mirror of
https://github.com/Card-Forge/forge.git
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update translation
This commit is contained in:
@@ -2081,4 +2081,83 @@ lblExile=Exile
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lblRetrieve=Retrieve
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lblExileRetrieveProportion=Exile unneeded cards at {0}% value.\nRetrieve exiled cards for {1}% value.
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lblRetrieveForNAE=Retrieve for {0} {1}
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lblExileForNAE=Exile for {0} {1}
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lblExileForNAE=Exile for {0} {1}
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#ConquestBattle.java
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lblRetry=Retry
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lblQuit=Quit
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#ConquestMultiverseScreen.java
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lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
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lblAllPlanesUnlocked=All Planes Unlocked
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lblReceivedBoosterPack=Received Booster Pack
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lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
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lblReceivedAetherShards=Received Aether Shards
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lblReceivedAetherShardsForDuplicateCards=Received Aether Shards for Duplicate Cards
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lblReceivedBonusPlaneswalkEmblems=Received Bonus Planeswalk Emblems
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lblStartingBattle=Starting battle...
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lblChaosApproaching=Chaos approaching...
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lblBattle=Battle
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#ConquestDeckEditor.java
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lblConquestCommander=Conquest Commander
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#ConquestPlaneSelector.java
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lblThisPlaneHasNoDesc=This plane has no description.
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#ConquestUtil.java
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lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as:
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lblConquestName=Conquest Name
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#HumanCostDecision.java
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lblChooseXValueForCard={0} - Choose a Value for X
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lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
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lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard.
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lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you?
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lblDrawNCardsConfirm=Draw {0} Card(s)?
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lblExileConfirm=Exile {0}?
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lblExileNCardsFromYourZone=Exile {0} card(s) from your {1}
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lblExileFromWhoseZone=Exile from whose {0}
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lblExileFromZone=Exile from {0}
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lblToBeExiled=To be exiled
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lblExileFromStack=Exile from Stack
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lblExileNCardFromYourTopLibraryConfirm=Exile {0} card from the top of your library?
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lblChooseAnExiledCardPutIntoGraveyard=Choose an exiled card to put into graveyard
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lblToGraveyard=To graveyard
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lblExertCardConfirm=Exert {0}?
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lblSelectACostToExert=Select a {0} to exert ({1} left)
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lblGainNTargetControl=Gain control of {0} {1}
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lblCardChooseAnOpponentToGainNLife={0} - Choose an opponent to gain {1} life
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lblMillNCardsFromYourLibraryConfirm=Mill {0} card(s) from your library?
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lblPayNLifeConfirm=Pay {0} life?
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lblPayEnergyConfirm={0}?\n(You have {1} {2})
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lblPutCardToLibraryConfirm=Put {0} to library?
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lblPutNCardsFromYourZone=Put {0} card(s) from your {1}
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lblFromZonePutToLibrary=Put from {0} to library
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lblPutCardsFromWhoseZone=Put cards from whose {0}?
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lblPutZoneCardsToLibrary=Put cards from {0} to Library
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lblPutNTypeCounterOnTarget=Put {0} {1} counter on {2}
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lblReturnCardToHandConfirm=Return {0} to hand?
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lblNTypeCardsToHand=Return {0} {1} card(s) to Hand
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lblSelectNCardOfSameColorToReveal=Select {0} Card of same color to reveal.
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lblSelectNMoreTypeCardsTpReveal=Select {0} more {1} card(s) to reveal.
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lblSelectTargetCounter=Select {0} to remove a counter
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lblRemoveCounterFromCard=remove counter from card
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lblRemoveAllCountersConfirm=Remove all counters?
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lblRemoveNTargetCounterFromCardPayCostConfirm=Pay Cost: Remove {0} {1} counter from {2}?
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lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0}
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lblSacrificeCardConfirm=Sacrifice {0}?
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lblSelectATargetToSacrifice=Select a {0} to sacrifice ({1} left)
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lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
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lblSelectACreatureToTap=Select a creature to tap.
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lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost.
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lblCostPaymentInvalid=Cost payment invalid
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lblSelectATargetToTap=Select a {0} to tap ({1} left)
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lblSelectATargetToUntap=Select a {0} to untap ({1} left)
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lblUnattachCardConfirm=Unattach {0}?
