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update translation
This commit is contained in:
@@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block
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lblOrSelectBlockTarget= or select another attacker to declare blockers for.
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lblOrSelectBlockTarget= or select another attacker to declare blockers for.
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lblMorph=Morph
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lblMorph=Morph
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#PlayerControllerHuman.java
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#PlayerControllerHuman.java
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lblYouHaveWonTheCoinToss=%s, du hast den Münzwurf gewonnen.
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lblYouHaveWonTheCoinToss={0}, du hast den Münzwurf gewonnen.
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lblYouLostTheLastGame=%s, du hast das letzte Spiel verloren.
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lblYouLostTheLastGame={0}, du hast das letzte Spiel verloren.
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lblWouldYouLiketoPlayorDraw=Willst du lieber zuerst spielen oder ziehen?
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lblWouldYouLiketoPlayorDraw=Willst du lieber zuerst spielen oder ziehen?
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lblWhoWouldYouLiketoStartthisGame=Wer soll das Spiel beginnen? (Klicke auf das Portrait.)
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lblWhoWouldYouLiketoStartthisGame=Wer soll das Spiel beginnen? (Klicke auf das Portrait.)
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lblPlay=Spielen
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lblPlay=Spielen
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lblDraw=Ziehen
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lblDraw=Ziehen
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lblTooFewCardsMainDeck=Zu wenig Karten in deinem Deck (mindestens %s). Bitte passe dein Deck an.
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lblTooFewCardsMainDeck=Zu wenig Karten in deinem Deck (mindestens {0}). Bitte passe dein Deck an.
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lblTooManyCardsSideboard=Zu viele Karten in deinem Deck (maximal %s). Bitte passe dein Deck an.
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lblTooManyCardsSideboard=Zu viele Karten in deinem Deck (maximal {0}). Bitte passe dein Deck an.
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lblAssignCombatDamageWerentBlocked=Möchtest du den Kampfschaden deklarieren, als wäre nicht geblockt worden?
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lblAssignCombatDamageWerentBlocked=Möchtest du den Kampfschaden deklarieren, als wäre nicht geblockt worden?
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lblChosenCards=Wähle Karten
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lblChosenCards=Wähle Karten
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lblAttacker=Angreifer
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lblAttacker=Angreifer
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@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Wähle Karten, welche auf den Friedhof gel
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lblCardsToPutInTheGraveyard=Karten, welche auf den Friedhof gelegt werden sollen
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lblCardsToPutInTheGraveyard=Karten, welche auf den Friedhof gelegt werden sollen
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lblDiscardUpToNCards=Werfe bis zu %d Karte(n) ab
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lblDiscardUpToNCards=Werfe bis zu %d Karte(n) ab
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lblDiscardNCards=Werfe %d Karte(n) ab
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lblDiscardNCards=Werfe %d Karte(n) ab
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lblSelectNCardsToDiscardUnlessDiscarduType=Wähle bis zu %d Karte(n) zum abwerfen, außer du wirfst eine %s ab.
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lblSelectNCardsToDiscardUnlessDiscarduType=Wähle bis zu %d Karte(n) zum abwerfen, außer du wirfst eine {0} ab.
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lblCleanupPhase=Aufräumphase
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lblCleanupPhase=Aufräumphase
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lblSelectCardsToDiscardHandDownMaximum=Werfe %d Karte(n) ab um dein Handmaximum von %max Karte(n) zu erfüllen.
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lblSelectCardsToDiscardHandDownMaximum=Werfe {0} Karte(n) ab um dein Handmaximum von {1} Karte(n) zu erfüllen.
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lblChooseMinCardToDiscard=Wähle %d Karte(n) zm Abwerfen
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lblChooseMinCardToDiscard=Wähle %d Karte(n) zm Abwerfen
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lblDiscarded=Abgeworfen
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lblDiscarded=Abgeworfen
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lblChooseDamageOrderFor=Wähle Schadensreihenfolge für %s
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lblChooseDamageOrderFor=Wähle Schadensreihenfolge für {0}
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lblDamagedFirst=Zuerst geschädigt
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lblDamagedFirst=Zuerst geschädigt
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lblChooseBlockerAfterWhichToPlaceAttackert=Wähle Blocker für Platz %s in der Schadensreihenfolge; Abbrechen für ersten Platz
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lblChooseBlockerAfterWhichToPlaceAttackert=Wähle Blocker für Platz {0} in der Schadensreihenfolge; Abbrechen für ersten Platz
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lblPutCardOnTopOrBottomLibrary=Lege %s auf oder unter deine Bibliothek?
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lblPutCardOnTopOrBottomLibrary=Lege {0} auf oder unter deine Bibliothek?
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lblChooseOrderCardsPutIntoLibrary=Wähle die Reihenfolge der Karten, in der sie in die Bibliothek gelegt werden
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lblChooseOrderCardsPutIntoLibrary=Wähle die Reihenfolge der Karten, in der sie in die Bibliothek gelegt werden
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lblClosestToTop=Zuoberst
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lblClosestToTop=Zuoberst
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lblChooseOrderCardsPutOntoBattlefield=Wähle die Reihenfolge der Karten, in der sie auf das Spielfeld gebracht werden
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lblChooseOrderCardsPutOntoBattlefield=Wähle die Reihenfolge der Karten, in der sie auf das Spielfeld gebracht werden
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@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Wähle die Reihenfolge für die Kopien
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lblDelveHowManyCards=Wühlen - Wie viele Karten?
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lblDelveHowManyCards=Wühlen - Wie viele Karten?
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lblExileWhichCard=Schicke welche Karte ins Exil?
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lblExileWhichCard=Schicke welche Karte ins Exil?
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lblDestroy=destroy
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lblDestroy=destroy
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lblUpTo=up to
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lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
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lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
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lblHighestBidder=Highest Bidder
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lblHighestBidder=Highest Bidder
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lblUseTriggeredAbilityOf=Use triggered ability of
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lblUseTriggeredAbilityOf=Use triggered ability of
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lblExertAttackersConfirm=Exert Attackers?
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lblExertAttackersConfirm=Exert Attackers?
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lblThereNoCardIn=There are no cards in
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lblThereNoCardInPlayerZone=There are no cards in {0} {1}
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lblPut=Put
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lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
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lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard?
