update translation

This commit is contained in:
CCTV-1
2020-01-22 12:52:07 +08:00
parent dda23854a3
commit e67b63375c
5 changed files with 403 additions and 8 deletions

View File

@@ -2081,4 +2081,83 @@ lblExile=Exile
lblRetrieve=Retrieve
lblExileRetrieveProportion=Exile unneeded cards at {0}% value.\nRetrieve exiled cards for {1}% value.
lblRetrieveForNAE=Retrieve for {0} {1}
lblExileForNAE=Exile for {0} {1}
lblExileForNAE=Exile for {0} {1}
#ConquestBattle.java
lblRetry=Retry
lblQuit=Quit
#ConquestMultiverseScreen.java
lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
lblAllPlanesUnlocked=All Planes Unlocked
lblReceivedBoosterPack=Received Booster Pack
lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
lblReceivedAetherShards=Received Aether Shards
lblReceivedAetherShardsForDuplicateCards=Received Aether Shards for Duplicate Cards
lblReceivedBonusPlaneswalkEmblems=Received Bonus Planeswalk Emblems
lblStartingBattle=Starting battle...
lblChaosApproaching=Chaos approaching...
lblBattle=Battle
#ConquestDeckEditor.java
lblConquestCommander=Conquest Commander
#ConquestPlaneSelector.java
lblThisPlaneHasNoDesc=This plane has no description.
#ConquestUtil.java
lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as:
lblConquestName=Conquest Name
#HumanCostDecision.java
lblChooseXValueForCard={0} - Choose a Value for X
lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard.
lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you?
lblDrawNCardsConfirm=Draw {0} Card(s)?
lblExileConfirm=Exile {0}?
lblExileNCardsFromYourZone=Exile {0} card(s) from your {1}
lblExileFromWhoseZone=Exile from whose {0}
lblExileFromZone=Exile from {0}
lblToBeExiled=To be exiled
lblExileFromStack=Exile from Stack
lblExileNCardFromYourTopLibraryConfirm=Exile {0} card from the top of your library?
lblChooseAnExiledCardPutIntoGraveyard=Choose an exiled card to put into graveyard
lblToGraveyard=To graveyard
lblExertCardConfirm=Exert {0}?
lblSelectACostToExert=Select a {0} to exert ({1} left)
lblGainNTargetControl=Gain control of {0} {1}
lblCardChooseAnOpponentToGainNLife={0} - Choose an opponent to gain {1} life
lblMillNCardsFromYourLibraryConfirm=Mill {0} card(s) from your library?
lblPayNLifeConfirm=Pay {0} life?
lblPayEnergyConfirm={0}?\n(You have {1} {2})
lblPutCardToLibraryConfirm=Put {0} to library?
lblPutNCardsFromYourZone=Put {0} card(s) from your {1}
lblFromZonePutToLibrary=Put from {0} to library
lblPutCardsFromWhoseZone=Put cards from whose {0}?
lblPutZoneCardsToLibrary=Put cards from {0} to Library
lblPutNTypeCounterOnTarget=Put {0} {1} counter on {2}
lblReturnCardToHandConfirm=Return {0} to hand?
lblNTypeCardsToHand=Return {0} {1} card(s) to Hand
lblSelectNCardOfSameColorToReveal=Select {0} Card of same color to reveal.
lblSelectNMoreTypeCardsTpReveal=Select {0} more {1} card(s) to reveal.
lblSelectTargetCounter=Select {0} to remove a counter
lblRemoveCounterFromCard=remove counter from card
lblRemoveAllCountersConfirm=Remove all counters?
lblRemoveNTargetCounterFromCardPayCostConfirm=Pay Cost: Remove {0} {1} counter from {2}?
lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0}
lblSacrificeCardConfirm=Sacrifice {0}?
lblSelectATargetToSacrifice=Select a {0} to sacrifice ({1} left)
lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
lblSelectACreatureToTap=Select a creature to tap.
lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost.
lblCostPaymentInvalid=Cost payment invalid
lblSelectATargetToTap=Select a {0} to tap ({1} left)
lblSelectATargetToUntap=Select a {0} to untap ({1} left)
lblUnattachCardConfirm=Unattach {0}?
