update translation

This commit is contained in:
CCTV-1
2019-12-28 20:07:03 +08:00
parent f20e61520b
commit f4ba889c84
4 changed files with 149 additions and 165 deletions

View File

@@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block
lblOrSelectBlockTarget= or select another attacker to declare blockers for. lblOrSelectBlockTarget= or select another attacker to declare blockers for.
lblMorph=Morph lblMorph=Morph
#PlayerControllerHuman.java #PlayerControllerHuman.java
lblYouHaveWonTheCoinToss=%s, du hast den Münzwurf gewonnen. lblYouHaveWonTheCoinToss={0}, du hast den Münzwurf gewonnen.
lblYouLostTheLastGame=%s, du hast das letzte Spiel verloren. lblYouLostTheLastGame={0}, du hast das letzte Spiel verloren.
lblWouldYouLiketoPlayorDraw=Willst du lieber zuerst spielen oder ziehen? lblWouldYouLiketoPlayorDraw=Willst du lieber zuerst spielen oder ziehen?
lblWhoWouldYouLiketoStartthisGame=Wer soll das Spiel beginnen? (Klicke auf das Portrait.) lblWhoWouldYouLiketoStartthisGame=Wer soll das Spiel beginnen? (Klicke auf das Portrait.)
lblPlay=Spielen lblPlay=Spielen
lblDraw=Ziehen lblDraw=Ziehen
lblTooFewCardsMainDeck=Zu wenig Karten in deinem Deck (mindestens %s). Bitte passe dein Deck an. lblTooFewCardsMainDeck=Zu wenig Karten in deinem Deck (mindestens {0}). Bitte passe dein Deck an.
lblTooManyCardsSideboard=Zu viele Karten in deinem Deck (maximal %s). Bitte passe dein Deck an. lblTooManyCardsSideboard=Zu viele Karten in deinem Deck (maximal {0}). Bitte passe dein Deck an.
lblAssignCombatDamageWerentBlocked=Möchtest du den Kampfschaden deklarieren, als wäre nicht geblockt worden? lblAssignCombatDamageWerentBlocked=Möchtest du den Kampfschaden deklarieren, als wäre nicht geblockt worden?
lblChosenCards=Wähle Karten lblChosenCards=Wähle Karten
lblAttacker=Angreifer lblAttacker=Angreifer
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Wähle Karten, welche auf den Friedhof gel
lblCardsToPutInTheGraveyard=Karten, welche auf den Friedhof gelegt werden sollen lblCardsToPutInTheGraveyard=Karten, welche auf den Friedhof gelegt werden sollen
lblDiscardUpToNCards=Werfe bis zu %d Karte(n) ab lblDiscardUpToNCards=Werfe bis zu %d Karte(n) ab
lblDiscardNCards=Werfe %d Karte(n) ab lblDiscardNCards=Werfe %d Karte(n) ab
lblSelectNCardsToDiscardUnlessDiscarduType=Wähle bis zu %d Karte(n) zum abwerfen, außer du wirfst eine %s ab. lblSelectNCardsToDiscardUnlessDiscarduType=Wähle bis zu %d Karte(n) zum abwerfen, außer du wirfst eine {0} ab.
lblCleanupPhase=Aufräumphase lblCleanupPhase=Aufräumphase
lblSelectCardsToDiscardHandDownMaximum=Werfe %d Karte(n) ab um dein Handmaximum von %max Karte(n) zu erfüllen. lblSelectCardsToDiscardHandDownMaximum=Werfe {0} Karte(n) ab um dein Handmaximum von {1} Karte(n) zu erfüllen.
lblChooseMinCardToDiscard=Wähle %d Karte(n) zm Abwerfen lblChooseMinCardToDiscard=Wähle %d Karte(n) zm Abwerfen
lblDiscarded=Abgeworfen lblDiscarded=Abgeworfen
lblChooseDamageOrderFor=Wähle Schadensreihenfolge für %s lblChooseDamageOrderFor=Wähle Schadensreihenfolge für {0}
lblDamagedFirst=Zuerst geschädigt lblDamagedFirst=Zuerst geschädigt
lblChooseBlockerAfterWhichToPlaceAttackert=Wähle Blocker für Platz %s in der Schadensreihenfolge; Abbrechen für ersten Platz lblChooseBlockerAfterWhichToPlaceAttackert=Wähle Blocker für Platz {0} in der Schadensreihenfolge; Abbrechen für ersten Platz
lblPutCardOnTopOrBottomLibrary=Lege %s auf oder unter deine Bibliothek? lblPutCardOnTopOrBottomLibrary=Lege {0} auf oder unter deine Bibliothek?
lblChooseOrderCardsPutIntoLibrary=Wähle die Reihenfolge der Karten, in der sie in die Bibliothek gelegt werden lblChooseOrderCardsPutIntoLibrary=Wähle die Reihenfolge der Karten, in der sie in die Bibliothek gelegt werden
lblClosestToTop=Zuoberst lblClosestToTop=Zuoberst
lblChooseOrderCardsPutOntoBattlefield=Wähle die Reihenfolge der Karten, in der sie auf das Spielfeld gebracht werden lblChooseOrderCardsPutOntoBattlefield=Wähle die Reihenfolge der Karten, in der sie auf das Spielfeld gebracht werden
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Wähle die Reihenfolge für die Kopien
lblDelveHowManyCards=Wühlen - Wie viele Karten? lblDelveHowManyCards=Wühlen - Wie viele Karten?
