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Turned off a debugging function call.
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@@ -192,7 +192,7 @@ public class QuestWinLose extends ControlWinLose {
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// Unlock new sets?
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if (this.wonMatch && qData.getAchievements().getWin() > 1 && (qData.getAchievements().getWin() % 50) == 0) {
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unlockSets();
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} else {unlockSets();}//DEBUG!!
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}
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// Grant booster on a win, or on a loss in easy mode
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if (this.wonMatch || difficulty == 0) {
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