#CostExile.java
lblExileTargetsFromYourZone=Exile {0} from your {1}
lblExileTarget=Exile {0}
lblExileAllCardsFromYourZone=Exile all cards from your {0}
lblExileTargetsYourControl=Exile {0} you control
lblExileNCardFromSameZone=Exile card {0} from the same {1}
lblExileNCardFromYourZone=Exile card {0} from your {1}
lblExileNTargetFromSameZone=Exile {0} from the same {1}
#ReplacementHandler.java
lblChooseFirstApplyReplacementEffect=Choose a replacement effect to apply first.
lblApplyCardReplacementEffectToCardConfirm=Apply replacement effect of {0} to {1}?\r\n{2}
lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}

View File

@@ -2081,4 +2081,83 @@ lblExile=Exile
lblRetrieve=Retrieve
lblExileRetrieveProportion=Exile unneeded cards at {0}% value.\nRetrieve exiled cards for {1}% value.
lblRetrieveForNAE=Retrieve for {0} {1}
lblExileForNAE=Exile for {0} {1}
lblExileForNAE=Exile for {0} {1}
#ConquestBattle.java
lblRetry=Retry
lblQuit=Quit
#ConquestMultiverseScreen.java
lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
lblAllPlanesUnlocked=All Planes Unlocked
lblReceivedBoosterPack=Received Booster Pack
lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
lblReceivedAetherShards=Received Aether Shards
lblReceivedAetherShardsForDuplicateCards=Received Aether Shards for Duplicate Cards
lblReceivedBonusPlaneswalkEmblems=Received Bonus Planeswalk Emblems
lblStartingBattle=Starting battle...
lblChaosApproaching=Chaos approaching...
lblBattle=Battle
#ConquestDeckEditor.java
lblConquestCommander=Conquest Commander
#ConquestPlaneSelector.java
lblThisPlaneHasNoDesc=This plane has no description.
#ConquestUtil.java
lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as:
lblConquestName=Conquest Name
#HumanCostDecision.java
lblChooseXValueForCard={0} - Choose a Value for X
lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard.
lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you?
lblDrawNCardsConfirm=Draw {0} Card(s)?
lblExileConfirm=Exile {0}?
lblExileNCardsFromYourZone=Exile {0} card(s) from your {1}
lblExileFromWhoseZone=Exile from whose {0}
lblExileFromZone=Exile from {0}
lblToBeExiled=To be exiled
lblExileFromStack=Exile from Stack
lblExileNCardFromYourTopLibraryConfirm=Exile {0} card from the top of your library?
lblChooseAnExiledCardPutIntoGraveyard=Choose an exiled card to put into graveyard
lblToGraveyard=To graveyard
lblExertCardConfirm=Exert {0}?
lblSelectACostToExert=Select a {0} to exert ({1} left)
lblGainNTargetControl=Gain control of {0} {1}
lblCardChooseAnOpponentToGainNLife={0} - Choose an opponent to gain {1} life
lblMillNCardsFromYourLibraryConfirm=Mill {0} card(s) from your library?
lblPayNLifeConfirm=Pay {0} life?
lblPayEnergyConfirm={0}?\n(You have {1} {2})
lblPutCardToLibraryConfirm=Put {0} to library?
lblPutNCardsFromYourZone=Put {0} card(s) from your {1}
lblFromZonePutToLibrary=Put from {0} to library
lblPutCardsFromWhoseZone=Put cards from whose {0}?
lblPutZoneCardsToLibrary=Put cards from {0} to Library
lblPutNTypeCounterOnTarget=Put {0} {1} counter on {2}
lblReturnCardToHandConfirm=Return {0} to hand?
lblNTypeCardsToHand=Return {0} {1} card(s) to Hand
lblSelectNCardOfSameColorToReveal=Select {0} Card of same color to reveal.
lblSelectNMoreTypeCardsTpReveal=Select {0} more {1} card(s) to reveal.
lblSelectTargetCounter=Select {0} to remove a counter
lblRemoveCounterFromCard=remove counter from card
lblRemoveAllCountersConfirm=Remove all counters?
lblRemoveNTargetCounterFromCardPayCostConfirm=Pay Cost: Remove {0} {1} counter from {2}?
lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0}
lblSacrificeCardConfirm=Sacrifice {0}?
lblSelectATargetToSacrifice=Select a {0} to sacrifice ({1} left)
lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
lblSelectACreatureToTap=Select a creature to tap.
lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost.
lblCostPaymentInvalid=Cost payment invalid
lblSelectATargetToTap=Select a {0} to tap ({1} left)
lblSelectATargetToUntap=Select a {0} to untap ({1} left)
lblUnattachCardConfirm=Unattach {0}?