lblExileWhichCard=Schicke welche Karte ins Exil? lblExileWhichCard=Schicke welche Karte ins Exil?
lblDestroy=destroy lblDestroy=destroy
lblUpTo=up to lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
lblHighestBidder=Highest Bidder lblHighestBidder=Highest Bidder
lblUseTriggeredAbilityOf=Use triggered ability of lblUseTriggeredAbilityOf=Use triggered ability of
lblExertAttackersConfirm=Exert Attackers? lblExertAttackersConfirm=Exert Attackers?
lblThereNoCardIn=There are no cards in lblThereNoCardInPlayerZone=There are no cards in {0} {1}
lblPut=Put lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard?
lblLibrary=Library lblLibrary=Library
lblGraveyard=Graveyard lblGraveyard=Graveyard
lblTop=Top lblTop=Top
lblBottom=Bottom lblBottom=Bottom
lblManaFrom=mana from lblNColorManaFromCard={0} {1} mana from {2}
lblPayManaFromManaPool=Pay Mana from Mana Pool lblPayManaFromManaPool=Pay Mana from Mana Pool
lblChooseATargetType=Choose a %s type lblChooseATargetType=Choose a {0} type
lblUntap=Untap lblUntap=Untap
lblOdds=Odds lblOdds=Odds
lblEvens=Evens lblEvens=Evens
@@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip
lblLoseTheFlip=lose the flip lblLoseTheFlip=lose the flip
lblChooseAResult=Choose a result lblChooseAResult=Choose a result
lblSelectPreventionShieldToUse=select which prevention shield to use lblSelectPreventionShieldToUse=select which prevention shield to use
lblChooseAMode=Choose a mode lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
lblActivated=activated
lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool. lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
lblOverwriteExistFileConfirm=Overwrite existing file? lblOverwriteExistFileConfirm=Overwrite existing file?
lblFileExists=File exists! lblFileExists=File exists!
lblSelectGameStateFile=Select Game State File lblSelectGameStateFile=Select Game State File
lblFileNotFound=File not found lblFileNotFound=File not found
lblIn=in lblPutCardInWhichPlayerZone=Put card in {0} for which player?
lblOnTheBattlefield=on the battlefield lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
lblOnTheStackOrInPlay=on the stack / in play lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
lblPutCard=Put card lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
lblForWhichPlayer=for which player? lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
lblShould=Should
lblAffectedWithSummoningSickness=be affected with Summoning Sickness?
lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library?
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand? lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
lblChooseCardsExile=Choose cards to exile lblChooseCardsExile=Choose cards to exile
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield? lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
@@ -1245,8 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence.
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas. lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
lblErrorEntityWithId=Error: Entity with ID lblErrorEntityWithId=Error: Entity with ID
lblNotFound=not found lblNotFound=not found
lblChooseAnnounceFor=Choose %s for %name lblChooseAnnounceForCard=Choose {0} for {1}
lblSacrifice=Sacrifice lblSacrifice=Sacrifice
lblLookCardInPlayerZone=Looking at cards in {0} {1}
lblPlayerZone={0} {1}
lblActionFromPlayerDeck={0} from {1} Deck
#AbstractGuiGame.java #AbstractGuiGame.java
lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben? lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben?
lblConcedeTitle=Spiel verloren geben? lblConcedeTitle=Spiel verloren geben?
@@ -1592,24 +1591,22 @@ lblSelectOrder=Select Order
lblIfYouDo=if you do lblIfYouDo=if you do
lblOr=or lblOr=or
lblDoYouWantPay=Do you want to pay lblDoYouWantPay=Do you want to pay
lblDoYouWantPayNLife=Do you want to pay {0} life?
lblDoyouWantTo=Do you want to lblDoyouWantTo=Do you want to
lblDoYouWantMill=Do you want to mill lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
lblDoYouWantFlip=Do you want to flip lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
lblDoYouWantRemove=Do you want to remove lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
lblDoYouWantRemoveCounters=Do you want to remove counters from lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
lblDoYouWantExile=Do you want to exile lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard? lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
lblDoYouWantDiscardYourHand=Do you want to discard your hand? lblDoYouWantDiscardYourHand=Do you want to discard your hand?
lblDoYouWantSpend=Do you want to spend lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
lblLetThatPlayer=let that player lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
lblCoin=coin lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
lblCounterOfPointer=counter
lblFrom=from
lblFromYourLibrary=from your library?
lblSelectRemoveCounterCard=Select a card to remove a counter lblSelectRemoveCounterCard=Select a card to remove a counter
lblSelectRemoveCounterType=Select type counters to remove lblSelectRemoveCounterType=Select type counters to remove
lblExileFrom=Exile from lblExileFromZone=Exile from {0}
lblPutCardFromWhose=Put cards from whose lblPutCardFromWhoseZone=Put cards from whose {0}?
lblPutCardToLibrary=Put cards to Library lblPutCardToLibrary=Put cards to Library
lblPutIntoLibrary=put into library. lblPutIntoLibrary=put into library.
lblGainControl=gain control. lblGainControl=gain control.
