Agetian
1accd3628c
- Fixed Dream Halls only working for the player who controls the enchantment itself.
2015-06-09 15:27:35 +00:00
Agetian
0bb4aae076
- Looks like we're headed for 1.6.0, updated a note in CHANGES.txt accordingly.
2015-06-09 05:54:50 +00:00
Agetian
9d7e8ec4f8
- Fixed a bug that caused some cards to be shown face down when looking through the library before taking an action (e.g. using a fetchland to find a land).
2015-06-09 05:53:15 +00:00
Agetian
6129655942
- CHANGES.txt clarification.
2015-06-09 04:55:47 +00:00
Sol
e57c27c5f5
- Fix AEther Mutation name appearing incorrectly in the Vintage Masters edition file.
2015-06-09 02:03:25 +00:00
Agetian
1d86d242a6
- One more clarification to the option name.
2015-06-08 14:31:14 +00:00
Agetian
2ed57a241a
- Shorter mobile option name.
2015-06-08 14:11:56 +00:00
Agetian
b3737aea8a
- Shortened an option name a little (will fit the smaller mobile screen better).
2015-06-08 14:08:53 +00:00
Agetian
caca2ebbc8
- A little change to the option name.
...
- CHANGES.txt clarification.
2015-06-08 13:10:05 +00:00
Agetian
493a98a575
- CHANGES.txt clarification.
2015-06-08 13:08:19 +00:00
Agetian
3bf81f923d
- A more descriptive name for the lands filter option (because it doesn't always rely on color identity in its current implementation).
2015-06-08 13:07:05 +00:00
Agetian
aa7adbda44
- Added an option to toggle filtering lands by color identity on/off.
2015-06-08 13:00:14 +00:00
Agetian
c6d7561e80
- When filtering out all colors and multicolor cands, make sure to show all lands (because they are all colorless cards, relying on color identity here is counter-intuitive).
2015-06-08 12:40:57 +00:00
Agetian
2434b00879
- Attempt to remedy the land filtering issue (with lands disappearing when only one color is filtered, etc.) by allowing the deck editor to show lands that contain at least one of the colors that are currently set to "on" instead of requiring it to show lands that mandatorily have all of the colors at the same time. Will now show Mountain when filtering everything out except red cards, as well as both Mountain and Forest when setting the filter to R and G. Not sure if this is optimal (will probably show more lands than necessary in some cases), further input is welcome.
2015-06-08 12:04:45 +00:00
Agetian
1c55a00304
- Renamed the "Display Color Identity" option to "Display Current Color Info" (to avoid confusion because color identity is actually not the same as the sum of current colors of the card, e.g. a Forest should has a green identity because it produces green mane but it's a colorless card nonetheless). Internal functions and variables related to this code is also renamed accordingly to avoid confusion.
2015-06-08 11:30:41 +00:00
elcnesh
72158229f0
Avoid using java.util.Objects (wasn't even necessary here)
2015-06-08 06:44:36 +00:00
Agetian
64c52f5dfb
- Limit the minimum number of targets in Volcanic Eruption to the announced X (to avoid situations when, for example, X=3 but the user targets only one Mountain and then has to pay the full mana cost for three targets anyway).
2015-06-08 04:53:08 +00:00
Agetian
802a7f8f84
- Fixed Volcanic Eruption.
2015-06-07 20:50:59 +00:00
Agetian
df7288fc89
- Replaced a call that uses the Objects class with a standard throw mechanism according to the class description (java.util.Objects doesn't work with mobile Forge and makes it crash with a ClassNotFound error, and I don't know if we should and even could introduce that as a dependency or not... input is welcome).
2015-06-07 17:55:44 +00:00
Agetian
5eeb0a5951
- Avoid fallback warnings when processing dragon presence SVars.
2015-06-07 16:02:55 +00:00
Agetian
bc3e323c09
- Fixed Foul-Tongue Invocation, Silumgar's Scorn and Draconic Roar misbehaving when used by the AI in the "reveal a dragon" mode.
...
- Note that Draconic Roar still misbehaves from time to time: when the AI casts it in the main phase and reveals a dragon to it, for some reason it doesn't receive the bonus. Works fine when cast in upkeep the same way. Was unable to fix.