#CostExile.java
lblExileTargetsFromYourZone=Exile {0} from your {1}
lblExileTarget=Exile {0}
lblExileAllCardsFromYourZone=Exile all cards from your {0}
lblExileTargetsYourControl=Exile {0} you control
lblExileNCardFromSameZone=Exile card {0} from the same {1}
lblExileNCardFromYourZone=Exile card {0} from your {1}
lblExileNTargetFromSameZone=Exile {0} from the same {1}
#ReplacementHandler.java
lblChooseFirstApplyReplacementEffect=Choose a replacement effect to apply first.
lblApplyCardReplacementEffectToCardConfirm=Apply replacement effect of {0} to {1}?\r\n{2}
lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}

View File

@@ -2081,4 +2081,83 @@ lblExile=Exile
lblRetrieve=Retrieve
lblExileRetrieveProportion=Exile unneeded cards at {0}% value.\nRetrieve exiled cards for {1}% value.
lblRetrieveForNAE=Retrieve for {0} {1}
lblExileForNAE=Exile for {0} {1}
lblExileForNAE=Exile for {0} {1}
#ConquestBattle.java
lblRetry=Retry
lblQuit=Quit
#ConquestMultiverseScreen.java
lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
lblAllPlanesUnlocked=All Planes Unlocked
lblReceivedBoosterPack=Received Booster Pack
lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
lblReceivedAetherShards=Received Aether Shards
lblReceivedAetherShardsForDuplicateCards=Received Aether Shards for Duplicate Cards
lblReceivedBonusPlaneswalkEmblems=Received Bonus Planeswalk Emblems
lblStartingBattle=Starting battle...
lblChaosApproaching=Chaos approaching...
lblBattle=Battle
#ConquestDeckEditor.java
lblConquestCommander=Conquest Commander
#ConquestPlaneSelector.java
lblThisPlaneHasNoDesc=This plane has no description.
#ConquestUtil.java
lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as:
lblConquestName=Conquest Name
#HumanCostDecision.java
lblChooseXValueForCard={0} - Choose a Value for X
lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard.
lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you?
lblDrawNCardsConfirm=Draw {0} Card(s)?
lblExileConfirm=Exile {0}?
lblExileNCardsFromYourZone=Exile {0} card(s) from your {1}
lblExileFromWhoseZone=Exile from whose {0}
lblExileFromZone=Exile from {0}
lblToBeExiled=To be exiled
lblExileFromStack=Exile from Stack
lblExileNCardFromYourTopLibraryConfirm=Exile {0} card from the top of your library?
lblChooseAnExiledCardPutIntoGraveyard=Choose an exiled card to put into graveyard
lblToGraveyard=To graveyard
lblExertCardConfirm=Exert {0}?
lblSelectACostToExert=Select a {0} to exert ({1} left)
lblGainNTargetControl=Gain control of {0} {1}
lblCardChooseAnOpponentToGainNLife={0} - Choose an opponent to gain {1} life
lblMillNCardsFromYourLibraryConfirm=Mill {0} card(s) from your library?
lblPayNLifeConfirm=Pay {0} life?
lblPayEnergyConfirm={0}?\n(You have {1} {2})
lblPutCardToLibraryConfirm=Put {0} to library?
lblPutNCardsFromYourZone=Put {0} card(s) from your {1}
lblFromZonePutToLibrary=Put from {0} to library
lblPutCardsFromWhoseZone=Put cards from whose {0}?
lblPutZoneCardsToLibrary=Put cards from {0} to Library
lblPutNTypeCounterOnTarget=Put {0} {1} counter on {2}
lblReturnCardToHandConfirm=Return {0} to hand?
lblNTypeCardsToHand=Return {0} {1} card(s) to Hand
lblSelectNCardOfSameColorToReveal=Select {0} Card of same color to reveal.
lblSelectNMoreTypeCardsTpReveal=Select {0} more {1} card(s) to reveal.
lblSelectTargetCounter=Select {0} to remove a counter
lblRemoveCounterFromCard=remove counter from card
lblRemoveAllCountersConfirm=Remove all counters?
lblRemoveNTargetCounterFromCardPayCostConfirm=Pay Cost: Remove {0} {1} counter from {2}?
lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0}
lblSacrificeCardConfirm=Sacrifice {0}?
lblSelectATargetToSacrifice=Select a {0} to sacrifice ({1} left)
lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
lblSelectACreatureToTap=Select a creature to tap.
lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost.
lblCostPaymentInvalid=Cost payment invalid
lblSelectATargetToTap=Select a {0} to tap ({1} left)
lblSelectATargetToUntap=Select a {0} to untap ({1} left)
lblUnattachCardConfirm=Unattach {0}?
