Agetian
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2a02fd124e
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- Some work on the AI for new keywords.
- NPE prevention in AI code.
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2018-12-23 18:47:37 +01:00 |
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Hanmac
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b87f247c09
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Keyword: add Riot
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2018-12-23 18:47:37 +01:00 |
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Hanmac
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dd759352de
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Keyword: add Adapt
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2018-12-23 18:47:37 +01:00 |
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Hans Mackowiak
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9b991635fb
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Sentry exception rework
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2018-12-23 17:46:57 +00:00 |
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Agetian
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767e13c547
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- NPE guard.
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2018-12-16 09:50:18 +03:00 |
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Agetian
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81c76952ea
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- Code cleanup.
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2018-12-16 09:43:52 +03:00 |
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Agetian
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14799ccd62
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- Complete the basic implementation of AI optional cost choice, remove getOptionalCosts.
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2018-12-16 09:11:54 +03:00 |
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Agetian
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7a53a0fb36
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- Improve implementation for Entwine AI.
- Fixed an issue which made the SpellAbilityAi#isSorcerySpeed not to work correctly when checking from subabilities.
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2018-12-15 22:08:16 +03:00 |
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Agetian
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0628ebcb54
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- First steps in figuring out the infrastructure for AI chooseOptionalCosts and implementing Entwine.
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2018-12-15 20:43:57 +03:00 |
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Agetian
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498f7325c9
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- Fix the AI logic for Expansion // Explosion (casting for 0, underdrawing).
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2018-12-15 11:58:43 +03:00 |
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Agetian
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f2e9d5913e
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- Default settings for holding back X damage spells.
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2018-12-15 10:01:29 +03:00 |
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Agetian
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c6515bdf4a
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- Some tweaks to damage chaining.
- Improved Narset Transcendent AI logic for -2.
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2018-12-15 09:58:02 +03:00 |
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Agetian
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f9cd173405
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- Prevent the AI from relying on the ability to play a spell with an optional cost when deciding to do an assault attack with possible non-combat damage (prevents certain silly suicidal chump-attacks)
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2018-12-15 09:10:55 +03:00 |
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Agetian
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5ff5ce0556
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- PumpAI should account for spending a card cast from hand when counting P/T (fixes Inner Calm, Outer Strength AI assumptions).
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2018-12-14 13:51:55 +03:00 |
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Agetian
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091fe36b2b
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- Basic logic to try not to be very wasteful with X-based direct damage spells (and the AI properties for it). Currently in Experimental profile.
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2018-12-14 13:51:23 +03:00 |
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Agetian
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5b7f184053
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- A sturdier logic for Doublecast-like card AI.
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2018-12-14 08:55:50 +03:00 |
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Agetian
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ad5ece5242
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- Code simplification/cleanup.
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2018-12-13 22:09:46 +03:00 |
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Agetian
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7fd2a5fa04
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- Code cleanup.
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2018-12-13 22:02:17 +03:00 |
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Agetian
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36154db24d
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- A more reliable check for Valid Targeting in damage chaining.
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2018-12-13 21:57:01 +03:00 |
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Agetian
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3896a79cfa
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- Improve damage chaining so that the AI doesn't try to chain a spell with restricted targeting to a general use spell (e.g. a spell that targets only attacking creatures to a Lightning Strike outside of combat).
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2018-12-13 20:08:01 +03:00 |
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Agetian
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f09ec13428
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- Restore the "move equipment" functionality for the AI
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2018-12-12 21:54:14 +03:00 |
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Agetian
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f45bccf71d
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- chainDmg not null is already ensured on top
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2018-12-12 20:40:26 +03:00 |
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Agetian
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adec6c720f
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- Removed a superfluous isAI check, handled inside getDamagingSAToChain (one more).
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2018-12-12 20:39:49 +03:00 |
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Agetian
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9bcdfad726
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- Removed a superfluous isAI check, handled inside getDamagingSAToChain.
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2018-12-12 20:37:25 +03:00 |
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Agetian
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b718365a39
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- getDamagingSAToChain should only work for actual AI players, not when simulating human decisions.
