drdev
c9709a21f2
Uncomment hasCheated check that was mistakenly committed
2014-09-21 18:50:35 +00:00
drdev
ce00d3159a
Use "Great" instead of "Huge"
2014-09-21 18:42:44 +00:00
drdev
f33bc09468
Shorten achievement name and prevent it's image being used for something else
2014-09-21 16:00:03 +00:00
drdev
b5aa3b429e
Commit first set of alternate win achievements
2014-09-21 15:22:59 +00:00
Sloth
d6fa02582b
- Fixed Stigma Lasher.
2014-09-21 15:18:51 +00:00
swordshine
4430dee771
- Added Deflecting Palm
2014-09-21 05:26:11 +00:00
excessum
c9e74d3dc1
- Fixed token image names for Khans of Tarkir
2014-09-21 04:54:50 +00:00
Sol
3db4d519b7
- Updating triggers to a Register/Clear mechanism. Goal is to fix issue with Deathgreeter (etc) not triggering when multiple creatures LTB.
2014-09-21 03:12:43 +00:00
drdev
829d0f82e9
Fix GUI refactoring issue that was preventing Android app from working on mobile devices
2014-09-21 02:14:49 +00:00
Sloth
1ce3ed4407
- Fixed Crackling Doom.
2014-09-20 19:37:41 +00:00
Sloth
65feaca0c2
- Added draft rankings for KTK.
2014-09-20 19:35:20 +00:00
swordshine
9554275d0f
- Added Villainous Wealth
2014-09-20 14:04:59 +00:00
excessum
20cf653fb1
- Fixed ordering of mana symbols in card costs
2014-09-20 13:33:14 +00:00
excessum
eeeeee8a1d
- Fixed missing keyword for Efreet Weaponmaster
2014-09-20 12:51:26 +00:00
swordshine
c9e4aa1c51
- Added Kheru Lich Lord
2014-09-20 12:33:14 +00:00
swordshine
3eefce7176
- Added Howl of the Horde
2014-09-20 12:14:50 +00:00
excessum
c8b57e90ed
- Extended OblivionRing logic for Suspension Field
...
- Implemented rudimentary logic for Outlast
- Fixed mana cost for Dazzling Ramparts
2014-09-20 10:24:43 +00:00
Agetian
5549604d0d
- Tweak spell prediction when deciding whether to move equipment or not.
...
- Enable spell prediction (works for AttachAi only at the moment).
- The Default AI profile will only move equipment from one creature to another if the one it's currently attached to is useless, but will consider it a priority task to move equipment away from useless creatures.
- The Reckless AI profile will always move equipment from worse creatures to better ones but will prioritize getting as many threats and other permanents out before moving creatures around (currently - even if the creature the equipment is attached to was rendered useless).
2014-09-20 08:01:58 +00:00
excessum
32a3f5964e
- Implemented AI for Launch the Fleet
2014-09-20 07:10:18 +00:00
Agetian
f55ae8ab95
- Disable all prediction for Main 2 spells until I can figure out the stack overflow issue.
2014-09-20 04:48:53 +00:00
excessum
dd6d7e7ae8
- Fixed missing keyword for Icefeather Aven
2014-09-20 02:58:43 +00:00
drdev
d7d20925f3
Tweak previous fix
2014-09-19 21:52:21 +00:00
drdev
1d5c552bd9
Prevent updating achievements for a game where the user cheated using Dev mode functions
2014-09-19 21:50:13 +00:00
drdev
4cb64a18aa
Refactor dev mode cheat functions into separate class that through it's restricted access allows determining if a player as cheated during a game
2014-09-19 21:45:24 +00:00
Sol
799e86bf0f
- Improve tgt prompt for Jilt
2014-09-19 21:31:00 +00:00
drdev
854030e6d4
Prevent remembering Dev Mode unlimited lands between games to prevent accidentally leaving it that way and then playing more than one land per turn
...
Clean up Dev Mode pane so case is consistent and toggle color is consistent with other labels
2014-09-19 20:33:49 +00:00
Chris
3d2d4555e7
Added new card names to changes.txt.
2014-09-19 17:39:25 +00:00
elcnesh
66768b6ddf
Fix pile effects (Fact or Fiction) for new GUI code.
2014-09-19 07:39:45 +00:00
Agetian
cdcb9c84be
- Added a way to disable predictive analysis for spells in Main 2 via an AI property PREDICT_SPELLS_FOR_MAIN2 (currently prediction is enabled by default for all profiles).
2014-09-19 04:39:44 +00:00
swordshine
b686341cbf
- Fixed Meandering Towershell
2014-09-19 04:37:08 +00:00
Sol
824cee4632
- Fixing small script issues
2014-09-19 03:15:59 +00:00
Sol
a56e6b761e
- Updating edition file to correct Archers' Parapet name
2014-09-19 01:36:52 +00:00
Sol
81fdb73ff4
- Fix typo for name of Archers' Parapet
2014-09-18 23:18:56 +00:00
Sol
6b7f42147d
- Updating mtg-data.txt
...
- Adding Oracle text to KTK
2014-09-18 23:10:30 +00:00
Sol
bd27893fd3
- Adding a handful of cards by Kapoue
2014-09-18 23:04:30 +00:00
Krazy
15ba70475b
Fixed High Sentinels of Arashin missing its activated ability.
2014-09-18 22:27:37 +00:00
Sloth
99624e6527
- More little text and script fixes.
2014-09-18 21:19:30 +00:00
Sloth
efd9c0ed74
- Updated some AI SVars and fixed a typo.
2014-09-18 20:46:58 +00:00
Sloth
6103f9f87d
- Updated blockdata and TypeLists.
2014-09-18 20:38:04 +00:00
Sloth
348591b966
- Merged KTK branch into trunk.
2014-09-18 20:03:04 +00:00
drdev
27f695963d
Remove unnecessary period
2014-09-18 18:28:19 +00:00
drdev
b6222582fa
Add support for displaying achievement earned dialog nicer
2014-09-18 18:25:59 +00:00
elcnesh
0d006b6ab6
Add a lot of comments to the view classes and remove a deprecated method.
2014-09-18 16:55:40 +00:00
drdev
ede7931deb
Fix order more properly
2014-09-18 14:59:24 +00:00
drdev
076b87ab32
Fix achievement order
2014-09-18 14:58:07 +00:00
elcnesh
617f5d0889
Fix to prevent some concurrency issues.
2014-09-18 14:53:47 +00:00
drdev
25842fe5ca
Fix so Magic card back doesn't show through for transparent trophy
2014-09-18 14:37:59 +00:00
Agetian
cf70a969b1
- At least for now, added an AI profile property RESERVE_MANA_FOR_MAIN2_CHANCE that indicates a chance that the AI would want to reserve mana for a main 2 phase spell. Currently set to 0 for all profiles (the AI will not reserve mana).
...
- The AI will obey mana reservations either if the spell ability is explicitly marked as low priority with SVar LowPriorityAI or, if it's not marked as low priority, depending on the random chance as specified in RESERVE_MANA_FOR_MAIN2_CHANCE.
2014-09-18 11:47:45 +00:00
elcnesh
ac4a6049a5
- Hopefully reduce the P/T flickering.
...
- Assign a random negative int to each hidden CardView to prevent awt from crashing.
2014-09-18 08:26:42 +00:00
Agetian
20b9b6fa17
- Fix the blocker targeting arrows not appearing in time because the declared blockers were not passed to the combat view until the blockers were finalized (please review).
2014-09-18 06:59:31 +00:00