Sloth
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476c01787c
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- Fixed OppCtrl.
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2012-10-25 07:22:17 +00:00 |
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Sloth
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517675a25a
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- Changed more instances of "YouDontCtrl" to "OppCtrl".
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2012-10-24 21:38:24 +00:00 |
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Maxmtg
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4823f265eb
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AI won't have any more fun when the game is over.
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2012-10-24 18:32:36 +00:00 |
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Sloth
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6baf2c0289
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- Fixed AF ChangeZone with the Origin All.
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2012-10-24 17:57:19 +00:00 |
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Sloth
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698c57b499
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- Fixed setinfo of swordshine's cards.
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2012-10-24 15:28:00 +00:00 |
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Sloth
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f0c1cb4e9b
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- "YouDontCtrl" => "OppCtrl".
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2012-10-24 13:05:08 +00:00 |
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Sloth
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d357026029
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- Added Power Taint.
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2012-10-24 12:30:52 +00:00 |
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Sloth
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36ac72fb25
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- Added 5 more cards by swordshine.
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2012-10-24 12:16:35 +00:00 |
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Sloth
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b7dd118ed0
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- Added Grand Melee and Piety Charm by swordshine.
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2012-10-24 11:27:20 +00:00 |
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Sloth
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c4193a6f3e
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- Changed more instances of "YouDontCtrl" to "OppCtrl".
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2012-10-24 11:16:59 +00:00 |
|
Chris
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1a4f0cd311
|
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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2012-10-24 10:54:13 +00:00 |
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Maxmtg
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d6fb562dd7
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Achenemy: you have additional 10 lives for each opponent beyond the first one
Also renamed C- and V- classes
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2012-10-24 08:37:44 +00:00 |
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Maxmtg
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30ed637557
|
You may choose your deck for Archenemy mode
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2012-10-24 08:03:12 +00:00 |
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Maxmtg
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a426867c3e
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DeckChooser from constructed home screen refactored as a component
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2012-10-24 07:54:47 +00:00 |
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Maxmtg
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eabbd50508
|
Combat that will return some defender in any case
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2012-10-24 06:21:05 +00:00 |
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Maxmtg
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a0d6256b56
|
to potentially prevent endless loop
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2012-10-23 22:17:54 +00:00 |
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Maxmtg
|
1c98b79088
|
registered players as r/o list
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2012-10-23 22:14:40 +00:00 |
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Maxmtg
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bfd6af7f2b
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fix to NPE from players leaving game.
Trigger handler should check all non-active players
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2012-10-23 21:53:07 +00:00 |
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Maxmtg
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fd7246052a
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setMustAttackEntity - method type set to GameEntity
Players: defeated players in archenemy won't get turns or priority, their permanents on table won't affect the game
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2012-10-23 21:41:31 +00:00 |
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Sloth
|
8a8e9df13d
|
- Changed more instances of "YouDontCtrl" to "OppCtrl".
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2012-10-23 20:39:35 +00:00 |
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Sloth
|
a393f84c96
|
- Added "OppCtrl" as a parameter to hasProperty.
- Changed some instances of "YouDontCtrl" to "OppCtrl".
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2012-10-23 20:31:41 +00:00 |
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Hellfish
|
14f8193219
|
*Copy/Paste error in Blood Tyrant.
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2012-10-23 20:04:37 +00:00 |
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Maxmtg
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9c7d1fe8b6
|
removed CombatUtil.canAttack method without specifying attack target
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2012-10-23 19:36:47 +00:00 |
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Hellfish
|
32caaf3ac3
|
*Singleton usage.
|
2012-10-23 19:23:30 +00:00 |
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Hellfish
|
a8ebdc345c
|
*Added LosesGame trigger.
*Added trigger to Blood Tyrant and Withengar Unbound (Blood Tyrant still needs it's first trigger corrected)
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2012-10-23 19:15:54 +00:00 |
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Maxmtg
|
4d5e091bb4
|
Restart button replays the whole match
|
2012-10-23 19:13:27 +00:00 |
|
Sloth
|
6b3de74da1
|
- Fixed logic of the predicate isProtectedFrom.
|
2012-10-23 17:56:38 +00:00 |
|
Sloth
|
5a8c33ddab
|
- Made more scripts ready for multiplayer.
|
2012-10-23 17:21:28 +00:00 |
|
Sloth
|
eeea8f176d
|
- Made Landwalk abilities multiplayer compatible.
|
2012-10-23 15:51:18 +00:00 |
|
Sloth
|
2b3b9baa7f
|
- Made cards with "CARDNAME can't attack unless defending player controls ..." to be multiplayer compatible.
|
2012-10-23 15:25:58 +00:00 |
|
Sloth
|
5df9dd6f07
|
- Fixed Konda's Hatamoto.
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2012-10-23 14:18:48 +00:00 |
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Sloth
|
d274a7dec0
|
- Made the scripts of some cards with "Whenever a creature attacks you..." to be multiplayer compatible.
|
2012-10-23 13:30:55 +00:00 |
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Maxmtg
|
76c45649a2
|
less complex
|
2012-10-23 11:55:38 +00:00 |
|
Maxmtg
|
cdd86f947e
|
without this fix GL trigger would be fired multiple times
|
2012-10-23 11:48:23 +00:00 |
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Maxmtg
|
ee01846bd3
|
X marks the spot there a GL trigger should be fired
|
2012-10-23 11:44:28 +00:00 |
|
Chris
|
febd5c1278
|
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
|
2012-10-23 11:17:26 +00:00 |
|
Sloth
|
7c02731c55
|
- Made more scripts ready for multiplayer.
|
2012-10-23 08:38:10 +00:00 |
|
Sloth
|
d833b1fd28
|
- The Provoke keyword is now multiplayer compatible.
|
2012-10-23 08:06:17 +00:00 |
|
Sloth
|
3963cd8213
|
- Made more scripts ready for multiplayer.
|
2012-10-23 07:39:49 +00:00 |
|
Maxmtg
|
0a82088720
|
the most intuitive one
|
2012-10-23 07:29:17 +00:00 |
|
Maxmtg
|
29ce120fc6
|
Even more intuitive calculation of "every 50th win" for unlocking new sets.
|
2012-10-23 07:27:29 +00:00 |
|
RumbleBBU
|
e413b190ee
|
More intuitive calculation of "every 50th win" for unlocking new sets.
|
2012-10-23 07:00:42 +00:00 |
|
Maxmtg
|
4739492a12
|
Combat: removed getDefendingPlayer (there may be multiple defenders per combat)
|
2012-10-23 05:57:36 +00:00 |
|
Maxmtg
|
a0043c5415
|
PhaseHandler.isNextTurn changed by getNextTurn.equals(ai)
|
2012-10-23 05:18:39 +00:00 |
|
RumbleBBU
|
f3da9bbf2c
|
Renamed a GameFormatQuest method to something more descriptive (to avoid confusion with a more general method).
|
2012-10-23 05:17:23 +00:00 |
|
Maxmtg
|
8b0f167182
|
remove unused code
|
2012-10-23 05:16:55 +00:00 |
|
mcrawford620
|
f2046065b8
|
- adding some deckhints
|
2012-10-23 05:12:03 +00:00 |
|
Maxmtg
|
f80ab95506
|
r17604 was not merged properly in r17621
|
2012-10-23 04:28:31 +00:00 |
|
Sloth
|
067dfef2c3
|
- Made more scripts ready for multiplayer.
|
2012-10-22 22:01:17 +00:00 |
|
Maxmtg
|
34ca0ff335
|
removed some hardcoded checks for ai player
|
2012-10-22 19:32:56 +00:00 |
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