From dbd9e7f61d3a9d7a522464a4e5a22c0d9916854d Mon Sep 17 00:00:00 2001 From: Northmoc Date: Thu, 26 May 2022 12:48:42 -0400 Subject: [PATCH] Combat getAttackedOpponents streamline a bit more --- forge-game/src/main/java/forge/game/combat/Combat.java | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/forge-game/src/main/java/forge/game/combat/Combat.java b/forge-game/src/main/java/forge/game/combat/Combat.java index d05160e1411..f8d8de99028 100644 --- a/forge-game/src/main/java/forge/game/combat/Combat.java +++ b/forge-game/src/main/java/forge/game/combat/Combat.java @@ -205,11 +205,9 @@ public class Combat { FCollection attackedOpps = new FCollection(); if (atk == playerWhoAttacks) { for (Player defender : getDefendingPlayers()) { - CardCollection attackers = getAttackersOf(defender); - if (attackers.isEmpty()) { - continue; + if (!getAttackersOf(defender).isEmpty()) { + attackedOpps.add(defender); } - attackedOpps.add(defender); } } return attackedOpps;