Commit Graph

18793 Commits

Author SHA1 Message Date
Chris
95d12b47e4 - Added the recent commit logs to changes.txt. Preparing for the beta build and release. 2013-01-18 11:26:51 +00:00
moomarc
283717a80a - Fixed random scheme deck selection 2013-01-18 09:15:27 +00:00
swordshine
73ed3c1601 - Added Sentinel 2013-01-18 05:41:17 +00:00
RumbleBBU
413688e238 Yet another technical improvement to a Jamuraa challenge. 2013-01-17 14:20:00 +00:00
Chris
759dcc1b3c - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-01-17 12:45:02 +00:00
swordshine
3fd73b1027 - Made two cards ready for multiplayer 2013-01-17 12:04:44 +00:00
swordshine
95f723fac9 - Added Scattering Stroke and Sworn Defender 2013-01-17 11:54:52 +00:00
RumbleBBU
5d0461c8fa Slightly improved a Jamuraa challenge deck against certain counterstrategies. 2013-01-17 11:22:06 +00:00
RumbleBBU
95b3056ff7 Updated the Jamuraa definition include Weatherlight, as advertised. 2013-01-17 09:21:55 +00:00
RumbleBBU
3cf12e73b0 Added a description of Jamuraa to the changes.txt file. 2013-01-17 09:19:42 +00:00
RumbleBBU
765e29280e Added the second Quest World, Jamuraa. A readme update will follow shortly. 2013-01-17 09:07:32 +00:00
moomarc
8a7eaa99d6 - Fixed Novijen, Heart of Progress 2013-01-17 05:49:28 +00:00
Maxmtg
3eb4d3d834 Cost - rewrite of parsing code 2013-01-16 22:21:05 +00:00
Sloth
e1bbce45e1 - Fixed LKI copies forgetting their equipped/enchanted lists (Fixes Skullclamp). 2013-01-16 18:48:45 +00:00
moomarc
b4c7428bda - Updated quest icon download links to include icons for Jamuraa quest world 2013-01-16 16:05:44 +00:00
Chris
05bf6e6872 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-16 12:00:21 +00:00
Maxmtg
6a204d7a76 * removed unused method from CardLists
* pets will have its owner initialized
2013-01-16 08:09:35 +00:00
Chris
35765364e4 - Removing the wrong SVN rev number from title bar. 2013-01-16 03:36:10 +00:00
Chris
21d3803e35 - The "Sanctioned Format: Constructed" view should now be compatible with displays that are only 600 pixels verticle. The list at 600 pixels tall should now display three lines of text rather than less than a single line of text. 2013-01-15 23:38:18 +00:00
RumbleBBU
f44dfda4aa Always default to Main world when starting a new quest. 2013-01-15 10:28:08 +00:00
Maxmtg
787e39ee77 + Custom deck format for quest mode: 40 cards + 0 or 15 of sideboard, no more than 4 cards of a kind
* All gui.home.sanctioned.CSubmenu* controllers use deck format as specified in GameType
2013-01-15 08:07:17 +00:00
Maxmtg
42b72b032a * caching implementation CardPrinted.getMatchingForgeCard replaces toForgeCard without parameters. 2013-01-14 21:25:11 +00:00
swordshine
3a44e6f018 - Added MUSTER to CounterType 2013-01-14 14:09:24 +00:00
Chris
9482a46f0a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-14 12:28:00 +00:00
Maxmtg
f674d7e2f2 * url field moved to CardInSet - that allows proxy creation right from cardprinted
* sideboard checked independently of maximum amount of same cards in deck
* schemes and planes generation code in GameNew.java now demands a player.
