diff --git a/forge-gui/res/languages/de-DE.properties b/forge-gui/res/languages/de-DE.properties index 719854ff135..d948c27b962 100644 --- a/forge-gui/res/languages/de-DE.properties +++ b/forge-gui/res/languages/de-DE.properties @@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block lblOrSelectBlockTarget= or select another attacker to declare blockers for. lblMorph=Morph #PlayerControllerHuman.java -lblYouHaveWonTheCoinToss=%s, du hast den Münzwurf gewonnen. -lblYouLostTheLastGame=%s, du hast das letzte Spiel verloren. +lblYouHaveWonTheCoinToss={0}, du hast den Münzwurf gewonnen. +lblYouLostTheLastGame={0}, du hast das letzte Spiel verloren. lblWouldYouLiketoPlayorDraw=Willst du lieber zuerst spielen oder ziehen? lblWhoWouldYouLiketoStartthisGame=Wer soll das Spiel beginnen? (Klicke auf das Portrait.) lblPlay=Spielen lblDraw=Ziehen -lblTooFewCardsMainDeck=Zu wenig Karten in deinem Deck (mindestens %s). Bitte passe dein Deck an. -lblTooManyCardsSideboard=Zu viele Karten in deinem Deck (maximal %s). Bitte passe dein Deck an. +lblTooFewCardsMainDeck=Zu wenig Karten in deinem Deck (mindestens {0}). Bitte passe dein Deck an. +lblTooManyCardsSideboard=Zu viele Karten in deinem Deck (maximal {0}). Bitte passe dein Deck an. lblAssignCombatDamageWerentBlocked=Möchtest du den Kampfschaden deklarieren, als wäre nicht geblockt worden? lblChosenCards=Wähle Karten lblAttacker=Angreifer @@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Wähle Karten, welche auf den Friedhof gel lblCardsToPutInTheGraveyard=Karten, welche auf den Friedhof gelegt werden sollen lblDiscardUpToNCards=Werfe bis zu %d Karte(n) ab lblDiscardNCards=Werfe %d Karte(n) ab -lblSelectNCardsToDiscardUnlessDiscarduType=Wähle bis zu %d Karte(n) zum abwerfen, außer du wirfst eine %s ab. +lblSelectNCardsToDiscardUnlessDiscarduType=Wähle bis zu %d Karte(n) zum abwerfen, außer du wirfst eine {0} ab. lblCleanupPhase=Aufräumphase -lblSelectCardsToDiscardHandDownMaximum=Werfe %d Karte(n) ab um dein Handmaximum von %max Karte(n) zu erfüllen. +lblSelectCardsToDiscardHandDownMaximum=Werfe {0} Karte(n) ab um dein Handmaximum von {1} Karte(n) zu erfüllen. lblChooseMinCardToDiscard=Wähle %d Karte(n) zm Abwerfen lblDiscarded=Abgeworfen -lblChooseDamageOrderFor=Wähle Schadensreihenfolge für %s +lblChooseDamageOrderFor=Wähle Schadensreihenfolge für {0} lblDamagedFirst=Zuerst geschädigt -lblChooseBlockerAfterWhichToPlaceAttackert=Wähle Blocker für Platz %s in der Schadensreihenfolge; Abbrechen für ersten Platz -lblPutCardOnTopOrBottomLibrary=Lege %s auf oder unter deine Bibliothek? +lblChooseBlockerAfterWhichToPlaceAttackert=Wähle Blocker für Platz {0} in der Schadensreihenfolge; Abbrechen für ersten Platz +lblPutCardOnTopOrBottomLibrary=Lege {0} auf oder unter deine Bibliothek? lblChooseOrderCardsPutIntoLibrary=Wähle die Reihenfolge der Karten, in der sie in die Bibliothek gelegt werden lblClosestToTop=Zuoberst lblChooseOrderCardsPutOntoBattlefield=Wähle die Reihenfolge der Karten, in der sie auf das Spielfeld gebracht werden @@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Wähle die Reihenfolge für die Kopien lblDelveHowManyCards=Wühlen - Wie viele Karten? lblExileWhichCard=Schicke welche Karte ins Exil? lblDestroy=destroy -lblUpTo=up to +lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}. +lblSelectNumTargetToAction=Select %d {0}(s) to {1}. lblHighestBidder=Highest Bidder lblUseTriggeredAbilityOf=Use triggered ability of lblExertAttackersConfirm=Exert Attackers? -lblThereNoCardIn=There are no cards in -lblPut=Put -lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard? +lblThereNoCardInPlayerZone=There are no cards in {0} {1} +lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard? lblLibrary=Library lblGraveyard=Graveyard lblTop=Top lblBottom=Bottom -lblManaFrom=mana from +lblNColorManaFromCard={0} {1} mana from {2} lblPayManaFromManaPool=Pay Mana from Mana Pool -lblChooseATargetType=Choose a %s type +lblChooseATargetType=Choose a {0} type lblUntap=Untap lblOdds=Odds lblEvens=Evens @@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip lblLoseTheFlip=lose the flip lblChooseAResult=Choose a result lblSelectPreventionShieldToUse=select which prevention shield to use -lblChooseAMode=Choose a mode -lblActivated=activated +lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool. lblOverwriteExistFileConfirm=Overwrite existing file? lblFileExists=File exists! lblSelectGameStateFile=Select Game State File lblFileNotFound=File not found -lblIn=in -lblOnTheBattlefield=on the battlefield -lblOnTheStackOrInPlay=on the stack / in play -lblPutCard=Put card -lblForWhichPlayer=for which player? -lblShould=Should -lblAffectedWithSummoningSickness=be affected with Summoning Sickness? -lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library? +lblPutCardInWhichPlayerZone=Put card in {0} for which player? +lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player? +lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player? +lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness? +lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library? lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand? lblChooseCardsExile=Choose cards to exile lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield? @@ -1245,8 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence. lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas. lblErrorEntityWithId=Error: Entity with ID lblNotFound=not found -lblChooseAnnounceFor=Choose %s for %name +lblChooseAnnounceForCard=Choose {0} for {1} lblSacrifice=Sacrifice +lblLookCardInPlayerZone=Looking at cards in {0} {1} +lblPlayerZone={0} {1} +lblActionFromPlayerDeck={0} from {1} Deck #AbstractGuiGame.java lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben? lblConcedeTitle=Spiel verloren geben? @@ -1592,24 +1591,22 @@ lblSelectOrder=Select Order lblIfYouDo=if you do lblOr=or lblDoYouWantPay=Do you want to pay +lblDoYouWantPayNLife=Do you want to pay {0} life? lblDoyouWantTo=Do you want to -lblDoYouWantMill=Do you want to mill -lblDoYouWantFlip=Do you want to flip -lblDoYouWantRemove=Do you want to remove -lblDoYouWantRemoveCounters=Do you want to remove counters from -lblDoYouWantExile=Do you want to exile +lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1} +lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1} +lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}? +lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}? +lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library? lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard? lblDoYouWantDiscardYourHand=Do you want to discard your hand? -lblDoYouWantSpend=Do you want to spend -lblLetThatPlayer=let that player -lblCoin=coin -lblCounterOfPointer=counter -lblFrom=from -lblFromYourLibrary=from your library? +lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter? +lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1} +lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1} lblSelectRemoveCounterCard=Select a card to remove a counter lblSelectRemoveCounterType=Select type