friarsol
58dcb0ea03
Battles first take
2023-04-10 12:54:01 -04:00
Anthony Calosa
04e638b789
update imagefetcher
2023-04-09 07:55:57 +08:00
Anthony Calosa
b6d6ede6f0
update PaperToken, CardFactory
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- set imagekey for transformable tokens using their name + set_code
2023-04-02 11:44:48 +08:00
tool4ever
4329e2b0c8
Improve a few parts from previous PR ( #2770 )
2023-03-28 21:11:13 +00:00
tool4ever
23875bcc16
Support Supertype for Deckhints ( #2750 )
2023-03-25 10:23:02 +00:00
tool4ever
9b47a7fee2
Remove some obsolete stuff ( #2685 )
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* Remove obsolete code
* Fix uncounterable being invisible
* Fix CantHappen requiring choice
2023-03-15 12:37:22 +00:00
Anthony Calosa
1f908465d5
Merge pull request #2620 from Card-Forge/rebalancedFormatCheck
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GameFormat: filter Rebalanced cards
2023-03-10 13:09:10 +08:00
Michael Kuenzli
69272b963c
Add alchemy draft formats ( #2628 )
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* Add new rarity slot used by Alchemy sets
* Make Alchemy: New Capenna draftable
* Make Alchemy: Phyrexia draftable
* Make Alchemy: The Brothers' War draftable
* Make Alchemy: Kamigawa draftable
* Make Alchemy: Dominaria draftable
2023-03-09 12:40:55 +03:00
tool4EvEr
798bce389c
Fix Make an Example
2023-03-08 11:54:58 +01:00
Hans Mackowiak
cd880015da
StaticData: check all Editions for rebalanced
2023-03-07 22:04:08 +01:00
Hans Mackowiak
2eff0f08d8
GameFormat: filter Rebalanced cards
2023-03-07 22:00:39 +01:00
Anthony Calosa
3fe71b04fe
Merge pull request #2509 from tool4ever/opal_titan
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Fix color word usage
2023-02-21 15:23:10 +08:00
TRT
0a8a96c312
Conversion: use color words
2023-02-21 07:26:55 +01:00
GitHub Actions
de4feee3ef
[maven-release-plugin] prepare for next development iteration
2023-02-20 23:36:34 -05:00
GitHub Actions
257895f019
[maven-release-plugin] prepare release forge-1.6.55
2023-02-20 23:36:34 -05:00
Anthony Calosa
c72c04b6c2
add newline
2023-02-20 16:56:22 +08:00
tool4ever
bf34dae4f9
Hotfix for Transmute crash ( #2471 )
2023-02-14 08:32:50 +00:00
marthinwurer
56460ae534
in progress
2023-02-07 16:57:56 -07:00
Anthony Calosa
1dbf2d7fc1
update
2023-02-07 01:08:01 +08:00
Anthony Calosa
5e1c3a5a0a
support code, code2 & alias on image lookup
2023-02-07 00:52:30 +08:00
Anthony Calosa
297356853a
remove redundant alias
2023-02-06 21:36:06 +08:00
Anthony Calosa
2018bfa362
update lookup
2023-02-06 21:22:06 +08:00
Anthony Calosa
ed3b81cb96
add support for Edition code/alias for card images
2023-02-06 18:25:27 +08:00
Hans Mackowiak
2fad4324e9
CardFactoryUtil: More Than Meets the Eye create there instead
2023-02-04 18:24:14 +01:00
Anthony Calosa
44d1d19bd6
Update phyrexian syntax, add ConniveAI ( #2357 )
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* update syntax
- fix mobile display for compleated symbols
* update
* update cards
* fix Raffine Scheming Seer
* # ConniveAI
* remove unused var
* unused import
* add missing token script
2023-02-02 09:03:07 +03:00
Anthony Calosa
c39ac61384
Merge pull request #2265 from jjayers99/master
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Adventure mode revamp, Phase 1
2023-01-27 19:47:51 +08:00
jjayers99
801c5e2659
Addition of rotating mechanic based shops in color Identity towns and capitals.
