectionMethod;
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public enum CardSplitType
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{
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None(FaceSelectionMethod.USE_PRIMARY_FACE, null),
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Convert(FaceSelectionMethod.USE_ACTIVE_FACE, CardStateName.Converted),
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Transform(FaceSelectionMethod.USE_ACTIVE_FACE, CardStateName.Transformed),
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Meld(FaceSelectionMethod.USE_ACTIVE_FACE, CardStateName.Meld),
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Split(FaceSelectionMethod.COMBINE, CardStateName.RightSplit),
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@@ -5,6 +5,7 @@ public enum CardStateName {
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Original,
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FaceDown,
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Flipped,
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Converted,
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Transformed,
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Meld,
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LeftSplit,
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@@ -399,7 +399,8 @@ public class PaperCard implements Comparable<IPaperCard>, InventoryItemFromSet,
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@Override
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public boolean hasBackFace(){
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CardSplitType cst = this.rules.getSplitType();
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return cst == CardSplitType.Transform || cst == CardSplitType.Flip || cst == CardSplitType.Meld || cst == CardSplitType.Modal;
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return cst == CardSplitType.Transform || cst == CardSplitType.Flip || cst == CardSplitType.Meld
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|| cst == CardSplitType.Modal || cst == CardSplitType.Convert;
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}
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// Return true if card is one of the five basic lands that can be added for free
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