Krazy
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1b5f9d257b
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Fixed NPE if no available sets to draft from in quest mode.
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2014-10-07 21:45:08 +00:00 |
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swordshine
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0f9865c4d3
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- Remove "Static$ True" params in two scripts
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2014-10-07 13:38:04 +00:00 |
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swordshine
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14c3a1387a
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- Fixed War-Name Aspirant
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2014-10-07 12:28:11 +00:00 |
|
drdev
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75d1f5dea6
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Add CardCollection class and special methods to CardView to make it easier to track changes to collections and make it possible to prevent changes outside Card class
Add delayed initialization of certain collection fields to Card to reduce memory usage and improve performance
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2014-10-06 23:12:49 +00:00 |
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drdev
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44664bd30e
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Optimize the logic around for attaching cards to other cards/players
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2014-10-06 15:12:02 +00:00 |
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drdev
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2cedade957
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Fix crash in tempShowCard
Fix crash that can occur from calling canPlay too early
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2014-10-06 05:20:48 +00:00 |
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Agetian
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6eef6ab9ad
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- Added quest preferences to make the max card selling price (default 1000) and the number of wins to remove the selling price limit (default 50) configurable.
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2014-10-06 05:06:09 +00:00 |
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drdev
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6242c33c6a
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Avoid storing and passing IGuiBase instances everywhere since only one IGuiBase instance will ever exist on a single session
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2014-10-06 04:49:03 +00:00 |
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drdev
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afcad4e672
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Commit stage 1 of large game view refactoring
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2014-10-06 04:06:42 +00:00 |
|
Sloth
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08c886cd96
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- Fixed Nullstone Gargoyle.
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2014-10-05 08:59:04 +00:00 |
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Sloth
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bc470536d5
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- Fixed Erayo, Soratami Ascendant.
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2014-10-05 08:55:10 +00:00 |
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Sloth
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5ee5b8a81d
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- Fixed Incursion Specialist.
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2014-10-05 08:46:44 +00:00 |
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swordshine
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5975d78be5
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- Fixed Meandering Towershell
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2014-10-05 02:26:33 +00:00 |
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swordshine
|
102a65f6d0
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- Fixed Tithe so it triggers Ob Nixilis, Unshackled twice
|
2014-10-05 02:21:52 +00:00 |
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swordshine
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bdd2e915f7
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- Fixed Path to Exile and friends
|
2014-10-05 02:07:49 +00:00 |
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excessum
|
fabc78ae84
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- Fixed Kheru Lich Lord
|
2014-10-05 00:15:48 +00:00 |
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Sloth
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fc5cb66b2c
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- Fixed Maelstrom Nexus.
|
2014-10-04 20:24:08 +00:00 |
|
drdev
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e0d5115b57
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Significantly improve performance of event handling and input processing
|
2014-10-04 09:50:18 +00:00 |
|
swordshine
|
b91530b799
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- Removed duplicated codes "NumCounters"
|
2014-10-04 09:29:19 +00:00 |
|
swordshine
|
a8f640e00e
|
- Update Elephant Resurgence
|
2014-10-04 09:14:57 +00:00 |
|
swordshine
|
6532ad8e8d
|
- Updated more scripts
|
2014-10-04 09:09:28 +00:00 |
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swordshine
|
17e8e116df
|
- Updated scripts for multiplayer games
|
2014-10-04 08:45:15 +00:00 |
|
Chris
|
964579c840
|
Cleared out the changes.txt file, now ready for new material.
|
2014-10-03 23:57:59 +00:00 |
|
Krazy
|
aa3480be4d
|
The ! operator can now only precede a search term when using boolean expressions. This allows searches such as 'kaboom! | arms' to evaluate correctly.