#CostExile.java
lblExileTargetsFromYourZone=Exile {0} from your {1}
lblExileTarget=Exile {0}
lblExileAllCardsFromYourZone=Exile all cards from your {0}
lblExileTargetsYourControl=Exile {0} you control
lblExileNCardFromSameZone=Exile card {0} from the same {1}
lblExileNCardFromYourZone=Exile card {0} from your {1}
lblExileNTargetFromSameZone=Exile {0} from the same {1}
#ReplacementHandler.java
lblChooseFirstApplyReplacementEffect=Choose a replacement effect to apply first.
lblApplyCardReplacementEffectToCardConfirm=Apply replacement effect of {0} to {1}?\r\n{2}
lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}

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@@ -2081,4 +2081,83 @@ lblExile=Exile
lblRetrieve=Retrieve
lblExileRetrieveProportion=Exile unneeded cards at {0}% value.\nRetrieve exiled cards for {1}% value.
lblRetrieveForNAE=Retrieve for {0} {1}
lblExileForNAE=Exile for {0} {1}
lblExileForNAE=Exile for {0} {1}
#ConquestBattle.java
lblRetry=Retry
lblQuit=Quit
#ConquestMultiverseScreen.java
lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
lblAllPlanesUnlocked=All Planes Unlocked
lblReceivedBoosterPack=Received Booster Pack
lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
lblReceivedAetherShards=Received Aether Shards
lblReceivedAetherShardsForDuplicateCards=Received Aether Shards for Duplicate Cards
lblReceivedBonusPlaneswalkEmblems=Received Bonus Planeswalk Emblems
lblStartingBattle=Starting battle...
lblChaosApproaching=Chaos approaching...
lblBattle=Battle
#ConquestDeckEditor.java
lblConquestCommander=Conquest Commander
#ConquestPlaneSelector.java
lblThisPlaneHasNoDesc=This plane has no description.
#ConquestUtil.java
lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as:
lblConquestName=Conquest Name
#HumanCostDecision.java
lblChooseXValueForCard={0} - Choose a Value for X
lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard.
lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you?
lblDrawNCardsConfirm=Draw {0} Card(s)?
lblExileConfirm=Exile {0}?
lblExileNCardsFromYourZone=Exile {0} card(s) from your {1}
lblExileFromWhoseZone=Exile from whose {0}
lblExileFromZone=Exile from {0}
lblToBeExiled=To be exiled
lblExileFromStack=Exile from Stack
lblExileNCardFromYourTopLibraryConfirm=Exile {0} card from the top of your library?
lblChooseAnExiledCardPutIntoGraveyard=Choose an exiled card to put into graveyard
lblToGraveyard=To graveyard
lblExertCardConfirm=Exert {0}?
lblSelectACostToExert=Select a {0} to exert ({1} left)
lblGainNTargetControl=Gain control of {0} {1}
lblCardChooseAnOpponentToGainNLife={0} - Choose an opponent to gain {1} life
lblMillNCardsFromYourLibraryConfirm=Mill {0} card(s) from your library?
lblPayNLifeConfirm=Pay {0} life?
lblPayEnergyConfirm={0}?\n(You have {1} {2})
lblPutCardToLibraryConfirm=Put {0} to library?
lblPutNCardsFromYourZone=Put {0} card(s) from your {1}
lblFromZonePutToLibrary=Put from {0} to library
lblPutCardsFromWhoseZone=Put cards from whose {0}?
lblPutZoneCardsToLibrary=Put cards from {0} to Library
lblPutNTypeCounterOnTarget=Put {0} {1} counter on {2}
lblReturnCardToHandConfirm=Return {0} to hand?
lblNTypeCardsToHand=Return {0} {1} card(s) to Hand
lblSelectNCardOfSameColorToReveal=Select {0} Card of same color to reveal.
