Agetian
694e38c6da
- Integrating card text updates from Indigo Dragon (PCA pack).
2017-03-14 13:40:48 +00:00
swordshine
28839241af
- Fixed Thrasios, Triton Hero's spelldescription
2017-03-13 06:06:18 +00:00
Hanmac
52e7b8a419
Zombie Mop: fixed X value
2017-03-13 06:05:21 +00:00
Hanmac
adea3a4016
Player: add getInboundTokens to make it accessable in Game#forEachCardInGame
2017-03-11 17:15:48 +00:00
Agetian
55bc232e05
- Fixed Godsend.
2017-03-10 15:53:23 +00:00
Agetian
4f34e5b34b
- Fixed Firestorm Phoenix.
2017-03-09 04:35:08 +00:00
Agetian
4f5f9d624f
- Fixed Emberwilde Caliph.
2017-03-09 04:29:17 +00:00
Agetian
a7e9c2fe91
- Version number changes in CHANGES.txt.
2017-03-08 05:02:15 +00:00
Agetian
6b0f2280b4
- Fixed Metalwork Colossus ability description.
2017-03-07 18:34:39 +00:00
Agetian
90cdfab2e2
- Reverted Aether Shockwave to old-style AE spelling for now (not sure how it's handled at the moment, might cause issues with card pictures on case-sensitive OS'es).
2017-03-07 17:14:24 +00:00
Agetian
2f2708b6ad
- Oracle updates from Indigo Dragon.
2017-03-07 17:12:52 +00:00
Agetian
f7a8569268
- Fixed Living Lore not forgetting the remembered card upon changing zone (except via TrigSacLore).
2017-03-07 15:54:47 +00:00
Agetian
8b5cf41b55
- Moved v1.5.60 change list into README.txt.
...
- Added an entry in CHANGES.txt for the new Storm Count in Prompt Pane/Panel feature.
2017-03-07 15:45:36 +00:00
Agetian
ddfcb0c118
- Better newline handling for the new Storm Count option in InputBase for the purpose of mobile Forge.
2017-03-07 15:41:48 +00:00
Agetian
a846aac041
- Reverted an inadvertent commit to SDisplayUtil.
2017-03-07 15:40:09 +00:00
Agetian
d5c1582029
- Added a way to show the current storm count in the prompt pane (in desktop Forge) or prompt panel (in mobile Forge), it is optional and disabled by default (probably only useful for decks that rely on Storm and might clutter the prompt panel a bit in mobile Forge and thus make the text smaller). Can be enabled in Forge preferences via the "Show Storm Count in Prompt Pane/Panel" option.
2017-03-07 15:37:45 +00:00
Agetian
0da9ef985b
- Preparing Mobile Forge build 1.5.61.003 (fixes a rather serious logic bug).
2017-03-07 06:42:45 +00:00
Agetian
711f741f6a
- Fixed a logic in DrawAi making the AI incorrectly target itself when it can't (e.g. Thought-Knot Seer "target opponent" ability).
2017-03-07 06:41:57 +00:00
Agetian
b108031633
- Preparing Mobile Forge build 1.5.61.002.
2017-03-07 06:09:37 +00:00
Agetian
eb5939ac5b
- Account for TargetType when determining if something can be legally targeted by a SA (fixes e.g. the possibility of using Spellskite to fizzle counterspells).