@@ -1618,8 +1615,7 @@ lbldiscard=discard.
lblReveal=reveal lblReveal=reveal
lblTap=tap lblTap=tap
lblCurrentCard=Current Card lblCurrentCard=Current Card
lblSelectOfCardsTo=Select lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
lblCardsTo=card(s) to
#AbandonEffect.java #AbandonEffect.java
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}? lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
#ActivateAbilityEffect.java #ActivateAbilityEffect.java

View File

@@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block
lblOrSelectBlockTarget= or select another attacker to declare blockers for. lblOrSelectBlockTarget= or select another attacker to declare blockers for.
lblMorph=Morph lblMorph=Morph
#PlayerControllerHuman.java #PlayerControllerHuman.java
lblYouHaveWonTheCoinToss=%s, you have won the coin toss. lblYouHaveWonTheCoinToss={0}, you have won the coin toss.
lblYouLostTheLastGame=%s, you lost the last game. lblYouLostTheLastGame={0}, you lost the last game.
lblWouldYouLiketoPlayorDraw=Would you like to play or draw? lblWouldYouLiketoPlayorDraw=Would you like to play or draw?
lblWhoWouldYouLiketoStartthisGame=Who would you like to start this game? (Click on the portrait.) lblWhoWouldYouLiketoStartthisGame=Who would you like to start this game? (Click on the portrait.)
lblPlay=Play lblPlay=Play
lblDraw=Draw lblDraw=Draw
lblTooFewCardsMainDeck=Too few cards in your main deck (minimum %s), please make modifications to your deck again. lblTooFewCardsMainDeck=Too few cards in your main deck (minimum {0}), please make modifications to your deck again.
lblTooManyCardsSideboard=Too many cards in your sideboard (maximum %s), please make modifications to your deck again. lblTooManyCardsSideboard=Too many cards in your sideboard (maximum {0}), please make modifications to your deck again.
lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren't blocked? lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren't blocked?
lblChosenCards=Chosen Cards lblChosenCards=Chosen Cards
lblAttacker=Attacker lblAttacker=Attacker
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Select cards to be put into the graveyard
lblCardsToPutInTheGraveyard=Cards to put in the graveyard lblCardsToPutInTheGraveyard=Cards to put in the graveyard
lblDiscardUpToNCards=Discard up to %d card(s) lblDiscardUpToNCards=Discard up to %d card(s)
lblDiscardNCards=Discard %d card(s) lblDiscardNCards=Discard %d card(s)
lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a %s. lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a {0}.
lblCleanupPhase=Cleanup Phase lblCleanupPhase=Cleanup Phase
lblSelectCardsToDiscardHandDownMaximum=Select %d card(s) to discard to bring your hand down to the maximum of %max cards. lblSelectCardsToDiscardHandDownMaximum=Select {0} card(s) to discard to bring your hand down to the maximum of {1} cards.
lblChooseMinCardToDiscard=Choose %d card(s) to discard lblChooseMinCardToDiscard=Choose %d card(s) to discard
lblDiscarded=Discarded lblDiscarded=Discarded
lblChooseDamageOrderFor=Choose Damage Order for %s lblChooseDamageOrderFor=Choose Damage Order for {0}
lblDamagedFirst=Damaged First lblDamagedFirst=Damaged First
lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place %s in damage order; cancel to place it first lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place {0} in damage order; cancel to place it first
lblPutCardOnTopOrBottomLibrary=Put %s on the top or bottom of your library? lblPutCardOnTopOrBottomLibrary=Put {0} on the top or bottom of your library?
lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library
lblClosestToTop=Closest to top lblClosestToTop=Closest to top
lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Choose order of copies to cast
lblDelveHowManyCards=Delve how many cards? lblDelveHowManyCards=Delve how many cards?
lblExileWhichCard=Exile which card? lblExileWhichCard=Exile which card?
lblDestroy=destroy lblDestroy=destroy
lblUpTo=up to lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
lblHighestBidder=Highest Bidder lblHighestBidder=Highest Bidder
lblUseTriggeredAbilityOf=Use triggered ability of lblUseTriggeredAbilityOf=Use triggered ability of
lblExertAttackersConfirm=Exert Attackers? lblExertAttackersConfirm=Exert Attackers?
lblThereNoCardIn=There are no cards in lblThereNoCardInPlayerZone=There are no cards in {0} {1}
lblPut=Put lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard?
lblLibrary=Library lblLibrary=Library
lblGraveyard=Graveyard lblGraveyard=Graveyard
lblTop=Top lblTop=Top
lblBottom=Bottom lblBottom=Bottom
lblManaFrom=mana from lblNColorManaFromCard={0} {1} mana from {2}
lblPayManaFromManaPool=Pay Mana from Mana Pool lblPayManaFromManaPool=Pay Mana from Mana Pool
lblChooseATargetType=Choose a %s type lblChooseATargetType=Choose a {0} type
lblUntap=Untap lblUntap=Untap
lblOdds=Odds lblOdds=Odds
lblEvens=Evens lblEvens=Evens
@@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip
lblLoseTheFlip=lose the flip lblLoseTheFlip=lose the flip
lblChooseAResult=Choose a result lblChooseAResult=Choose a result
lblSelectPreventionShieldToUse=select which prevention shield to use lblSelectPreventionShieldToUse=select which prevention shield to use
lblChooseAMode=Choose a mode lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
lblActivated=activated
lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool. lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
lblOverwriteExistFileConfirm=Overwrite existing file? lblOverwriteExistFileConfirm=Overwrite existing file?