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#CostExile.java
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lblExileTargetsFromYourZone=Exile {0} from your {1}
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lblExileTarget=Exile {0}
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lblExileAllCardsFromYourZone=Exile all cards from your {0}
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lblExileTargetsYourControl=Exile {0} you control
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lblExileNCardFromSameZone=Exile card {0} from the same {1}
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lblExileNCardFromYourZone=Exile card {0} from your {1}
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lblExileNTargetFromSameZone=Exile {0} from the same {1}
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#ReplacementHandler.java
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lblChooseFirstApplyReplacementEffect=Choose a replacement effect to apply first.
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lblApplyCardReplacementEffectToCardConfirm=Apply replacement effect of {0} to {1}?\r\n{2}
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lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}
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@@ -2081,4 +2081,83 @@ lblExile=Exile
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lblRetrieve=Retrieve
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lblExileRetrieveProportion=Exile unneeded cards at {0}% value.\nRetrieve exiled cards for {1}% value.
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lblRetrieveForNAE=Retrieve for {0} {1}
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lblExileForNAE=Exile for {0} {1}
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lblExileForNAE=Exile for {0} {1}
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#ConquestBattle.java
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lblRetry=Retry
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lblQuit=Quit
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#ConquestMultiverseScreen.java
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lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
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lblAllPlanesUnlocked=All Planes Unlocked
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lblReceivedBoosterPack=Received Booster Pack
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lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
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lblReceivedAetherShards=Received Aether Shards
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lblReceivedAetherShardsForDuplicateCards=Received Aether Shards for Duplicate Cards
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lblReceivedBonusPlaneswalkEmblems=Received Bonus Planeswalk Emblems
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lblStartingBattle=Starting battle...
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lblChaosApproaching=Chaos approaching...
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lblBattle=Battle
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#ConquestDeckEditor.java
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lblConquestCommander=Conquest Commander
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#ConquestPlaneSelector.java
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lblThisPlaneHasNoDesc=This plane has no description.
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#ConquestUtil.java
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lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as:
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lblConquestName=Conquest Name
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#HumanCostDecision.java
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lblChooseXValueForCard={0} - Choose a Value for X
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lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
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lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard.
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lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you?
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lblDrawNCardsConfirm=Draw {0} Card(s)?
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lblExileConfirm=Exile {0}?
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lblExileNCardsFromYourZone=Exile {0} card(s) from your {1}
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lblExileFromWhoseZone=Exile from whose {0}
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lblExileFromZone=Exile from {0}
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lblToBeExiled=To be exiled
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lblExileFromStack=Exile from Stack
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lblExileNCardFromYourTopLibraryConfirm=Exile {0} card from the top of your library?
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lblChooseAnExiledCardPutIntoGraveyard=Choose an exiled card to put into graveyard
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lblToGraveyard=To graveyard
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lblExertCardConfirm=Exert {0}?
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lblSelectACostToExert=Select a {0} to exert ({1} left)
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lblGainNTargetControl=Gain control of {0} {1}
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lblCardChooseAnOpponentToGainNLife={0} - Choose an opponent to gain {1} life
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lblMillNCardsFromYourLibraryConfirm=Mill {0} card(s) from your library?
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lblPayNLifeConfirm=Pay {0} life?
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lblPayEnergyConfirm={0}?\n(You have {1} {2})
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lblPutCardToLibraryConfirm=Put {0} to library?
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lblPutNCardsFromYourZone=Put {0} card(s) from your {1}
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lblFromZonePutToLibrary=Put from {0} to library
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lblPutCardsFromWhoseZone=Put cards from whose {0}?
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lblPutZoneCardsToLibrary=Put cards from {0} to Library
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lblPutNTypeCounterOnTarget=Put {0} {1} counter on {2}
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lblReturnCardToHandConfirm=Return {0} to hand?
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lblNTypeCardsToHand=Return {0} {1} card(s) to Hand
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lblSelectNCardOfSameColorToReveal=Select {0} Card of same color to reveal.
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lblSelectNMoreTypeCardsTpReveal=Select {0} more {1} card(s) to reveal.