- toForgeCardList method removed
2013-01-14 07:11:08 +00:00
Maxmtg
b21e22f75a Commander: SB is 0 or 10 cards
Quest: sold cards should be correctly removed from sideboard
2013-01-14 05:26:29 +00:00
Agetian
418ffa0af3 - Cards in sideboard are now marked in the quest shop as cards present in deck. The bug with the card not being sold correctly from the sideboard is still there for now though. 2013-01-14 03:12:24 +00:00
swordshine
22f657ac85 - More cards ready for multiplayer 2013-01-14 00:28:14 +00:00
ArsenalNut
349cbba910 Made xCount handling of RememberedSize consistent with other count keywords 2013-01-13 20:54:39 +00:00
Maxmtg
e7021c11e0 Deck: commander decks may have 0-10 cards sideboard 2013-01-13 19:19:06 +00:00
Maxmtg
cc8c27ecb6 * Better sideboarding: decks have no extra fields for changed parts, they are copied on sideboarding, new deck composition moved outside of GuiChoose.java
* Decks have no extra sections for variants (sideboard works in most cases)
* Deck Format restrictions are in a separate class not related to GameType
+ DeckSection has its own toString overload
+ DualListBox operates CardPrinted properly (sideboarding dialog uses cardprinted instances)
+ ItemPool.remove method returns true if any elements were removed.
2013-01-13 17:19:07 +00:00
swordshine
b983efb5a5 - Fixed Divine Reckoning and made it ready for multiplayer 2013-01-13 06:40:43 +00:00
swordshine
58d7ef85f0 - Fixed a few cards by updating TokenHiddenKeywords 2013-01-13 05:42:41 +00:00
swordshine
87efd04ddd - Fixed Contested Cliffs 2013-01-13 05:14:24 +00:00
Maxmtg
9eeb3441e7 forge.card.CardManaCost => SpellManaCost
forge.card.mana.ManaCost => ManaCostBeingPaid
Ability ctor now accepts SpellManaCost as 2nd argument.
2013-01-12 19:51:44 +00:00
Sloth
bd57fe3d93 - The AI will now anticipate effects with "Damage that would reduce your life total to less than 1 reduces it to 1 instead.". 2013-01-12 15:19:45 +00:00
Sloth
49eeacef9e - The AI can now use bounce spells to save non-creature permanents. 2013-01-12 15:04:29 +00:00
Sloth
255f5ac834 - Fixed AI using Discordant Dirge. 2013-01-12 14:52:45 +00:00
Sloth
e5eaf6d8eb - Fixed Rakdos Guildmage. 2013-01-12 14:22:11 +00:00
Chris
c8c9f09f15 - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-01-12 13:45:40 +00:00
Sloth
dd4d5f4804 - Replacement effect abilities are now flagged as trigger (to not be confused with a activated ability). This fixes the interaction of Suppression Field and replacement effects. 2013-01-12 11:25:16 +00:00
Sloth
61d19f011c - Fixed Plaxcaster Frogling. 2013-01-12 08:00:10 +00:00
Maxmtg
b2d49bfb19 - remove unused imports (and the warnings they originated) 2013-01-12 02:59:51 +00:00
RumbleBBU
9701b133c6 The multiple-choice booster reward thresholds were off by one. 2013-01-11 11:52:00 +00:00
moomarc
004a67c9b9 - A few more cards and abilities ready for multiplayer
- Cleanup
2013-01-10 16:48:04 +00:00
moomarc
30a476e0a5 - Constructed deck conformance check is now independent of dev mode. 2013-01-10 14:46:32 +00:00
ArsenalNut
b99173db42 added Cipher mechanic 2013-01-10 14:43:52 +00:00
Sloth
c55bbc0051 - Fixed Cascade AI not setting activating player. 2013-01-10 12:34:24 +00:00
ArsenalNut
3565039a82 fixed issue with spells that generate mana (bug id#0000648) 2013-01-10 03:51:30 +00:00
ArsenalNut
807035dfd8 changed resolution of AI mana abilities to use AbilityFactory.resolve so that subabilities resolve correctly. 2013-01-10 03:36:23 +00:00