lblFileExists=File exists! lblFileExists=File exists!
lblSelectGameStateFile=Select Game State File lblSelectGameStateFile=Select Game State File
lblFileNotFound=File not found lblFileNotFound=File not found
lblIn=in lblPutCardInWhichPlayerZone=Put card in {0} for which player?
lblOnTheBattlefield=on the battlefield lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
lblOnTheStackOrInPlay=on the stack / in play lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
lblPutCard=Put card lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
lblForWhichPlayer=for which player? lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
lblShould=Should
lblAffectedWithSummoningSickness=be affected with Summoning Sickness?
lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library?
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand? lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
lblChooseCardsExile=Choose cards to exile lblChooseCardsExile=Choose cards to exile
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield? lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
@@ -1245,8 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence.
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas. lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
lblErrorEntityWithId=Error: Entity with ID lblErrorEntityWithId=Error: Entity with ID
lblNotFound=not found lblNotFound=not found
lblChooseAnnounceFor=Choose %s for %name lblChooseAnnounceForCard=Choose {0} for {1}
lblSacrifice=Sacrifice lblSacrifice=Sacrifice
lblLookCardInPlayerZone=Looking at cards in {0} {1}
lblPlayerZone={0} {1}
lblActionFromPlayerDeck={0} from {1} Deck
#AbstractGuiGame.java #AbstractGuiGame.java
lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway? lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
lblConcedeTitle=Concede Game? lblConcedeTitle=Concede Game?
@@ -1592,24 +1591,22 @@ lblSelectOrder=Select Order
lblIfYouDo=if you do lblIfYouDo=if you do
lblOr=or lblOr=or
lblDoYouWantPay=Do you want to pay lblDoYouWantPay=Do you want to pay
lblDoYouWantPayNLife=Do you want to pay {0} life?
lblDoyouWantTo=Do you want to lblDoyouWantTo=Do you want to
lblDoYouWantMill=Do you want to mill lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
lblDoYouWantFlip=Do you want to flip lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
lblDoYouWantRemove=Do you want to remove lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
lblDoYouWantRemoveCounters=Do you want to remove counters from lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
lblDoYouWantExile=Do you want to exile lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard? lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
lblDoYouWantDiscardYourHand=Do you want to discard your hand? lblDoYouWantDiscardYourHand=Do you want to discard your hand?
lblDoYouWantSpend=Do you want to spend lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
lblLetThatPlayer=let that player lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
lblCoin=coin lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
lblCounterOfPointer=counter
lblFrom=from
lblFromYourLibrary=from your library?
lblSelectRemoveCounterCard=Select a card to remove a counter lblSelectRemoveCounterCard=Select a card to remove a counter
lblSelectRemoveCounterType=Select type counters to remove lblSelectRemoveCounterType=Select type counters to remove
lblExileFrom=Exile from lblExileFromZone=Exile from {0}
lblPutCardFromWhose=Put cards from whose lblPutCardFromWhoseZone=Put cards from whose {0}?
lblPutCardToLibrary=Put cards to Library lblPutCardToLibrary=Put cards to Library
lblPutIntoLibrary=put into library. lblPutIntoLibrary=put into library.
lblGainControl=gain control. lblGainControl=gain control.
@@ -1618,8 +1615,7 @@ lbldiscard=discard.
lblReveal=reveal lblReveal=reveal
lblTap=tap lblTap=tap
lblCurrentCard=Current Card lblCurrentCard=Current Card
lblSelectOfCardsTo=Select lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
lblCardsTo=card(s) to
#AbandonEffect.java #AbandonEffect.java
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}? lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
#ActivateAbilityEffect.java #ActivateAbilityEffect.java

View File

@@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block
lblOrSelectBlockTarget= or select another attacker to declare blockers for. lblOrSelectBlockTarget= or select another attacker to declare blockers for.
lblMorph=Morph lblMorph=Morph
#PlayerControllerHuman.java #PlayerControllerHuman.java
lblYouHaveWonTheCoinToss=%s, has ganado el lanzamiento de la moneda. lblYouHaveWonTheCoinToss={0}, has ganado el lanzamiento de la moneda.
lblYouLostTheLastGame=%s, perdiste la última partida. lblYouLostTheLastGame={0}, perdiste la última partida.
lblWouldYouLiketoPlayorDraw=¿Quieres jugar o ceder? lblWouldYouLiketoPlayorDraw=¿Quieres jugar o ceder?
lblWhoWouldYouLiketoStartthisGame=¿Quién te gustaría que empezara esta partida? (Haz clic en el retrato) lblWhoWouldYouLiketoStartthisGame=¿Quién te gustaría que empezara esta partida? (Haz clic en el retrato)
lblPlay=Jugar lblPlay=Jugar
lblDraw=Ceder lblDraw=Ceder
lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo %s), por favor realiza modificaciones a tu mazo de nuevo. lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo {0}), por favor realiza modificaciones a tu mazo de nuevo.
lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo %s), por favor realiza modificaciones a tu mazo de nuevo. lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo {0}), por favor realiza modificaciones a tu mazo de nuevo.
lblAssignCombatDamageWerentBlocked=¿Quieres asignar su daño de combate como si no estuviera bloqueado? lblAssignCombatDamageWerentBlocked=¿Quieres asignar su daño de combate como si no estuviera bloqueado?
lblChosenCards=Cartas elegidas lblChosenCards=Cartas elegidas
lblAttacker=Atacante lblAttacker=Atacante
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Selecciona las cartas para ponerlas en el
lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio
lblDiscardUpToNCards=Descarta hasta %d carta(s) lblDiscardUpToNCards=Descarta hasta %d carta(s)
lblDiscardNCards=Descarta %d carta(s) lblDiscardNCards=Descarta %d carta(s)
lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un %s. lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un {0}.
lblCleanupPhase=Fase de Limpieza lblCleanupPhase=Fase de Limpieza
lblSelectCardsToDiscardHandDownMaximum=Selecciona %d carta(s) a descartar para reducir tu mano al máximo de %max cartas. lblSelectCardsToDiscardHandDownMaximum=Selecciona {0} carta(s) a descartar para reducir tu mano al máximo de {1} cartas.
lblChooseMinCardToDiscard=Elige %d carta(s) para descartar lblChooseMinCardToDiscard=Elige %d carta(s) para descartar
lblDiscarded=Descartado lblDiscarded=Descartado
lblChooseDamageOrderFor=Selecciona el Orden de Daños para %s lblChooseDamageOrderFor=Selecciona el Orden de Daños para {0}
lblDamagedFirst=Dañado Primero lblDamagedFirst=Dañado Primero
lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar %s en el orden de daño; cancela para colocarlo primero. lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar {0} en el orden de daño; cancela para colocarlo primero.
lblPutCardOnTopOrBottomLibrary=¿Poner %s en la parte superior o inferior de tu biblioteca? lblPutCardOnTopOrBottomLibrary=¿Poner {0} en la parte superior o inferior de tu biblioteca?
lblChooseOrderCardsPutIntoLibrary=Elige el orden de las cartas para poner en la biblioteca lblChooseOrderCardsPutIntoLibrary=Elige el orden de las cartas para poner en la biblioteca
lblClosestToTop=Más cerca de la parte superior lblClosestToTop=Más cerca de la parte superior
lblChooseOrderCardsPutOntoBattlefield=Elige el orden de las cartas que quieres poner en el campo de batalla lblChooseOrderCardsPutOntoBattlefield=Elige el orden de las cartas que quieres poner en el campo de batalla
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Elige el orden de las copias que se van a invocar
lblDelveHowManyCards=¿Excavar cuántas cartas? lblDelveHowManyCards=¿Excavar cuántas cartas?
lblExileWhichCard=¿Exiliar qué carta? lblExileWhichCard=¿Exiliar qué carta?
lblDestroy=destroy lblDestroy=destroy
lblUpTo=up to lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
lblHighestBidder=Highest Bidder lblHighestBidder=Highest Bidder
lblUseTriggeredAbilityOf=Use triggered ability of lblUseTriggeredAbilityOf=Use triggered ability of
lblExertAttackersConfirm=Exert Attackers? lblExertAttackersConfirm=Exert Attackers?
lblThereNoCardIn=There are no cards in lblThereNoCardInPlayerZone=There are no cards in {0} {1}
lblPut=Put lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard?
lblLibrary=Library lblLibrary=Library
lblGraveyard=Graveyard lblGraveyard=Graveyard
lblTop=Top lblTop=Top
lblBottom=Bottom lblBottom=Bottom
lblManaFrom=mana from lblNColorManaFromCard={0} {1} mana from {2}
lblPayManaFromManaPool=Pay Mana from Mana Pool lblPayManaFromManaPool=Pay Mana from Mana Pool
lblChooseATargetType=Choose a %s type lblChooseATargetType=Choose a {0} type
lblUntap=Untap lblUntap=Untap
lblOdds=Odds lblOdds=Odds
lblEvens=Evens lblEvens=Evens
@@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip
lblLoseTheFlip=lose the flip lblLoseTheFlip=lose the flip
lblChooseAResult=Choose a result lblChooseAResult=Choose a result
lblSelectPreventionShieldToUse=select which prevention shield to use lblSelectPreventionShieldToUse=select which prevention shield to use
lblChooseAMode=Choose a mode lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
lblActivated=activated
lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool. lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
lblOverwriteExistFileConfirm=Overwrite existing file? lblOverwriteExistFileConfirm=Overwrite existing file?
lblFileExists=File exists! lblFileExists=File exists!
lblSelectGameStateFile=Select Game State File lblSelectGameStateFile=Select Game State File
lblFileNotFound=File not found lblFileNotFound=File not found
lblIn=in lblPutCardInWhichPlayerZone=Put card in {0} for which player?
lblOnTheBattlefield=on the battlefield lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
lblOnTheStackOrInPlay=on the stack / in play lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
lblPutCard=Put card lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
lblForWhichPlayer=for which player? lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
lblShould=Should
lblAffectedWithSummoningSickness=be affected with Summoning Sickness?
lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library?