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lblLibrary=Library
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lblLibrary=Library
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lblGraveyard=Graveyard
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lblGraveyard=Graveyard
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lblTop=Top
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lblTop=Top
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lblBottom=Bottom
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lblBottom=Bottom
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lblManaFrom=mana from
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lblNColorManaFromCard={0} {1} mana from {2}
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lblPayManaFromManaPool=Pay Mana from Mana Pool
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lblPayManaFromManaPool=Pay Mana from Mana Pool
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lblChooseATargetType=Choose a %s type
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lblChooseATargetType=Choose a {0} type
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lblUntap=Untap
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lblUntap=Untap
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lblOdds=Odds
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lblOdds=Odds
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lblEvens=Evens
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lblEvens=Evens
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@@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip
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lblLoseTheFlip=lose the flip
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lblLoseTheFlip=lose the flip
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lblChooseAResult=Choose a result
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lblChooseAResult=Choose a result
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lblSelectPreventionShieldToUse=select which prevention shield to use
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lblSelectPreventionShieldToUse=select which prevention shield to use
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lblChooseAMode=Choose a mode
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lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
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lblActivated=activated
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lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
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lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
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lblOverwriteExistFileConfirm=Overwrite existing file?
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lblOverwriteExistFileConfirm=Overwrite existing file?
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lblFileExists=File exists!
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lblFileExists=File exists!
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lblSelectGameStateFile=Select Game State File
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lblSelectGameStateFile=Select Game State File
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lblFileNotFound=File not found
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lblFileNotFound=File not found
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lblIn=in
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lblPutCardInWhichPlayerZone=Put card in {0} for which player?
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lblOnTheBattlefield=on the battlefield
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lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
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lblOnTheStackOrInPlay=on the stack / in play
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lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
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lblPutCard=Put card
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lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
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lblForWhichPlayer=for which player?
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lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
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lblShould=Should
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lblAffectedWithSummoningSickness=be affected with Summoning Sickness?
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lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library?
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lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
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lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
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lblChooseCardsExile=Choose cards to exile
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lblChooseCardsExile=Choose cards to exile
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lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
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lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
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@@ -1245,8 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence.
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lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
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lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
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lblErrorEntityWithId=Error: Entity with ID
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lblErrorEntityWithId=Error: Entity with ID
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lblNotFound=not found
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lblNotFound=not found
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lblChooseAnnounceFor=Choose %s for %name
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lblChooseAnnounceForCard=Choose {0} for {1}
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lblSacrifice=Sacrifice
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lblSacrifice=Sacrifice
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lblLookCardInPlayerZone=Looking at cards in {0} {1}
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lblPlayerZone={0} {1}
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lblActionFromPlayerDeck={0} from {1} Deck
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#AbstractGuiGame.java
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#AbstractGuiGame.java
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lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben?
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lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben?
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lblConcedeTitle=Spiel verloren geben?
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lblConcedeTitle=Spiel verloren geben?
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@@ -1592,24 +1591,22 @@ lblSelectOrder=Select Order
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lblIfYouDo=if you do
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lblIfYouDo=if you do
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lblOr=or
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lblOr=or
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lblDoYouWantPay=Do you want to pay
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lblDoYouWantPay=Do you want to pay
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lblDoYouWantPayNLife=Do you want to pay {0} life?
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lblDoyouWantTo=Do you want to
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lblDoyouWantTo=Do you want to
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lblDoYouWantMill=Do you want to mill
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lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
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lblDoYouWantFlip=Do you want to flip
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lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
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lblDoYouWantRemove=Do you want to remove
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lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
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lblDoYouWantRemoveCounters=Do you want to remove counters from
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lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
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lblDoYouWantExile=Do you want to exile
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lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
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lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
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lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
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lblDoYouWantDiscardYourHand=Do you want to discard your hand?
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lblDoYouWantDiscardYourHand=Do you want to discard your hand?
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lblDoYouWantSpend=Do you want to spend
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lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
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lblLetThatPlayer=let that player
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lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
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lblCoin=coin
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lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
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lblCounterOfPointer=counter
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lblFrom=from
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lblFromYourLibrary=from your library?
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lblSelectRemoveCounterCard=Select a card to remove a counter
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lblSelectRemoveCounterCard=Select a card to remove a counter
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lblSelectRemoveCounterType=Select type counters to remove
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lblSelectRemoveCounterType=Select type counters to remove
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lblExileFrom=Exile from
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lblExileFromZone=Exile from {0}
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lblPutCardFromWhose=Put cards from whose
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lblPutCardFromWhoseZone=Put cards from whose {0}?
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lblPutCardToLibrary=Put cards to Library
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lblPutCardToLibrary=Put cards to Library
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lblPutIntoLibrary=put into library.
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lblPutIntoLibrary=put into library.
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lblGainControl=gain control.
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lblGainControl=gain control.
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@@ -1618,8 +1615,7 @@ lbldiscard=discard.
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lblReveal=reveal
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lblReveal=reveal
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lblTap=tap
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lblTap=tap
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lblCurrentCard=Current Card
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lblCurrentCard=Current Card
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lblSelectOfCardsTo=Select
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lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
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lblCardsTo=card(s) to
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#AbandonEffect.java
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#AbandonEffect.java
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lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
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lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
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#ActivateAbilityEffect.java
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#ActivateAbilityEffect.java
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@@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block
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lblOrSelectBlockTarget= or select another attacker to declare blockers for.
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lblOrSelectBlockTarget= or select another attacker to declare blockers for.
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lblMorph=Morph
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lblMorph=Morph
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#PlayerControllerHuman.java
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#PlayerControllerHuman.java
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lblYouHaveWonTheCoinToss=%s, you have won the coin toss.
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lblYouHaveWonTheCoinToss={0}, you have won the coin toss.
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lblYouLostTheLastGame=%s, you lost the last game.
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lblYouLostTheLastGame={0}, you lost the last game.
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lblWouldYouLiketoPlayorDraw=Would you like to play or draw?
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lblWouldYouLiketoPlayorDraw=Would you like to play or draw?
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lblWhoWouldYouLiketoStartthisGame=Who would you like to start this game? (Click on the portrait.)