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lblSelectTargetCounter=Select {0} to remove a counter
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lblRemoveCounterFromCard=remove counter from card
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lblRemoveAllCountersConfirm=Remove all counters?
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lblRemoveNTargetCounterFromCardPayCostConfirm=Pay Cost: Remove {0} {1} counter from {2}?
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lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0}
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lblSacrificeCardConfirm=Sacrifice {0}?
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lblSelectATargetToSacrifice=Select a {0} to sacrifice ({1} left)
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lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
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lblSelectACreatureToTap=Select a creature to tap.
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lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost.
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lblCostPaymentInvalid=Cost payment invalid
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lblSelectATargetToTap=Select a {0} to tap ({1} left)
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lblSelectATargetToUntap=Select a {0} to untap ({1} left)
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lblUnattachCardConfirm=Unattach {0}?
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#CostExile.java
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lblExileTargetsFromYourZone=Exile {0} from your {1}
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lblExileTarget=Exile {0}
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lblExileAllCardsFromYourZone=Exile all cards from your {0}
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lblExileTargetsYourControl=Exile {0} you control
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lblExileNCardFromSameZone=Exile card {0} from the same {1}
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lblExileNCardFromYourZone=Exile card {0} from your {1}
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lblExileNTargetFromSameZone=Exile {0} from the same {1}
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#ReplacementHandler.java
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lblChooseFirstApplyReplacementEffect=Choose a replacement effect to apply first.
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lblApplyCardReplacementEffectToCardConfirm=Apply replacement effect of {0} to {1}?\r\n{2}
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lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}
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@@ -2081,4 +2081,83 @@ lblExile=Exile
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lblRetrieve=Retrieve
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lblExileRetrieveProportion=Exile unneeded cards at {0}% value.\nRetrieve exiled cards for {1}% value.
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lblRetrieveForNAE=Retrieve for {0} {1}
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lblExileForNAE=Exile for {0} {1}
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lblExileForNAE=Exile for {0} {1}
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#ConquestBattle.java
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lblRetry=Retry
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lblQuit=Quit
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#ConquestMultiverseScreen.java
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lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
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lblAllPlanesUnlocked=All Planes Unlocked
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lblReceivedBoosterPack=Received Booster Pack
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lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
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lblReceivedAetherShards=Received Aether Shards
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lblReceivedAetherShardsForDuplicateCards=Received Aether Shards for Duplicate Cards
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lblReceivedBonusPlaneswalkEmblems=Received Bonus Planeswalk Emblems
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lblStartingBattle=Starting battle...
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lblChaosApproaching=Chaos approaching...
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lblBattle=Battle
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#ConquestDeckEditor.java
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lblConquestCommander=Conquest Commander
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#ConquestPlaneSelector.java
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lblThisPlaneHasNoDesc=This plane has no description.
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#ConquestUtil.java
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lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as:
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lblConquestName=Conquest Name
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#HumanCostDecision.java
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lblChooseXValueForCard={0} - Choose a Value for X
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lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
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lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard.
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lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you?
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lblDrawNCardsConfirm=Draw {0} Card(s)?
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lblExileConfirm=Exile {0}?
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lblExileNCardsFromYourZone=Exile {0} card(s) from your {1}
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lblExileFromWhoseZone=Exile from whose {0}
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lblExileFromZone=Exile from {0}
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lblToBeExiled=To be exiled
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lblExileFromStack=Exile from Stack
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lblExileNCardFromYourTopLibraryConfirm=Exile {0} card from the top of your library?
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lblChooseAnExiledCardPutIntoGraveyard=Choose an exiled card to put into graveyard
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lblToGraveyard=To graveyard
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lblExertCardConfirm=Exert {0}?
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lblSelectACostToExert=Select a {0} to exert ({1} left)
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lblGainNTargetControl=Gain control of {0} {1}
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lblCardChooseAnOpponentToGainNLife={0} - Choose an opponent to gain {1} life
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lblMillNCardsFromYourLibraryConfirm=Mill {0} card(s) from your library?
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lblPayNLifeConfirm=Pay {0} life?