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand? lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
lblChooseCardsExile=Choose cards to exile lblChooseCardsExile=Choose cards to exile
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield? lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
@@ -1245,8 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence.
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas. lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
lblErrorEntityWithId=Error: Entity with ID lblErrorEntityWithId=Error: Entity with ID
lblNotFound=not found lblNotFound=not found
lblChooseAnnounceFor=Choose %s for %name lblChooseAnnounceForCard=Choose {0} for {1}
lblSacrifice=Sacrifice lblSacrifice=Sacrifice
lblLookCardInPlayerZone=Looking at cards in {0} {1}
lblPlayerZone={0} {1}
lblActionFromPlayerDeck={0} from {1} Deck
#AbstractGuiGame.java #AbstractGuiGame.java
lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos? lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos?
lblConcedeTitle=¿Conceder Partida? lblConcedeTitle=¿Conceder Partida?
@@ -1592,24 +1591,22 @@ lblSelectOrder=Select Order
lblIfYouDo=if you do lblIfYouDo=if you do
lblOr=or lblOr=or
lblDoYouWantPay=Do you want to pay lblDoYouWantPay=Do you want to pay
lblDoYouWantPayNLife=Do you want to pay {0} life?
lblDoyouWantTo=Do you want to lblDoyouWantTo=Do you want to
lblDoYouWantMill=Do you want to mill lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
lblDoYouWantFlip=Do you want to flip lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
lblDoYouWantRemove=Do you want to remove lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
lblDoYouWantRemoveCounters=Do you want to remove counters from lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
lblDoYouWantExile=Do you want to exile lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard? lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
lblDoYouWantDiscardYourHand=Do you want to discard your hand? lblDoYouWantDiscardYourHand=Do you want to discard your hand?
lblDoYouWantSpend=Do you want to spend lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
lblLetThatPlayer=let that player lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
lblCoin=coin lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
lblCounterOfPointer=counter
lblFrom=from
lblFromYourLibrary=from your library?
lblSelectRemoveCounterCard=Select a card to remove a counter lblSelectRemoveCounterCard=Select a card to remove a counter
lblSelectRemoveCounterType=Select type counters to remove lblSelectRemoveCounterType=Select type counters to remove
lblExileFrom=Exile from lblExileFromZone=Exile from {0}
lblPutCardFromWhose=Put cards from whose lblPutCardFromWhoseZone=Put cards from whose {0}?
lblPutCardToLibrary=Put cards to Library lblPutCardToLibrary=Put cards to Library
lblPutIntoLibrary=put into library. lblPutIntoLibrary=put into library.
lblGainControl=gain control. lblGainControl=gain control.
@@ -1618,8 +1615,7 @@ lbldiscard=discard.
lblReveal=reveal lblReveal=reveal
lblTap=tap lblTap=tap
lblCurrentCard=Current Card lblCurrentCard=Current Card
lblSelectOfCardsTo=Select lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
lblCardsTo=card(s) to
#AbandonEffect.java #AbandonEffect.java
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}? lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
#ActivateAbilityEffect.java #ActivateAbilityEffect.java

View File

@@ -1113,14 +1113,14 @@ lblSelectBlocker=选择进行阻挡的生物
lblOrSelectBlockTarget= 或者为其他进攻者选择阻挡者。 lblOrSelectBlockTarget= 或者为其他进攻者选择阻挡者。
lblMorph=变身 lblMorph=变身
#PlayerControllerHuman.java #PlayerControllerHuman.java
lblYouHaveWonTheCoinToss=%s,你赢得了这次掷硬币。 lblYouHaveWonTheCoinToss={0},你赢得了这次掷硬币。
lblYouLostTheLastGame=%s,最后一场比赛你输了。 lblYouLostTheLastGame={0},最后一场比赛你输了。
lblWouldYouLiketoPlayorDraw=你想先手还是后手? lblWouldYouLiketoPlayorDraw=你想先手还是后手?
lblWhoWouldYouLiketoStartthisGame=你想谁先开始游戏?(单击头像) lblWhoWouldYouLiketoStartthisGame=你想谁先开始游戏?(单击头像)
lblPlay=先手 lblPlay=先手
lblDraw=后手 lblDraw=后手
lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为%s),请重新修改套牌。 lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为{0}),请重新修改套牌。
lblTooManyCardsSideboard=备牌中卡牌数过多(最多为%s),请重新修改套牌。 lblTooManyCardsSideboard=备牌中卡牌数过多(最多为{0}),请重新修改套牌。
lblAssignCombatDamageWerentBlocked=是否要像没有被阻挡一样分配战斗伤害? lblAssignCombatDamageWerentBlocked=是否要像没有被阻挡一样分配战斗伤害?