counters to remove -lblExileFrom=Exile from -lblPutCardFromWhose=Put cards from whose +lblExileFromZone=Exile from {0} +lblPutCardFromWhoseZone=Put cards from whose {0}? lblPutCardToLibrary=Put cards to Library lblPutIntoLibrary=put into library. lblGainControl=gain control. @@ -1618,8 +1615,7 @@ lbldiscard=discard. lblReveal=reveal lblTap=tap lblCurrentCard=Current Card -lblSelectOfCardsTo=Select -lblCardsTo=card(s) to +lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1} #AbandonEffect.java lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}? #ActivateAbilityEffect.java diff --git a/forge-gui/res/languages/en-US.properties b/forge-gui/res/languages/en-US.properties index 93ad087dea7..69100b0cc8b 100644 --- a/forge-gui/res/languages/en-US.properties +++ b/forge-gui/res/languages/en-US.properties @@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block lblOrSelectBlockTarget= or select another attacker to declare blockers for. lblMorph=Morph #PlayerControllerHuman.java -lblYouHaveWonTheCoinToss=%s, you have won the coin toss. -lblYouLostTheLastGame=%s, you lost the last game. +lblYouHaveWonTheCoinToss={0}, you have won the coin toss. +lblYouLostTheLastGame={0}, you lost the last game. lblWouldYouLiketoPlayorDraw=Would you like to play or draw? lblWhoWouldYouLiketoStartthisGame=Who would you like to start this game? (Click on the portrait.) lblPlay=Play lblDraw=Draw -lblTooFewCardsMainDeck=Too few cards in your main deck (minimum %s), please make modifications to your deck again. -lblTooManyCardsSideboard=Too many cards in your sideboard (maximum %s), please make modifications to your deck again. +lblTooFewCardsMainDeck=Too few cards in your main deck (minimum {0}), please make modifications to your deck again. +lblTooManyCardsSideboard=Too many cards in your sideboard (maximum {0}), please make modifications to your deck again. lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren't blocked? lblChosenCards=Chosen Cards lblAttacker=Attacker @@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Select cards to be put into the graveyard lblCardsToPutInTheGraveyard=Cards to put in the graveyard lblDiscardUpToNCards=Discard up to %d card(s) lblDiscardNCards=Discard %d card(s) -lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a %s. +lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a {0}. lblCleanupPhase=Cleanup Phase -lblSelectCardsToDiscardHandDownMaximum=Select %d card(s) to discard to bring your hand down to the maximum of %max cards. +lblSelectCardsToDiscardHandDownMaximum=Select {0} card(s) to discard to bring your hand down to the maximum of {1} cards. lblChooseMinCardToDiscard=Choose %d card(s) to discard lblDiscarded=Discarded -lblChooseDamageOrderFor=Choose Damage Order for %s +lblChooseDamageOrderFor=Choose Damage Order for {0} lblDamagedFirst=Damaged First -lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place %s in damage order; cancel to place it first -lblPutCardOnTopOrBottomLibrary=Put %s on the top or bottom of your library? +lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place {0} in damage order; cancel to place it first +lblPutCardOnTopOrBottomLibrary=Put {0} on the top or bottom of your library? lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library lblClosestToTop=Closest to top lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield @@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Choose order of copies to cast lblDelveHowManyCards=Delve how many cards? lblExileWhichCard=Exile which card? lblDestroy=destroy -lblUpTo=up to +lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}. +lblSelectNumTargetToAction=Select %d {0}(s) to {1}. lblHighestBidder=Highest Bidder lblUseTriggeredAbilityOf=Use triggered ability of lblExertAttackersConfirm=Exert Attackers? -lblThereNoCardIn=There are no cards in -lblPut=Put -lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard? +lblThereNoCardInPlayerZone=There are no cards in {0} {1} +lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard? lblLibrary=Library lblGraveyard=Graveyard lblTop=Top lblBottom=Bottom -lblManaFrom=mana from +lblNColorManaFromCard={0} {1} mana from {2} lblPayManaFromManaPool=Pay Mana from Mana Pool -lblChooseATargetType=Choose a %s type +lblChooseATargetType=Choose a {0} type lblUntap=Untap lblOdds=Odds lblEvens=Evens @@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip lblLoseTheFlip=lose the flip lblChooseAResult=Choose a result lblSelectPreventionShieldToUse=select which prevention shield to use -lblChooseAMode=Choose a mode -lblActivated=activated +lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool. lblOverwriteExistFileConfirm=Overwrite existing file? lblFileExists=File exists! lblSelectGameStateFile=Select Game State File lblFileNotFound=File not found -lblIn=in -lblOnTheBattlefield=on the battlefield -lblOnTheStackOrInPlay=on the stack / in play -lblPutCard=Put card -lblForWhichPlayer=for which player? -lblShould=Should -lblAffectedWithSummoningSickness=be affected with Summoning Sickness? -lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library? +lblPutCardInWhichPlayerZone=Put card in {0} for which player? +lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player? +lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player? +lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness? +lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library? lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand? lblChooseCardsExile=Choose cards to exile lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield? @@ -1245,8 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence. lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas. lblErrorEntityWithId=Error: Entity with ID lblNotFound=not found -lblChooseAnnounceFor=Choose %s for %name +lblChooseAnnounceForCard=Choose {0} for {1} lblSacrifice=Sacrifice +lblLookCardInPlayerZone=Looking at cards in {0} {1} +lblPlayerZone={0} {1} +lblActionFromPlayerDeck={0} from {1} Deck #AbstractGuiGame.java lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway? lblConcedeTitle=Concede Game? @@ -1592,24 +1591,22 @@ lblSelectOrder=Select Order lblIfYouDo=if you do lblOr=or lblDoYouWantPay=Do you want to pay +lblDoYouWantPayNLife=Do you want to pay {0} life? lblDoyouWantTo=Do you want to -lblDoYouWantMill=Do you want to mill -lblDoYouWantFlip=Do you want to flip -lblDoYouWantRemove=Do you want to remove -lblDoYouWantRemoveCounters=Do you want to remove counters from -lblDoYouWantExile=Do you want to exile +lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1} +lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1} +lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}? +lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}? +lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library? lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard? lblDoYouWantDiscardYourHand=Do you want to discard your hand? -lblDoYouWantSpend=Do you want to spend -lblLetThatPlayer=let that player -lblCoin=coin -lblCounterOfPointer=counter -lblFrom=from -lblFromYourLibrary=from