2017-03-07 06:07:05 +00:00
Hanmac
9fbfcef17c
Orchard Elemental: fixed Svar names
2017-03-05 08:03:26 +00:00
Hanmac
dc66d1b0f7
Custodi Soulcaller: fixed Oracle
2017-03-05 08:00:59 +00:00
Hanmac
c0a586294e
VoteEffect: shorten the Code using PlayerPredicates and CardPredicates
2017-03-05 07:59:35 +00:00
Hanmac
d06b4be8a5
CardPredicates: add compareByTimestamp
2017-03-05 07:58:06 +00:00
Hanmac
b5ee226f28
PlayerPredicates: add hasKeyword
2017-03-05 07:57:33 +00:00
Sol
e654251043
Fix Illusion of Choice description
2017-03-05 02:55:51 +00:00
Sol
144156c497
Add Ballot Broker, Borderland Explorer, Custodi Soulcaller, Illusion of Choice (CN2)
2017-03-05 02:53:42 +00:00
Sol
089db04490
- Fix Orchard Elemental
2017-03-04 21:09:43 +00:00
Sol
56cdfaffa0
- Rethrow exception that caused the error, not just the invoking exception
2017-03-04 19:10:12 +00:00
Sol
2dea1dddc1
MM3 block info
2017-03-04 02:24:30 +00:00
Sol
9e56c6eaff
- Fix spell description
2017-03-04 01:43:02 +00:00
Sol
c87777516a
Adding Modern MAsters 2017
2017-03-04 01:15:34 +00:00
Agetian
4de681cc54
- Added AILogic$ WorstCard to Perilous Predicament.
2017-02-28 05:10:05 +00:00
Myrd
8311daada4
[Simulated AI] Don't de-dupe creatures involved in combat when evaluating potential targets.
...
Makes an exception if two identical creatures are attacking the same entity and haven't been blocked yet.
2017-02-27 00:05:31 +00:00
Myrd
0527f4cb44
[Simulated AI] Smart decisions about whether to play spells before or after blocks.
...
For example, using a doom blade before blocks to attack for lethal is preferred vs using a pump spell after blocks to pump an unblocked creature for lethal damage. Adds relevant tests.
2017-02-26 21:22:10 +00:00
Hanmac
35ad14aba4
LoseLifeAi: refactored to work better with DrawAi
2017-02-25 10:09:34 +00:00
Hanmac
421ceeb776
DrawAi: some fixes with Drawing and Lose Life
2017-02-25 10:08:50 +00:00
Hanmac
571f69011b
Player: getAllies should not return the player itself
2017-02-25 10:03:13 +00:00
Sol
d3356140d1
- Fix Armory Automaton
2017-02-25 02:19:47 +00:00
Hanmac
f5a2881f5c
toolcraft exemplar: do with IsPresend and ConditionPresent
2017-02-24 07:06:09 +00:00
Agetian
3e9c9682de
- Fixed the AI loophole for Goblin Chirurgeon where it declared it would sac the Chirurgeon itself to regenerate a creature, then bails and regenerates the creature without sacrificing anything (unfortunately, this means the AI will never sac Chirurgeon itself to this ability, even when viable, but I'm not sure how to fix this in a better way for now).
2017-02-22 06:01:12 +00:00
Agetian
4f3272bc6f
- Moved a comment line.
2017-02-21 07:07:52 +00:00
Agetian
dbe010b245
- A little precautionary measure for the possible future cards / custom cards utilizing AF Clash.
2017-02-21 07:02:55 +00:00
Agetian
9464645906
- Fixed Springjack Knight not triggering for the AI (proper creature targeting wasn't implemented).
2017-02-21 07:00:20 +00:00
Agetian
885776f66c
- Preparing mobile Forge release 1.5.61.001.
2017-02-21 05:06:20 +00:00
Sol
7f82e78b92
[maven-release-plugin] prepare for next development iteration
2017-02-21 04:12:49 +00:00
Sol
c19c8a62e0
[maven-release-plugin] prepare release forge-1.5.60
forge-1.5.60
2017-02-21 04:12:35 +00:00
Myrd
ab8fd9e314
[Simulated AI] Fix simulation of playing spells exiled with Abbot of Keral Keep.
2017-02-20 18:46:28 +00:00
Myrd
e1d8231ce7
Fix test broken by oracle wording update.
2017-02-20 18:44:52 +00:00
Myrd
e6c8c15cab
[Simulated AI] Fix propagation of remembered card states across game copies.
...
This makes simulations involving e.g. Abbot of Keral Keep not forget that they can play the card that was exiled.
2017-02-20 18:24:27 +00:00