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lblPayEnergyConfirm={0}?\n(You have {1} {2})
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lblPutCardToLibraryConfirm=Put {0} to library?
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lblPutNCardsFromYourZone=Put {0} card(s) from your {1}
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lblFromZonePutToLibrary=Put from {0} to library
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lblPutCardsFromWhoseZone=Put cards from whose {0}?
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lblPutZoneCardsToLibrary=Put cards from {0} to Library
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lblPutNTypeCounterOnTarget=Put {0} {1} counter on {2}
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lblReturnCardToHandConfirm=Return {0} to hand?
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lblNTypeCardsToHand=Return {0} {1} card(s) to Hand
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lblSelectNCardOfSameColorToReveal=Select {0} Card of same color to reveal.
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lblSelectNMoreTypeCardsTpReveal=Select {0} more {1} card(s) to reveal.
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lblSelectTargetCounter=Select {0} to remove a counter
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lblRemoveCounterFromCard=remove counter from card
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lblRemoveAllCountersConfirm=Remove all counters?
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lblRemoveNTargetCounterFromCardPayCostConfirm=Pay Cost: Remove {0} {1} counter from {2}?
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lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0}
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lblSacrificeCardConfirm=Sacrifice {0}?
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lblSelectATargetToSacrifice=Select a {0} to sacrifice ({1} left)
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lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
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lblSelectACreatureToTap=Select a creature to tap.
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lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost.
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lblCostPaymentInvalid=Cost payment invalid
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lblSelectATargetToTap=Select a {0} to tap ({1} left)
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lblSelectATargetToUntap=Select a {0} to untap ({1} left)
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lblUnattachCardConfirm=Unattach {0}?
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#CostExile.java
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lblExileTargetsFromYourZone=Exile {0} from your {1}
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lblExileTarget=Exile {0}
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lblExileAllCardsFromYourZone=Exile all cards from your {0}
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lblExileTargetsYourControl=Exile {0} you control
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lblExileNCardFromSameZone=Exile card {0} from the same {1}
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||||
lblExileNCardFromYourZone=Exile card {0} from your {1}
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lblExileNTargetFromSameZone=Exile {0} from the same {1}
|
||||
#ReplacementHandler.java
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lblChooseFirstApplyReplacementEffect=Choose a replacement effect to apply first.
|
||||
lblApplyCardReplacementEffectToCardConfirm=Apply replacement effect of {0} to {1}?\r\n{2}
|
||||
lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}
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||||
@@ -2081,4 +2081,83 @@ lblExile=Exile
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lblRetrieve=Retrieve
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||||
lblExileRetrieveProportion=Exile unneeded cards at {0}% value.\nRetrieve exiled cards for {1}% value.
|
||||
lblRetrieveForNAE=Retrieve for {0} {1}
|
||||
lblExileForNAE=Exile for {0} {1}
|
||||
lblExileForNAE=Exile for {0} {1}
|
||||
#ConquestBattle.java
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||||
lblRetry=Retry
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||||
lblQuit=Quit
|
||||
#ConquestMultiverseScreen.java
|
||||
lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
|
||||
lblAllPlanesUnlocked=All Planes Unlocked
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||||
lblReceivedBoosterPack=Received Booster Pack
|
||||
lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
|
||||
lblReceivedAetherShards=Received Aether Shards
|
||||
lblReceivedAetherShardsForDuplicateCards=Received Aether Shards for Duplicate Cards
|
||||
lblReceivedBonusPlaneswalkEmblems=Received Bonus Planeswalk Emblems
|
||||
lblStartingBattle=Starting battle...
|
||||
lblChaosApproaching=Chaos approaching...
|
||||
lblBattle=Battle
|
||||
#ConquestDeckEditor.java
|
||||
lblConquestCommander=Conquest Commander
|
||||
#ConquestPlaneSelector.java
|
||||
lblThisPlaneHasNoDesc=This plane has no description.
|
||||
#ConquestUtil.java
|
||||
lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as:
|
||||
lblConquestName=Conquest Name
|
||||
#HumanCostDecision.java
|
||||
lblChooseXValueForCard={0} - Choose a Value for X
|
||||
lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
|
||||
lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard.
|
||||
lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you?