lblSelectNMoreTypeCardsTpReveal=Select {0} more {1} card(s) to reveal.
lblSelectTargetCounter=Select {0} to remove a counter
lblRemoveCounterFromCard=remove counter from card
lblRemoveAllCountersConfirm=Remove all counters?
lblRemoveNTargetCounterFromCardPayCostConfirm=Pay Cost: Remove {0} {1} counter from {2}?
lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0}
lblSacrificeCardConfirm=Sacrifice {0}?
lblSelectATargetToSacrifice=Select a {0} to sacrifice ({1} left)
lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
lblSelectACreatureToTap=Select a creature to tap.
lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost.
lblCostPaymentInvalid=Cost payment invalid
lblSelectATargetToTap=Select a {0} to tap ({1} left)
lblSelectATargetToUntap=Select a {0} to untap ({1} left)
lblUnattachCardConfirm=Unattach {0}?
#CostExile.java
lblExileTargetsFromYourZone=Exile {0} from your {1}
lblExileTarget=Exile {0}
lblExileAllCardsFromYourZone=Exile all cards from your {0}
lblExileTargetsYourControl=Exile {0} you control
lblExileNCardFromSameZone=Exile card {0} from the same {1}
lblExileNCardFromYourZone=Exile card {0} from your {1}
lblExileNTargetFromSameZone=Exile {0} from the same {1}
#ReplacementHandler.java
lblChooseFirstApplyReplacementEffect=Choose a replacement effect to apply first.
lblApplyCardReplacementEffectToCardConfirm=Apply replacement effect of {0} to {1}?\r\n{2}
lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}

View File

@@ -1913,9 +1913,9 @@ lblCannotCommanderWithDefinedDeck=不能放逐被定义为套牌指挥官的牌
lblCardCannotBeExiledCommandersCard={0}无法放逐以下已被使用为指挥官的牌:\n{1}
lblRetrieveCard=恢复牌
lblRetrieveNCard=恢复{0}张牌
lblNotEnoughShardsToRetrieveCards=没有足够的太碎片可用于恢复{0}。
lblNotEnoughShardsToRetrieveCards=没有足够的太碎片可用于恢复{0}。
lblSpendAECostToRetrieveCardsFromExile=花费{1}个{0}从放逐区恢复{2}\n
lblAetherShards=太碎片
lblAetherShards=太碎片
lblPlaneswalkEmblems=鹏洛克徽记
lblTotalWins=总胜场
lblTotalLosses=总败场
@@ -2066,7 +2066,7 @@ lblCostIncreasePerUnlock=每次解锁增加的费用
lblChaosBattles=混沌战场
#ConquestMenu.java
lblTheMultiverse=多元宇宙
lblTheAether=
lblTheAether=
lblPlaneswalk=时空旅行
lblLoadingCurrentConquest=加载当前征服中
#ConquestCommandersScreen.java
@@ -2081,4 +2081,83 @@ lblExile=放逐
lblRetrieve=恢复
lblExileRetrieveProportion=以牌张价值的{0}%放逐牌\n以牌张价值的{1}%恢复牌。
lblRetrieveForNAE=支付{0}个{1}恢复
lblExileForNAE=放逐获得{0}个{1}
lblExileForNAE=放逐获得{0}个{1}
#ConquestBattle.java
lblRetry=重试
lblQuit=退出
#ConquestMultiverseScreen.java
lblAllPlanesUnlockedNotify=你似乎不需要更多的鹏洛克徽记,你尝试轻按乙太以获得其他奖励,由于混沌的干扰。一个未知的实体被乙太召唤。它正在接近你,随之而来的是一场混沌战斗。
lblAllPlanesUnlocked=所有时空已解锁
lblReceivedBoosterPack=获得补充包
lblReceivedBoosterPackNOfTotal=获得补充包\n{0}/{1}
lblReceivedAetherShards=获得乙太碎片
lblReceivedAetherShardsForDuplicateCards=因重复牌获得乙太碎片
lblReceivedBonusPlaneswalkEmblems=获得鹏洛克徽记奖励
lblStartingBattle=开始战斗中
lblChaosApproaching=混沌接近中
lblBattle=战斗
#ConquestDeckEditor.java
lblConquestCommander=征服指挥官
#ConquestPlaneSelector.java
lblThisPlaneHasNoDesc=这个时空没有描述。
#ConquestUtil.java
lblHistoriiansWillRecallYourConquestAs=史学家将会将你的征服记为:
lblConquestName=征服名
#HumanCostDecision.java
lblChooseXValueForCard={0} - 为X选择一个值
lblSelectOneSameNameCardToDiscardAlreadyChosen=选择一个具有相同名称的牌弃掉。已选择:
lblSelectNMoreTargetTypeCardToDiscard=再选择{0}张{1}弃掉
lblDoYouWantCardDealNDamageToYou=你想要{0}对你造成{1}点伤害吗?
