drdev
|
f927a48405
|
Add Save As support to mobile app
|
2015-10-03 19:16:59 +00:00 |
|
Agetian
|
7c0631b1ab
|
- Better implementation of card text generation for Kor Castigator.
|
2015-10-03 18:29:56 +00:00 |
|
Agetian
|
cd4d300293
|
- Fixed card text generation for Kor Castigator.
|
2015-10-03 18:25:23 +00:00 |
|
Agetian
|
140bda40ec
|
- Make BFZ cards generate Eldrazi Scion tokens with random pictures (one of three).
|
2015-10-03 16:43:15 +00:00 |
|
Agetian
|
3715ff4463
|
- Take #2 at fixing Apathy. This one seems to work fine, but please check.
|
2015-10-03 16:19:43 +00:00 |
|
Agetian
|
813dd6c2da
|
- Reverted the fix for Apathy (did not work entirely as necessary). Help is welcome.
|
2015-10-03 16:00:20 +00:00 |
|
Agetian
|
7e1c9016a4
|
- Fixed Apathy.
|
2015-10-03 15:42:46 +00:00 |
|
Agetian
|
c685fc5919
|
- Smarter and more concise mechanism for deciding whether to play a shockland untapped or tapped.
|
2015-10-03 15:09:34 +00:00 |
|
Agetian
|
4819316fbb
|
- Somewhat better handling of player type check in the new routines.
|
2015-10-03 12:47:25 +00:00 |
|
Agetian
|
0dfab38a01
|
- Added an extra check for the player type to the new routines in ComputerUtil.
|
2015-10-03 12:44:29 +00:00 |
|
Agetian
|
1bd466c496
|
- Fix imports.
|
2015-10-03 12:40:31 +00:00 |
|
Agetian
|
05abf8a1d7
|
- More intelligent checking for the AI's reason to cast a sorcery spell in the given turn.
|
2015-10-03 12:39:37 +00:00 |
|
Agetian
|
1ed17d4ced
|
- Get rid of a redundant variable.
|
2015-10-03 12:16:34 +00:00 |
|
Agetian
|
d730741ab0
|
- Fix imports.
|
2015-10-03 12:16:05 +00:00 |
|
Agetian
|
a469efac9f
|
- When the AI decides to play a shockland untapped, consider having a viable target for a targered sorcery spell with one mode only.
|
2015-10-03 12:14:49 +00:00 |
|
Agetian
|
a159c1e76c
|
- Look at cards in zones other than the battlefield when determining if an aura has a viable target (for e.g. "Enchant creature in a graveyard")
|
2015-10-03 11:25:29 +00:00 |
|
Agetian
|
66219dcbf5
|
- Fixed Fertile Thicket.
|
2015-10-03 10:52:41 +00:00 |
|
Agetian
|
ad166701ac
|
- Also update the mobile Limited deck editor to suggest the basic land set the same way as the desktop version (to avoid suggesting sets with no basic lands).
|
2015-10-03 10:26:43 +00:00 |
|
Agetian
|
af7fcfaa40
|
- Fixed the Limited deck editor sometimes suggesting a default land set that does not actually contain any basic lands (e.g. Journey into Nyx (JOU) was suggested for a THS/JOU/BNG draft, which ended up adding Zendikar lands; now Theros is correctly suggested instead).
|
2015-10-03 10:19:10 +00:00 |
|
Agetian
|
3bdbf6a956
|
- Avoid copying the land cards when processing getAvailableManaColors by the AI (looks like it's not necessary to copy, but more testing is needed - the important thing is that grantBasicLandsManaAbilities should not have any negative side effects when called from there).
|
2015-10-03 08:38:54 +00:00 |
|
Agetian
|
7237f25d5a
|
- Make the AI try to determine whether to play a shockland untapped or tapped in a smarter way by evaluating the availability of mana colors to pay for the spell as well as potential targets for auras.
|
2015-10-03 08:18:47 +00:00 |
|
Chris
|
d26d25fd85
|
[maven-release-plugin] prepare for next development iteration
|
2015-10-02 17:20:52 +00:00 |
|
Chris
|
10cb50140a
|
[maven-release-plugin] prepare release forge-1.5.46
forge-1.5.46
|
2015-10-02 17:20:43 +00:00 |
|
Chris
|
46487a9b96
|
Added new card names to changes.txt.
