- Bugfix for AI Trample damage not functioning if there is no trample over damage with a single blocker

This commit is contained in:
jendave
2011-08-06 15:42:50 +00:00
parent 505abd1698
commit e7347eec50

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@@ -535,10 +535,10 @@ public class Combat {
int trample = damage - damageNeeded; int trample = damage - damageNeeded;
if (0 < trample) { if (0 < trample) // If Extra trample damage, assign to defending player/planeswalker
blocker.addAssignedDamage(damageNeeded, attacker);
this.addDefendingDamage(trample, attacker); this.addDefendingDamage(trample, attacker);
}
blocker.addAssignedDamage(damageNeeded, attacker);
} }
else blocker.addAssignedDamage(damage, attacker); else blocker.addAssignedDamage(damage, attacker);
}// 1 blocker }// 1 blocker