|
||||
lblDrawNCardsConfirm=Draw {0} Card(s)?
|
||||
lblExileConfirm=Exile {0}?
|
||||
lblExileNCardsFromYourZone=Exile {0} card(s) from your {1}
|
||||
lblExileFromWhoseZone=Exile from whose {0}
|
||||
lblExileFromZone=Exile from {0}
|
||||
lblToBeExiled=To be exiled
|
||||
lblExileFromStack=Exile from Stack
|
||||
lblExileNCardFromYourTopLibraryConfirm=Exile {0} card from the top of your library?
|
||||
lblChooseAnExiledCardPutIntoGraveyard=Choose an exiled card to put into graveyard
|
||||
lblToGraveyard=To graveyard
|
||||
lblExertCardConfirm=Exert {0}?
|
||||
lblSelectACostToExert=Select a {0} to exert ({1} left)
|
||||
lblGainNTargetControl=Gain control of {0} {1}
|
||||
lblCardChooseAnOpponentToGainNLife={0} - Choose an opponent to gain {1} life
|
||||
lblMillNCardsFromYourLibraryConfirm=Mill {0} card(s) from your library?
|
||||
lblPayNLifeConfirm=Pay {0} life?
|
||||
lblPayEnergyConfirm={0}?\n(You have {1} {2})
|
||||
lblPutCardToLibraryConfirm=Put {0} to library?
|
||||
lblPutNCardsFromYourZone=Put {0} card(s) from your {1}
|
||||
lblFromZonePutToLibrary=Put from {0} to library
|
||||
lblPutCardsFromWhoseZone=Put cards from whose {0}?
|
||||
lblPutZoneCardsToLibrary=Put cards from {0} to Library
|
||||
lblPutNTypeCounterOnTarget=Put {0} {1} counter on {2}
|
||||
lblReturnCardToHandConfirm=Return {0} to hand?
|
||||
lblNTypeCardsToHand=Return {0} {1} card(s) to Hand
|
||||
lblSelectNCardOfSameColorToReveal=Select {0} Card of same color to reveal.
|
||||
lblSelectNMoreTypeCardsTpReveal=Select {0} more {1} card(s) to reveal.
|
||||
lblSelectTargetCounter=Select {0} to remove a counter
|
||||
lblRemoveCounterFromCard=remove counter from card
|
||||
lblRemoveAllCountersConfirm=Remove all counters?
|
||||
lblRemoveNTargetCounterFromCardPayCostConfirm=Pay Cost: Remove {0} {1} counter from {2}?
|
||||
lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0}
|
||||
lblSacrificeCardConfirm=Sacrifice {0}?
|
||||
lblSelectATargetToSacrifice=Select a {0} to sacrifice ({1} left)
|
||||
lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
|
||||
lblSelectACreatureToTap=Select a creature to tap.
|
||||
lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost.
|
||||
lblCostPaymentInvalid=Cost payment invalid
|
||||
lblSelectATargetToTap=Select a {0} to tap ({1} left)
|
||||
lblSelectATargetToUntap=Select a {0} to untap ({1} left)
|
||||
lblUnattachCardConfirm=Unattach {0}?
|
||||
#CostExile.java
|
||||
lblExileTargetsFromYourZone=Exile {0} from your {1}
|
||||
lblExileTarget=Exile {0}
|
||||
lblExileAllCardsFromYourZone=Exile all cards from your {0}
|
||||
lblExileTargetsYourControl=Exile {0} you control
|
||||
lblExileNCardFromSameZone=Exile card {0} from the same {1}
|
||||
lblExileNCardFromYourZone=Exile card {0} from your {1}
|
||||
lblExileNTargetFromSameZone=Exile {0} from the same {1}
|
||||
#ReplacementHandler.java
|
||||
lblChooseFirstApplyReplacementEffect=Choose a replacement effect to apply first.