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lblWhoWouldYouLiketoStartthisGame=Who would you like to start this game? (Click on the portrait.)
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lblPlay=Play
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lblPlay=Play
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lblDraw=Draw
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lblDraw=Draw
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lblTooFewCardsMainDeck=Too few cards in your main deck (minimum %s), please make modifications to your deck again.
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lblTooFewCardsMainDeck=Too few cards in your main deck (minimum {0}), please make modifications to your deck again.
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lblTooManyCardsSideboard=Too many cards in your sideboard (maximum %s), please make modifications to your deck again.
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lblTooManyCardsSideboard=Too many cards in your sideboard (maximum {0}), please make modifications to your deck again.
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lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren't blocked?
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lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren't blocked?
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lblChosenCards=Chosen Cards
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lblChosenCards=Chosen Cards
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lblAttacker=Attacker
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lblAttacker=Attacker
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@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Select cards to be put into the graveyard
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lblCardsToPutInTheGraveyard=Cards to put in the graveyard
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lblCardsToPutInTheGraveyard=Cards to put in the graveyard
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lblDiscardUpToNCards=Discard up to %d card(s)
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lblDiscardUpToNCards=Discard up to %d card(s)
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lblDiscardNCards=Discard %d card(s)
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lblDiscardNCards=Discard %d card(s)
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lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a %s.
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lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a {0}.
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lblCleanupPhase=Cleanup Phase
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lblCleanupPhase=Cleanup Phase
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lblSelectCardsToDiscardHandDownMaximum=Select %d card(s) to discard to bring your hand down to the maximum of %max cards.
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lblSelectCardsToDiscardHandDownMaximum=Select {0} card(s) to discard to bring your hand down to the maximum of {1} cards.
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lblChooseMinCardToDiscard=Choose %d card(s) to discard
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lblChooseMinCardToDiscard=Choose %d card(s) to discard
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lblDiscarded=Discarded
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lblDiscarded=Discarded
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lblChooseDamageOrderFor=Choose Damage Order for %s
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lblChooseDamageOrderFor=Choose Damage Order for {0}
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lblDamagedFirst=Damaged First
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lblDamagedFirst=Damaged First
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lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place %s in damage order; cancel to place it first
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lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place {0} in damage order; cancel to place it first
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lblPutCardOnTopOrBottomLibrary=Put %s on the top or bottom of your library?
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lblPutCardOnTopOrBottomLibrary=Put {0} on the top or bottom of your library?
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lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library
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lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library
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lblClosestToTop=Closest to top
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lblClosestToTop=Closest to top
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lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield
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lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield
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@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Choose order of copies to cast
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lblDelveHowManyCards=Delve how many cards?
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lblDelveHowManyCards=Delve how many cards?
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lblExileWhichCard=Exile which card?
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lblExileWhichCard=Exile which card?
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lblDestroy=destroy
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lblDestroy=destroy
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lblUpTo=up to
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lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
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lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
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lblHighestBidder=Highest Bidder
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lblHighestBidder=Highest Bidder
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lblUseTriggeredAbilityOf=Use triggered ability of
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lblUseTriggeredAbilityOf=Use triggered ability of
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lblExertAttackersConfirm=Exert Attackers?
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lblExertAttackersConfirm=Exert Attackers?
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lblThereNoCardIn=There are no cards in
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lblThereNoCardInPlayerZone=There are no cards in {0} {1}
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lblPut=Put
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lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
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lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard?
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lblLibrary=Library
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lblLibrary=Library
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lblGraveyard=Graveyard
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lblGraveyard=Graveyard
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lblTop=Top
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lblTop=Top
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lblBottom=Bottom
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lblBottom=Bottom
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lblManaFrom=mana from
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lblNColorManaFromCard={0} {1} mana from {2}
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lblPayManaFromManaPool=Pay Mana from Mana Pool
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lblPayManaFromManaPool=Pay Mana from Mana Pool
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lblChooseATargetType=Choose a %s type
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lblChooseATargetType=Choose a {0} type
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lblUntap=Untap
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lblUntap=Untap
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lblOdds=Odds
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lblOdds=Odds
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lblEvens=Evens
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lblEvens=Evens
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@@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip
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lblLoseTheFlip=lose the flip
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lblLoseTheFlip=lose the flip
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lblChooseAResult=Choose a result
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lblChooseAResult=Choose a result
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lblSelectPreventionShieldToUse=select which prevention shield to use
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lblSelectPreventionShieldToUse=select which prevention shield to use
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lblChooseAMode=Choose a mode
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lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
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lblActivated=activated
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lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
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lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
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||||||
lblOverwriteExistFileConfirm=Overwrite existing file?
|
lblOverwriteExistFileConfirm=Overwrite existing file?
|
||||||
lblFileExists=File exists!
|
lblFileExists=File exists!
|
||||||
lblSelectGameStateFile=Select Game State File
|
lblSelectGameStateFile=Select Game State File
|
||||||
lblFileNotFound=File not found
|
lblFileNotFound=File not found
|
||||||
lblIn=in
|
lblPutCardInWhichPlayerZone=Put card in {0} for which player?
|
||||||
lblOnTheBattlefield=on the battlefield
|
lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
|
||||||
lblOnTheStackOrInPlay=on the stack / in play
|
lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
|
||||||
lblPutCard=Put card
|
lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
|
||||||
lblForWhichPlayer=for which player?
|
lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
|
||||||
lblShould=Should
|
|
||||||
lblAffectedWithSummoningSickness=be affected with Summoning Sickness?
|
|
||||||
lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library?
|
|
||||||
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
|
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
|
||||||
lblChooseCardsExile=Choose cards to exile
|
lblChooseCardsExile=Choose cards to exile
|
||||||
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
|
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
|
||||||
@@ -1245,8 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence.
