Commit Graph

18793 Commits

Author SHA1 Message Date
Maxmtg
5fd66261a2 classes using generalized mayPlaySpellAbilityForFree and playFromSuspend 2013-01-27 08:19:07 +00:00
Maxmtg
f61d63ccbe PlayerController class divided in 2 subclasses - one for human, other for AI 2013-01-27 08:00:20 +00:00
Sol
469e40bdca - Marking Axebane Guardian unable to be played by AI. (See http://cardforge.org/bugz/view.php?id=662 ) 2013-01-27 02:33:10 +00:00
Sloth
2d15feec8f - Moved all AI related functions in CombatUtil to the new class ComputerUtilCombat. 2013-01-26 22:06:31 +00:00
Chris
c0fbd16d93 - Added a fluff piece to the changes.txt file. 2013-01-26 20:57:55 +00:00
Sol
eebd63543d - Updating Gatecrash info for Set related stuff 2013-01-26 20:07:24 +00:00
Sol
67b8bd2714 - Adding GTC SetInfo for reprints 2013-01-26 19:13:07 +00:00
Chris
0988ec2a87 - Added a fluff piece to the changes.txt file. 2013-01-26 16:45:20 +00:00
Chris
69c945a46b - Corrected the LQ pic URL to Realmwright. 2013-01-26 15:11:27 +00:00
ArsenalNut
81698e1613 fixed low res picture URLs 2013-01-26 15:11:19 +00:00
ArsenalNut
450f855c09 ran SetInfo 2013-01-26 14:52:37 +00:00
ArsenalNut
16f7766065 added SourceController to definedPlayers. added Soul Ransom 2013-01-26 14:47:35 +00:00
ArsenalNut
fa2fb9031f adding Aurelia, The Warleader 2013-01-26 14:01:51 +00:00
Chris
a4f7817acf - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-01-26 13:40:33 +00:00
swordshine
c0eddfc20a - Fixed Arrows of Justice
- Added Hive Mind
2013-01-26 11:40:13 +00:00
Maxmtg
49d294104c RippleAbility, CascadeAbility are now nested classes (previously they were inlined) 2013-01-26 09:54:01 +00:00
Maxmtg
e0d5b1166e * removed old Target syntax (Tgt$)
* in abilityFactory target parsing code extracted as a single method
* due to getDefinedCards return type generalization, a lot of classes had to declare variables as List (not arraylist)
2013-01-26 09:52:39 +00:00
swordshine
949d8b983c - Made Fireball ready for multiplayer
- Added Dwarven Catapult
2013-01-26 09:09:10 +00:00
Hellfish
3ed14e7587 *Removed duplicate Planechase 2012 setdata entry 2013-01-26 08:56:31 +00:00
Hellfish
0242837d7b *Made planechase submenu correctly report which players used a default planar deck. 2013-01-26 08:47:32 +00:00
Hellfish
4f47ed62f1 *Deck editors now use a single filechooser for import/export, one which filters out non-.dck files. 2013-01-26 08:32:30 +00:00
RumbleBBU
123edc2669 A QuestRewardCardChooser description can start with a space now. 2013-01-26 07:52:34 +00:00
Maxmtg
7195fbbbab players won't be asked to discard in cleanup phase of other players 2013-01-26 06:56:35 +00:00
RumbleBBU
6aa7e4ed22 Added missing preset IS_LAND predicate parsing to BoosterUtils. 2013-01-26 05:58:27 +00:00
RumbleBBU
2742526d97 The rules predicated needs an AND, not an OR. 2013-01-26 05:52:05 +00:00
swordshine
b2fe0ad6b1 - Converted several cards with etb replacement effects 2013-01-26 05:26:51 +00:00
RumbleBBU
3b725bd30a Minor cleanup of earlier commit; made variables final or unmodifiable where applicable. 2013-01-26 05:01:17 +00:00
swordshine
9f818e3e42 - Made 5 cards ready for multiplayer 2013-01-26 02:41:45 +00:00
myk
b0a15b4c08 show explanatory tooltips for edition set abbreviations in the card editor 2013-01-26 00:14:31 +00:00
Maxmtg
278e44667e passPriority is called from PlayerController, to avoid priority being passed by players who don't have it. 2013-01-25 23:42:49 +00:00
ArsenalNut
5a65d60d5f Reintegrated Gatecrash cardfolder branch into Trunk. Updated setdata.txt and setInfoScript.py for Gatecrash 2013-01-25 23:41:25 +00:00
myk
66c7c59b28 show tooltips in the deck editor when narrow cells truncate their contents 2013-01-25 21:15:30 +00:00
RumbleBBU
92211da9ec Further minor fix. 2013-01-25 20:14:28 +00:00
RumbleBBU
a3b7e4f579 Undid accidental commit of an earlier QuestController.java. 2013-01-25 19:45:24 +00:00
RumbleBBU
6063d66bcb Added more functionality to quest rewards, a second type of QuestRewardCardChooser that allows the player to select a card from a limited pool. The code is still somewhat experimental, if there are problems, let me know. 2013-01-25 19:02:45 +00:00
Max mtg
c37a021ecf Arranging AI methods by functionality: move mana-related and cost-related methods to respective static CoupterUtilXXXX classes 2013-01-25 18:48:29 +00:00
Chris
0463d51b6a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-25 16:20:22 +00:00
swordshine
72e2f80aa1 - Added Shimatsu the Bloodcloaked and Parallectric Feedback 2013-01-25 06:32:04 +00:00
ArsenalNut
a8a5c33e28 updates to handle Glaring spotlight 2013-01-25 03:34:50 +00:00
swordshine
1f3b5f3a1e - Fixed Cursebreak 2013-01-25 03:27:52 +00:00
Maxmtg
04e6bdd69a fixed payment for cards with 2/Color (eg Reaper King) 2013-01-25 00:56:35 +00:00
Maxmtg
17cb6393ac Moved some methods from ComputerUtil to AiController, made them instanced (non-static)
renamed AiAttackController
AiController returns a single SA to play.
2013-01-25 00:09:31 +00:00
Maxmtg
fae995f189 forge.game.ai created - just a small step towards AI isolation 2013-01-24 23:00:51 +00:00
Maxmtg
d409d5749c InputControl is invariant of player type 2013-01-24 22:20:28 +00:00
Maxmtg
57078eeb42 AI separation from game: playSpellAbilities does not play them, only choice is made. 2013-01-24 21:06:58 +00:00
myk
09634a145e myk patch 5: save/restore state of quest plant/pet widgets
- saved quest data when pet settings are modified
- moved the selectedPets map from QuestController to QuestData (since it now gets persisted); also renamed it petSlots for clarity
- incremented the quest file format version
- added code to bring older file formats up to date
- finally, while researching how the data is saved, I noticed that saveData() can be called from multiple threads. I made the method synchronized to prevent file corruption
2013-01-24 18:41:24 +00:00
myk
928a1bb596 patch 4: fix filter checkboxes not wrapping on initial display (issue 653) 2013-01-24 18:39:17 +00:00
myk
de896589da myk patch 3: make deck editor columns resizable; fix NPE when tables are empty and header is clicked 2013-01-24 18:38:35 +00:00
myk
202c3e2266 myk patch 2: reapply card filters on deck editor controller change (issue 652) 2013-01-24 18:37:18 +00:00
myk
d2ed0e49a4 myk patch 1.2 - refactoring of filter enums as per Max mtg's suggestions 2013-01-24 18:35:42 +00:00