lblChosenCards=选择牌 lblChosenCards=选择牌
lblAttacker=进攻者 lblAttacker=进攻者
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的卡牌
lblCardsToPutInTheGraveyard=放于坟场的卡牌 lblCardsToPutInTheGraveyard=放于坟场的卡牌
lblDiscardUpToNCards=最多弃%d张牌 lblDiscardUpToNCards=最多弃%d张牌
lblDiscardNCards=弃%d张牌 lblDiscardNCards=弃%d张牌
lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌除非你丢弃%s lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌除非你丢弃{0}
lblCleanupPhase=清除步骤 lblCleanupPhase=清除步骤
lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的%d张牌,以使你的手牌数量减少到%max张。 lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的{0}张牌,以使你的手牌数量减少到{1}张。
lblChooseMinCardToDiscard=选择%d张牌弃掉 lblChooseMinCardToDiscard=选择%d张牌弃掉
lblDiscarded=弃牌 lblDiscarded=弃牌
lblChooseDamageOrderFor=选择%s造成伤害的顺序 lblChooseDamageOrderFor=选择{0}造成伤害的顺序
lblDamagedFirst=先造成伤害 lblDamagedFirst=先造成伤害
lblChooseBlockerAfterWhichToPlaceAttackert=选择%s后造成伤害的阻挡者; cancel to place it first lblChooseBlockerAfterWhichToPlaceAttackert=选择{0}后造成伤害的阻挡者; cancel to place it first
lblPutCardOnTopOrBottomLibrary=%s放到牌库顶还是底? lblPutCardOnTopOrBottomLibrary={0}放到牌库顶还是底?
lblChooseOrderCardsPutIntoLibrary=选择要放入牌库中的牌的顺序 lblChooseOrderCardsPutIntoLibrary=选择要放入牌库中的牌的顺序
lblClosestToTop=最接近顶部 lblClosestToTop=最接近顶部
lblChooseOrderCardsPutOntoBattlefield=选择要放入战场中的牌的顺序 lblChooseOrderCardsPutOntoBattlefield=选择要放入战场中的牌的顺序
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=选择要复制品的释放顺序。
lblDelveHowManyCards=掘穴多少张牌? lblDelveHowManyCards=掘穴多少张牌?
lblExileWhichCard=放逐哪张牌? lblExileWhichCard=放逐哪张牌?
lblDestroy=消灭 lblDestroy=消灭
lblUpTo=最多 lblSelectUpToNumTargetToAction=选择最多%d个{0}用于{1}。
lblSelectNumTargetToAction=选择%d个{0}用于{1}。
lblHighestBidder=最高出价者 lblHighestBidder=最高出价者
lblUseTriggeredAbilityOf=使用触发异能 lblUseTriggeredAbilityOf=使用触发异能
lblExertAttackersConfirm=进攻者耗竭? lblExertAttackersConfirm=进攻者耗竭?
lblThereNoCardIn=里面没有牌 lblThereNoCardInPlayerZone={0}的{1}中没有牌
lblPut=放到 lblPutCardsOnTheTopLibraryOrGraveyard=将{0}放到牌库顶还是坟场?
lblOnTheTopLibraryOrGraveyard=牌库顶或坟场?
lblLibrary=牌库 lblLibrary=牌库
lblGraveyard=坟场 lblGraveyard=坟场
lblTop= lblTop=
lblBottom= lblBottom=
lblManaFrom=法术力 lblNColorManaFromCard={2}产{0}个{1}法术力
lblPayManaFromManaPool=从法术力池支付法术力 lblPayManaFromManaPool=从法术力池支付法术力
lblChooseATargetType=选择一个%s类型 lblChooseATargetType=选择一个{0}类型
lblUntap=重置 lblUntap=重置
lblOdds=赔率 lblOdds=赔率
lblEvens=偶数 lblEvens=偶数
@@ -1217,21 +1217,17 @@ lblWinTheFlip=赢得此掷
lblLoseTheFlip=输掉此掷 lblLoseTheFlip=输掉此掷
lblChooseAResult=选择一个结果 lblChooseAResult=选择一个结果
lblSelectPreventionShieldToUse=选择一个保护罩使用 lblSelectPreventionShieldToUse=选择一个保护罩使用
lblChooseAMode=选择一模式 lblPlayerActivatedCardChooseMode={0}激活了{1} - 选择一模式
lblActivated=已启动
lblNoPlayerHasPriorityCannotAddedManaToPool=目前没有牌手具有优先权,因此无法向法术力池中加入法术力。 lblNoPlayerHasPriorityCannotAddedManaToPool=目前没有牌手具有优先权,因此无法向法术力池中加入法术力。
lblOverwriteExistFileConfirm=覆盖已有的文件? lblOverwriteExistFileConfirm=覆盖已有的文件?
lblFileExists=文件已存在! lblFileExists=文件已存在!
lblSelectGameStateFile=选择游戏状态文件 lblSelectGameStateFile=选择游戏状态文件
lblFileNotFound=文件未找到 lblFileNotFound=文件未找到
lblIn= lblPutCardInWhichPlayerZone=将牌放于哪个牌手的{0}中?
lblOnTheBattlefield=战场 lblPutCardInWhichPlayerBattlefield=将牌放于哪个牌手的战场
lblOnTheStackOrInPlay=在堆叠/在使用 lblPutCardInWhichPlayerPlayOrStack=将牌放于哪个牌手的堆叠/使哪个牌手使用牌?
lblPutCard=放置牌 lblCardShouldBeSummoningSicknessConfirm={0}是否应该受到召唤失调的影响?
lblForWhichPlayer=哪个牌手 lblCardShouldBeAddedToLibraryTopOrBottom=将{0}添加到牌库顶还是底
lblShould=应该
lblAffectedWithSummoningSickness=被召唤失调效应影响?
lblBeAddedToLibraryTopOrBottom=被添加到牌库顶还是底?
lblExileCardsFromPlayerHandConfirm=从哪位玩家手中放逐牌? lblExileCardsFromPlayerHandConfirm=从哪位玩家手中放逐牌?
lblChooseCardsExile=选择要放逐的牌 lblChooseCardsExile=选择要放逐的牌
lblExileCardsFromPlayerBattlefieldConfirm=从哪个玩家的战场放逐牌? lblExileCardsFromPlayerBattlefieldConfirm=从哪个玩家的战场放逐牌?