- Gave Dragon Presence count SVars somewhat more descriptive names.
2015-06-07 15:20:47 +00:00
Sloth
54d42828f7
- Added the medium quest opponents Jacob Grimm 2 and Wilhelm Grimm 2 (by tojammot).
2015-06-07 11:54:17 +00:00
elcnesh
fcd98ef99d
Update, cleanup and fully document FCollection and related classes.
2015-06-07 09:40:43 +00:00
Agetian
86e64bd902
- Fixed Ceaseless Searblades not triggering on activated mana abilities of Elemental cards (e.g. Smokebraider).
2015-06-07 04:44:34 +00:00
excessum
faa24559b6
Fixed Foul-Tongue Invocation
2015-06-06 23:04:26 +00:00
Krazy
a1c80e03a6
Changed name of forge-gui-mobile-dev (Forge) to Forge Mobile Dev so that it's more clear which project it is in build logs.
2015-06-06 22:50:42 +00:00
Krazy
207a5b054a
Added mobile projects as actual Maven modules and fixed some issues in android pom.
2015-06-06 22:38:43 +00:00
drdev
c7a9dea879
Remove temporary code
2015-06-06 18:42:56 +00:00
drdev
f722e29e40
Add more padding below final chat bubble in scroller
2015-06-06 18:39:14 +00:00
drdev
041bcf67d8
Support triangles for chat
2015-06-06 18:35:22 +00:00
drdev
7a2bac60de
Improve display of chat messages for app
2015-06-06 18:11:36 +00:00
Krazy
fc0e527877
Fixed quest pool color option selections not getting updated properly.
2015-06-06 17:56:47 +00:00
drdev
47093d857d
Remove warnings
2015-06-06 17:05:05 +00:00
drdev
5fabca5e17
Code cleanup
2015-06-06 16:25:28 +00:00
Krazy
a37ad72882
Added fallback for quest match rewards when no boosters are in the selected sets.
2015-06-06 16:24:32 +00:00
drdev
c876abba66
Copy IP address if possible instead of localhost
2015-06-06 16:02:14 +00:00
Krazy
fd2b7639c3
Prevented crash when opening the card shop for quests with no boosters in its unlocked sets.
2015-06-06 15:58:17 +00:00
drdev
10aba6c875
Fix crash when opening GuiDownloader
2015-06-06 15:40:47 +00:00
drdev
cd03a02f62
Version bump to 1.5.41.001
2015-06-06 15:35:35 +00:00
Agetian
b41e2304bf
- Fixed a NPE when processing a fizzled DigUntilEffect (e.g. Condemn on a creature equipped with Trepanation Blade).
2015-06-06 14:31:01 +00:00
Sol
82cd5e937f
- Animate Dead should only sacrifice the returned creature if it's the same timestamp as the creature that was originally returned.
2015-06-06 02:49:57 +00:00
Chris
f9233403d3
Preparing the changes.txt file for the next beta build and release.
2015-06-05 22:34:21 +00:00
Chris
c48418a77f
[maven-release-plugin] prepare for next development iteration
2015-06-05 20:31:07 +00:00
Chris
f3edbb23af
[maven-release-plugin] prepare release forge-1.5.40
forge-1.5.40
2015-06-05 20:31:00 +00:00
Chris
f43c39a6b8
Preparing the changes.txt file for the next beta build and release.
2015-06-05 20:26:50 +00:00
Sloth
c3a3b69e24
- Added links to quest-opponent-icons.txt.
2015-06-05 19:10:17 +00:00
Agetian
4a11ab863f
- A minor fix.
2015-06-05 17:27:58 +00:00
Agetian
fe8583e6fe
- Updated CHANGES.TXT according to KrazyTheFox's request.
2015-06-05 17:27:13 +00:00
Sol
f11daa3f64
- Thawing Glaciers trigger will now cause players to gain priority if it's waiting to be added to the stack
2015-06-05 15:11:17 +00:00
Agetian
d0780d317c
- More cleanup in Exhaustion and Blinding Beam code.
2015-06-05 03:56:54 +00:00