- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.

This commit is contained in:
Chris
2012-03-19 10:58:39 +00:00
parent d6bb45c66d
commit bda1996a79

View File

@@ -148,6 +148,30 @@ Undead Alchemist
- Fixed bug where first quest game was always starting with 20 life.
- Restored Zeppelin life behavior.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- data model update
- Pets and plant are loaded from text files.
- Card creation is an issue now.
- might be better working now (
- works somehow - only the second game starts properly
- Fixed All Hallow's Eve.
- Removed excess text from All Hallow's Eve.
- Coverted deck editors and cardshop to JDialog.
- This allows them to be modal and gets rid of the setAlwaysOnTop() call. (Which causes all manner of headaches on Linux)
- add an AF UnattachAll. Removes all UnattachValid$ cards from target creature(s) and or player(s).
- fix several creature types
- fix several more creature types
- fix several more creature types
- Fixed Custody Battle.
- Fixed Mortis Dogs
- fix more creature types (thanks to catatafish)
- fixing saves compatibility
- quest loader will take attributes into account
- Fixed Glade Gnarr's pump
- Ran SetInfo script
- Ran Oracle script
- Added "CARDNAME can't be equipped." keyword and corrected some "CARDNAME can't be enchanted." implementation. They cards can now be targeted human, although attachment will fail with a relevant log message.
- Ran scripts
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
@@ -195,6 +219,14 @@ Seht's Tiger
Oriss, Samite Guardian
Quicken
Spellweaver Helix
Knowledge Pool
Ward Sliver
Disarm
Fulgent Distraction
Endless Horizons
Flickering Ward
Goblin Brawler
Blinding Beam
end