Commit Graph

21636 Commits

Author SHA1 Message Date
Maxmtg
712e356ae1 made method in PlayerController to pay optional costs, like propaganda and some upkeeps. 2013-06-01 16:27:39 +00:00
Sloth
8ade32e6ea - Added Prowling Pangolin. 2013-06-01 16:19:12 +00:00
Sloth
8e15e424eb - Fixed text of Somnophore. 2013-06-01 15:28:32 +00:00
Sloth
50b58fdbe8 - Cleanup. 2013-06-01 14:42:09 +00:00
Sloth
cee57ff48f - Changed order of original / Buyback / Kicker spells for the AI. 2013-06-01 14:40:30 +00:00
Sloth
157f1e0e43 - Fixed multiple state triggers going onto the frozen stack. 2013-06-01 14:31:22 +00:00
Maxmtg
e561713058 Api-based SpellEffects and Ai classes are all stateless (except the one for tokens) - this allows me to pre-create their instances in ApiType enum members and use same instance multiple times. 2013-06-01 13:11:58 +00:00
swordshine
bfa1379265 - Added Minion of Leshrac and Patron of the Nezumi 2013-06-01 12:59:52 +00:00
Maxmtg
38d1744f16 changed parameters consumed by HumanPlay.payCostDuringAbilityResolve - it does not really need a surrogate ability.
AiController.confirmAction - spread choices made for specific apis among their matching XxxxxAi classes - to avoid a huge switch and keep all related code in a single place.
2013-06-01 12:55:08 +00:00
swordshine
877aec25b0 - added new planes in changes.txt 2013-06-01 12:06:01 +00:00
Sloth
ace9303c3f - Make more use of ActivateForSacCost AI function. 2013-06-01 12:03:50 +00:00
swordshine
6542b6085a - Plane: Added Mimano
- Added Grimoire Thief
2013-06-01 11:59:05 +00:00
Hellfish
be10997f8e *Fixed early morning code 2013-06-01 11:55:01 +00:00
Chris
8f3167ec39 - Added new card names to changes.txt. 2013-06-01 11:51:57 +00:00
Hellfish
b2f356b133 *Made ReplaceMoved work with zone lists for origin and destination. 2013-06-01 10:31:17 +00:00
moomarc
e5774dbaa9 - fixed offerings for AI 2013-06-01 09:11:52 +00:00
moomarc
824818e6ae - removed unused methods 2013-06-01 08:29:51 +00:00
moomarc
1ac1e83f4c - moved handleConvokedCards and handleOfferings out of main inputs (no longer changes game state from EDT thread) 2013-06-01 07:55:34 +00:00
Sloth
0bfbf986c7 - AI will now use Transform abilities. 2013-06-01 07:35:02 +00:00
Sloth
e80f5aacb6 - Improved knownOriginCanPlayAI. 2013-06-01 07:19:23 +00:00
swordshine
735bcaef21 - Added Furnace Layer, Mirrored Depths and Kharasha Foothills(PC2 set is over 90% implemented) 2013-06-01 00:43:15 +00:00
Maxmtg
ef6d584f0a removed an unneeded parameter 2013-05-31 23:31:37 +00:00
Maxmtg
e612c7f01a GameAction.moveTo(final Zone zoneTo, Card c, Integer position) now demands to be run from non-edt
GuiDisplayUtil - warped tutor functions in game.getAction.invoke() to run in aux game thread.
"Manual Breakpoint" - removed because EDT won't give accurate information on player zones.
2013-05-31 23:13:38 +00:00
Maxmtg
f412e5ccf3 got sick and tired of 7-parameter function choosePermanentsToSacrifice - made 2 overloads with 4 params.
When min = 0 cancel button is enabled
2013-05-31 22:29:46 +00:00
Sol
262fbf5728 - Exalted will now display both the triggering host and the attacker on the stack. 2013-05-31 21:56:27 +00:00
moomarc
ebce943f38 - Implemented <SubType> Offering ability from BOK.
- Added Patron of the Akki, Patron of the Kitsune, Patron of the Moon and Patron of the Orochi
2013-05-31 17:20:41 +00:00
Agetian
913ba50b58 Fixed a bug that caused the spell event sounds not to be played. 2013-05-31 16:29:05 +00:00
Chris
f376a39d08 - Added a fluff piece to the changes.txt file. 2013-05-31 14:51:22 +00:00
Chris
9b1d0c4d4b - Cleared out the changes.txt file, now ready for new material. 2013-05-31 14:46:16 +00:00
Sloth
42ba9a3f6d - Reduced the TAKE_BEST_THRESHOLD in BoosterDraftAI. 2013-05-31 13:21:57 +00:00
Sloth
80f98a4697 - Fixed AI evaluating basic lands as the highest possible picks in draft mode. 2013-05-31 13:14:46 +00:00
Sol
bdefbe8a84 - Thanks for pointing out that Reveal was in GameAction Max. 2013-05-31 13:00:35 +00:00
Sloth
cc5249c6fb - AI will now aggressively sacrifice stolen creatures to gain life. 2013-05-31 11:44:27 +00:00
Chris
9b6a7379f3 [maven-release-plugin] prepare for next development iteration 2013-05-31 11:42:05 +00:00
Chris
6bd507a2ad [maven-release-plugin] prepare release forge-1.4.0 forge-1.4.0 2013-05-31 11:41:52 +00:00
Chris
7731cfd89e - Preparing the changes.txt file for the next beta build and release. 2013-05-31 11:29:07 +00:00
Chris
446e669996 - Update pom to version 1.4.0 2013-05-31 11:25:28 +00:00
moomarc
d47e8ffa47 - small description fix 2013-05-31 09:47:05 +00:00
moomarc
45ea4e3439 - added HasAttackEffect svar to Ogre Marauder 2013-05-31 08:48:57 +00:00
Maxmtg
0d4c4cd9f4 chooseCardsToRevealFromHand - moved function to player controller
RevealEffectBase disbanded
2013-05-31 07:40:11 +00:00
Sol
e7ae35a147 - Extracted reveal to players function into Game.
- Cascade will no longer call GuiChoose for AI vs AI matches
2013-05-31 02:25:35 +00:00
Sloth
b9419f44e2 - Added the quest opponent Gunnery Sergeant Hartman 2 and 3 by Nordos. 2013-05-30 20:27:42 +00:00
Maxmtg
49c4db353d a small cleanup 2013-05-30 20:01:40 +00:00
Maxmtg
55d1aae94d AI vs AI playback now catches spell-cast event 2013-05-30 14:08:35 +00:00
Maxmtg
406a87a347 AS vs AI playback control bugfix (end paused game) 2013-05-30 13:53:45 +00:00
Maxmtg
92ed246e83 AI vs AI playback controls - almost working 2013-05-30 13:49:15 +00:00
Maxmtg
e3f34ff833 shows decks from shop on double click 2013-05-30 12:32:11 +00:00
Maxmtg
e210260aa0 bugfix for concede on play/draw 2013-05-30 12:28:00 +00:00
Maxmtg
4052f179d4 A slow-down to AI vs AI games (not finished yet),
Closing the window during AI vs AI match leads to a draw
2013-05-30 12:24:34 +00:00
Sloth
545d64d23c - Improved ControlGainAI. 2013-05-30 10:16:32 +00:00