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2018-12-12 19:42:28 +03:00 |
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Agetian
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7a7b461e0d
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- Set the damage chaining defaults for the AI profiles.
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2018-12-12 14:41:39 +03:00 |
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Agetian
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7b6ad78ba2
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- Don't use damage chaining for simulated AI.
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2018-12-12 12:43:21 +03:00 |
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Agetian
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709e04d9ad
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- Don't try to chain a pump spell to a damage spell targeting a player.
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2018-12-12 10:08:00 +03:00 |
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Agetian
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4cbb50483a
|
- Renamed a method.
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2018-12-12 09:04:46 +03:00 |
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Agetian
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1b6b7f8af4
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- Move chainDmg closer to where it's used, avoid calling it when not planning to cast the spell for other reasons.
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2018-12-12 09:03:41 +03:00 |
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Agetian
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3b5015e9b6
|
- Moved the chain SA prediction routine to DamageDealAi, where it belongs more.
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2018-12-12 08:57:23 +03:00 |
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Agetian
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789f9eecb4
|
- Maximize the chance to chain spells to kill threats when in danger (unless the option is disabled).
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2018-12-12 08:54:31 +03:00 |
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Agetian
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95db50f07b
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- Renamed a few things for clarity.
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2018-12-12 08:47:36 +03:00 |
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Agetian
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602226f416
|
- Removed a commented out line (mana is reserved elsewhere).
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2018-12-12 08:14:41 +03:00 |
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Agetian
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0c5e5288b8
|
- Tweaking a method name.
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2018-12-12 08:14:41 +03:00 |
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Agetian
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96f941aeae
|
- Added an experimental AI property controlling damage chaining.
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2018-12-12 08:14:41 +03:00 |
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Agetian
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c79ed8b609
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- Basic implementation for chaining two damage spells, supports damage+damage or damage+debuff.
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2018-12-12 08:14:41 +03:00 |
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Agetian
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d362f275e5
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- More logic for Vaevictis, moved the relevant logic to SacrificeAi for clarity, only called from Pump now.
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2018-12-11 08:35:01 +03:00 |
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Agetian
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9fec411bd5
|
- More logic for Vaevictis.
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2018-12-10 20:24:53 +03:00 |
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Agetian
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ec1566f169
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- Somewhat more detailed logic for allied sac on Vaevictis.
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2018-12-10 20:02:38 +03:00 |
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Agetian
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dcd2fade4a
|
- Fixed Vaevictis Asmadi, the Dire AI targeting logic.
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2018-12-10 19:24:53 +03:00 |
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Agetian
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0be13468bc
|
- Determine X Cost only if canPlay returns true.
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2018-12-10 18:31:56 +03:00 |
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Agetian
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381a94a5e4
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- Fixed the AI trying to pay for abilities it doesn't control, causing weird side effects and slowdowns.
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2018-12-10 18:27:37 +03:00 |
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Agetian
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38831e11bf
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- Don't evaluate non-combat Haste more than once.
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2018-12-10 07:48:01 +03:00 |
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Agetian
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027b912199
|
- Refactored AI Haste chance calculation to make more sense.
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2018-12-10 07:47:14 +03:00 |
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Agetian
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56cdf52f0b
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- AI Haste: grant to cards with affordable activated abilities with a tap cost.
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2018-12-10 07:11:14 +03:00 |
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Agetian
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5f71ee4694
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- Fixed UntapAllAi not checking for the tapped state.
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2018-12-09 16:57:10 +03:00 |
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Agetian
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c0806714fc
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- Fixed a logic error in AnimateAi which made the AI animate things like Plains via Genju of the Fields when the Plains was tapped, part 3.
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2018-12-09 14:51:38 +03:00 |
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Agetian
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156683cddb
|
- Fixed a logic error in AnimateAi which made the AI animate things like Plains via Genju of the Fields when the Plains was tapped, part 2.
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2018-12-09 14:49:53 +03:00 |
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Agetian
|
031d0b4d3c
|
- Fixed a logic error in AnimateAi which made the AI animate things like Plains via Genju of the Fields when the Plains was tapped.
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2018-12-09 14:48:08 +03:00 |
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