|
|||||||
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
|
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
|
||||||
lblErrorEntityWithId=Error: Entity with ID
|
lblErrorEntityWithId=Error: Entity with ID
|
||||||
lblNotFound=not found
|
lblNotFound=not found
|
||||||
lblChooseAnnounceFor=Choose %s for %name
|
lblChooseAnnounceForCard=Choose {0} for {1}
|
||||||
lblSacrifice=Sacrifice
|
lblSacrifice=Sacrifice
|
||||||
|
lblLookCardInPlayerZone=Looking at cards in {0} {1}
|
||||||
|
lblPlayerZone={0} {1}
|
||||||
|
lblActionFromPlayerDeck={0} from {1} Deck
|
||||||
#AbstractGuiGame.java
|
#AbstractGuiGame.java
|
||||||
lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
|
lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
|
||||||
lblConcedeTitle=Concede Game?
|
lblConcedeTitle=Concede Game?
|
||||||
@@ -1592,24 +1591,22 @@ lblSelectOrder=Select Order
|
|||||||
lblIfYouDo=if you do
|
lblIfYouDo=if you do
|
||||||
lblOr=or
|
lblOr=or
|
||||||
lblDoYouWantPay=Do you want to pay
|
lblDoYouWantPay=Do you want to pay
|
||||||
|
lblDoYouWantPayNLife=Do you want to pay {0} life?
|
||||||
lblDoyouWantTo=Do you want to
|
lblDoyouWantTo=Do you want to
|
||||||
lblDoYouWantMill=Do you want to mill
|
lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
|
||||||
lblDoYouWantFlip=Do you want to flip
|
lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
|
||||||
lblDoYouWantRemove=Do you want to remove
|
lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
|
||||||
lblDoYouWantRemoveCounters=Do you want to remove counters from
|
lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
|
||||||
lblDoYouWantExile=Do you want to exile
|
lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
|
||||||
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
|
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
|
||||||
lblDoYouWantDiscardYourHand=Do you want to discard your hand?
|
lblDoYouWantDiscardYourHand=Do you want to discard your hand?
|
||||||
lblDoYouWantSpend=Do you want to spend
|
lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
|
||||||
lblLetThatPlayer=let that player
|
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
|
||||||
lblCoin=coin
|
lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
|
||||||
lblCounterOfPointer=counter
|
|
||||||
lblFrom=from
|
|
||||||
lblFromYourLibrary=from your library?
|
|
||||||
lblSelectRemoveCounterCard=Select a card to remove a counter
|
lblSelectRemoveCounterCard=Select a card to remove a counter
|
||||||
lblSelectRemoveCounterType=Select type counters to remove
|
lblSelectRemoveCounterType=Select type counters to remove
|
||||||
lblExileFrom=Exile from
|
lblExileFromZone=Exile from {0}
|
||||||
lblPutCardFromWhose=Put cards from whose
|
lblPutCardFromWhoseZone=Put cards from whose {0}?
|
||||||
lblPutCardToLibrary=Put cards to Library
|
lblPutCardToLibrary=Put cards to Library
|
||||||
lblPutIntoLibrary=put into library.
|
lblPutIntoLibrary=put into library.
|
||||||
lblGainControl=gain control.
|
lblGainControl=gain control.
|
||||||
@@ -1618,8 +1615,7 @@ lbldiscard=discard.
|
|||||||
lblReveal=reveal
|
lblReveal=reveal
|
||||||
lblTap=tap
|
lblTap=tap
|
||||||
lblCurrentCard=Current Card
|
lblCurrentCard=Current Card
|
||||||
lblSelectOfCardsTo=Select
|
lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
|
||||||
lblCardsTo=card(s) to
|
|
||||||
#AbandonEffect.java
|
#AbandonEffect.java
|
||||||
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
|
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
|
||||||
#ActivateAbilityEffect.java
|
#ActivateAbilityEffect.java
|
||||||
|
|||||||
@@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block
|
|||||||
lblOrSelectBlockTarget= or select another attacker to declare blockers for.
|
lblOrSelectBlockTarget= or select another attacker to declare blockers for.
|
||||||
lblMorph=Morph
|
lblMorph=Morph
|
||||||
#PlayerControllerHuman.java
|
#PlayerControllerHuman.java
|
||||||
lblYouHaveWonTheCoinToss=%s, has ganado el lanzamiento de la moneda.
|
lblYouHaveWonTheCoinToss={0}, has ganado el lanzamiento de la moneda.
|
||||||
lblYouLostTheLastGame=%s, perdiste la última partida.
|
lblYouLostTheLastGame={0}, perdiste la última partida.
|
||||||
lblWouldYouLiketoPlayorDraw=¿Quieres jugar o ceder?
|
lblWouldYouLiketoPlayorDraw=¿Quieres jugar o ceder?
|
||||||
lblWhoWouldYouLiketoStartthisGame=¿Quién te gustaría que empezara esta partida? (Haz clic en el retrato)
|
lblWhoWouldYouLiketoStartthisGame=¿Quién te gustaría que empezara esta partida? (Haz clic en el retrato)
|
||||||
lblPlay=Jugar
|
lblPlay=Jugar
|
||||||
lblDraw=Ceder
|
lblDraw=Ceder
|
||||||
lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo %s), por favor realiza modificaciones a tu mazo de nuevo.
|
lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo {0}), por favor realiza modificaciones a tu mazo de nuevo.
|
||||||
lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo %s), por favor realiza modificaciones a tu mazo de nuevo.
|
lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo {0}), por favor realiza modificaciones a tu mazo de nuevo.
|
||||||
lblAssignCombatDamageWerentBlocked=¿Quieres asignar su daño de combate como si no estuviera bloqueado?
|
lblAssignCombatDamageWerentBlocked=¿Quieres asignar su daño de combate como si no estuviera bloqueado?
|
||||||
lblChosenCards=Cartas elegidas
|
lblChosenCards=Cartas elegidas
|
||||||
lblAttacker=Atacante
|
lblAttacker=Atacante
|
||||||
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Selecciona las cartas para ponerlas en el
|
|||||||
lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio
|
lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio
|
||||||
lblDiscardUpToNCards=Descarta hasta %d carta(s)
|
lblDiscardUpToNCards=Descarta hasta %d carta(s)
|
||||||
lblDiscardNCards=Descarta %d carta(s)
|
lblDiscardNCards=Descarta %d carta(s)
|
||||||
lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un %s.
|
lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un {0}.
|
||||||
lblCleanupPhase=Fase de Limpieza
|
lblCleanupPhase=Fase de Limpieza
|
||||||
lblSelectCardsToDiscardHandDownMaximum=Selecciona %d carta(s) a descartar para reducir tu mano al máximo de %max cartas.