your library? +lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter? +lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1} +lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1} lblSelectRemoveCounterCard=Select a card to remove a counter lblSelectRemoveCounterType=Select type counters to remove -lblExileFrom=Exile from -lblPutCardFromWhose=Put cards from whose +lblExileFromZone=Exile from {0} +lblPutCardFromWhoseZone=Put cards from whose {0}? lblPutCardToLibrary=Put cards to Library lblPutIntoLibrary=put into library. lblGainControl=gain control. @@ -1618,8 +1615,7 @@ lbldiscard=discard. lblReveal=reveal lblTap=tap lblCurrentCard=Current Card -lblSelectOfCardsTo=Select -lblCardsTo=card(s) to +lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1} #AbandonEffect.java lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}? #ActivateAbilityEffect.java diff --git a/forge-gui/res/languages/es-ES.properties b/forge-gui/res/languages/es-ES.properties index f269df2be2d..7001086b4f2 100644 --- a/forge-gui/res/languages/es-ES.properties +++ b/forge-gui/res/languages/es-ES.properties @@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block lblOrSelectBlockTarget= or select another attacker to declare blockers for. lblMorph=Morph #PlayerControllerHuman.java -lblYouHaveWonTheCoinToss=%s, has ganado el lanzamiento de la moneda. -lblYouLostTheLastGame=%s, perdiste la última partida. +lblYouHaveWonTheCoinToss={0}, has ganado el lanzamiento de la moneda. +lblYouLostTheLastGame={0}, perdiste la última partida. lblWouldYouLiketoPlayorDraw=¿Quieres jugar o ceder? lblWhoWouldYouLiketoStartthisGame=¿Quién te gustaría que empezara esta partida? (Haz clic en el retrato) lblPlay=Jugar lblDraw=Ceder -lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo %s), por favor realiza modificaciones a tu mazo de nuevo. -lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo %s), por favor realiza modificaciones a tu mazo de nuevo. +lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo {0}), por favor realiza modificaciones a tu mazo de nuevo. +lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo {0}), por favor realiza modificaciones a tu mazo de nuevo. lblAssignCombatDamageWerentBlocked=¿Quieres asignar su daño de combate como si no estuviera bloqueado? lblChosenCards=Cartas elegidas lblAttacker=Atacante @@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Selecciona las cartas para ponerlas en el lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio lblDiscardUpToNCards=Descarta hasta %d carta(s) lblDiscardNCards=Descarta %d carta(s) -lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un %s. +lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un {0}. lblCleanupPhase=Fase de Limpieza -lblSelectCardsToDiscardHandDownMaximum=Selecciona %d carta(s) a descartar para reducir tu mano al máximo de %max cartas. +lblSelectCardsToDiscardHandDownMaximum=Selecciona {0} carta(s) a descartar para reducir tu mano al máximo de {1} cartas. lblChooseMinCardToDiscard=Elige %d carta(s) para descartar lblDiscarded=Descartado -lblChooseDamageOrderFor=Selecciona el Orden de Daños para %s +lblChooseDamageOrderFor=Selecciona el Orden de Daños para {0} lblDamagedFirst=Dañado Primero -lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar %s en el orden de daño; cancela para colocarlo primero. -lblPutCardOnTopOrBottomLibrary=¿Poner %s en la parte superior o inferior de tu biblioteca? +lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar {0} en el orden de daño; cancela para colocarlo