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Tweaked useRemovalNow to better work with Prowess, etc.
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@@ -817,6 +817,11 @@ public class ComputerUtilCard {
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return true;
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}
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//Check for cards that profit from spells - for example Prowess or Threshold
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if (game.getPhaseHandler().getPhase().equals(PhaseType.MAIN1) && ComputerUtil.castSpellInMain1(ai, sa)) {
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return true;
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}
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//interrupt 1:remove blocker to save my attacker
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if (ph.is(PhaseType.COMBAT_DECLARE_BLOCKERS)) {
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Combat currCombat = game.getCombat();
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