|
lblSelectCardsToDiscardHandDownMaximum=Selecciona {0} carta(s) a descartar para reducir tu mano al máximo de {1} cartas.
|
||||||
lblChooseMinCardToDiscard=Elige %d carta(s) para descartar
|
lblChooseMinCardToDiscard=Elige %d carta(s) para descartar
|
||||||
lblDiscarded=Descartado
|
lblDiscarded=Descartado
|
||||||
lblChooseDamageOrderFor=Selecciona el Orden de Daños para %s
|
lblChooseDamageOrderFor=Selecciona el Orden de Daños para {0}
|
||||||
lblDamagedFirst=Dañado Primero
|
lblDamagedFirst=Dañado Primero
|
||||||
lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar %s en el orden de daño; cancela para colocarlo primero.
|
lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar {0} en el orden de daño; cancela para colocarlo primero.
|
||||||
lblPutCardOnTopOrBottomLibrary=¿Poner %s en la parte superior o inferior de tu biblioteca?
|
lblPutCardOnTopOrBottomLibrary=¿Poner {0} en la parte superior o inferior de tu biblioteca?
|
||||||
lblChooseOrderCardsPutIntoLibrary=Elige el orden de las cartas para poner en la biblioteca
|
lblChooseOrderCardsPutIntoLibrary=Elige el orden de las cartas para poner en la biblioteca
|
||||||
lblClosestToTop=Más cerca de la parte superior
|
lblClosestToTop=Más cerca de la parte superior
|
||||||
lblChooseOrderCardsPutOntoBattlefield=Elige el orden de las cartas que quieres poner en el campo de batalla
|
lblChooseOrderCardsPutOntoBattlefield=Elige el orden de las cartas que quieres poner en el campo de batalla
|
||||||
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Elige el orden de las copias que se van a invocar
|
|||||||
lblDelveHowManyCards=¿Excavar cuántas cartas?
|
lblDelveHowManyCards=¿Excavar cuántas cartas?
|
||||||
lblExileWhichCard=¿Exiliar qué carta?
|
lblExileWhichCard=¿Exiliar qué carta?
|
||||||
lblDestroy=destroy
|
lblDestroy=destroy
|
||||||
lblUpTo=up to
|
lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
|
||||||
|
lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
|
||||||
lblHighestBidder=Highest Bidder
|
lblHighestBidder=Highest Bidder
|
||||||
lblUseTriggeredAbilityOf=Use triggered ability of
|
lblUseTriggeredAbilityOf=Use triggered ability of
|
||||||
lblExertAttackersConfirm=Exert Attackers?
|
lblExertAttackersConfirm=Exert Attackers?
|
||||||
lblThereNoCardIn=There are no cards in
|
lblThereNoCardInPlayerZone=There are no cards in {0} {1}
|
||||||
lblPut=Put
|
lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
|
||||||
lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard?
|
|
||||||
lblLibrary=Library
|
lblLibrary=Library
|
||||||
lblGraveyard=Graveyard
|
lblGraveyard=Graveyard
|
||||||
lblTop=Top
|
lblTop=Top
|
||||||
lblBottom=Bottom
|
lblBottom=Bottom
|
||||||
lblManaFrom=mana from
|
lblNColorManaFromCard={0} {1} mana from {2}
|
||||||
lblPayManaFromManaPool=Pay Mana from Mana Pool
|
lblPayManaFromManaPool=Pay Mana from Mana Pool
|
||||||
lblChooseATargetType=Choose a %s type
|
lblChooseATargetType=Choose a {0} type
|
||||||
lblUntap=Untap
|
lblUntap=Untap
|
||||||
lblOdds=Odds
|
lblOdds=Odds
|
||||||
lblEvens=Evens
|
lblEvens=Evens
|
||||||
@@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip
|
|||||||
lblLoseTheFlip=lose the flip
|
lblLoseTheFlip=lose the flip
|
||||||
lblChooseAResult=Choose a result
|
lblChooseAResult=Choose a result
|
||||||
lblSelectPreventionShieldToUse=select which prevention shield to use
|
lblSelectPreventionShieldToUse=select which prevention shield to use
|
||||||
lblChooseAMode=Choose a mode
|
lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
|
||||||
lblActivated=activated
|
|
||||||
lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
|
lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
|
||||||
lblOverwriteExistFileConfirm=Overwrite existing file?
|
lblOverwriteExistFileConfirm=Overwrite existing file?
|
||||||
lblFileExists=File exists!
|
lblFileExists=File exists!
|
||||||
lblSelectGameStateFile=Select Game State File
|
lblSelectGameStateFile=Select Game State File
|
||||||
lblFileNotFound=File not found
|
lblFileNotFound=File not found
|
||||||
lblIn=in
|
lblPutCardInWhichPlayerZone=Put card in {0} for which player?
|
||||||
lblOnTheBattlefield=on the battlefield
|
lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
|
||||||
lblOnTheStackOrInPlay=on the stack / in play
|
lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
|
||||||
lblPutCard=Put card
|
lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
|
||||||
lblForWhichPlayer=for which player?
|
lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
|
||||||
lblShould=Should
|
|
||||||
lblAffectedWithSummoningSickness=be affected with Summoning Sickness?
|
|
||||||
lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library?
|
|
||||||
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
|
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
|
||||||
lblChooseCardsExile=Choose cards to exile
|
lblChooseCardsExile=Choose cards to exile
|
||||||
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
|
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
|
||||||
@@ -1245,8 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence.
|
|||||||
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
|
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
|
||||||
lblErrorEntityWithId=Error: Entity with ID
|
lblErrorEntityWithId=Error: Entity with ID
|
||||||
lblNotFound=not found
|
lblNotFound=not found
|
||||||
lblChooseAnnounceFor=Choose %s for %name
|
lblChooseAnnounceForCard=Choose {0} for {1}
|
||||||
lblSacrifice=Sacrifice
|
lblSacrifice=Sacrifice
|
||||||
|
lblLookCardInPlayerZone=Looking at cards in {0} {1}
|
||||||
|
lblPlayerZone={0} {1}
|
||||||
|
lblActionFromPlayerDeck={0} from {1} Deck
|
||||||
#AbstractGuiGame.java
|
#AbstractGuiGame.java
|
||||||
lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos?
