Combat getAttackedOpponents streamline a bit more

This commit is contained in:
Northmoc
2022-05-26 12:48:42 -04:00
parent 942998585c
commit dbd9e7f61d

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@@ -205,11 +205,9 @@ public class Combat {
FCollection<Player> attackedOpps = new FCollection<Player>();
if (atk == playerWhoAttacks) {
for (Player defender : getDefendingPlayers()) {
CardCollection attackers = getAttackersOf(defender);
if (attackers.isEmpty()) {
continue;
if (!getAttackersOf(defender).isEmpty()) {
attackedOpps.add(defender);
}
attackedOpps.add(defender);
}
}
return attackedOpps;