lblDrawNCardsConfirm=抓{0}张牌?
lblExileConfirm=放逐{0}
lblExileNCardsFromYourZone=从你的{1}放逐{0}张牌
lblExileFromWhoseZone=从谁的{0}放逐
lblExileFromZone=从{0}放逐
lblToBeExiled=被放逐
lblExileFromStack=从堆叠放逐
lblExileNCardFromYourTopLibraryConfirm=从你的牌库顶放逐{0}张牌?
lblChooseAnExiledCardPutIntoGraveyard=选择一张已被放逐的牌放入坟墓场
lblToGraveyard=放入坟墓场
lblExertCardConfirm=耗竭{0}
lblSelectACostToExert=选择一个{0}耗竭(还剩{1})
lblGainNTargetControl=获取{0}个{1}的控制权
lblCardChooseAnOpponentToGainNLife={0} - 选择一个目标获得{1}点生命值
lblMillNCardsFromYourLibraryConfirm=从你的牌库磨{0}张牌?
lblPayNLifeConfirm=支付{0}点生命值?
lblPayEnergyConfirm={0}?\n(你拥有{1}点{2})
lblPutCardToLibraryConfirm=将{0}放入牌库?
lblPutNCardsFromYourZone=将{0}张牌放入你的{1}
lblFromZonePutToLibrary=从{0}放入牌库
lblPutCardsFromWhoseZone=将牌放入谁的{0}
lblPutZoneCardsToLibrary=将牌从{0}放入牌库
lblPutNTypeCounterOnTarget=将{0}个{1}指示物放置于{2}
lblReturnCardToHandConfirm=将{0}返回至手牌?
lblNTypeCardsToHand=返回{0}张{1}牌至手牌
lblSelectNCardOfSameColorToReveal=选择{0}张同色牌进行展示。
lblSelectNMoreTypeCardsTpReveal=在选择{0}张{1}牌进行展示。
lblSelectTargetCounter=选择{0}移去一个指示物
lblRemoveCounterFromCard=从牌上移去指示物
lblRemoveAllCountersConfirm=移去所有指示物?
lblRemoveNTargetCounterFromCardPayCostConfirm=支付费用:从{2}上移去{0}个{1}指示物?
lblRemoveCountersFromAInZoneCard=从一个{0}中的牌移去指示物
lblSacrificeCardConfirm=牺牲{0}
lblSelectATargetToSacrifice=选择一个{0}进行牺牲(还剩{1}
lblSelectOneOfCardsToTapAlreadyChosen=选择其中的一张进行横置。已经选择:
lblSelectACreatureToTap=选择一个生物进行横置
lblEnoughValidCardNotToPayTheCost=没有足够的有效牌张用于支付费用。
lblCostPaymentInvalid=付费失败
lblSelectATargetToTap=选择{0}进行横置(还剩{1}
lblSelectATargetToUntap=选择{0}进行重置(还剩{1}
lblUnattachCardConfirm=取消结附{0}
#CostExile.java
lblExileTargetsFromYourZone=从你的{1}放逐{0}
lblExileTarget=放逐{0}
lblExileAllCardsFromYourZone=从你的{0}中放逐所有牌
lblExileTargetsYourControl=放逐你操控的{0}
lblExileNCardFromSameZone=从同一{1}中的牌张中放逐{0}张牌
lblExileNCardFromYourZone=从你的{1}中放逐{0}张牌
lblExileNTargetFromSameZone=从同一{1}中的牌张中放逐{0}
#ReplacementHandler.java
lblChooseFirstApplyReplacementEffect=选择首先生效的替代性效应。
lblApplyCardReplacementEffectToCardConfirm=对{1}应用替代性效应{0}\r\n{2}
lblApplyReplacementEffectOfCardConfirm=应用替代性效应{0}\r\n{1}