|
lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos?
|
||||||
lblConcedeTitle=¿Conceder Partida?
|
lblConcedeTitle=¿Conceder Partida?
|
||||||
@@ -1592,24 +1591,22 @@ lblSelectOrder=Select Order
|
|||||||
lblIfYouDo=if you do
|
lblIfYouDo=if you do
|
||||||
lblOr=or
|
lblOr=or
|
||||||
lblDoYouWantPay=Do you want to pay
|
lblDoYouWantPay=Do you want to pay
|
||||||
|
lblDoYouWantPayNLife=Do you want to pay {0} life?
|
||||||
lblDoyouWantTo=Do you want to
|
lblDoyouWantTo=Do you want to
|
||||||
lblDoYouWantMill=Do you want to mill
|
lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
|
||||||
lblDoYouWantFlip=Do you want to flip
|
lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
|
||||||
lblDoYouWantRemove=Do you want to remove
|
lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
|
||||||
lblDoYouWantRemoveCounters=Do you want to remove counters from
|
lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
|
||||||
lblDoYouWantExile=Do you want to exile
|
lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
|
||||||
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
|
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
|
||||||
lblDoYouWantDiscardYourHand=Do you want to discard your hand?
|
lblDoYouWantDiscardYourHand=Do you want to discard your hand?
|
||||||
lblDoYouWantSpend=Do you want to spend
|
lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
|
||||||
lblLetThatPlayer=let that player
|
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
|
||||||
lblCoin=coin
|
lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
|
||||||
lblCounterOfPointer=counter
|
|
||||||
lblFrom=from
|
|
||||||
lblFromYourLibrary=from your library?
|
|
||||||
lblSelectRemoveCounterCard=Select a card to remove a counter
|
lblSelectRemoveCounterCard=Select a card to remove a counter
|
||||||
lblSelectRemoveCounterType=Select type counters to remove
|
lblSelectRemoveCounterType=Select type counters to remove
|
||||||
lblExileFrom=Exile from
|
lblExileFromZone=Exile from {0}
|
||||||
lblPutCardFromWhose=Put cards from whose
|
lblPutCardFromWhoseZone=Put cards from whose {0}?
|
||||||
lblPutCardToLibrary=Put cards to Library
|
lblPutCardToLibrary=Put cards to Library
|
||||||
lblPutIntoLibrary=put into library.
|
lblPutIntoLibrary=put into library.
|
||||||
lblGainControl=gain control.
|
lblGainControl=gain control.
|
||||||
@@ -1618,8 +1615,7 @@ lbldiscard=discard.
|
|||||||
lblReveal=reveal
|
lblReveal=reveal
|
||||||
lblTap=tap
|
lblTap=tap
|
||||||
lblCurrentCard=Current Card
|
lblCurrentCard=Current Card
|
||||||
lblSelectOfCardsTo=Select
|
lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
|
||||||
lblCardsTo=card(s) to
|
|
||||||
#AbandonEffect.java
|
#AbandonEffect.java
|
||||||
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
|
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
|
||||||
#ActivateAbilityEffect.java
|
#ActivateAbilityEffect.java
|
||||||
|
|||||||
@@ -1113,14 +1113,14 @@ lblSelectBlocker=选择进行阻挡的生物
|
|||||||
lblOrSelectBlockTarget= 或者为其他进攻者选择阻挡者。
|
lblOrSelectBlockTarget= 或者为其他进攻者选择阻挡者。
|
||||||
lblMorph=变身
|
lblMorph=变身
|
||||||
#PlayerControllerHuman.java
|
#PlayerControllerHuman.java
|
||||||
lblYouHaveWonTheCoinToss=%s,你赢得了这次掷硬币。
|
lblYouHaveWonTheCoinToss={0},你赢得了这次掷硬币。
|
||||||
lblYouLostTheLastGame=%s,最后一场比赛你输了。
|
lblYouLostTheLastGame={0},最后一场比赛你输了。
|
||||||
lblWouldYouLiketoPlayorDraw=你想先手还是后手?
|
lblWouldYouLiketoPlayorDraw=你想先手还是后手?
|
||||||
lblWhoWouldYouLiketoStartthisGame=你想谁先开始游戏?(单击头像)
|
lblWhoWouldYouLiketoStartthisGame=你想谁先开始游戏?(单击头像)
|
||||||
lblPlay=先手
|
lblPlay=先手
|
||||||
lblDraw=后手
|
lblDraw=后手
|
||||||
lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为%s),请重新修改套牌。
|
lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为{0}),请重新修改套牌。
|
||||||
lblTooManyCardsSideboard=备牌中卡牌数过多(最多为%s),请重新修改套牌。
|
lblTooManyCardsSideboard=备牌中卡牌数过多(最多为{0}),请重新修改套牌。
|
||||||
lblAssignCombatDamageWerentBlocked=是否要像没有被阻挡一样分配战斗伤害?
|
lblAssignCombatDamageWerentBlocked=是否要像没有被阻挡一样分配战斗伤害?
|
||||||
lblChosenCards=选择牌
|
lblChosenCards=选择牌
|
||||||
lblAttacker=进攻者
|
lblAttacker=进攻者
|
||||||
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的卡牌
|
|||||||
lblCardsToPutInTheGraveyard=放于坟场的卡牌
|
lblCardsToPutInTheGraveyard=放于坟场的卡牌
|
||||||
lblDiscardUpToNCards=最多弃%d张牌
|
lblDiscardUpToNCards=最多弃%d张牌
|
||||||
lblDiscardNCards=弃%d张牌
|
lblDiscardNCards=弃%d张牌
|
||||||
lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌,除非你丢弃%s。
|
lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌,除非你丢弃{0}。
|
||||||
lblCleanupPhase=清除步骤
|
lblCleanupPhase=清除步骤
|
||||||
lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的%d张牌,以使你的手牌数量减少到%max张。
|
lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的{0}张牌,以使你的手牌数量减少到{1}张。
|
||||||
lblChooseMinCardToDiscard=选择%d张牌弃掉
|
lblChooseMinCardToDiscard=选择%d张牌弃掉
|
||||||
lblDiscarded=弃牌
|
lblDiscarded=弃牌
|
||||||
lblChooseDamageOrderFor=选择%s造成伤害的顺序
|
lblChooseDamageOrderFor=选择{0}造成伤害的顺序
|
||||||
lblDamagedFirst=先造成伤害
|
lblDamagedFirst=先造成伤害
|
||||||
lblChooseBlockerAfterWhichToPlaceAttackert=选择%s后造成伤害的阻挡者; cancel to place it first
|
lblChooseBlockerAfterWhichToPlaceAttackert=选择{0}后造成伤害的阻挡者; cancel to place it first
|
||||||
lblPutCardOnTopOrBottomLibrary=将%s放到牌库顶还是底?
