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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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32
CHANGES.txt
32
CHANGES.txt
@@ -148,6 +148,30 @@ Undead Alchemist
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- Fixed bug where first quest game was always starting with 20 life.
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- Restored Zeppelin life behavior.
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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- data model update
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- Pets and plant are loaded from text files.
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- Card creation is an issue now.
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- might be better working now (
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- works somehow - only the second game starts properly
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- Fixed All Hallow's Eve.
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- Removed excess text from All Hallow's Eve.
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- Coverted deck editors and cardshop to JDialog.
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- This allows them to be modal and gets rid of the setAlwaysOnTop() call. (Which causes all manner of headaches on Linux)
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- add an AF UnattachAll. Removes all UnattachValid$ cards from target creature(s) and or player(s).
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- fix several creature types
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- fix several more creature types
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- fix several more creature types
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- Fixed Custody Battle.
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- Fixed Mortis Dogs
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- fix more creature types (thanks to catatafish)
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- fixing saves compatibility
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- quest loader will take attributes into account
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- Fixed Glade Gnarr's pump
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- Ran SetInfo script
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- Ran Oracle script
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- Added "CARDNAME can't be equipped." keyword and corrected some "CARDNAME can't be enchanted." implementation. They cards can now be targeted human, although attachment will fail with a relevant log message.
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- Ran scripts
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
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@@ -195,6 +219,14 @@ Seht's Tiger
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Oriss, Samite Guardian
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Quicken
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Spellweaver Helix
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Knowledge Pool
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Ward Sliver
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Disarm
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Fulgent Distraction
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Endless Horizons
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Flickering Ward
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Goblin Brawler
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Blinding Beam
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end
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