2023-01-26 10:07:29 -05:00
GitHub Actions
3b94d10c0f
[maven-release-plugin] prepare for next development iteration
2023-01-25 22:05:01 -05:00
GitHub Actions
2009b57a59
[maven-release-plugin] prepare release forge-1.6.54
2023-01-25 22:05:01 -05:00
Northmoc
cae6d8deca
straighten out Compleated reminder text
2023-01-20 08:23:52 -05:00
Anthony Calosa
944933fd12
fix copying deck to clipboard
2023-01-02 15:55:31 +08:00
Paco
64a980b156
Fix loading bundle string
2022-12-28 20:59:53 +00:00
DorkmasterFlek
358c38ee72
Make set codes case-insensitive during deck import
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This moves the createMap() function up to the StorageReaderBase class and makes all subclasses call this function in readAll() to allow subclasses to override this. We then override this in the CardEdition Reader class to create a case-insensitive map for the card sets during deck import. This matches the way set aliases are already using a case-insensitive map, so lowercase set codes (e.g. Moxfield and other sites exports) will work for all sets in deck import.
2022-12-15 17:03:26 -05:00
Anthony Calosa
838117d0bf
Merge pull request #2080 from kevlahnota/newmaster2
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fix Adventure RewardActor crash
2022-12-12 16:30:24 +08:00
Anthony Calosa
e17e3628fd
fix Adventure RewardActor crash
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- additional check for ImageUtil
2022-12-12 15:41:25 +08:00
tool4EvEr
1f6c4a430d
Clean up
2022-12-11 20:14:22 +01:00
Anthony Calosa
d6b4e0d377
fix NPE getting paperCard from imagekey
2022-12-11 14:34:49 +08:00
Anthony Calosa
c6ec2c80d3
Merge pull request #2060 from paulsnoops/remove_mcicode
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Remove unused MciCode
2022-12-10 11:01:19 +08:00
asvitkine
96b6bafc2b
Fix simulation AI exception with random effects.
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Uses a seeded deterministic random generator when simulating choices, which ensures the same number of sub-choices are always used, which the code requires. Adds a test.
2022-12-09 16:08:44 -05:00
paulsnoops
885b959489
Remove unused MciCode
2022-12-09 14:37:23 +00:00
Anthony Calosa
149e8494ae
Merge pull request #1779 from add-le/patch-fr-1
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Add some label to translate saga info
2022-11-05 06:29:02 +08:00
add-le
7762e4695f
add some labels
2022-11-01 18:59:45 +01:00
Northmoc
b0cc9ba678
more - including revival_experiment.txt
2022-11-01 09:36:07 -04:00
Northmoc
a316b9ce23
more!
2022-10-31 22:06:09 -04:00
Northmoc
e00387f0fa
BOT: "new" mechanics ( #1679 )
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* CardFactoryUtil.addStaticAbility support "Living metal" keyword
* GameActionUtil.getAlternativeCosts() add "More Than Meets the Eye"
* Keyword.LIVING_METAL and Keyword.MORE_THAN_MEETS_THE_EYE
* TypeLists add Robot
* AlternativeCost.MTMtE
* ultra_magnus_tactician_ultra_magnus_armored_carrier.txt
* CardSplitType.Convert
* CardStateName.Converted
* GameState.addCard Converted check
* DevModeCheats for Converted
* Card.changeCardState() add Convert mode
* Card.isConvertable()
* PaperCard.hasBackFace add Convert
* Card implement convertedTimestamp
* Card.keywordsToText add Living metal to list
* DamageDealEffect.internalDamageDeal move "ExcessSVar" for more flexibility
* ComputerUtil.choosePermanentsToSacrifice improve AI for Megatron
* megatron_tyrant_megatron_destructive_force.txt
* optimus_prime_hero_optimus_prime_autobot_leader.txt
* ChangeZoneEffect.changeKnownOriginResolve support "Converted"
* Card.changeCardState() fixup
2022-10-17 19:04:06 +03:00
add-le
e5f16c4d67
label to translate color choices
2022-10-14 18:50:10 +02:00
tool4ever
9d5953579c
Desktop: speed up lobby slot type changes caused by multiple deck generation calls in some cases ( #1657 )
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* Clean up
* Avoid multiple deck generation calls during refresh of deck lists
Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
2022-10-09 08:19:30 +03:00
Grimm
34ca9907ca
added custom cards to adventure
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do not show dialog if all options are invalid
changed castles to have 2 floors
added custom cards for each castle
added possibility for a respawn on maps
2022-09-27 02:04:56 +02:00
Anthony Calosa
78cb1e0207
Merge pull request #1438 from Northmoc/specImages
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HBG: Specialize face images for local/FTP
2022-09-20 06:56:47 +08:00
Northmoc
1615516a18
improve image fetching for Specialize cards
2022-09-06 21:20:43 -04:00