Commit Graph

17364 Commits

Author SHA1 Message Date
Sloth
476c01787c - Fixed OppCtrl. 2012-10-25 07:22:17 +00:00
Sloth
517675a25a - Changed more instances of "YouDontCtrl" to "OppCtrl". 2012-10-24 21:38:24 +00:00
Maxmtg
4823f265eb AI won't have any more fun when the game is over. 2012-10-24 18:32:36 +00:00
Sloth
6baf2c0289 - Fixed AF ChangeZone with the Origin All. 2012-10-24 17:57:19 +00:00
Sloth
698c57b499 - Fixed setinfo of swordshine's cards. 2012-10-24 15:28:00 +00:00
Sloth
f0c1cb4e9b - "YouDontCtrl" => "OppCtrl". 2012-10-24 13:05:08 +00:00
Sloth
d357026029 - Added Power Taint. 2012-10-24 12:30:52 +00:00
Sloth
36ac72fb25 - Added 5 more cards by swordshine. 2012-10-24 12:16:35 +00:00
Sloth
b7dd118ed0 - Added Grand Melee and Piety Charm by swordshine. 2012-10-24 11:27:20 +00:00
Sloth
c4193a6f3e - Changed more instances of "YouDontCtrl" to "OppCtrl". 2012-10-24 11:16:59 +00:00
Chris
1a4f0cd311 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-10-24 10:54:13 +00:00
Maxmtg
d6fb562dd7 Achenemy: you have additional 10 lives for each opponent beyond the first one
Also renamed C- and V- classes
2012-10-24 08:37:44 +00:00
Maxmtg
30ed637557 You may choose your deck for Archenemy mode 2012-10-24 08:03:12 +00:00
Maxmtg
a426867c3e DeckChooser from constructed home screen refactored as a component 2012-10-24 07:54:47 +00:00
Maxmtg
eabbd50508 Combat that will return some defender in any case 2012-10-24 06:21:05 +00:00
Maxmtg
a0d6256b56 to potentially prevent endless loop 2012-10-23 22:17:54 +00:00
Maxmtg
1c98b79088 registered players as r/o list 2012-10-23 22:14:40 +00:00
Maxmtg
bfd6af7f2b fix to NPE from players leaving game.
Trigger handler should check all non-active players
2012-10-23 21:53:07 +00:00
Maxmtg
fd7246052a setMustAttackEntity - method type set to GameEntity
Players: defeated players in archenemy won't get turns or priority, their permanents on table won't affect the game
2012-10-23 21:41:31 +00:00
Sloth
8a8e9df13d - Changed more instances of "YouDontCtrl" to "OppCtrl". 2012-10-23 20:39:35 +00:00
Sloth
a393f84c96 - Added "OppCtrl" as a parameter to hasProperty.
- Changed some instances of "YouDontCtrl" to "OppCtrl".
2012-10-23 20:31:41 +00:00
Hellfish
14f8193219 *Copy/Paste error in Blood Tyrant. 2012-10-23 20:04:37 +00:00
Maxmtg
9c7d1fe8b6 removed CombatUtil.canAttack method without specifying attack target 2012-10-23 19:36:47 +00:00
Hellfish
32caaf3ac3 *Singleton usage. 2012-10-23 19:23:30 +00:00
Hellfish
a8ebdc345c *Added LosesGame trigger.
*Added trigger to Blood Tyrant and Withengar Unbound (Blood Tyrant still needs it's first trigger corrected)
2012-10-23 19:15:54 +00:00
Maxmtg
4d5e091bb4 Restart button replays the whole match 2012-10-23 19:13:27 +00:00
Sloth
6b3de74da1 - Fixed logic of the predicate isProtectedFrom. 2012-10-23 17:56:38 +00:00
Sloth
5a8c33ddab - Made more scripts ready for multiplayer. 2012-10-23 17:21:28 +00:00
Sloth
eeea8f176d - Made Landwalk abilities multiplayer compatible. 2012-10-23 15:51:18 +00:00
Sloth
2b3b9baa7f - Made cards with "CARDNAME can't attack unless defending player controls ..." to be multiplayer compatible. 2012-10-23 15:25:58 +00:00
Sloth
5df9dd6f07 - Fixed Konda's Hatamoto. 2012-10-23 14:18:48 +00:00
Sloth
d274a7dec0 - Made the scripts of some cards with "Whenever a creature attacks you..." to be multiplayer compatible. 2012-10-23 13:30:55 +00:00
Maxmtg
76c45649a2 less complex 2012-10-23 11:55:38 +00:00
Maxmtg
cdd86f947e without this fix GL trigger would be fired multiple times 2012-10-23 11:48:23 +00:00
Maxmtg
ee01846bd3 X marks the spot there a GL trigger should be fired 2012-10-23 11:44:28 +00:00
Chris
febd5c1278 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-10-23 11:17:26 +00:00
Sloth
7c02731c55 - Made more scripts ready for multiplayer. 2012-10-23 08:38:10 +00:00
Sloth
d833b1fd28 - The Provoke keyword is now multiplayer compatible. 2012-10-23 08:06:17 +00:00
Sloth
3963cd8213 - Made more scripts ready for multiplayer. 2012-10-23 07:39:49 +00:00
Maxmtg
0a82088720 the most intuitive one 2012-10-23 07:29:17 +00:00
Maxmtg
29ce120fc6 Even more intuitive calculation of "every 50th win" for unlocking new sets. 2012-10-23 07:27:29 +00:00
RumbleBBU
e413b190ee More intuitive calculation of "every 50th win" for unlocking new sets. 2012-10-23 07:00:42 +00:00
Maxmtg
4739492a12 Combat: removed getDefendingPlayer (there may be multiple defenders per combat) 2012-10-23 05:57:36 +00:00
Maxmtg
a0043c5415 PhaseHandler.isNextTurn changed by getNextTurn.equals(ai) 2012-10-23 05:18:39 +00:00
RumbleBBU
f3da9bbf2c Renamed a GameFormatQuest method to something more descriptive (to avoid confusion with a more general method). 2012-10-23 05:17:23 +00:00
Maxmtg
8b0f167182 remove unused code 2012-10-23 05:16:55 +00:00
mcrawford620
f2046065b8 - adding some deckhints 2012-10-23 05:12:03 +00:00
Maxmtg
f80ab95506 r17604 was not merged properly in r17621 2012-10-23 04:28:31 +00:00
Sloth
067dfef2c3 - Made more scripts ready for multiplayer. 2012-10-22 22:01:17 +00:00
Maxmtg
34ca0ff335 removed some hardcoded checks for ai player 2012-10-22 19:32:56 +00:00