drdev
1694eb2037
Show normal header for deck viewer in Landscape mode
2015-05-25 01:42:12 +00:00
drdev
c54f947f5f
Don't show back button on settings screen in Landscape mode
2015-05-25 01:24:31 +00:00
drdev
d2b476933a
Add back button for tab page screen in landscape mode
2015-05-25 01:06:07 +00:00
drdev
70a9672b56
Add support for mode specific buttons
2015-05-25 00:47:41 +00:00
drdev
8bd6c798f8
Fix so quest menu appears right away
2015-05-25 00:25:18 +00:00
drdev
fee53b9d8d
Fix insets issue for landscape mode
2015-05-25 00:06:40 +00:00
drdev
486a743e52
Improve win/lose screen layout in Landscape mode
2015-05-24 22:47:39 +00:00
drdev
f353d07271
Prevent ability to scroll slightly
2015-05-24 22:43:14 +00:00
drdev
34c2552b56
Fix updating of revealed card in hand
2015-05-24 22:36:03 +00:00
drdev
805993c060
Fix scroll pane issue for zone display in landscape mode
2015-05-24 22:13:40 +00:00
drdev
1c5084ad76
Separate hand area using line
2015-05-24 22:04:37 +00:00
drdev
2dfa0b9d58
Support showing zones on right side
2015-05-24 22:02:25 +00:00
drdev
72cfc3a379
Show hand
2015-05-24 14:55:26 +00:00
drdev
3498774a76
Tweak match layout
2015-05-24 14:45:38 +00:00
drdev
6e207baa3c
Improve landscape match layout
2015-05-24 14:43:13 +00:00
Agetian
01fb31969e
- Removed an extra space.
2015-05-24 07:45:10 +00:00
Agetian
20d86418e2
- Make DealtCombatDamageOnce trigger report the amount of damage dealt in combat. Fixes Sunhome Enforcer.
2015-05-24 07:37:50 +00:00
Agetian
5bfec80d90
- Use a standard mechanism of testing object equality so that mobile Forge doesn't hang.
2015-05-23 19:06:41 +00:00
Agetian
d859d378c6
- Use java.util.Objects instead of the Google class.
2015-05-23 13:57:58 +00:00
Agetian
069d8a5b00
- Attempt to fix Courser of Kruphix and friends not revealing the cards in game 2+ of the match.
2015-05-23 13:54:33 +00:00
elcnesh
ab03da16a0
- Cleanup and fix PlayEffect, especially related to optionally playing multiple cards
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- Fix Jace, Architect of Thought's ultimate to search each player's library
2015-05-23 07:13:10 +00:00
Agetian
c68b3ea240
- Added a TODO line.
2015-05-23 05:58:41 +00:00
Agetian
060bd16673
- Do not spoil information about face down cards if a face down image (hidden.jpg) is not available and the game is in card image view mode (the game used to reveal almost all the information about the card including its name, mana cost, P/T, text).
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- Currently draws the Forge art (theme-based) as the imitated "card back" if no image is available and the game is in card image view mode. Not optimal (looks somewhat ugly due to stretching), feel free to improve CardImageRenderer::drawFaceDownCard.
2015-05-23 05:57:46 +00:00
Agetian
f233a0345f
- Improved the implementation of fizzling triggered SAs (so that hasFizzled returns true for failed SAs).
2015-05-22 17:55:47 +00:00
Agetian
e915b68a7e
- Changed a method name a little.
2015-05-22 17:34:26 +00:00
Agetian
25f0e03808
- Fix an issue with the "damage done" triggers lingering in certain cases on creatures returning from graveyard to battlefield, which caused e.g. a wrong interaction of Stone-Tongue Basilisk with Persist creatures (killing them "twice", once with combat damage and then again with the trigger once they returned from graveyard via Persist).
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- This fix is somewhat roundabout, I'm not sure if maybe it breaks something, please review.
2015-05-22 16:58:20 +00:00
Agetian
50caf70346
- Remove an unnecessary block of code from the previous fix.
2015-05-22 13:47:32 +00:00
Agetian
931359980b
- Fix an issue with Retribution of the Ancients causing a NPE when X=0.