|
||||
lblApplyCardReplacementEffectToCardConfirm=Apply replacement effect of {0} to {1}?\r\n{2}
|
||||
lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}
|
||||
@@ -1913,9 +1913,9 @@ lblCannotCommanderWithDefinedDeck=不能放逐被定义为套牌指挥官的牌
|
||||
lblCardCannotBeExiledCommandersCard={0}无法放逐以下已被使用为指挥官的牌:\n{1}
|
||||
lblRetrieveCard=恢复牌
|
||||
lblRetrieveNCard=恢复{0}张牌
|
||||
lblNotEnoughShardsToRetrieveCards=没有足够的以太碎片可用于恢复{0}。
|
||||
lblNotEnoughShardsToRetrieveCards=没有足够的乙太碎片可用于恢复{0}。
|
||||
lblSpendAECostToRetrieveCardsFromExile=花费{1}个{0}从放逐区恢复{2}?\n
|
||||
lblAetherShards=以太碎片
|
||||
lblAetherShards=乙太碎片
|
||||
lblPlaneswalkEmblems=鹏洛克徽记
|
||||
lblTotalWins=总胜场
|
||||
lblTotalLosses=总败场
|
||||
@@ -2066,7 +2066,7 @@ lblCostIncreasePerUnlock=每次解锁增加的费用
|
||||
lblChaosBattles=混沌战场
|
||||
#ConquestMenu.java
|
||||
lblTheMultiverse=多元宇宙
|
||||
lblTheAether=以太
|
||||
lblTheAether=乙太
|
||||
lblPlaneswalk=时空旅行
|
||||
lblLoadingCurrentConquest=加载当前征服中
|
||||
#ConquestCommandersScreen.java
|
||||
@@ -2081,4 +2081,83 @@ lblExile=放逐
|
||||
lblRetrieve=恢复
|
||||
lblExileRetrieveProportion=以牌张价值的{0}%放逐牌\n以牌张价值的{1}%恢复牌。
|
||||
lblRetrieveForNAE=支付{0}个{1}恢复
|
||||
lblExileForNAE=放逐获得{0}个{1}
|
||||
lblExileForNAE=放逐获得{0}个{1}
|
||||
#ConquestBattle.java
|
||||
lblRetry=重试
|
||||
lblQuit=退出
|
||||
#ConquestMultiverseScreen.java
|
||||
lblAllPlanesUnlockedNotify=你似乎不需要更多的鹏洛克徽记,你尝试轻按乙太以获得其他奖励,由于混沌的干扰。一个未知的实体被乙太召唤。它正在接近你,随之而来的是一场混沌战斗。
|
||||
lblAllPlanesUnlocked=所有时空已解锁
|
||||
lblReceivedBoosterPack=获得补充包
|
||||
lblReceivedBoosterPackNOfTotal=获得补充包\n({0}/{1})
|
||||
lblReceivedAetherShards=获得乙太碎片
|
||||
lblReceivedAetherShardsForDuplicateCards=因重复牌获得乙太碎片
|
||||
lblReceivedBonusPlaneswalkEmblems=获得鹏洛克徽记奖励
|
||||
lblStartingBattle=开始战斗中
|
||||
lblChaosApproaching=混沌接近中
|
||||
lblBattle=战斗
|
||||
#ConquestDeckEditor.java
|
||||
lblConquestCommander=征服指挥官
|
||||
#ConquestPlaneSelector.java
|
||||
lblThisPlaneHasNoDesc=这个时空没有描述。
|
||||
#ConquestUtil.java
|
||||
lblHistoriiansWillRecallYourConquestAs=史学家将会将你的征服记为:
|
||||
lblConquestName=征服名
|
||||
#HumanCostDecision.java
|
||||
lblChooseXValueForCard={0} - 为X选择一个值
|
||||
lblSelectOneSameNameCardToDiscardAlreadyChosen=选择一个具有相同名称的牌弃掉。已选择:
|
||||
lblSelectNMoreTargetTypeCardToDiscard=再选择{0}张{1}弃掉
|
||||
lblDoYouWantCardDealNDamageToYou=你想要{0}对你造成{1}点伤害吗?
|
||||
lblDrawNCardsConfirm=抓{0}张牌?
|
||||
lblExileConfirm=放逐{0}?
|
||||
lblExileNCardsFromYourZone=从你的{1}放逐{0}张牌
|
||||
lblExileFromWhoseZone=从谁的{0}放逐
|
||||
lblExileFromZone=从{0}放逐
|
||||
lblToBeExiled=被放逐
|
||||
lblExileFromStack=从堆叠放逐
|
||||
lblExileNCardFromYourTopLibraryConfirm=从你的牌库顶放逐{0}张牌?