@@ -1245,8 +1241,11 @@ lblRestartingActionSequence=重新启动行动序列
lblErrorPleaseCheckID=错误请检查ID并确保他们之间用空格和/或逗号分隔。 lblErrorPleaseCheckID=错误请检查ID并确保他们之间用空格和/或逗号分隔。
lblErrorEntityWithId=错误实体的ID lblErrorEntityWithId=错误实体的ID
lblNotFound=没有找到 lblNotFound=没有找到
lblChooseAnnounceFor=%name选择%s lblChooseAnnounceFor={0}选择{1}
lblSacrifice=牺牲 lblSacrifice=牺牲
lblLookCardInPlayerZone=查看{0}的{1}中的牌
lblPlayerZone={0}的{1}
lblActionFromPlayerDeck=从{1}的套牌{0}
#AbstractGuiGame.java #AbstractGuiGame.java
lblConcedeCurrentGame=这局游戏认输。\n\n确认吗 lblConcedeCurrentGame=这局游戏认输。\n\n确认吗
lblConcedeTitle=这局游戏认输? lblConcedeTitle=这局游戏认输?
@@ -1589,27 +1588,25 @@ lblFinalMatch=决赛
#DualListBox.java #DualListBox.java
lblSelectOrder=选择顺序 lblSelectOrder=选择顺序
#HumanPlay.java #HumanPlay.java
lblIfYouDo=如果你 lblIfYouDo=如果你如此做
lblOr= lblOr=
lblDoYouWantPay=你想要支付 lblDoYouWantPay=你想要支付
lblDoYouWantPayNLife=你想要支付{0}点生命吗?
lblDoyouWantTo=你想要 lblDoyouWantTo=你想要
lblDoYouWantMill=你想要磨 lblDoYouWantMillNCardsOrDoAction=你想要磨{0}张牌吗? {1}
lblDoYouWantFlip=你想要抛 lblDoYouWantFlipNCoinOrDoAction=你想要抛{0}个硬币吗? {1}
lblDoYouWantRemove=你想要移除 lblDoYouWantRemoveNTargetTypeCounterFromCard=你想要从{2}移除{0}个{1}指示物吗?
lblDoYouWantRemoveCounters=你想要删除指示物 lblDoYouWantRemoveCountersFromCard=你想要从{0}删除指示物吗?
lblDoYouWantExile=你想要放逐 lblDoYouWantExileNCardsFromYourLibrary=你想要从你的牌库放逐{0}张牌吗?
lblDoYouWantExileAllCardYouGraveyard=你想要放逐坟场中的所有牌吗? lblDoYouWantExileAllCardYouGraveyard=你想要放逐坟场中的所有牌吗?
lblDoYouWantDiscardYourHand=你想要弃掉你的手牌吗? lblDoYouWantDiscardYourHand=你想要弃掉你的手牌吗?
lblDoYouWantSpend=你想要花费 lblDoYouWantSpendNTargetTypeCounter=你想要花费{0}个{1}指示物吗?
lblLetThatPlayer=让那个牌手 lblDoYouWantLetThatPlayerDrawNCardOrDoAction=你想要抓让该牌手{0}张牌吗?{1}
lblCoin=硬币 lblDoYouWantDrawNCardOrDoAction=你想要抓{0}张牌吗?{1}
lblCounterOfPointer=指示物
lblFrom=
lblFromYourLibrary=从你的牌库?
lblSelectRemoveCounterCard=选择一张牌删除指示物 lblSelectRemoveCounterCard=选择一张牌删除指示物
lblSelectRemoveCounterType=选择一个指示物类型删除 lblSelectRemoveCounterType=选择一个指示物类型删除
lblExileFrom=放逐 lblExileFromZone=从{0}中放逐
lblPutCardFromWhose=谁放置牌 lblPutCardFromWhoseZone=将牌放入谁的{0}
lblPutCardToLibrary=将牌放入牌库 lblPutCardToLibrary=将牌放入牌库
lblPutIntoLibrary=放入牌库。 lblPutIntoLibrary=放入牌库。
lblGainControl=获得控制权。 lblGainControl=获得控制权。
@@ -1618,8 +1615,7 @@ lbldiscard=弃牌。
lblReveal=展示 lblReveal=展示
lblTap=横置 lblTap=横置
lblCurrentCard=当前牌 lblCurrentCard=当前牌
lblSelectOfCardsTo=选择 lblSelectNSpecifyTypeCardsToAction=选择%d张{0}牌用于{1}
lblCardsTo=牌到
#AbandonEffect.java #AbandonEffect.java
lblWouldYoulikeAbandonSource=你想要终止阴谋{0}吗? lblWouldYoulikeAbandonSource=你想要终止阴谋{0}吗?
#ActivateAbilityEffect.java #ActivateAbilityEffect.java