Commit Graph

2087 Commits

Author SHA1 Message Date
Chris
3312fc5066 - CheckStyle. 2012-01-20 20:08:46 +00:00
Hellfish
2ff068ff4d *Moved trigger call for Transformed triggers. Fixes Huntmaster of the Fells // Ravager of the Fells & Afflicted Deserter // Werewolf Ransacker. 2012-01-20 16:19:16 +00:00
jeffwadsworth
d00033c2f7 - Added Bazaar Trader. 2012-01-20 16:05:39 +00:00
Chris
0ca3b136cc - CheckStyle. 2012-01-20 14:04:41 +00:00
Sloth
a5c1e13cf1 - Fixed summoning sickness not being cleared on the first turn of the player going second. 2012-01-20 09:38:41 +00:00
moomarc
4fab296908 Added:
- Ana Sanctuary
- Necra Sanctuary
- Raka Sanctuary
Converted to script:
- Ceta Sanctuary
- Dega Sanctuary
2012-01-20 07:33:14 +00:00
jeffwadsworth
d9d44f2c83 - Added Zedruu the Greathearted. 2012-01-19 23:45:41 +00:00
Chris
4806e54197 - CheckStyle. 2012-01-19 22:29:01 +00:00
jeffwadsworth
ff44e58ecc - Cleanup in CardFactorySorceries.java 2012-01-19 16:50:56 +00:00
Hellfish
48f257b491 *Fixed possible NPE in AbilityFactory.getDefinedSpellAbilities() 2012-01-19 15:56:27 +00:00
moomarc
c6ea1e7c3a Added Trepanation Blade (and supporting RememberRevealed code to AbilityFactoryReveal) 2012-01-19 14:32:09 +00:00
Doublestrike
daa75c215b Codebase organization:
Moved MatchState from forge package into model package, renamed to FMatchState.

Documented the difference between FMatchState and FGameState.
2012-01-19 13:49:50 +00:00
Sloth
77441acd46 - Added targeting support to tapAllTrigger AI.
- Updated some SVars.
2012-01-19 13:32:16 +00:00
Doublestrike
534f68e2aa Reverted green/red theme on phase labels. 2012-01-19 13:23:11 +00:00
Doublestrike
dbf34bcbfa First small attempt at "non-sticky" combat panel (needs playtesting). 2012-01-19 12:25:16 +00:00
Doublestrike
39f24f069d Redundant scaleLargerThanOriginal method removed from ImageCache, preferences setting used directly instead. 2012-01-19 12:24:19 +00:00
Doublestrike
337322334a Moved draft instructions and licensing information into overlay format.
Also, a few performance fixes for classes involved.
2012-01-19 12:03:02 +00:00
Sloth
745f62f752 - Fixed an IndexOutOfBoundsException in getPumpCreatures. 2012-01-19 11:21:53 +00:00
Sloth
c2b871b668 - Removed the unnecessary code from the matchesValid function. 2012-01-19 09:58:23 +00:00
slapshot5
76688d72d5 fix Crash when Animate Dead is put onto battlefield by things like Show and Tell. 2012-01-19 04:10:55 +00:00
Sol
1ba564fb15 - When using Defined$ TargetedController for SpellAbilities, we should use the Spell Activator, not the Spell's Source Card's Controller.
- Added Arcane Denial (wooooo)
2012-01-19 04:04:07 +00:00
Sloth
2f4fdb941a - Included Infect in evaluateCreature.
- Little fix in the script of Distortion Strike.
2012-01-18 22:06:56 +00:00
jeffwadsworth
8ac4d351cb - Converted Mind Funeral to script. Thanks Sol. 2012-01-18 19:58:34 +00:00
jeffwadsworth
acf6d32f47 - Converted Explosive Revelation to script. 2012-01-18 17:43:33 +00:00
Sloth
3ba1add703 - Fixed Reality Acid. 2012-01-18 17:05:59 +00:00
Chris
dfbb478007 - CheckStyle. 2012-01-18 15:33:23 +00:00
slapshot5
a33162ebd3 use FScrollPane instead of JScrollPane in ViewDraft so it uses the colors of the skin. 2012-01-18 14:14:45 +00:00
Sloth
f35bc9c3b2 - Added canPlayFromEffectAI to AF Token. 2012-01-18 13:25:36 +00:00
Sloth
0f78fc1f66 - Added AI targeting to AF ChangeZoneAll if origin is library to support the ultimate of Jace, the Mind Sculptor. 2012-01-18 13:05:50 +00:00
Doublestrike
f90382b54a Solved splash swatch switch snafu. 2012-01-18 09:38:16 +00:00
Sloth
d6accf45bd - Fixed Cosmic Horror. 2012-01-18 06:59:43 +00:00
ArsenalNut
32f457f171 changes to fix issues with zcTriggers for transformed cards 2012-01-18 06:48:55 +00:00
slapshot5
f311960b9c fix so that after picking a new skin, you are still on the Settings View instead of on the Constructed View. (Fixes the TODO Doublestrike had in there.) 2012-01-18 06:20:19 +00:00
slapshot5
086f731c36 fix crash when changing skins from Settings 2012-01-18 06:10:47 +00:00
slapshot5
d5d6d28fee hook the PhaseLabels up to the skin 2012-01-18 05:00:48 +00:00
jeffwadsworth
5b5ca1ffd2 - Converted Erratic Explosion to script. 2012-01-17 22:58:00 +00:00
jeffwadsworth
2e273d3ee9 - Converted Maelstrom Pulse to script. 2012-01-17 21:20:49 +00:00
Sloth
f86d258f15 - Added canPlayFromEffectAI entries to AF GainLife and LoseLife. 2012-01-17 21:12:01 +00:00
Sloth
4e74e0c2f7 - Added AI support to Rebound. 2012-01-17 21:00:31 +00:00
jeffwadsworth
9f4fd6f00f - Converted Cranial Extraction to script. 2012-01-17 20:32:12 +00:00
Doublestrike
9c70754bf1 ControlAllUI renamed to FControl to match project organization. 2012-01-17 13:47:50 +00:00
Doublestrike
f6778e2e3a A few aesthetic and organizational updates around the Forge initialization process. 2012-01-17 13:43:59 +00:00
Sloth
36a1faf5b9 - Removed "Random" from the list of themes (it didn't work and there is the button below anyway). 2012-01-17 11:49:49 +00:00
Doublestrike
a496d68c20 Removed FSkin access from AllZone, all FSkin access now through Singletons.getView(). 2012-01-17 11:35:02 +00:00
Doublestrike
00766363f9 Moved the "forge.view.swing" package into "forge.view". 2012-01-17 10:47:10 +00:00
Doublestrike
f7dc3eac58 Optimization: lightweight splash sprite loads before rest of skin (which soon will occur in preload bar). 2012-01-17 09:51:13 +00:00
jendave
c0eabceff9 checkstyle 2012-01-17 07:03:17 +00:00
Doublestrike
8a191b4759 Added game type to counter information in Input area. 2012-01-17 05:10:29 +00:00
Doublestrike
f313114bbb Fixed "inaccurate life total at before mulligan" bug. 2012-01-17 05:02:05 +00:00
slapshot5
80485aa9c7 hook the Dev Mode buttons up to the Skin 2012-01-17 04:50:15 +00:00