Maxmtg
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bfd6af7f2b
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fix to NPE from players leaving game.
Trigger handler should check all non-active players
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2012-10-23 21:53:07 +00:00 |
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Maxmtg
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fd7246052a
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setMustAttackEntity - method type set to GameEntity
Players: defeated players in archenemy won't get turns or priority, their permanents on table won't affect the game
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2012-10-23 21:41:31 +00:00 |
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Sloth
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8a8e9df13d
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- Changed more instances of "YouDontCtrl" to "OppCtrl".
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2012-10-23 20:39:35 +00:00 |
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Sloth
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a393f84c96
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- Added "OppCtrl" as a parameter to hasProperty.
- Changed some instances of "YouDontCtrl" to "OppCtrl".
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2012-10-23 20:31:41 +00:00 |
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Hellfish
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14f8193219
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*Copy/Paste error in Blood Tyrant.
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2012-10-23 20:04:37 +00:00 |
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Maxmtg
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9c7d1fe8b6
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removed CombatUtil.canAttack method without specifying attack target
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2012-10-23 19:36:47 +00:00 |
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Hellfish
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32caaf3ac3
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*Singleton usage.
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2012-10-23 19:23:30 +00:00 |
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Hellfish
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a8ebdc345c
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*Added LosesGame trigger.
*Added trigger to Blood Tyrant and Withengar Unbound (Blood Tyrant still needs it's first trigger corrected)
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2012-10-23 19:15:54 +00:00 |
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Maxmtg
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4d5e091bb4
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Restart button replays the whole match
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2012-10-23 19:13:27 +00:00 |
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Sloth
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6b3de74da1
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- Fixed logic of the predicate isProtectedFrom.
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2012-10-23 17:56:38 +00:00 |
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Sloth
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5a8c33ddab
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- Made more scripts ready for multiplayer.
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2012-10-23 17:21:28 +00:00 |
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Sloth
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eeea8f176d
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- Made Landwalk abilities multiplayer compatible.
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2012-10-23 15:51:18 +00:00 |
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Sloth
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2b3b9baa7f
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- Made cards with "CARDNAME can't attack unless defending player controls ..." to be multiplayer compatible.
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2012-10-23 15:25:58 +00:00 |
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Sloth
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5df9dd6f07
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- Fixed Konda's Hatamoto.
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2012-10-23 14:18:48 +00:00 |
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Sloth
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d274a7dec0
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- Made the scripts of some cards with "Whenever a creature attacks you..." to be multiplayer compatible.
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2012-10-23 13:30:55 +00:00 |
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Maxmtg
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76c45649a2
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less complex
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2012-10-23 11:55:38 +00:00 |
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Maxmtg
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cdd86f947e
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without this fix GL trigger would be fired multiple times
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2012-10-23 11:48:23 +00:00 |
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Maxmtg
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ee01846bd3
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X marks the spot there a GL trigger should be fired
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2012-10-23 11:44:28 +00:00 |
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Chris
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febd5c1278
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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2012-10-23 11:17:26 +00:00 |
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Sloth
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7c02731c55
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- Made more scripts ready for multiplayer.
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2012-10-23 08:38:10 +00:00 |
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Sloth
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d833b1fd28
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- The Provoke keyword is now multiplayer compatible.
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2012-10-23 08:06:17 +00:00 |
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Sloth
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3963cd8213
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- Made more scripts ready for multiplayer.
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2012-10-23 07:39:49 +00:00 |
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Maxmtg
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0a82088720
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the most intuitive one
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2012-10-23 07:29:17 +00:00 |
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Maxmtg
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29ce120fc6
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Even more intuitive calculation of "every 50th win" for unlocking new sets.
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2012-10-23 07:27:29 +00:00 |
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RumbleBBU
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e413b190ee
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More intuitive calculation of "every 50th win" for unlocking new sets.
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2012-10-23 07:00:42 +00:00 |
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Maxmtg
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4739492a12
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Combat: removed getDefendingPlayer (there may be multiple defenders per combat)
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2012-10-23 05:57:36 +00:00 |
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Maxmtg
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a0043c5415
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PhaseHandler.isNextTurn changed by getNextTurn.equals(ai)
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2012-10-23 05:18:39 +00:00 |
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RumbleBBU
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f3da9bbf2c
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Renamed a GameFormatQuest method to something more descriptive (to avoid confusion with a more general method).
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2012-10-23 05:17:23 +00:00 |
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Maxmtg
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8b0f167182
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remove unused code
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2012-10-23 05:16:55 +00:00 |
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mcrawford620
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f2046065b8
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- adding some deckhints
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2012-10-23 05:12:03 +00:00 |
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Maxmtg
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f80ab95506
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r17604 was not merged properly in r17621
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2012-10-23 04:28:31 +00:00 |
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Sloth
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067dfef2c3
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- Made more scripts ready for multiplayer.
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2012-10-22 22:01:17 +00:00 |
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Maxmtg
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34ca0ff335
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removed some hardcoded checks for ai player
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2012-10-22 19:32:56 +00:00 |
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Maxmtg
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c3f087db9e
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PhaseHandler isNextTurn(PlayerType) marked as deprecated. (There are many players of same type in a game)
local player is assigned at beginning of a match instead of being calculated each time.
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2012-10-22 19:25:00 +00:00 |
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Sloth
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847f2aee02
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- Fixed AI Logic of AF Mana.
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2012-10-22 19:23:34 +00:00 |
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Maxmtg
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1369ff20db
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simplified deck list generation
restored unlimited hand size
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2012-10-22 17:53:35 +00:00 |
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Sloth
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788609fc71
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- Defending Player will now be determined conform to rule 802.2a.
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2012-10-22 17:51:31 +00:00 |
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Sloth
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e549dc8ed2
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- Made more scripts ready for multiplayer.
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2012-10-22 16:33:50 +00:00 |
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Chris
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03a2fa4b38
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- Added a fluff piece to the changes.txt file.
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2012-10-22 14:46:39 +00:00 |
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Chris
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24db77f1c6
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- Added a fluff piece to the changes.txt file.
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2012-10-22 14:33:29 +00:00 |
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ArsenalNut
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7d7669e806
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add AILogic to any mana choice to avoid crashing
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2012-10-22 13:41:20 +00:00 |
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Maxmtg
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934ea412c3
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Autopass to EOT should not skip the following turn
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2012-10-22 12:16:22 +00:00 |
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Sloth
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1dada33a4a
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- Made more scripts ready for multiplayer.
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2012-10-22 11:45:50 +00:00 |
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Chris
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b8b37d7da4
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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2012-10-22 10:17:20 +00:00 |
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Sloth
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3ff5914019
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- Made the scripts of some cards with "As CARDNAME enters the battlefield, choose an opponent." to be multiplayer compatible.
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2012-10-22 08:55:54 +00:00 |
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Maxmtg
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908aa506d9
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archenemy: ai opponents will use different decks
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2012-10-22 07:40:15 +00:00 |
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RumbleBBU
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d3947fd02b
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Turned off a debugging function call.
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2012-10-22 07:27:37 +00:00 |
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RumbleBBU
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0f2f5c6c18
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Slightly improved expansion selection algorithm for unlocking + 2 more choices.
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2012-10-22 07:26:09 +00:00 |
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Maxmtg
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695840aab6
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* Computer players will also have random icons
* Mini-gauntlet mode a true advancement through rounds has.
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2012-10-22 07:21:28 +00:00 |
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Maxmtg
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6d4b9af05b
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comment out debug output
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2012-10-22 04:25:55 +00:00 |
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