- Improved AI using Goblin Rimerunner and similar creatures.

This commit is contained in:
Sloth
2015-08-06 21:51:52 +00:00
parent b785f347a7
commit df37d67bf0

View File

@@ -88,7 +88,11 @@ public abstract class PumpAiBase extends SpellAbilityAi {
List<Card> attackers = CardLists.filter(ai.getCardsIn(ZoneType.Battlefield), new Predicate<Card>() {
@Override
public boolean apply(final Card c) {
return (c.isCreature() && CombatUtil.canAttack(c, human));
if (c.equals(sa.getHostCard()) && sa.getPayCosts() != null && sa.getPayCosts().hasTapCost()
&& !combat.isAttacking(c)) {
return false;
}
return (c.isCreature() && CombatUtil.canAttack(c, human) || combat.isAttacking(c));
}
});
if (!CombatUtil.canBlockAtLeastOne(card, attackers)) {
@@ -104,7 +108,11 @@ public abstract class PumpAiBase extends SpellAbilityAi {
List<Card> attackers = CardLists.filter(ai.getCardsIn(ZoneType.Battlefield), new Predicate<Card>() {
@Override
public boolean apply(final Card c) {
return (c.isCreature() && CombatUtil.canAttack(c, human));
if (c.equals(sa.getHostCard()) && sa.getPayCosts() != null && sa.getPayCosts().hasTapCost()
&& !combat.isAttacking(c)) {
return false;
}
return (c.isCreature() && CombatUtil.canAttack(c, human) || combat.isAttacking(c));
}
});
if (!CombatUtil.canBlockAtLeastOne(card, attackers)) {