Krazy
|
b7fba9d64c
|
Fixed a compiler error.
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2014-08-14 02:45:30 +00:00 |
|
Sloth
|
545666f7c9
|
- Added basic AI support for Helm of Obedience.
|
2014-08-13 20:55:54 +00:00 |
|
Krazy
|
e4c78160fb
|
Removed more debugging code.
|
2014-08-13 03:49:56 +00:00 |
|
Krazy
|
db68cb4b3b
|
Removed debugging code and fixed method signature.
|
2014-08-13 03:42:04 +00:00 |
|
Krazy
|
d54b421c87
|
Rewrote boolean expression parsing and added a NOT operator. Also updated CHANGES.txt to reflect this.
|
2014-08-13 03:40:51 +00:00 |
|
Krazy
|
5600929506
|
Added preferences for customizing draft availability in quests.
|
2014-08-13 01:22:00 +00:00 |
|
Sol
|
37fda65a24
|
- Added Unexpected Potential
|
2014-08-12 23:58:47 +00:00 |
|
Sol
|
052319577f
|
- Small fix for Iterative Analysis
- Added Double Stroke
|
2014-08-12 23:19:50 +00:00 |
|
elcnesh
|
e27ab626fe
|
Fix changing text of keywords added to players. To do so, refactor the player keywords code to use the same construction as cards.
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2014-08-12 20:48:00 +00:00 |
|
elcnesh
|
8876a27af1
|
Fix GenericChoice to not fizzle when the choosing player can't be targeted, and isn't.
|
2014-08-12 20:20:40 +00:00 |
|
elcnesh
|
0f5697d1fa
|
Restore accidentally removed null check in text changes.
|
2014-08-12 19:52:20 +00:00 |
|
elcnesh
|
331016cef7
|
Fix replacing "Green" in Omnath by another color.
|
2014-08-12 19:49:48 +00:00 |
|
Sol
|
566b1955f9
|
- Forgot to add AI handling for Iterative Analysis
|
2014-08-12 11:58:07 +00:00 |
|
Sol
|
224c19bf3c
|
- Added Iterative Analysis
|
2014-08-12 04:10:55 +00:00 |
|
drdev
|
b00db0977c
|
Support tapping art to show auto-yield menu
|
2014-08-12 01:55:15 +00:00 |
|
drdev
|
eb3f668410
|
Support auto-yielding to abilities on the stack
|
2014-08-12 01:37:03 +00:00 |
|
elcnesh
|
584eefbfe7
|
Add Swirl the Mists (plus some general text change cleanup).
|
2014-08-11 21:31:11 +00:00 |
|
Chris
|
4c20cab69c
|
Added new card names to changes.txt.
|
2014-08-11 20:58:41 +00:00 |
|
elcnesh
|
281ea92a83
|
Add Balduvian Shaman.
|
2014-08-11 10:44:27 +00:00 |
|
elcnesh
|
8f2732e3e7
|
Fix newlines in a couple of cards, plus some minor textual changes.
|
2014-08-11 10:15:51 +00:00 |
|
elcnesh
|
df8cb00589
|
Add most of the cards with text-changing effects.
|
2014-08-11 10:09:37 +00:00 |
|
elcnesh
|
0d534be21e
|
Add code allowing text-changing effects (+some cleanup).
|
2014-08-11 09:22:18 +00:00 |
|
Sol
|
2168779735
|
- Fixing infinite loop when the active player dies during his turn in a multiplayer game
|
2014-08-10 19:31:29 +00:00 |
|
drdev
|
1ee967a8e4
|
Version bump to 1.5.24.011
|
2014-08-10 19:10:41 +00:00 |
|
drdev
|
cf63114da1
|
Fix so pressing Back doesn't get you stuck on sideboard dialog
|
2014-08-10 19:05:25 +00:00 |
|
drdev
|
131943f4c0
|
Prevent yielding until end of turn message remaining after pressing Cancel
|
2014-08-10 06:13:26 +00:00 |
|
drdev
|
22cbf2f64b
|
Update CHANGES.txt
|
2014-08-10 05:39:57 +00:00 |
|
drdev
|
342d9a07ab
|
Update CHANGES.txt
|
2014-08-10 05:32:24 +00:00 |
|
drdev
|
ef8186ecd6
|
Version bump to 1.5.24.010
|
2014-08-10 05:32:11 +00:00 |
|
drdev
|
7a91e31f8a
|
Fix so game doesn't skip over phases with stops too quickly after using End Turn
|
2014-08-10 05:25:42 +00:00 |
|
drdev
|
4250459eca
|
Support canceling End Turn
|
2014-08-10 05:19:45 +00:00 |
|
drdev
|
e2fca5c020
|
After ending turn, pause briefly while things on the stack resolve
|
2014-08-10 04:27:05 +00:00 |
|
drdev
|
7d77e2007c
|
Make end turn button meet player's expectations by skipping the attack phase and not requiring you to respond to triggers
|
2014-08-10 04:19:54 +00:00 |
|
drdev
|
3f6c4a2b75
|
Fix suffix for reveal dialog titles
|
2014-08-10 04:01:11 +00:00 |
|
drdev
|
23293a5983
|
Prevent "Waiting for opponent..." appearing while input dialog open
|
2014-08-10 03:53:12 +00:00 |
|
drdev
|
c155c7f0f5
|
Disable buttons and clear prompt at the beginning and end of each game
Disable buttons and show "Waiting for opponent..." in prompt if more than a quarter second passes between inputs
|
2014-08-10 03:45:08 +00:00 |
|
drdev
|
3c285382e2
|
Code cleanup
|
2014-08-09 18:51:25 +00:00 |
|
drdev
|
b375c244db
|
Improve prompt for cleanup phase
|
2014-08-09 18:48:06 +00:00 |
|
drdev
|
5ab85508b0
|
Fix loading overlay for desktop game
|
2014-08-09 18:14:54 +00:00 |
|
drdev
|
d83220c653
|
Remove unneeded com.ibm.icu dependency from all projects which was preventing Android being able to build
|
2014-08-09 05:51:05 +00:00 |
|
drdev
|
34e42dd629
|
Add com.ibm.icu dependency for android project
|
2014-08-09 05:46:16 +00:00 |
|
drdev
|
5bf2219a93
|
Version bump to 1.5.24.009
|
2014-08-09 05:34:08 +00:00 |
|
drdev
|
003de06a68
|
Fix so layout updated when gauntlets and quests deleted
|
2014-08-09 05:31:09 +00:00 |
|
drdev
|
7d6f30eef0
|
Fix max prompt size for FOptionPane
|
2014-08-09 05:23:53 +00:00 |
|
drdev
|
ce95b9e8ac
|
Support creating gauntlets from contests
|
2014-08-09 05:22:20 +00:00 |
|
drdev
|
0eb50905f8
|
Fix a couple other potential double tap bugs
|
2014-08-09 04:58:57 +00:00 |
|
drdev
|
a3e13484d4
|
Improve usability of deck chooser for multiple prompts
|
2014-08-09 04:57:39 +00:00 |
|
drdev
|
291263b63e
|
Fix case of localized string
|
2014-08-09 04:22:11 +00:00 |
|
drdev
|
f56927fc00
|
Support creating custom gauntlet for mobile game
|
2014-08-09 04:16:27 +00:00 |
|
drdev
|
1aa95fbddc
|
Use ghost text for gauntlet name field
Fix ghost text to appear at baseline
|
2014-08-09 03:57:51 +00:00 |
|