Preparing the changes.txt file for the next beta build and release.
|
2015-10-02 17:15:17 +00:00 |
|
Sloth
|
42196878cf
|
- Fixed spelldescription of Vampiric Rites.
|
2015-10-02 11:51:43 +00:00 |
|
Agetian
|
6b12420522
|
- Marking "Time Spiral Timeshifted" (TSB) as "Other" instead of "Expansion" (in line e.g. with EXP being an "add-on" set for BFZ, also prevents marking TSB as a separate unlockable set in quest mode (which used to lead to a crash).
|
2015-10-02 06:14:49 +00:00 |
|
Agetian
|
c4c6f4eaf6
|
- Unlocking Time Spiral in quest mode now automatically unlocks Time Spiral Timeshifted, unlocking Battle for Zendikar automatically unlocks Zendikar Expeditions.
|
2015-10-02 06:09:23 +00:00 |
|
Sol
|
1cc361aa6d
|
- Create new Tracking script that doesn't use an external data source for tabulating information
|
2015-10-01 17:05:05 +00:00 |
|
Sol
|
62c648f07a
|
- Fixed typo in Editions file
|
2015-10-01 17:00:40 +00:00 |
|
Sol
|
0c5409ce58
|
- Fixed Herald of Kozilek missing Devoid keyword
|
2015-09-30 17:50:49 +00:00 |
|
Sloth
|
e94fd1b439
|
- Improved useRemovalNow AI function.
|
2015-09-30 11:51:15 +00:00 |
|
Sloth
|
a6140c2aff
|
- Added the hard quest opponent Happosai 3.
|
2015-09-30 11:49:13 +00:00 |
|
drdev
|
b6dbb28291
|
Version bump to 1.5.46.005
|
2015-09-29 22:48:46 +00:00 |
|
drdev
|
b1502ff602
|
Refactor default land set logic for desktop constructed to be usable by mobile app
|
2015-09-29 22:47:16 +00:00 |
|
drdev
|
da81e194dd
|
Remove unused restrictedCatalog parameter
Refactor quest default land set logic to be re-usable by mobile app
|
2015-09-29 22:38:56 +00:00 |
|
Agetian
|
1f561725ed
|
- Fixed the deck contents not copying over in the Deck(Deck, String) constructor for mobile Forge, which broke Vanguard, Archenemy and Planechase variants.
|
2015-09-29 17:11:56 +00:00 |
|
Agetian
|
988b9ff1aa
|
- Fixed the impossiblity to disable Vanguard variant mode in desktop version of Forge.
|
2015-09-29 16:23:02 +00:00 |
|
Sloth
|
e0956ff9bd
|
- Improved AI chosing lands to play.
|
2015-09-29 09:20:42 +00:00 |
|
Sloth
|
1f53269cd9
|
- Fixed Rush of Ice.
|
2015-09-29 07:17:08 +00:00 |
|
drdev
|
d4fa35a337
|
Center land art above combo box
|
2015-09-28 23:07:08 +00:00 |
|
drdev
|
5ced8db4b1
|
Fix compile
|
2015-09-28 23:01:24 +00:00 |
|
Sloth
|
94cf3886b8
|
- Cleanup of two functions using predictThreatenedObjects.
|
2015-09-28 22:10:19 +00:00 |
|
Sol
|
f7c93e5ed2
|
- Banned/Restricted updates
|
2015-09-28 15:45:44 +00:00 |
|
Sloth
|
fb6e1e0336
|
- Updated 2 AI SVars.
|
2015-09-28 13:12:46 +00:00 |
|
Sloth
|
eeeeb65ecc
|
- Fixed the Goblin Rimerunner improvement.
|
2015-09-28 13:08:18 +00:00 |
|
Sloth
|
a3a9a5d156
|
- Improved AI playing dual lands.
|
2015-09-28 12:45:11 +00:00 |
|
Sloth
|
f34a2bf8a6
|
- Improved AI using lands like Blackcleave Cliffs.
|
2015-09-28 12:27:04 +00:00 |
|
Agetian
|
bd298d8ca5
|
- A better implementation of random land set choice in CEditorQuest/CEditorConstructed.
|
2015-09-28 10:07:09 +00:00 |
|
Agetian
|
29eb441963
|
- Constructed deck editor will now suggest a set for basic lands based on the contents of the deck (namely, it'll choose a random set with basic lands from the ones included in the deck). Only if no such set can be found or if the deck is empty the editor will default to ZEN.
|
2015-09-28 09:38:40 +00:00 |
|
Agetian
|
cd4c81d4e4
|
- Quest editor will now suggest a random set for basic lands in the "Add Basic Lands" window, choosing from the sets allowed in the format that have a complete set of basic lands.
|
2015-09-28 09:24:44 +00:00 |
|