|
lblPutCardOnTopOrBottomLibrary=将{0}放到牌库顶还是底?
|
||||||
lblChooseOrderCardsPutIntoLibrary=选择要放入牌库中的牌的顺序
|
lblChooseOrderCardsPutIntoLibrary=选择要放入牌库中的牌的顺序
|
||||||
lblClosestToTop=最接近顶部
|
lblClosestToTop=最接近顶部
|
||||||
lblChooseOrderCardsPutOntoBattlefield=选择要放入战场中的牌的顺序
|
lblChooseOrderCardsPutOntoBattlefield=选择要放入战场中的牌的顺序
|
||||||
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=选择要复制品的释放顺序。
|
|||||||
lblDelveHowManyCards=掘穴多少张牌?
|
lblDelveHowManyCards=掘穴多少张牌?
|
||||||
lblExileWhichCard=放逐哪张牌?
|
lblExileWhichCard=放逐哪张牌?
|
||||||
lblDestroy=消灭
|
lblDestroy=消灭
|
||||||
lblUpTo=最多
|
lblSelectUpToNumTargetToAction=选择最多%d个{0}用于{1}。
|
||||||
|
lblSelectNumTargetToAction=选择%d个{0}用于{1}。
|
||||||
lblHighestBidder=最高出价者
|
lblHighestBidder=最高出价者
|
||||||
lblUseTriggeredAbilityOf=使用触发异能
|
lblUseTriggeredAbilityOf=使用触发异能
|
||||||
lblExertAttackersConfirm=进攻者耗竭?
|
lblExertAttackersConfirm=进攻者耗竭?
|
||||||
lblThereNoCardIn=里面没有牌
|
lblThereNoCardInPlayerZone={0}的{1}中没有牌
|
||||||
lblPut=放到
|
lblPutCardsOnTheTopLibraryOrGraveyard=将{0}放到牌库顶还是坟场?
|
||||||
lblOnTheTopLibraryOrGraveyard=牌库顶或坟场?
|
|
||||||
lblLibrary=牌库
|
lblLibrary=牌库
|
||||||
lblGraveyard=坟场
|
lblGraveyard=坟场
|
||||||
lblTop=顶
|
lblTop=顶
|
||||||
lblBottom=底
|
lblBottom=底
|
||||||
lblManaFrom=法术力自
|
lblNColorManaFromCard={2}产{0}个{1}法术力
|
||||||
lblPayManaFromManaPool=从法术力池支付法术力
|
lblPayManaFromManaPool=从法术力池支付法术力
|
||||||
lblChooseATargetType=选择一个%s类型
|
lblChooseATargetType=选择一个{0}类型
|
||||||
lblUntap=重置
|
lblUntap=重置
|
||||||
lblOdds=赔率
|
lblOdds=赔率
|
||||||
lblEvens=偶数
|
lblEvens=偶数
|
||||||
@@ -1217,21 +1217,17 @@ lblWinTheFlip=赢得此掷
|
|||||||
lblLoseTheFlip=输掉此掷
|
lblLoseTheFlip=输掉此掷
|
||||||
lblChooseAResult=选择一个结果
|
lblChooseAResult=选择一个结果
|
||||||
lblSelectPreventionShieldToUse=选择一个保护罩使用
|
lblSelectPreventionShieldToUse=选择一个保护罩使用
|
||||||
lblChooseAMode=选择一种模式
|
lblPlayerActivatedCardChooseMode={0}激活了{1} - 选择一个模式
|
||||||
lblActivated=已启动
|
|
||||||
lblNoPlayerHasPriorityCannotAddedManaToPool=目前没有牌手具有优先权,因此无法向法术力池中加入法术力。
|
lblNoPlayerHasPriorityCannotAddedManaToPool=目前没有牌手具有优先权,因此无法向法术力池中加入法术力。
|
||||||
lblOverwriteExistFileConfirm=覆盖已有的文件?
|
lblOverwriteExistFileConfirm=覆盖已有的文件?
|
||||||
lblFileExists=文件已存在!
|
lblFileExists=文件已存在!
|
||||||
lblSelectGameStateFile=选择游戏状态文件
|
lblSelectGameStateFile=选择游戏状态文件
|
||||||
lblFileNotFound=文件未找到
|
lblFileNotFound=文件未找到
|
||||||
lblIn=在
|
lblPutCardInWhichPlayerZone=将牌放于哪个牌手的{0}中?
|
||||||
lblOnTheBattlefield=在战场上
|
lblPutCardInWhichPlayerBattlefield=将牌放于哪个牌手的战场?
|
||||||
lblOnTheStackOrInPlay=在堆叠/在使用
|
lblPutCardInWhichPlayerPlayOrStack=将牌放于哪个牌手的堆叠/使哪个牌手使用牌?
|
||||||
lblPutCard=放置牌
|
lblCardShouldBeSummoningSicknessConfirm={0}是否应该受到召唤失调的影响?
|
||||||
lblForWhichPlayer=哪个牌手?
|
lblCardShouldBeAddedToLibraryTopOrBottom=将{0}添加到牌库顶还是底?
|
||||||
lblShould=应该
|
|
||||||
lblAffectedWithSummoningSickness=被召唤失调效应影响?
|
|
||||||
lblBeAddedToLibraryTopOrBottom=被添加到牌库顶还是底?
|
|
||||||
lblExileCardsFromPlayerHandConfirm=从哪位玩家手中放逐牌?
|
lblExileCardsFromPlayerHandConfirm=从哪位玩家手中放逐牌?