|
2014-10-03 21:55:35 +00:00 |
|
drdev
|
ec8b577aaf
|
Fix crash when playing commander
|
2014-10-03 19:36:42 +00:00 |
|
drdev
|
ce043302db
|
Support compact tabs via setting
|
2014-10-03 19:06:32 +00:00 |
|
Chris
|
e0aca90d0e
|
[maven-release-plugin] prepare for next development iteration
|
2014-10-03 17:50:03 +00:00 |
|
Chris
|
3285529e9f
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[maven-release-plugin] prepare release forge-1.5.28
|
2014-10-03 17:49:48 +00:00 |
|
Chris
|
77ee3ad794
|
Preparing the changes.txt file for the next beta build and release.
|
2014-10-03 17:08:08 +00:00 |
|
drdev
|
82bf43a519
|
Split up choose entity between desktop and mobile to allow varying implementations for search and reveal combo dialog
|
2014-10-03 13:49:14 +00:00 |
|
drdev
|
9f25b55cfb
|
Prevent flickering when multiple dialogs appear in quick succession
|
2014-10-03 13:25:52 +00:00 |
|
drdev
|
54250bec7d
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Improve title for search dialogs
|
2014-10-03 11:06:22 +00:00 |
|
drdev
|
9391b0b486
|
Refactor logic that reveals cards before selecting a card so that it will be possible to combine the dialogs later
|
2014-10-03 10:32:16 +00:00 |
|
drdev
|
f04a47b15e
|
Fix bug where details for some cards were not being shown when tutoring
|
2014-10-03 09:41:22 +00:00 |
|
drdev
|
beb294bd08
|
Fix reanimation spells
|
2014-10-03 07:21:27 +00:00 |
|
drdev
|
f456a4a095
|
Prevent game hanging if playing for ante
|
2014-10-03 06:57:02 +00:00 |
|
drdev
|
5d919d9e03
|
Make previous fix actually work
Fix so cards cast by opponent aren't hidden while on stack
|
2014-10-02 22:43:23 +00:00 |
|
drdev
|
a6b4e74263
|
Fix so combat icons appear immediately
|
2014-10-02 22:28:38 +00:00 |
|
drdev
|
7c53f96328
|
Prevent stuff getting out of sync
|
2014-10-02 22:17:54 +00:00 |
|
drdev
|
d2b6a0831d
|
Improve performance of rendering and event handling for Android app
|
2014-10-02 21:10:50 +00:00 |
|
drdev
|
d7bcbdd04b
|
Avoid copying unneccessary information to card views that can't be shown anyway
|
2014-10-02 20:08:20 +00:00 |
|
Sloth
|
3ea9e25c66
|
- Added AI support for Fume Spitter.
|
2014-10-02 19:00:58 +00:00 |
|
drdev
|
c6d2a9a6ed
|
Refactor event handling system to be much faster and more reliable
|
2014-10-02 10:31:37 +00:00 |
|
Sloth
|
75adde6794
|
- Updated some quest decks.
|
2014-10-01 21:44:23 +00:00 |
|
drdev
|
c5ac3c652e
|
Use delayed event queue to improve performance of game startup and event processing in general
|
2014-10-01 20:29:01 +00:00 |
|
drdev
|
1f277a1e6b
|
Slightly optimize use of gameView.updateViews
|
2014-10-01 19:22:44 +00:00 |
|
drdev
|
3bd35d225c
|
Prevent incorrectly preventing certain information being correct when first opening match screen
|
2014-10-01 17:12:35 +00:00 |
|
drdev
|
4978e34262
|
Commit large scale CardView refactoring to support head-to-head better, handle hidden and face down cards better, and reduce flickering of P/T and other attributes
|
2014-10-01 14:15:25 +00:00 |
|
swordshine
|
b12ca2f1dc
|
- Update Formats for PerSetTracking
|
2014-10-01 11:57:19 +00:00 |
|
drdev
|
89fd88ad1d
|
Allow all overlays to face top human player if needed
Allow top human player to concede
|
2014-09-30 18:23:42 +00:00 |
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