- Fixed the Goblin Rimerunner improvement.

This commit is contained in:
Sloth
2015-09-28 13:08:18 +00:00
parent a3a9a5d156
commit eeeeb65ecc

View File

@@ -88,14 +88,11 @@ public abstract class PumpAiBase extends SpellAbilityAi {
List<Card> attackers = CardLists.filter(ai.getCardsIn(ZoneType.Battlefield), new Predicate<Card>() {
@Override
public boolean apply(final Card c) {
if (combat == null) {
return false;
}
if (c.equals(sa.getHostCard()) && sa.getPayCosts() != null && sa.getPayCosts().hasTapCost()
&& !combat.isAttacking(c)) {
&& (combat == null || !combat.isAttacking(c))) {
return false;
}
return (c.isCreature() && CombatUtil.canAttack(c, human) || combat.isAttacking(c));
return (c.isCreature() && CombatUtil.canAttack(c, human) || (combat != null && combat.isAttacking(c)));
}
});
if (!CombatUtil.canBlockAtLeastOne(card, attackers)) {
@@ -112,7 +109,7 @@ public abstract class PumpAiBase extends SpellAbilityAi {
@Override
public boolean apply(final Card c) {
if (c.equals(sa.getHostCard()) && sa.getPayCosts() != null && sa.getPayCosts().hasTapCost()
&& (combat != null && !combat.isAttacking(c))) {
&& (combat == null || !combat.isAttacking(c))) {
return false;
}
return (c.isCreature() && CombatUtil.canAttack(c, human) || (combat != null && combat.isAttacking(c)));