Klisz
5f438b6edd
Update glissas_retriever.txt ( #3157 )
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* Update glissas_retriever.txt
Death trigger should only trigger when it's put into a graveyard from the battlefield, not from anywhere
* Update glissas_retriever.txt
2023-05-27 16:10:21 +03:00
tool4ever
9105d2de4e
Fix Containment Priest exiling itself ( #3161 )
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Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
2023-05-27 16:10:04 +03:00
Agetian
a1a24b3270
- Fix AI not playing Jhoira in MoJhoSto. ( #3160 )
2023-05-27 12:06:20 +00:00
Anthony Calosa
ffd9a555fe
Update endless_sands.txt
2023-05-27 13:29:13 +08:00
Anthony Calosa
ab6b636518
Merge pull request #3154 from Simisays/wizbranch
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Sprite and deck reorganisation + "wiz" enemies rework
2023-05-27 13:23:00 +08:00
Anthony Calosa
71c890bc64
Merge pull request #3159 from jjayers99/master
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Adventure fixes
2023-05-27 13:19:47 +08:00
jjayers99
4a56991f6c
Adventure fixes
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Bugfix for Arena quest objectives that previously caused offer dialog to hang
Redo of Teferi Hideout collisions / terrain
2023-05-27 00:09:25 -04:00
Simisays
c9f0906b0f
Grolnok improvements (WIP)
2023-05-26 18:55:45 +02:00
Anthony Calosa
c46cab158e
Merge pull request #3155 from tool4ever/charmtweak
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Treat replaceAbilityText bandaids
2023-05-26 06:45:37 +08:00
tool4EvEr
d4030e0f1d
Treat replaceAbilityText bandaids
2023-05-25 22:13:03 +02:00
Paul Hammerton
bfc28bc511
Merge pull request #3153 from JohnWilliams77/patch-85
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Update Secret Lair Drop Series.txt
2023-05-25 19:46:07 +01:00
Simisays
1d901cfa5f
Update plains_capital.tmx
2023-05-25 19:51:18 +02:00
Simisays
911369daab
update
2023-05-25 19:41:39 +02:00
JohnWilliams77
9247f1408f
Update Secret Lair Drop Series.txt
2023-05-25 11:22:49 +01:00
Simisays
ec5b45bc05
Adventure ( #12 )
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* update
* update
* update
* update
* update
* update
* update
* update
* Update enemies.json
* Update enemies.json
* update
* update
* update
2023-05-25 09:41:55 +02:00
Anthony Calosa
ea4cfaf9b7
Merge pull request #3152 from kevlahnota/newmaster2
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update
2023-05-25 10:27:38 +08:00
Anthony Calosa
c0d7788aee
update
2023-05-25 10:26:45 +08:00
Anthony Calosa
fe2e4e9d5b
Merge pull request #3151 from kevlahnota/newmaster2
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prevent NPE
2023-05-25 10:21:50 +08:00
Anthony Calosa
6fc7df840d
prevent NPE
2023-05-25 10:17:09 +08:00
Anthony Calosa
fc944ce41b
Merge pull request #3031 from Northmoc/mat_tranquil
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MAT: tranquil_frillback.txt + support/related
2023-05-25 06:08:20 +08:00
Northmoc
1d749e8b2c
AI is ok on this one
2023-05-23 18:52:41 -04:00
Anthony Calosa
29317d6b83
Merge pull request #3139 from Card-Forge/spellCopyHostFull
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CardFactory: copySpellHost uses getCloneStates
2023-05-23 06:13:35 +08:00
Anthony Calosa
7ba2de9e33
Merge pull request #3144 from Agetian/ai-priority
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AI creature spell priority tweaks
2023-05-23 05:57:42 +08:00
Anthony Calosa
db5741ca55
Merge pull request #3116 from tool4ever/niv-mizz
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Some script and engine fixes
2023-05-23 05:47:45 +08:00
TRT
05c34c1459
Add TODO
2023-05-22 10:53:21 +02:00
TRT
0230d29a4f
Tweaks
2023-05-22 07:53:50 +02:00
tool4EvEr
3a8213fcca
Chain comparators correctly
2023-05-21 23:59:37 +02:00
Agetian
5401c2622f
AI hint for Nissa, Genesis Mage ( #3145 )
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* - Improve AI for Tempered Veteran.
* - AI: always evaluate creatures via evaluateCreature when deciding priority.
* - AI hint for Nissa, Genesis Mage.
2023-05-21 20:56:15 +03:00
Michael Kamensky
0824842f1d
- Use Round instead of Ceil (for hopefully a bit more granularity).
2023-05-21 16:27:51 +03:00
Michael Kamensky
456f1af310
- Attempt to make a formula for evaluating relative priority of creature spells.
2023-05-21 16:26:30 +03:00
Hans Mackowiak
546eb815f4
Update stale.yml
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add keep label
2023-05-21 13:17:32 +02:00
Michael Kamensky
0e4ac8859c
- AI: always evaluate creatures via evaluateCreature when deciding priority (better approach)
2023-05-21 12:48:57 +03:00
Agetian
ecee17cfac
Merge branch 'Card-Forge:master' into master
2023-05-21 12:18:15 +03:00
Anthony Calosa
d83fdb249d
Merge pull request #3143 from kevlahnota/newmaster2
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fix NPE on CommanderGauntlet
2023-05-21 16:55:52 +08:00
Agetian
ea62081c00
AI: Always prioritize creatures by evaluateCreature ( #3142 )
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* - Improve AI for Tempered Veteran.
* - AI: always evaluate creatures via evaluateCreature when deciding priority.
2023-05-21 11:36:55 +03:00
tool4EvEr
26caa507a0
Add TODO
2023-05-21 10:33:04 +02:00
Anthony Calosa
e89c12255b
fix NPE on CommanderGauntlet
2023-05-21 15:16:49 +08:00
Agetian
e4332c3390
Merge branch 'Card-Forge:master' into master
2023-05-21 08:54:04 +03:00
Hans Mackowiak
fa7d5add49
FModel: load types before loading cards
2023-05-21 07:48:56 +02:00
Agetian
c0934eb654
Merge branch 'Card-Forge:master' into master
2023-05-21 08:47:40 +03:00
Michael Kamensky
581c25c610
- AI: always evaluate creatures via evaluateCreature when deciding priority.
2023-05-21 08:47:19 +03:00
Agetian
72ca26aece
Adventure Mode: some minor text correction/clarification ( #3141 )
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* - Improve AI for Tempered Veteran.
* - Some text corrections/clarifications.
2023-05-20 23:26:23 +03:00
Agetian
028a680ef1
- Improve AI for Tempered Veteran. ( #3140 )
2023-05-20 16:15:49 +03:00
tool4ever
2be18859ed
Update kumano_faces_kakkazan_etching_of_kumano.txt
2023-05-20 12:03:17 +00:00
Michael Kamensky
76753886e7
- Improve AI for Tempered Veteran.
2023-05-20 14:38:42 +03:00
Hans Mackowiak
96b020a759
CardFactory: copySpellHost uses getCloneStates
2023-05-20 13:03:09 +02:00
tool4EvEr
987f61d43a
Fix ChoosePlayerOrPlaneswalker vs. Battles
2023-05-20 12:16:58 +02:00
tool4EvEr
e5293e0aed
Revert bad fix
2023-05-20 11:54:28 +02:00
tool4EvEr
15593508d6
Fix infinite loop if nothing to discard
2023-05-20 11:51:28 +02:00
tool4EvEr
3f418f1824
Fix StackOverflow
2023-05-20 08:01:04 +02:00