Sloth
f34a2bf8a6
- Improved AI using lands like Blackcleave Cliffs.
2015-09-28 12:27:04 +00:00
Sloth
7145da0e53
- Improved AI using Ulamog's Nullifier.
2015-09-28 08:42:05 +00:00
Sloth
25924bbab9
- (Fixed) Converted the Echo keyword to a script macro.
2015-09-27 11:29:12 +00:00
excessum
14dfda5724
- Increased priority of token generators when AI has no creatures to improve usage of planeswalkers like Nissa, Sage Animist and Sarkan Unbroken
2015-09-27 07:01:52 +00:00
Agetian
273e71cc0a
- Temporarily reverted 30117:30118 (related to Echo update) because the current new implementation misbehaves (please see the related forum post) and I could not fix the rule interaction bug in a timely manner.
...
- Feel free to revert this commit and continue working on the new Echo implementation.
2015-09-27 06:00:21 +00:00
Sloth
3d38a21349
- Converted the Echo keyword to a script macro.
2015-09-26 12:14:55 +00:00
excessum
d2d8c7babf
- Implemented basic AI for BFZ Awaken
2015-09-24 01:57:54 +00:00
Sloth
4aa20f654f
- Fixed AI chosing illigal targets with DestroyAll effects (Mogg Infestation).
2015-09-23 22:39:06 +00:00
Sloth
7227142f54
- Fixed AI using the wrong targets with Land's Edge (but this is just a hotfix for a much bigger problem caused by refresh in getSpellAbility from SpellAbilityStackInstance).
2015-09-22 08:02:22 +00:00
Agetian
147c7263d5
- A better comment in ChangeZoneAi
2015-09-21 16:37:58 +00:00
Agetian
723a607c9f
- Added code support for cards dependent on the maximum total CMC of targets (e.g. March from the Tomb). Basic AI support also added (but can most likely be made smarter, feel free to improve).
...
- Note that the relevant SA parameter has been renamed to "MaxTotalTargetCMC" (from "WithTotalCMC") to avoid confusion with the ChangeZone parameter "WithTotalCMC" that means "the total CMC of a single card".
2015-09-21 16:34:53 +00:00
Sloth
ab39fb4668
- Improved AI not wasting cards exiled with Abbot of Keral Keep and similar cards.
2015-09-21 12:04:01 +00:00
Agetian
91bc3c62e1
- improved the AI for Explorer's Scope (for now in a non-generalized manner + may not always be a good idea to activate the optional ability, feel free to improve)
2015-09-21 09:08:34 +00:00
Sloth
e7dedb9501
- AI updates for Encircling Fissure.
2015-09-20 12:52:25 +00:00
Agetian
5ed51be2c2
- NPE prevention in PumpAiBase.
2015-09-19 07:39:00 +00:00
Sloth
07d876bdd9
Tweaked useRemovalNow to better work with Prowess, etc.
2015-09-17 19:57:09 +00:00
Chris
2ee65644c8
[maven-release-plugin] prepare for next development iteration
2015-09-12 15:06:07 +00:00
Chris
35c8a1ec4e
[maven-release-plugin] prepare release forge-1.5.45
2015-09-12 15:05:57 +00:00
Sol
7382c0db9c
- Fix Oubliette to actually be an Oubliette, and not just an Oblivion Ring
2015-09-12 00:58:55 +00:00
Chris
88201def97
[maven-release-plugin] prepare for next development iteration
2015-08-28 17:40:57 +00:00
Chris
93bf0682e0
[maven-release-plugin] prepare release forge-1.5.44
2015-08-28 17:40:48 +00:00
Sol
b30571f62b
- Potentially fixing NPE with can't block pump for AI
2015-08-26 01:47:53 +00:00
excessum
be5b6be029
- Added hack to prevent bug with fight mode of Dromoka's Charm losing its targets if the +1 counters is also selected
2015-08-19 09:47:19 +00:00
excessum
8f90f5532b
- Improved AI for charm and life-gain effects and removed RemAiDeck for Ojutai's Command
2015-08-17 13:01:49 +00:00
excessum
368d98fd98
- Forced AI to always return Deathmist Raptor face-up
2015-08-16 08:14:42 +00:00
excessum
775b2185b2
- Implemented AI for Dromoka's Command (except for prevent damage option)
2015-08-15 14:34:41 +00:00
excessum
27f76c9ee8
- Fixed AI casting charms with less than minimum options and removed RemAiDeck for Kolaghan's Command
2015-08-15 14:06:56 +00:00
excessum
de9a0f79b7
- Fixed Skullcrack (AI never casts) and Wild Slash (AI never holds it in hand)
2015-08-15 09:36:14 +00:00
Chris
bfc16156ba
[maven-release-plugin] prepare for next development iteration
2015-08-14 18:32:38 +00:00
Chris
a9047c27b7
[maven-release-plugin] prepare release forge-1.5.43
2015-08-14 18:32:30 +00:00
excessum
0d70a84126
- Allow AI to burn player based on current hand size (helps Red decks that happen to draw too many burn spells and burn decks)
2015-08-09 12:22:38 +00:00
Sloth
33acaf6c8b
- Improved AI using Fireball (still very much incomplete).
2015-08-06 22:16:12 +00:00
Sloth
df37d67bf0
- Improved AI using Goblin Rimerunner and similar creatures.
2015-08-06 21:51:52 +00:00
Krazy
766be50199
[maven-release-plugin] prepare for next development iteration
2015-08-01 19:01:20 +00:00
Krazy
cd5888f828
[maven-release-plugin] prepare release forge-1.5.42
2015-08-01 19:00:57 +00:00
Sol
7074d1e6b4
- Fixing AI working with Feldon
2015-07-28 02:02:50 +00:00
Sloth
44e1c8a886
- Fixed AI not playing Reality Strobe from suspend when only lands are available as targets.
2015-07-25 07:38:34 +00:00
Sloth
56a1c70bc5
- Improvements in AiBlockController.
2015-07-21 11:59:53 +00:00
Sloth
6904268f80
- Added Menace to evaluateCreature calculation.
2015-07-21 10:00:21 +00:00
Sloth
007c3ee20c
- Cleanup of 2 AI functions.
2015-07-21 09:36:56 +00:00
Chris
732f9c848a
[maven-release-plugin] prepare for next development iteration
2015-07-20 15:26:17 +00:00
Chris
d3117236e9
[maven-release-plugin] prepare release forge-1.5.41
2015-07-20 15:26:07 +00:00
Sloth
9e9a5aea86
- The AI will no longer kill itself with damage from Eidolon of the Great Revel, Ruric Thar, the Unbowed, Spellshock or similar cards.
2015-07-19 11:38:59 +00:00
Sloth
6cc38f04ce
- The AI will no longer pump combatants to kill creatures like Rukh Egg.
2015-07-19 09:29:04 +00:00
Sloth
51997090e7
- The AI will no longer target fetchlands with Spreading Seas and similar cards.
2015-07-19 09:03:18 +00:00
Sloth
bf0302b817
- Fixed AI targeting Mystic Retrieval to itself.
2015-07-19 08:35:43 +00:00
Sloth
d01910cdaa
- Fixed logic of last commit.
2015-07-19 08:21:36 +00:00
Sloth
595739699b
- Improved Mulligan AI: It will now ship hands of five cards without any lands.
2015-07-19 08:15:32 +00:00
Sloth
4213b537ab
- Fixed AI not always playing Shivan Meteor from suspend.
2015-07-18 11:47:03 +00:00
Sol
2c487a89a2
- Fixing compile error
2015-07-18 02:51:28 +00:00