primero. +lblPutCardOnTopOrBottomLibrary=¿Poner {0} en la parte superior o inferior de tu biblioteca? lblChooseOrderCardsPutIntoLibrary=Elige el orden de las cartas para poner en la biblioteca lblClosestToTop=Más cerca de la parte superior lblChooseOrderCardsPutOntoBattlefield=Elige el orden de las cartas que quieres poner en el campo de batalla @@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Elige el orden de las copias que se van a invocar lblDelveHowManyCards=¿Excavar cuántas cartas? lblExileWhichCard=¿Exiliar qué carta? lblDestroy=destroy -lblUpTo=up to +lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}. +lblSelectNumTargetToAction=Select %d {0}(s) to {1}. lblHighestBidder=Highest Bidder lblUseTriggeredAbilityOf=Use triggered ability of lblExertAttackersConfirm=Exert Attackers? -lblThereNoCardIn=There are no cards in -lblPut=Put -lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard? +lblThereNoCardInPlayerZone=There are no cards in {0} {1} +lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard? lblLibrary=Library lblGraveyard=Graveyard lblTop=Top lblBottom=Bottom -lblManaFrom=mana from +lblNColorManaFromCard={0} {1} mana from {2} lblPayManaFromManaPool=Pay Mana from Mana Pool -lblChooseATargetType=Choose a %s type +lblChooseATargetType=Choose a {0} type lblUntap=Untap lblOdds=Odds lblEvens=Evens @@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip lblLoseTheFlip=lose the flip lblChooseAResult=Choose a result lblSelectPreventionShieldToUse=select which prevention shield to use -lblChooseAMode=Choose a mode -lblActivated=activated +lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool. lblOverwriteExistFileConfirm=Overwrite existing file? lblFileExists=File exists! lblSelectGameStateFile=Select Game State File lblFileNotFound=File not found -lblIn=in -lblOnTheBattlefield=on the battlefield -lblOnTheStackOrInPlay=on the stack / in play -lblPutCard=Put card -lblForWhichPlayer=for which player? -lblShould=Should -lblAffectedWithSummoningSickness=be affected with Summoning Sickness? -lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library? +lblPutCardInWhichPlayerZone=Put card in {0} for which player? +lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player? +lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player? +lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness? +lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library? lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand? lblChooseCardsExile=Choose cards to exile lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield? @@ -1245,8 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence. lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas. lblErrorEntityWithId=Error: Entity with ID lblNotFound=not found -lblChooseAnnounceFor=Choose %s for %name +lblChooseAnnounceForCard=Choose {0} for {1} lblSacrifice=Sacrifice +lblLookCardInPlayerZone=Looking at cards in {0} {1} +lblPlayerZone={0} {1} +lblActionFromPlayerDeck={0} from {1} Deck #AbstractGuiGame.java lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos? lblConcedeTitle=¿Conceder Partida? @@ -1592,24 +1591,22 @@ lblSelectOrder=Select Order lblIfYouDo=if you do lblOr=or lblDoYouWantPay=Do you want to pay +lblDoYouWantPayNLife=Do you want to pay {0} life? lblDoyouWantTo=Do you want to -lblDoYouWantMill=Do you want to mill -lblDoYouWantFlip=Do you want to flip -lblDoYouWantRemove=Do you want to remove -lblDoYouWantRemoveCounters=Do you want to remove counters from -lblDoYouWantExile=Do you want to exile +lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1} +lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1} +lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}? +lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}? +lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library? lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard? lblDoYouWantDiscardYourHand=Do you want to discard your hand? -lblDoYouWantSpend=Do you want to spend -lblLetThatPlayer=let that player -lblCoin=coin -lblCounterOfPointer=counter -lblFrom=from -lblFromYourLibrary=from your library? +lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter? +lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1} +lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1} lblSelectRemoveCounterCard=Select a card to remove a counter lblSelectRemoveCounterType=Select type counters to remove -lblExileFrom=Exile from -lblPutCardFromWhose=Put cards from whose +lblExileFromZone=Exile from {0} +lblPutCardFromWhoseZone=Put cards from whose {0}? lblPutCardToLibrary=Put cards to Library lblPutIntoLibrary=put into library. lblGainControl=gain control. @@ -1618,8 +1615,7 @@ lbldiscard=discard. lblReveal=reveal lblTap=tap lblCurrentCard=Current Card -lblSelectOfCardsTo=Select -lblCardsTo=card(s) to +lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1} #AbandonEffect.java lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}? #ActivateAbilityEffect.java diff --git a/forge-gui/res/languages/zh-CN.properties b/forge-gui/res/languages/zh-CN.properties index 000126f77f9..872dd72bb41 100644 --- a/forge-gui/res/languages/zh-CN.properties +++ b/forge-gui/res/languages/zh-CN.properties @@ -1113,14 +1113,14 @@ lblSelectBlocker=选择进行阻挡的生物 lblOrSelectBlockTarget= 或者为其他进攻者选择阻挡者。 lblMorph=变身 #PlayerControllerHuman.java -lblYouHaveWonTheCoinToss=%s,你赢得了这次掷硬币。 -lblYouLostTheLastGame=%s,最后一场比赛你输了。 +lblYouHaveWonTheCoinToss={0},你赢得了这次掷硬币。 +lblYouLostTheLastGame={0},最后一场比赛你输了。 lblWouldYouLiketoPlayorDraw=你想先手还是后手? lblWhoWouldYouLiketoStartthisGame=你想谁先开始游戏?(单击头像) lblPlay=先手 lblDraw=后手 -lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为%s),请重新修改套牌。 -lblTooManyCardsSideboard=备牌中卡牌数过多(最多为%s),请重新修改套牌。 +lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为{0}),请重新修改套牌。 +lblTooManyCardsSideboard=备牌中卡牌数过多(最多为{0}),请重新修改套牌。 lblAssignCombatDamageWerentBlocked=是否要像没有被阻挡一样分配战斗伤害? lblChosenCards=选择牌 lblAttacker=进攻者 @@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的卡牌 lblCardsToPutInTheGraveyard=放于坟场的卡牌 lblDiscardUpToNCards=最多弃%d张牌 lblDiscardNCards=弃%d张牌 -lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌,除非你丢弃%s。 +lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌,除非你丢弃{0}。 lblCleanupPhase=清除步骤 -lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的%d张牌,以使你的手牌数量减少到%max张。 +lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的{0}张牌,以使你的手牌数量减少到{1}张。 lblChooseMinCardToDiscard=选择%d张牌弃掉 lblDiscarded=弃牌 -lblChooseDamageOrderFor=选择%s造成伤害的顺序 +lblChooseDamageOrderFor=选择{0}造成伤害的顺序 lblDamagedFirst=先造成伤害 -lblChooseBlockerAfterWhichToPlaceAttackert=选择%s后造成伤害的阻挡者; cancel to place it first -lblPutCardOnTopOrBottomLibrary=将%s放到牌库顶还是底? +lblChooseBlockerAfterWhichToPlaceAttackert=选择{0}后造成伤害的阻挡者; cancel to place it first +lblPutCardOnTopOrBottomLibrary=将{0}放到牌库顶还是底? lblChooseOrderCardsPutIntoLibrary=选择要放入牌库中的牌的顺序 lblClosestToTop=最接近顶部 lblChooseOrderCardsPutOntoBattlefield=选择要放入战场中的牌的顺序 @@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=选择要复制品的释放顺序。 lblDelveHowManyCards=掘穴多少张牌? lblExileWhichCard=放逐哪张牌? lblDestroy=消灭 -lblUpTo=最多 +lblSelectUpToNumTargetToAction=选择最多%d个{0}用于{1}。 +lblSelectNumTargetToAction=选择%d个{0}用于{1}。 lblHighestBidder=最高出价者 lblUseTriggeredAbilityOf=使用触发异能 lblExertAttackersConfirm=进攻者耗竭? -lblThereNoCardIn=里面没有牌 -lblPut=放到 -lblOnTheTopLibraryOrGraveyard=牌库顶或坟场? +lblThereNoCardInPlayerZone={0}的{1}中没有牌 +lblPutCardsOnTheTopLibraryOrGraveyard=将{0}放到牌库顶还是坟场? lblLibrary=牌库 lblGraveyard=坟场 lblTop=顶 lblBottom=底 -lblManaFrom=法术力自 +lblNColorManaFromCard={2}产{0}个{1}法术力 lblPayManaFromManaPool=从法术力池支付法术力 -lblChooseATargetType=选择一个%s类型 +lblChooseATargetType=选择一个{0}类型 lblUntap=重置 lblOdds=赔率 lblEvens=偶数 @@ -1217,21 +1217,17 @@ lblWinTheFlip=赢得此掷 lblLoseTheFlip=输掉此掷 lblChooseAResult=选择一个结果 lblSelectPreventionShieldToUse=选择一个保护罩使用 -lblChooseAMode=选择一种模式 -lblActivated=已启动 +lblPlayerActivatedCardChooseMode={0}激活了{1} - 选择一个模式 lblNoPlayerHasPriorityCannotAddedManaToPool=目前没有牌手具有优先权,因此无法向法术力池中加入法术力。 lblOverwriteExistFileConfirm=覆盖已有的文件? lblFileExists=文件已存在! lblSelectGameStateFile=选择游戏状态文件 lblFileNotFound=文件未找到 -lblIn=在 -lblOnTheBattlefield=在战场上 -lblOnTheStackOrInPlay=在堆叠/在使用 -lblPutCard=放置牌 -lblForWhichPlayer=哪个牌手? -lblShould=应该 -lblAffectedWithSummoningSickness=被召唤失调效应影响? -lblBeAddedToLibraryTopOrBottom=被添加到牌库顶还是底? +lblPutCardInWhichPlayerZone=将牌放于哪个牌手的{0}中? +lblPutCardInWhichPlayerBattlefield=将牌放于哪个牌手的战场? +lblPutCardInWhichPlayerPlayOrStack=将牌放于哪个牌手的堆叠/使哪个牌手使用牌? +lblCardShouldBeSummoningSicknessConfirm={0}是否应该受到召唤失调的影响? +lblCardShouldBeAddedToLibraryTopOrBottom=将{0}添加到牌库顶还是底? lblExileCardsFromPlayerHandConfirm=从哪位玩家手中放逐牌? lblChooseCardsExile=选择要放逐的牌 lblExileCardsFromPlayerBattlefieldConfirm=从哪个玩家的战场放逐牌? @@ -1245,8 +1241,11 @@ lblRestartingActionSequence=重新启动行动序列 lblErrorPleaseCheckID=错误:请检查ID,并确保他们之间用空格和/或逗号分隔。 lblErrorEntityWithId=错误:实体的ID lblNotFound=没有找到 -lblChooseAnnounceFor=为%name选择%s +lblChooseAnnounceFor=为{0}选择{1} lblSacrifice=牺牲 +lblLookCardInPlayerZone=查看{0}的{1}中的牌 +lblPlayerZone={0}的{1} +lblActionFromPlayerDeck=从{1}的套牌{0} #AbstractGuiGame.java lblConcedeCurrentGame=这局游戏认输。\n\n确认吗? lblConcedeTitle=这局游戏认输? @@ -1589,27 +1588,25 @@ lblFinalMatch=决赛 #DualListBox.java lblSelectOrder=选择顺序 #HumanPlay.java -lblIfYouDo=如果你 +lblIfYouDo=如果你如此做 lblOr=或 lblDoYouWantPay=你想要支付 +lblDoYouWantPayNLife=你想要支付{0}点生命吗? lblDoyouWantTo=你想要 -lblDoYouWantMill=你想要磨 -lblDoYouWantFlip=你想要抛 -lblDoYouWantRemove=你想要移除 -lblDoYouWantRemoveCounters=你想要删除指示物从 -lblDoYouWantExile=你想要放逐 +lblDoYouWantMillNCardsOrDoAction=你想要磨{0}张牌吗? {1} +lblDoYouWantFlipNCoinOrDoAction=你想要抛{0}个硬币吗? {1} +lblDoYouWantRemoveNTargetTypeCounterFromCard=你想要从{2}移除{0}个{1}指示物吗? +lblDoYouWantRemoveCountersFromCard=你想要从{0}删除指示物吗? +lblDoYouWantExileNCardsFromYourLibrary=你想要从你的牌库放逐{0}张牌吗? lblDoYouWantExileAllCardYouGraveyard=你想要放逐坟场中的所有牌吗? lblDoYouWantDiscardYourHand=你想要弃掉你的手牌吗? -lblDoYouWantSpend=你想要花费 -lblLetThatPlayer=让那个牌手 -lblCoin=硬币 -lblCounterOfPointer=指示物 -lblFrom=从 -lblFromYourLibrary=从你的牌库? +lblDoYouWantSpendNTargetTypeCounter=你想要花费{0}个{1}指示物吗? +lblDoYouWantLetThatPlayerDrawNCardOrDoAction=你想要抓让该牌手{0}张牌吗?{1} +lblDoYouWantDrawNCardOrDoAction=你想要抓{0}张牌吗?{1} lblSelectRemoveCounterCard=选择一张牌删除指示物 lblSelectRemoveCounterType=选择一个指示物类型删除 -lblExileFrom=放逐自 -lblPutCardFromWhose=谁放置牌 +lblExileFromZone=从{0}中放逐 +lblPutCardFromWhoseZone=将牌放入谁的{0}? lblPutCardToLibrary=将牌放入牌库 lblPutIntoLibrary=放入牌库。 lblGainControl=获得控制权。 @@ -1618,8 +1615,7 @@ lbldiscard=弃牌。 lblReveal=展示 lblTap=横置 lblCurrentCard=当前牌 -lblSelectOfCardsTo=选择 -lblCardsTo=牌到 +lblSelectNSpecifyTypeCardsToAction=选择%d张{0}牌用于{1} #AbandonEffect.java lblWouldYoulikeAbandonSource=你想要终止阴谋{0}吗? #ActivateAbilityEffect.java