|
||||
lblChooseAnExiledCardPutIntoGraveyard=选择一张已被放逐的牌放入坟墓场
|
||||
lblToGraveyard=放入坟墓场
|
||||
lblExertCardConfirm=耗竭{0}?
|
||||
lblSelectACostToExert=选择一个{0}耗竭(还剩{1})
|
||||
lblGainNTargetControl=获取{0}个{1}的控制权
|
||||
lblCardChooseAnOpponentToGainNLife={0} - 选择一个目标获得{1}点生命值
|
||||
lblMillNCardsFromYourLibraryConfirm=从你的牌库磨{0}张牌?
|
||||
lblPayNLifeConfirm=支付{0}点生命值?
|
||||
lblPayEnergyConfirm={0}?\n(你拥有{1}点{2})
|
||||
lblPutCardToLibraryConfirm=将{0}放入牌库?
|
||||
lblPutNCardsFromYourZone=将{0}张牌放入你的{1}
|
||||
lblFromZonePutToLibrary=从{0}放入牌库
|
||||
lblPutCardsFromWhoseZone=将牌放入谁的{0}?
|
||||
lblPutZoneCardsToLibrary=将牌从{0}放入牌库
|
||||
lblPutNTypeCounterOnTarget=将{0}个{1}指示物放置于{2}
|
||||
lblReturnCardToHandConfirm=将{0}返回至手牌?
|
||||
lblNTypeCardsToHand=返回{0}张{1}牌至手牌
|
||||
lblSelectNCardOfSameColorToReveal=选择{0}张同色牌进行展示。
|
||||
lblSelectNMoreTypeCardsTpReveal=在选择{0}张{1}牌进行展示。
|
||||
lblSelectTargetCounter=选择{0}移去一个指示物
|
||||
lblRemoveCounterFromCard=从牌上移去指示物
|
||||
lblRemoveAllCountersConfirm=移去所有指示物?
|
||||
lblRemoveNTargetCounterFromCardPayCostConfirm=支付费用:从{2}上移去{0}个{1}指示物?
|
||||
lblRemoveCountersFromAInZoneCard=从一个{0}中的牌移去指示物
|
||||
lblSacrificeCardConfirm=牺牲{0}?
|
||||
lblSelectATargetToSacrifice=选择一个{0}进行牺牲(还剩{1})
|
||||
lblSelectOneOfCardsToTapAlreadyChosen=选择其中的一张进行横置。已经选择:
|
||||
lblSelectACreatureToTap=选择一个生物进行横置
|
||||
lblEnoughValidCardNotToPayTheCost=没有足够的有效牌张用于支付费用。
|
||||
lblCostPaymentInvalid=付费失败
|
||||
lblSelectATargetToTap=选择{0}进行横置(还剩{1})
|
||||
lblSelectATargetToUntap=选择{0}进行重置(还剩{1})
|
||||
lblUnattachCardConfirm=取消结附{0}?
|
||||
#CostExile.java
|
||||
lblExileTargetsFromYourZone=从你的{1}放逐{0}
|
||||
lblExileTarget=放逐{0}
|
||||
lblExileAllCardsFromYourZone=从你的{0}中放逐所有牌
|
||||
lblExileTargetsYourControl=放逐你操控的{0}
|
||||
lblExileNCardFromSameZone=从同一{1}中的牌张中放逐{0}张牌
|
||||
lblExileNCardFromYourZone=从你的{1}中放逐{0}张牌
|
||||
lblExileNTargetFromSameZone=从同一{1}中的牌张中放逐{0}
|
||||
#ReplacementHandler.java
|
||||
lblChooseFirstApplyReplacementEffect=选择首先生效的替代性效应。
|
||||
lblApplyCardReplacementEffectToCardConfirm=对{1}应用替代性效应{0}?\r\n{2}
|
||||
lblApplyReplacementEffectOfCardConfirm=应用替代性效应{0}?\r\n{1}
|
||||
Reference in New Issue
Block a user