- Bugfix for AI Trample damage not functioning if there is no trample over damage with a single blocker

This commit is contained in:
jendave
2011-08-06 15:42:50 +00:00
parent 505abd1698
commit e7347eec50

View File

@@ -535,10 +535,10 @@ public class Combat {
int trample = damage - damageNeeded;
if (0 < trample) {
blocker.addAssignedDamage(damageNeeded, attacker);
if (0 < trample) // If Extra trample damage, assign to defending player/planeswalker
this.addDefendingDamage(trample, attacker);
}
blocker.addAssignedDamage(damageNeeded, attacker);
}
else blocker.addAssignedDamage(damage, attacker);
}// 1 blocker