Commit Graph

21636 Commits

Author SHA1 Message Date
Sloth
b1ccea8702 - Improved lifeInDanger AI function. 2013-05-30 10:15:36 +00:00
Sloth
cc0e999f8e - Fixed DamagePreventAI not filtering targetables. 2013-05-30 09:12:04 +00:00
Hellfish
42754554ae *PlaneswalkedFrom triggers were getting a list of cards planeswalked from that would change by the time they evaluated it. Fixes Orzhova. 2013-05-30 06:17:24 +00:00
Maxmtg
2b53b2ae20 more events instead of direct calls are used for both log and sound system 2013-05-29 22:18:07 +00:00
Maxmtg
77a319deac Log uses GameEvent to recieve 'damaged' information
DeckChooser allows decks from quest shop
2013-05-29 21:53:47 +00:00
Maxmtg
b798eef761 rename GameEventType to GameLogEntryType to avoid mixing up things. 2013-05-29 20:05:34 +00:00
Maxmtg
7804f5f79d Log uses visitor pattern instead of instance of checks 2013-05-29 20:02:56 +00:00
Maxmtg
9c5b5c6d73 just removed the extra parameter transferred through the dispatch from all the visitors (they may just hold the extra data in their own fields) 2013-05-29 19:44:20 +00:00
Maxmtg
ac4537fbb2 sorry, I meant PhaseLabels are awful. They have setEnabled, isEnabled and getEnabled - first one overrides a method 2013-05-29 19:26:15 +00:00
Maxmtg
8fd79a3577 PhaseHandler has very poor design 2013-05-29 19:24:41 +00:00
Maxmtg
5c6fb2d279 concede on mulligan handled 2013-05-29 19:16:19 +00:00
Maxmtg
724e4e87ac a couple of checks to concede correctly during 'play or draw' and mulligan prompts 2013-05-29 19:02:04 +00:00
Maxmtg
1cc1518ae2 compile err 2013-05-29 18:55:26 +00:00
Maxmtg
0a33b93903 Added syncPoint between a moment when Game thread adds input to stack and EDT->showMessage, to ensure Game thread's changes happen-before whatever EDT will read
input/InputAttack.java is initialized with combat instead of game (cosmtic change though)
CMatchUI stopAtPhase will use an existing method to get the needed checkBox
2013-05-29 18:41:04 +00:00
Maxmtg
f939aa13a5 inlined visuallyActivatePhase 2013-05-29 17:23:57 +00:00
Maxmtg
6be13bcf30 another check for gameover
moved isUiSet... to derived class of PlayerController
2013-05-29 15:03:11 +00:00
Maxmtg
066d45fbc3 Lang lib tries to determine correct article for nouns 2013-05-29 14:44:25 +00:00
Maxmtg
d733ddc7c7 removed code for 'NextUpkeep' because no cards left that use it 2013-05-29 14:31:38 +00:00
Maxmtg
3e7d885b3c fixed imports and typo 2013-05-29 13:42:59 +00:00
Maxmtg
8ac2367468 move inputs to forge.gui.input
DrawEffect.java - removed isHuman, fixed description using Lang library
2013-05-29 13:40:42 +00:00
Maxmtg
40a8f66b52 Mass renamed classes: GameState -> Game, MatchController (aka MatchState) -> Match 2013-05-29 12:54:24 +00:00
Maxmtg
85fe60c458 match cleanup 2013-05-29 12:51:18 +00:00
Maxmtg
4cbe3237af Applied visitor to FControl loop.
put 'give priority' on top of game loop, so that we never give anyone priority if game is over
2013-05-29 12:36:23 +00:00
Chris
aaeb0a2505 - Added a fluff piece to the changes.txt file.
- Added new card names to changes.txt.
2013-05-29 12:14:23 +00:00
Maxmtg
7612d5b6e6 cleanup sound 2013-05-29 12:09:12 +00:00
Maxmtg
557a50be37 Sound - uses visitor pattern now 2013-05-29 12:01:49 +00:00
Maxmtg
81c98d6000 Encapsulated game.getEvents into game - now fireEvent and subscribe methods are visible 2013-05-29 11:23:43 +00:00
Maxmtg
f82e39df9c missing file 2013-05-29 11:12:54 +00:00
Maxmtg
4f2da5e24b Applied visitor patter to GameEvents - this is aimed to remove switches on (instanceof event) in event consumers (log, fcontrol, sound) 2013-05-29 10:56:15 +00:00
Sloth
470986db37 - Added Forcefield. 2013-05-29 10:53:21 +00:00
Maxmtg
949764938a All game.event.* named in a single fashion, more changes to come 2013-05-29 10:43:09 +00:00
Sloth
8ccb4f8f6a - Fixed a possible NPE caused by BecomesBlockedEffect. 2013-05-29 10:34:41 +00:00
Maxmtg
b3482d901d CombatUtil.showCombat no longer needs parameter, its body is invoked only from EDT.
InputBlock.java accepts now Combat as 2nd paramter
Main phases were given better UI names
2013-05-29 10:33:58 +00:00
Maxmtg
c9450c16f7 A propper implementation of Rule 514 - Cleanup phase 2013-05-29 10:00:54 +00:00
moomarc
358ef743f3 - updated quest opponent icon urls 2013-05-29 09:37:43 +00:00
Maxmtg
01c1c41e43 PhaseHandler cleanup, solving problems with delayed triggers already added to simultaneous stack but not yet ordered 2013-05-29 09:29:50 +00:00
moomarc
4d34b23a02 - Added Tunnel Vision 2013-05-29 09:15:13 +00:00
moomarc
4f43579c20 - Added a button to dev mode console to make the current player planeswalk to a specified plane, even if it isn't in their planar deck. Should make life easier for testing new planes. 2013-05-29 07:47:01 +00:00
Agetian
716a5d33e1 - Targeting Overlay: targeting arrows will now be shown for equipments equipping permanents currently under opponent's control (for those rare cases when e.g. an equipped creature gets Switcheroo'd for something else). 2013-05-29 07:00:19 +00:00
Sloth
12c115ca49 - Added SVar:NonStackingEffect:True to some cards (D-F). 2013-05-29 06:39:34 +00:00
RedDeckWins
8655ffd151 Slowtrips finally slayed. 2013-05-29 05:11:59 +00:00
swordshine
4e01887c56 - Added Radiate 2013-05-29 00:58:01 +00:00
Sloth
aaaa82b49b - Added SVar:NonStackingEffect:True to some cards (A-C). 2013-05-28 21:59:33 +00:00
Maxmtg
c2df1c4238 Arranged code for better implementation of Karn's Ultimate 2013-05-28 17:50:16 +00:00
Maxmtg
d58b922009 a more precise revision 2013-05-28 15:38:51 +00:00
Maxmtg
2b007767af chooseOrderOfSimultaneousStackEntryAll() at end of MagicStack.add() 2013-05-28 15:29:24 +00:00
Maxmtg
d047963106 It just crashed there, although it should n't have even arrived there 2013-05-28 15:28:36 +00:00
Maxmtg
226f2e90a9 Won't send to log empty entries 2013-05-28 15:27:59 +00:00
Maxmtg
a211222b3e renamed PayMana* classes,
pulled some code up from InputSyncronizedBase to InputBase.java
mulligan method known as startGame
routed selectCard call via InputProxy
2013-05-28 15:06:10 +00:00
Maxmtg
c58bb4b130 PlayerStartConditions renamed to RegisteredPlayer, lobbyPlayer added as a field
MatchState now starts with list of RegisteredPlayers, not a list of tuples
2013-05-28 14:32:38 +00:00