|
||||||
lblChooseCardsExile=选择要放逐的牌
|
lblChooseCardsExile=选择要放逐的牌
|
||||||
lblExileCardsFromPlayerBattlefieldConfirm=从哪个玩家的战场放逐牌?
|
lblExileCardsFromPlayerBattlefieldConfirm=从哪个玩家的战场放逐牌?
|
||||||
@@ -1245,8 +1241,11 @@ lblRestartingActionSequence=重新启动行动序列
|
|||||||
lblErrorPleaseCheckID=错误:请检查ID,并确保他们之间用空格和/或逗号分隔。
|
lblErrorPleaseCheckID=错误:请检查ID,并确保他们之间用空格和/或逗号分隔。
|
||||||
lblErrorEntityWithId=错误:实体的ID
|
lblErrorEntityWithId=错误:实体的ID
|
||||||
lblNotFound=没有找到
|
lblNotFound=没有找到
|
||||||
lblChooseAnnounceFor=为%name选择%s
|
lblChooseAnnounceFor=为{0}选择{1}
|
||||||
lblSacrifice=牺牲
|
lblSacrifice=牺牲
|
||||||
|
lblLookCardInPlayerZone=查看{0}的{1}中的牌
|
||||||
|
lblPlayerZone={0}的{1}
|
||||||
|
lblActionFromPlayerDeck=从{1}的套牌{0}
|
||||||
#AbstractGuiGame.java
|
#AbstractGuiGame.java
|
||||||
lblConcedeCurrentGame=这局游戏认输。\n\n确认吗?
|
lblConcedeCurrentGame=这局游戏认输。\n\n确认吗?
|
||||||
lblConcedeTitle=这局游戏认输?
|
lblConcedeTitle=这局游戏认输?
|
||||||
@@ -1589,27 +1588,25 @@ lblFinalMatch=决赛
|
|||||||
#DualListBox.java
|
#DualListBox.java
|
||||||
lblSelectOrder=选择顺序
|
lblSelectOrder=选择顺序
|
||||||
#HumanPlay.java
|
#HumanPlay.java
|
||||||
lblIfYouDo=如果你
|
lblIfYouDo=如果你如此做
|
||||||
lblOr=或
|
lblOr=或
|
||||||
lblDoYouWantPay=你想要支付
|
lblDoYouWantPay=你想要支付
|
||||||
|
lblDoYouWantPayNLife=你想要支付{0}点生命吗?
|
||||||
lblDoyouWantTo=你想要
|
lblDoyouWantTo=你想要
|
||||||
lblDoYouWantMill=你想要磨
|
lblDoYouWantMillNCardsOrDoAction=你想要磨{0}张牌吗? {1}
|
||||||
lblDoYouWantFlip=你想要抛
|
lblDoYouWantFlipNCoinOrDoAction=你想要抛{0}个硬币吗? {1}
|
||||||
lblDoYouWantRemove=你想要移除
|
lblDoYouWantRemoveNTargetTypeCounterFromCard=你想要从{2}移除{0}个{1}指示物吗?
|
||||||
lblDoYouWantRemoveCounters=你想要删除指示物从
|
lblDoYouWantRemoveCountersFromCard=你想要从{0}删除指示物吗?
|
||||||
lblDoYouWantExile=你想要放逐
|
lblDoYouWantExileNCardsFromYourLibrary=你想要从你的牌库放逐{0}张牌吗?
|
||||||
lblDoYouWantExileAllCardYouGraveyard=你想要放逐坟场中的所有牌吗?
|
lblDoYouWantExileAllCardYouGraveyard=你想要放逐坟场中的所有牌吗?
|
||||||
lblDoYouWantDiscardYourHand=你想要弃掉你的手牌吗?
|
lblDoYouWantDiscardYourHand=你想要弃掉你的手牌吗?
|
||||||
lblDoYouWantSpend=你想要花费
|
lblDoYouWantSpendNTargetTypeCounter=你想要花费{0}个{1}指示物吗?
|
||||||
lblLetThatPlayer=让那个牌手
|
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=你想要抓让该牌手{0}张牌吗?{1}
|
||||||
lblCoin=硬币
|
lblDoYouWantDrawNCardOrDoAction=你想要抓{0}张牌吗?{1}
|
||||||
lblCounterOfPointer=指示物
|
|
||||||
lblFrom=从
|
|
||||||
lblFromYourLibrary=从你的牌库?
|
|
||||||
lblSelectRemoveCounterCard=选择一张牌删除指示物
|
lblSelectRemoveCounterCard=选择一张牌删除指示物
|
||||||
lblSelectRemoveCounterType=选择一个指示物类型删除
|
lblSelectRemoveCounterType=选择一个指示物类型删除
|
||||||
lblExileFrom=放逐自
|
lblExileFromZone=从{0}中放逐
|
||||||
lblPutCardFromWhose=谁放置牌
|
lblPutCardFromWhoseZone=将牌放入谁的{0}?
|
||||||
lblPutCardToLibrary=将牌放入牌库
|
lblPutCardToLibrary=将牌放入牌库
|
||||||
lblPutIntoLibrary=放入牌库。
|
lblPutIntoLibrary=放入牌库。
|
||||||
lblGainControl=获得控制权。
|
lblGainControl=获得控制权。
|
||||||
@@ -1618,8 +1615,7 @@ lbldiscard=弃牌。
|
|||||||
lblReveal=展示
|
lblReveal=展示
|
||||||
lblTap=横置
|
lblTap=横置
|
||||||
lblCurrentCard=当前牌
|
lblCurrentCard=当前牌
|
||||||
lblSelectOfCardsTo=选择
|
lblSelectNSpecifyTypeCardsToAction=选择%d张{0}牌用于{1}
|
||||||
lblCardsTo=牌到
|
|
||||||
#AbandonEffect.java
|
#AbandonEffect.java
|
||||||
lblWouldYoulikeAbandonSource=你想要终止阴谋{0}吗?
|
lblWouldYoulikeAbandonSource=你想要终止阴谋{0}吗?
|
||||||
#ActivateAbilityEffect.java
|
#ActivateAbilityEffect.java
|
||||||
|
|||||||
Reference in New Issue
Block a user