2015-05-22 13:44:42 +00:00
Agetian
41760b1449
- Added a TODO note to the hacky fix for the morph color leaking.
2015-05-21 04:32:54 +00:00
Agetian
3ed98ea887
- Temporarily recommitting the hack that fixes the morph color being leaked (until the issue is solved for good - morphs were still leaking color).
2015-05-20 19:38:30 +00:00
Agetian
8888677d11
- Fixed Tundra Kavu choice descriptions not appearing.
2015-05-20 04:27:54 +00:00
Agetian
842167d1ff
- More correct implementation of the way GameEventCardModeChosen game event is processed.
2015-05-19 18:04:33 +00:00
Agetian
4e56670a23
- Cards which need a mode choice (e.g. the Siege cycle, Master of Predicaments etc.) will now log the choice that was made.
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- The Siege cycle cards will now also report the choice in a message box so that it's immediately apparent what was chosen for them.
- Changed the default value of "Display Tokens in a Separate Row" to "disabled" (tokens are now displayed on the same row as non-token cards).
2015-05-19 17:56:38 +00:00
elcnesh
73bef51fcc
Have mobile game handle opening/closing mana pools itself
...
to improve compatibility with network play
2015-05-19 09:28:31 +00:00
elcnesh
1f18f9da05
Set current player more quickly to prevent exception at match start
2015-05-19 09:25:04 +00:00
elcnesh
9a329d515d
Fix mindslaver effects.
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- Fix bug where game would become unsreponsive after mind slaving ends;
- Fix bug where players could concede for mind-slaved opponents;
- Cleanup, managed to remove some fields.
2015-05-19 06:56:57 +00:00
Sol
c32dbb1012
- Attempting to improve reported Swing crash when it can't find something to Focus
2015-05-19 02:56:20 +00:00
elcnesh
9767b20386
Update and cleanup card viewing code. Fixes issue with
...
morph colour leaking, viewing opponent's morphs through
card zoomer, and other minor bugs.
2015-05-18 07:33:21 +00:00
Sol
5cba52b5a6
- Increase prices of the Plant Wall in the Bazaar.
2015-05-18 02:59:49 +00:00
Chris
817d1e790d
Added new card names to changes.txt.
2015-05-17 19:38:16 +00:00
Krazy
90395f8336
Fixed color distribution checkbox selection for quests.
2015-05-17 19:13:15 +00:00
Agetian
8d5c23c054
- Corrected a mistype.
2015-05-17 17:12:11 +00:00
Agetian
c7460d2854
- Fix a compile time warning related to the encoding of one of the source files.
2015-05-17 16:58:03 +00:00
Agetian
46f17edad0
- Reverting r29415-29422 for now because the UTF-8 characters prove to be problematic for the player unless they are transparent enough when searching for cards and typing card names (including the deck editor).
...
- Before having to revert these changes I managed to get the game to recognize both accented and unaccented card names in decks and for the purposes of card picture file names. However, I was not successful in implementing the similar level of transparency in the deck editor and in the card search box (e.g. "Add Card To Hand" - that type of thing).
- To continue working on this project, feel free to revert this commit locally and update the functionality to be more transparent and intuitive for the end user.
2015-05-17 16:44:30 +00:00
Agetian
9f15e72a4f
- Use StringUtils.substring in the equivalent card name lookup.
2015-05-17 15:32:21 +00:00
Agetian
a23afe9d91
- Fix for lookup of equivalent card names that have set and/or art info attached to them.
2015-05-17 15:24:57 +00:00
Agetian
23e1eda8b1
- Updated the CHANGES.txt note for UTF-8 characters in card names.
2015-05-17 15:00:59 +00:00
Agetian
37f3fad409
- Make looking up cards by equivalent name more efficient.
2015-05-17 14:59:31 +00:00
Agetian
50ba2341d1
- Fix imports.
2015-05-17 14:54:47 +00:00
Agetian
781dace2e8
- An attempt at making the game detect both the accented and non-accented card names in decks [please review].
2015-05-17 14:54:26 +00:00