Commit Graph

2362 Commits

Author SHA1 Message Date
Krazy
1b5f9d257b Fixed NPE if no available sets to draft from in quest mode. 2014-10-07 21:45:08 +00:00
swordshine
0f9865c4d3 - Remove "Static$ True" params in two scripts 2014-10-07 13:38:04 +00:00
swordshine
14c3a1387a - Fixed War-Name Aspirant 2014-10-07 12:28:11 +00:00
drdev
75d1f5dea6 Add CardCollection class and special methods to CardView to make it easier to track changes to collections and make it possible to prevent changes outside Card class
Add delayed initialization of certain collection fields to Card to reduce memory usage and improve performance
2014-10-06 23:12:49 +00:00
drdev
44664bd30e Optimize the logic around for attaching cards to other cards/players 2014-10-06 15:12:02 +00:00
drdev
2cedade957 Fix crash in tempShowCard
Fix crash that can occur from calling canPlay too early
2014-10-06 05:20:48 +00:00
Agetian
6eef6ab9ad - Added quest preferences to make the max card selling price (default 1000) and the number of wins to remove the selling price limit (default 50) configurable. 2014-10-06 05:06:09 +00:00
drdev
6242c33c6a Avoid storing and passing IGuiBase instances everywhere since only one IGuiBase instance will ever exist on a single session 2014-10-06 04:49:03 +00:00
drdev
afcad4e672 Commit stage 1 of large game view refactoring 2014-10-06 04:06:42 +00:00
Sloth
08c886cd96 - Fixed Nullstone Gargoyle. 2014-10-05 08:59:04 +00:00
Sloth
bc470536d5 - Fixed Erayo, Soratami Ascendant. 2014-10-05 08:55:10 +00:00
Sloth
5ee5b8a81d - Fixed Incursion Specialist. 2014-10-05 08:46:44 +00:00
swordshine
5975d78be5 - Fixed Meandering Towershell 2014-10-05 02:26:33 +00:00
swordshine
102a65f6d0 - Fixed Tithe so it triggers Ob Nixilis, Unshackled twice 2014-10-05 02:21:52 +00:00
swordshine
bdd2e915f7 - Fixed Path to Exile and friends 2014-10-05 02:07:49 +00:00
excessum
fabc78ae84 - Fixed Kheru Lich Lord 2014-10-05 00:15:48 +00:00
Sloth
fc5cb66b2c - Fixed Maelstrom Nexus. 2014-10-04 20:24:08 +00:00
drdev
e0d5115b57 Significantly improve performance of event handling and input processing 2014-10-04 09:50:18 +00:00
swordshine
b91530b799 - Removed duplicated codes "NumCounters" 2014-10-04 09:29:19 +00:00
swordshine
a8f640e00e - Update Elephant Resurgence 2014-10-04 09:14:57 +00:00
swordshine
6532ad8e8d - Updated more scripts 2014-10-04 09:09:28 +00:00
swordshine
17e8e116df - Updated scripts for multiplayer games 2014-10-04 08:45:15 +00:00
Chris
964579c840 Cleared out the changes.txt file, now ready for new material. 2014-10-03 23:57:59 +00:00
Krazy
aa3480be4d The ! operator can now only precede a search term when using boolean expressions. This allows searches such as 'kaboom! | arms' to evaluate correctly. 2014-10-03 21:55:35 +00:00
drdev
ec8b577aaf Fix crash when playing commander 2014-10-03 19:36:42 +00:00
drdev
ce043302db Support compact tabs via setting 2014-10-03 19:06:32 +00:00
Chris
e0aca90d0e [maven-release-plugin] prepare for next development iteration 2014-10-03 17:50:03 +00:00
Chris
3285529e9f [maven-release-plugin] prepare release forge-1.5.28 2014-10-03 17:49:48 +00:00
Chris
77ee3ad794 Preparing the changes.txt file for the next beta build and release. 2014-10-03 17:08:08 +00:00
drdev
82bf43a519 Split up choose entity between desktop and mobile to allow varying implementations for search and reveal combo dialog 2014-10-03 13:49:14 +00:00
drdev
9f25b55cfb Prevent flickering when multiple dialogs appear in quick succession 2014-10-03 13:25:52 +00:00
drdev
54250bec7d Improve title for search dialogs 2014-10-03 11:06:22 +00:00
drdev
9391b0b486 Refactor logic that reveals cards before selecting a card so that it will be possible to combine the dialogs later 2014-10-03 10:32:16 +00:00
drdev
f04a47b15e Fix bug where details for some cards were not being shown when tutoring 2014-10-03 09:41:22 +00:00
drdev
beb294bd08 Fix reanimation spells 2014-10-03 07:21:27 +00:00
drdev
f456a4a095 Prevent game hanging if playing for ante 2014-10-03 06:57:02 +00:00
drdev
5d919d9e03 Make previous fix actually work
Fix so cards cast by opponent aren't hidden while on stack
2014-10-02 22:43:23 +00:00
drdev
a6b4e74263 Fix so combat icons appear immediately 2014-10-02 22:28:38 +00:00
drdev
7c53f96328 Prevent stuff getting out of sync 2014-10-02 22:17:54 +00:00
drdev
d2b6a0831d Improve performance of rendering and event handling for Android app 2014-10-02 21:10:50 +00:00
drdev
d7bcbdd04b Avoid copying unneccessary information to card views that can't be shown anyway 2014-10-02 20:08:20 +00:00
Sloth
3ea9e25c66 - Added AI support for Fume Spitter. 2014-10-02 19:00:58 +00:00
drdev
c6d2a9a6ed Refactor event handling system to be much faster and more reliable 2014-10-02 10:31:37 +00:00
Sloth
75adde6794 - Updated some quest decks. 2014-10-01 21:44:23 +00:00
drdev
c5ac3c652e Use delayed event queue to improve performance of game startup and event processing in general 2014-10-01 20:29:01 +00:00
drdev
1f277a1e6b Slightly optimize use of gameView.updateViews 2014-10-01 19:22:44 +00:00
drdev
3bd35d225c Prevent incorrectly preventing certain information being correct when first opening match screen 2014-10-01 17:12:35 +00:00
drdev
4978e34262 Commit large scale CardView refactoring to support head-to-head better, handle hidden and face down cards better, and reduce flickering of P/T and other attributes 2014-10-01 14:15:25 +00:00
swordshine
b12ca2f1dc - Update Formats for PerSetTracking 2014-10-01 11:57:19 +00:00
drdev
89fd88ad1d Allow all overlays to face top human player if needed
Allow top human player to concede
2014-09-30 18:23:42 +00:00